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Avoid Wall Clipping #6

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Bryce-Dixon opened this issue May 23, 2022 · 1 comment
Open

Avoid Wall Clipping #6

Bryce-Dixon opened this issue May 23, 2022 · 1 comment
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enhancement New feature or request

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@Bryce-Dixon
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There should be an Effect that raycasts from its local origin in a given vector and positions itself at the hit position (or the given vector if nothing was hit).

This would allow for cameras that maintain a specific distance from a target position without clipping through a wall.

@Bryce-Dixon Bryce-Dixon added the enhancement New feature or request label May 23, 2022
@aXu-AP
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aXu-AP commented May 27, 2022

There's built in SpringArm node which does exactly that. However, combining it with Orbiter effect is difficult.
I think node which would take 2 nodepaths as exports (from, to) would make for most flexible solution.

@Bryce-Dixon Bryce-Dixon self-assigned this May 28, 2022
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