Onitama is a strategy board game for two players. The player moves their pawns on a 5x5 grid using a set of five movement cards. The player may use a card to move any of their pawns in the pattern depicted, however, this card is then exchanged with a card outside the board. This allows both players rotating access to all 5 movement cards in play!
The game is easy to learn thanks to its unique visual design. It also allows for a high level of strategic gameplay with it's dynamic moveset.
In Onitama, users will be able to:
- Generate a random combination of (5) movement cards from the possible (16+)
- Select and move their pawns on the 5x5 grid
- Capture pawns (or be captured) as depicted in the movement cards
- Play against a CPU player or screen-shared player
In addition, this project will include:
- How to play instructions (interactive visual and text)
- Production README
- Nav links include the project GitHub repo and LinkedIN
- Single Player or Multiplayer selection with radio
- Start Game not-interactive until player selection
- Description includes brief overview of the game and project scope
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- Start Game will be dynamic to show:
- "Reshuffle" at start to reselct random move cards
- "End Game" to stop play
- "Start Game" if play has been stopped
- How To Play will bring up a visual and text based instructions
- GIFs or walkthrough possible?
- Movement Cards will display all of the (16) possible move cards
- Nav Links to the project GitHub repo and LinkedIN
- Pawns (circle and triangle): select/deselect (click) pawn and mouseover their movement cards to highlight possible moves on the grid
- Move Cards: select/deselct (click) movement card to lock their possible moves and select (click) among the hightlighted spaces to move
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- One of (16+) movement cards
- Left box will display card name and possible graphic
- Right box shows possible movement pattern
- Dark box represents current position
- Colored boxes represent possible movement by pawn
- Reverse will aid in card swap "sleight of hand"
This project will be implemented with the following technologies:
Canvas API
to render the game boardWebpack
to bundle the source JS codenpm
to manage project dependenciesanimate.css
to assist in card flip and movement animations link
Friday, Saturday, Sunday
- Setup webpack and file structure
- Create
Board
,Piece
,Card
, andGame
classes - Render grid with initial layout (CSS/canvas)
- Write and mock-up tutorial
Monday
Card
andPiece
underlying logic- All movement card function on piece position
Tuesday
Game
and any remainingBoard
logic for win conditions and start/end game states- User mouse controls to the pieces, cards, and board
Wednesday
- Formatting and animation styling
- If time allows, add welcome functionality, otherwise build into the single page nav
Thursday
- Deploy to GitHub Pages with production README
- Add additional movement cards from print game expansions
- Add additional piece type and game modes from print game expansions
- Add Multiplayer functionality (remote)
- Add AI difficulty levels
- Add card, piece capture, and game state animations