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cdda-TDG-mod

Attempt at integrating "The Daily Grind" novel with Cataclysm: Dark Days Ahead.

Working off the backrooms mod by TGWeaver, Monster descriptions and butcher messages by NemoTheAxolotl.

Lovam and Candlebury helped with generating mutable map specials, thank you!

-features as of now

-most of the stuff from the backrooms mod
-4 creatures
	-strider - a living stapler, a small jumping spider-like creature which uses hit-n-run tactics against the enemy, usually in packs
	-shellaxy - An ambush computer with a deadly bite, roams the halls for now, in the future it will ambush the player in the cubicles
	-tumblefeed - A slithering mass of cables with grappling attacks.
	-paper pusher - Your coworker, will rip your arm off.
-orbs
	-yellow orbs give one level in a random skill
	-small yellow orbs give around 50% progress in a random proficiency
	-blue orbs "solve" problems, currently they can patch you up and make you less tired
	-green orbs "upgrade" areas, for now it's stuff like their structural integrity or giving you buffs while you're in them
		-buffs like
			-focus area - reading and/or learning stuff here is super easy.
			-sleepless area - sleep need not apply, your rest falls slower while in here.
			-regeneration area - you heal faster here, as if you had the "regeneration" mutation
	-purple orbs "upgrade" your body, this just means you get semi-random mutations, or in some cases a random skill.
-xenotech
	-xeno coffeemaker can create xeno coffee, a super useful buff to help combat the office monsters
		-check in OTHER/OFFICE for recipe
		-can be randomly found where coffeemakers usually are
-a strange door
	-you can find it while wandering the fields, it's extremely rare
	-first usage teleports you to a random chamber in the offices
	-next usages should teleport you to the last door you used to exit the dimension
-exit
	-a metal door, use it to return to the door you used to enter the dimension.
-decision tree
	-can rarely be found in the offices
	-you can use it to exchange your yellow orbs for purple orbs.
	-The exchange rate is "80 small yellow / 20 regular yellow = 1 purple"
	-Open the suggestions :p
-decision forests
	-can be found while wandering the offices
	-pools of pen ink cover the floors, only illumination are the trees themselves and the LEDs on the walls.
-Ink sea
	-can be found while wandering the offices
	-a sea of ink, will eventually contain fish
	-plastic beach, which one will be able to dig up for materials
-some changes to the backrooms
	-making it more walkable
	-adding more furniture
	-making the rooms' placement less random
	-monsters respawn if you kill too many in a given area

planed features so i don't forget: -long straight roads, made using mutables, cutting through the offices to facilitate fast travel. -spatial and temporal looping trap -spatial -kinda like what happens during portal storms sometimes, with you having deja vu -temporal -very rare event that timeskips you several hours to days forward in time.

-some notes from me or others
	-have two paths players can slide down. scavenge outside in the wreckage of society or stick with the anomaly within for the gains despite 			the immediate danger