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VasArena.int
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VasArena.int
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[Public]
Object=(Name=VasArena.VasArenaGameInfo,Class=Class,MetaClass=Engine.GameInfo)
Preferences=(Caption="Vas Arena Match",Parent="Game Types",Class=VasArena.VasArenaGameInfo,Immediate=True)
Object=(Name=Arena.ARMaplist,Class=Class,MetaClass=Arena.ARMaplist,Description="Default Maps")
Object=(Name=VasArena.VasArenaMutator,Class=Class,MetaClass=Engine.Mutator,Description="{VasArena} ServerSave")
Object=(Name=vasarenaGVEWeapons.VasArenaGVEWeaponsMutator,Class=Class,MetaClass=Engine.Mutator,Description="VasArenaGVEWeapons v1.0")
[ArenaGameInfo]
GetReadyMessage=Its Your Turn to fight! Get Ready!
FightMessage=THE BATTLE BEGINS!!
SuicideDeathMessage=" suicided!!"
CrushDeathMessage=" got crushed!!"
FellDeathMessage=" fell to death!!"
DrownDeathMessage=%o drowned!!
ThrownDeathMessage=%o died by a thrown weapon from %k
KillDeathMessage=%o was killed by %k
BurnedDeathMessage=%o was burned by %k
HeadDeathMessage="%o has given up a head to %k!!"
GenericDeathMessage=" died!!"
GameName=Arena Match
[ArenaScoreboard]
ChampionString=Arena Champion
CurrentMatch=Current Match
QueueText=Position
VsString=" vs. "
InMatchMsg="PLEASE WAIT UNTIL MATCH IS FINISHED"
ServerText=" Server"
XOnXText=" on "
ChampionsText=Champions
ChallengersText=Challengers
MatchText="Match "
FragsText=Victories
DeathsText=Losses
[ArenaMenuRulesBase]
FragText=Arena Matches
FragHelp=The game will end after this number of matches have been played.
TimeText=Time Limit
TimeHelp=The game will end if after this many minutes. A value of 0 sets no time limit.
MaxArenaText=Arena Team Size
MaxArenaHelp="Maximum size of Arena Teams. Set to 1 for a 1-on-1 match."
MatchWaitText=Time Between Matches
MatchWaitHelp=Amount of time to wait between each match.
MaxPlayersText=Max Connections
MaxPlayersHelp=Maximum number of human players allowed to connect to the game.
MaxSpectatorsText=Max Spectators
MaxSpectatorsHelp=Maximum number of spectators allowed to connect to the game.
WeaponsText=Weapons Stay
WeaponsHelp=If checked, weapons will stay at their pickup location after being picked up, instead of respawning.
[MatchResultMessage]
MatchWinMessage=" has overtaken "
MatchRetainMessage=" has beaten down "
ChampionsStayMessage="The Champions have reigned over the Challengers."
ChallengersOverthrowMessage=The Challengers have overthrown the Champions.