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armors2.lua
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armors2.lua
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--[[
rangedweapons_loot =
{
"rangedweapons_inv_helmet_biker", "rangedweapons_inv_helmet_construction", "rangedweapons_inv_helmet_military", "rangedweapons_inv_helmet_swat",
"rangedweapons_inv_vest_civilian", "rangedweapons_inv_vest_military", "rangedweapons_inv_vest_police", "rangedweapons_inv_vest_swat"
}
--]]
local enable_craft = false
armor:register_armor("rangedweapons:trollmask", {
description = ("Trollface Mask"),
inventory_image = "rangedweapons_trollmask_inv.png",
groups = {armor_head=1, armor_heal=0, armor_use=800,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=7},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("rangedweapons:skullmask", {
description = ("Skull Mask"),
inventory_image = "rangedweapons_skullmask_inv.png",
groups = {armor_head=1, armor_heal=0, armor_use=800},
armor_groups = {fleshy=5},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("rangedweapons:riotshield", {
description = ("Riot Shield"),
inventory_image = "rangedweapons_riotshield_inv.png",
groups = {armor_shield=1, armor_heal=0, armor_use=800},
armor_groups = {fleshy=5},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("rangedweapons:eyepatch", {
description = ("Eye patch"),
inventory_image = "rangedweapons_eyepatch_inv.png",
groups = {armor_head=1, armor_heal=0, armor_use=800},
armor_groups = {fleshy=3},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})