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CHANGELOG.md

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v9.1.0: 2024-05-07

  • [2024-05-07 01:14:20 CDT] [major] Effectively cured Stargate Psychosis (!!!).
  • [2024-05-07 01:13:08 CDT] [m] Reduced the size of the wormhole icon (from 1.56 MB to 31 KB (-98%)).
  • [2024-05-07 00:18:59 CDT] [major] Found the cure for Animal Stargate Psychosis!
  • [2024-05-06 23:56:35 CDT] Fixed a major edgecase when the Stargate tried to charge with no batteries pn the power grid.
  • [2024-05-06 23:55:49 CDT] [m] Cosmetic edits to the definition files and README.
  • [2024-05-06 23:55:17 CDT] Fixed some bugs with the stored mass not resetting when appropriate.
  • [2024-05-06 23:54:33 CDT] Shuffled the offworld gate psionic curses to their own class.

v9.0.0: 2024-03-21

  • [2024-03-21 18:44:28 CDT] [Major] Upgraded to Rimworld v1.5.
  • [2024-03-21 18:41:38 CDT] Fixed a bug where local teleports didn't work correctly with an offworld team.
  • [2024-03-21 18:36:47 CDT] Brought in the new Power-needs code from DeMaterializer.
  • [2024-03-21 16:39:41 CDT] [Major] Made the Stargate UI gizmos dynamic based on the state of the stargate network.
  • [2024-03-21 04:46:32 CDT] Shifted to the BetterRimworld CI/CD system.
  • [2024-03-20 21:08:57 CDT] Added sounds to the Stargate.
  • [2024-03-20 03:42:52 CDT] Disable power toggle on the Stargate, as it doesn't make sense.
  • [2024-03-20 03:37:47 CDT] Fixed a bug where colonists couldn't be recalled after a local teleport.
  • [2024-03-12 05:57:00 CDT] Make the Stargate require more and more power, 2 kW for every 1 kg in the Stargate buffer over 1,000 kg.
  • [2024-02-17 11:08:29 CST] Added to Steam Workshop.

v8.1.0: 2023-09-02

  • [2023-09-02 23:00:35 CDT] Fixed a terrible bug where Colonists without weapons get stuck in the Stargate Buffer.
  • [2023-09-02 22:57:36 CDT] Do not destroy the Transdimensional Stargate until the entire buffer is emptied.

v8.0.2: 2023-07-28

  • [2023-07-28 17:30:51 CDT] Fixed relationships reassignment on gate travel.
  • [2023-07-28 17:30:28 CDT] Increased the stargate buffer to 5000 items.

v8.0.1: 2023-06-16

  • [2023-06-16 14:48:57 CDT] Fixed a bug where the Stargate would not power up without a battery on the grid.

v8.0.0: 2023-06-07

  • [2023-05-22 18:50:19 CDT] [Major] Added compilation support for Rimworld v1.4.
  • [2023-05-22 18:54:13 CDT] Fixed a bug where Stargates from other instances of RimWorld interfered with one another.
  • [2023-05-22 18:57:44 CDT] [Major] Completely reworked Power: Now increases based on Power Availability.
  • [2023-05-22 19:04:32 CDT] [Major] Automatically add resources to the Stargate that surround it.
  • [2023-05-22 19:05:30 CDT] [m] Removed some Stargate Psychosis fixes that are fixed elsewhere now.
  • [2023-05-22 19:06:55 CDT] Fixed bugs with the local teleportation mechanism.
  • [2023-05-22 19:11:08 CDT] [Major] Properly fixed Stargate Psychosis and fully remove Pawns after going through the stargate.
  • [2023-05-22 19:11:45 CDT] Add Pawns to the top of the Stargate Buffer to ensure they're always exited first.
  • [2023-05-22 19:12:20 CDT] Allow an unlimited number of Pawns through the stargate, because there are no stack issues.
  • [2023-05-22 20:54:13 CDT] [m] Updated the deploy script.
  • [2023-05-22 20:55:35 CDT] Added more prereq tech: Quantum Teleportation and Quantum Storage.
  • [2023-06-03 03:32:18 CDT] Now, the colonists are removed from the top Colony Bar when they're transmitted.

