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Switch to single player market. Pricing will remain the same but players will be able to instantly buy items
Automatically equip newly purchased/discovered items if the adventurer doesn't have a item equipped to that slot
Provide distinguishing features for jewlery
-- Necklaces will impact chance of discoveries: {necklace == higher chance of gold, amulet == higher chance of health, pendent == discovered XP applies to items and adventurer)
-- Rings will impact the effect of discoveries: {gold, silver, bronze rings == gold bonus, amulet == health bonus, pendent == XP bonus)
Implement a bonus for item name prefix for armor
-- Currently if you have a G19+ weapon and you attack a beast with a matching name prefix or name suffix (second part of the prefix) you get a significant damage bonus. This does not currently apply to armor items which makes the G19 name unlock meaningless for those weapons.
The text was updated successfully, but these errors were encountered:
-- Necklaces will impact chance of discoveries: {necklace == higher chance of gold, amulet == higher chance of health, pendent == discovered XP applies to items and adventurer)
-- Rings will impact the effect of discoveries: {gold, silver, bronze rings == gold bonus, amulet == health bonus, pendent == XP bonus)
-- Currently if you have a G19+ weapon and you attack a beast with a matching name prefix or name suffix (second part of the prefix) you get a significant damage bonus. This does not currently apply to armor items which makes the G19 name unlock meaningless for those weapons.
The text was updated successfully, but these errors were encountered: