diff --git a/src/(attributes) b/src/(attributes) index 16dca1e..fce655c 100644 Binary files a/src/(attributes) and b/src/(attributes) differ diff --git a/src/DocumentHeader b/src/DocumentHeader index e73c8dc..99b3560 100644 Binary files a/src/DocumentHeader and b/src/DocumentHeader differ diff --git a/src/GameText.version b/src/GameText.version index c220cdb..2d6da42 100644 Binary files a/src/GameText.version and b/src/GameText.version differ diff --git a/src/MapScript.galaxy b/src/MapScript.galaxy index a7ac331..2eddfc5 100644 --- a/src/MapScript.galaxy +++ b/src/MapScript.galaxy @@ -568,7 +568,7 @@ void gf_RevealersOff () { bool gf_NoUnitsRed () { // Implementation - if ((UnitGroupCount(UnitGroup(null, 9, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0), c_unitCountAlive) == 0)) { + if ((UnitGroupCount(UnitGroup(null, 9, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0), c_unitCountAlive) == 0) && (UnitGroupCount(UnitGroup("Battlecruiser", 9, RegionEntireMap(), UnitFilter(0, (1 << (c_targetFilterStasis - 32)) | (1 << (c_targetFilterInvulnerable - 32)), (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0)) { return true; } else { @@ -578,7 +578,7 @@ bool gf_NoUnitsRed () { bool gf_NoUnitsBlue () { // Implementation - if ((UnitGroupCount(UnitGroup(null, 10, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0), c_unitCountAlive) == 0)) { + if ((UnitGroupCount(UnitGroup(null, 10, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32))), 0), c_unitCountAlive) == 0) && (UnitGroupCount(UnitGroup("Battlecruiser", 10, RegionEntireMap(), UnitFilter(0, (1 << (c_targetFilterStasis - 32)) | (1 << (c_targetFilterInvulnerable - 32)), (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0)) { return true; } else { diff --git a/src/Triggers b/src/Triggers index 4aeb073..a7385b9 100644 --- a/src/Triggers +++ b/src/Triggers @@ -6082,6 +6082,7 @@ + @@ -6169,6 +6170,74 @@ 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Battlecruiser + + + + + + 9 + + + + + + + + + + + + Stasis,Invulnerable;Missile,Dead,Hidden + + + + + + + + + + + + + 0 + + @@ -6181,6 +6250,7 @@ + @@ -6268,6 +6338,74 @@ 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Battlecruiser + + + + + + 10 + + + + + + + + + + + + Stasis,Invulnerable;Missile,Dead,Hidden + + + + + + + + + + + + + 0 + + diff --git a/src/Triggers.version b/src/Triggers.version index 2e8a96b..3d6e2b8 100644 Binary files a/src/Triggers.version and b/src/Triggers.version differ diff --git a/src/enUS.SC2Data/LocalizedData/GameStrings.txt b/src/enUS.SC2Data/LocalizedData/GameStrings.txt index cb95b26..3168b6e 100644 --- a/src/enUS.SC2Data/LocalizedData/GameStrings.txt +++ b/src/enUS.SC2Data/LocalizedData/GameStrings.txt @@ -1,4 +1,4 @@ -Abil/Name/CustomBuild=Custom Build +Abil/Name/CustomBuild=Custom Build Button/Name/BuildDestructibleRock=Build Destructible Rock Button/Name/BuildMineralField=Build Mineral Field Button/Name/BuildNeutralSupplyDepot=Build Neutral Supply Depot diff --git a/src/enUS.SC2Data/LocalizedData/TriggerStrings.txt b/src/enUS.SC2Data/LocalizedData/TriggerStrings.txt index 7a8a4c1..f2db2d6 100644 --- a/src/enUS.SC2Data/LocalizedData/TriggerStrings.txt +++ b/src/enUS.SC2Data/LocalizedData/TriggerStrings.txt @@ -1,4 +1,4 @@ -Category/Name/0125730F=Creator +Category/Name/0125730F=Creator Category/Name/0D48BEEB=Initialize Dialogs Category/Name/20FCA4BD=Control Category/Name/4B57A722=Attack