diff --git a/src/(attributes) b/src/(attributes)
index 16dca1e..fce655c 100644
Binary files a/src/(attributes) and b/src/(attributes) differ
diff --git a/src/DocumentHeader b/src/DocumentHeader
index e73c8dc..99b3560 100644
Binary files a/src/DocumentHeader and b/src/DocumentHeader differ
diff --git a/src/GameText.version b/src/GameText.version
index c220cdb..2d6da42 100644
Binary files a/src/GameText.version and b/src/GameText.version differ
diff --git a/src/MapScript.galaxy b/src/MapScript.galaxy
index a7ac331..2eddfc5 100644
--- a/src/MapScript.galaxy
+++ b/src/MapScript.galaxy
@@ -568,7 +568,7 @@ void gf_RevealersOff () {
bool gf_NoUnitsRed () {
// Implementation
- if ((UnitGroupCount(UnitGroup(null, 9, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0), c_unitCountAlive) == 0)) {
+ if ((UnitGroupCount(UnitGroup(null, 9, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0), c_unitCountAlive) == 0) && (UnitGroupCount(UnitGroup("Battlecruiser", 9, RegionEntireMap(), UnitFilter(0, (1 << (c_targetFilterStasis - 32)) | (1 << (c_targetFilterInvulnerable - 32)), (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0)) {
return true;
}
else {
@@ -578,7 +578,7 @@ bool gf_NoUnitsRed () {
bool gf_NoUnitsBlue () {
// Implementation
- if ((UnitGroupCount(UnitGroup(null, 10, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0), c_unitCountAlive) == 0)) {
+ if ((UnitGroupCount(UnitGroup(null, 10, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0), c_unitCountAlive) == 0) && (UnitGroupCount(UnitGroup("Battlecruiser", 10, RegionEntireMap(), UnitFilter(0, (1 << (c_targetFilterStasis - 32)) | (1 << (c_targetFilterInvulnerable - 32)), (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0)) {
return true;
}
else {
diff --git a/src/Triggers b/src/Triggers
index 4aeb073..a7385b9 100644
--- a/src/Triggers
+++ b/src/Triggers
@@ -6082,6 +6082,7 @@
+
@@ -6169,6 +6170,74 @@
0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Battlecruiser
+
+
+
+
+
+ 9
+
+
+
+
+
+
+
+
+
+
+
+ Stasis,Invulnerable;Missile,Dead,Hidden
+
+
+
+
+
+
+
+
+
+
+
+
+ 0
+
+
@@ -6181,6 +6250,7 @@
+
@@ -6268,6 +6338,74 @@
0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Battlecruiser
+
+
+
+
+
+ 10
+
+
+
+
+
+
+
+
+
+
+
+ Stasis,Invulnerable;Missile,Dead,Hidden
+
+
+
+
+
+
+
+
+
+
+
+
+ 0
+
+
diff --git a/src/Triggers.version b/src/Triggers.version
index 2e8a96b..3d6e2b8 100644
Binary files a/src/Triggers.version and b/src/Triggers.version differ
diff --git a/src/enUS.SC2Data/LocalizedData/GameStrings.txt b/src/enUS.SC2Data/LocalizedData/GameStrings.txt
index cb95b26..3168b6e 100644
--- a/src/enUS.SC2Data/LocalizedData/GameStrings.txt
+++ b/src/enUS.SC2Data/LocalizedData/GameStrings.txt
@@ -1,4 +1,4 @@
-Abil/Name/CustomBuild=Custom Build
+Abil/Name/CustomBuild=Custom Build
Button/Name/BuildDestructibleRock=Build Destructible Rock
Button/Name/BuildMineralField=Build Mineral Field
Button/Name/BuildNeutralSupplyDepot=Build Neutral Supply Depot
diff --git a/src/enUS.SC2Data/LocalizedData/TriggerStrings.txt b/src/enUS.SC2Data/LocalizedData/TriggerStrings.txt
index 7a8a4c1..f2db2d6 100644
--- a/src/enUS.SC2Data/LocalizedData/TriggerStrings.txt
+++ b/src/enUS.SC2Data/LocalizedData/TriggerStrings.txt
@@ -1,4 +1,4 @@
-Category/Name/0125730F=Creator
+Category/Name/0125730F=Creator
Category/Name/0D48BEEB=Initialize Dialogs
Category/Name/20FCA4BD=Control
Category/Name/4B57A722=Attack