v7.0.0: 2022-10-21

  • Developed THE ACTUAL CURE for Stargate Psychosis!!!
  • Arranged it so that the number of pawns doesn't count towards the total Stargate buffer.
  • Added functionality to rebuild pawn relationships after gating.
  • Reworked the re-adding of relationships across stargate jumps.
  • Majorly refactored how relationships are loaded and rebuilt.
  • Reduce the Stargate's power draw to 0 when fully charged.
  • Move each existing Stargate buffer backup to its own file.
  • Majorly refactored the transmission of Gate contents from the Stargate itself into the Stargate Buffer.
  • Refactored the Stargate Recall() method.
  • Removed the extremely deprecated ability to define the Stargate.xml path from in the ThingDef XML.
  • Removed debug code.
  • YESS!! I got everything working!

v6.5.0: 2022-02-10

  • Migrated the build system to Linux.
  • Refactored the namespaces from Enhanced_Development to BetterRimworlds.
  • Refactored the Stargate.xml file location to be OS independent.
  • Completely reimplemented the StargateBuffer mechanism so that buffer items are saved with the saved games.
  • Reset the Guilty tag of Humans who come through the gate.
  • Fixed viewing of the contents of the Stargate's outgoing buffer.
  • Upgrade to .NET Framework v4.8.
  • Fixed the Transdimensional Stargate.
  • Upgraded to Rimworld v1.3.
  • Refactored "colonists" to "pawns".
  • Persist hediffs through gate rematerialization.
  • An attempt to cure Animal Stargate Psychosis.
  • Adjust the pawn's chronological age by time diffs of the origin + destination stargates.
  • Misc. changes.

v6.1.0: 2021-10-30

  • Automatically recall items Transdimensional Gates on activation.
  • Fixed: Prevent the Stargate from demolecularizing bionics.
  • Fixed: Recalled animals won't "collapse due to extreme exhaustion" anymore.
  • Offset pawns' chronological age in reference to the time differential of when they entered the stargate.

v6.0.0: 2021-08-10

  • Upgraded to C# v8.0.
  • Disorient, sicken or kill nearly every pawn on the map after activating an Transdimensional Stargate.
  • [Fixed] Fixed Humans being afflicted with Wormhole Insanity Disorder.
  • Created a new StargateBuffer to hold Things in Rimworld v1.0 fashion.
  • Stop drawing power if the circuits are full.
  • Added a Stargate Network system.
  • Added Teleportation between on-world gates.
  • Changes necessary for Rimworld v1.2.
  • Made Stargates substantially more expensive to build.
  • [Fixed] Colonists' max-XP-per-day now resets after jumping through a gate.
  • You can now view the contents of the Stargate's outgoing buffer!
  • Limit the number of item sets held in the stargate buffer to 500.

v5.0.0: 2020-08-06

  • Made the Stargate research much more difficult to achieve.
  • Added the single-use Transdimensional Stargate.
  • The Off-world Gate will no longer allow outgoing travel.
  • The Off-world Gate now falls into ruin upon the first off-world recall.
  • The cost for constructing the Stargate has been greatly, and appropriately, increased.
  • Only one Transdimensional Gate is allowed per area.
  • Lots of code cleanup.

v4.4.0: 2020-08-06

  • v1.0 Update (v1.0.2559)
  • Fixed the "inspect string for * contains empty lines" console error.
  • Fixed all of the "can't assign items to a faction" error messages.
  • Fixed the bug since B19 where colonists went crazy if they had ever been drafted.

v4.3.0: 2020-08-05

  • Beta 19 Update (v0.19.2009)

v4.2.0: 2020-08-05

  • Beta 18 Update (v0.18.1722)

v4.1.0: 2020-08-05

  • Alpha 17 Update (v0.17.1557)

v4.0.0: 2020-08-05

  • Officially ported the mod to the Better Rimworlds organization as a member project.

v3.0.0: 2020-08-04

  • Alpha 16: Reworked the Offworld Gate so that when it's activated, all higher lifeforms on the map are damaged by a huge psionic blast.

v2.5.0: 2020-08-03

  • Alpha 16 Update (lots of small compatibility changes, esp regarding multiple maps).

v2.0.3: 2020-08-03

  • Alpha 15 Update (only had to change the supported version number)

  • Officially forked from jaxxa/ED-Stargate.

v2.0.2: 2016-08-27 [by Jaxxa]

  • Building against 1249

v2.0.1: 2016-07-26 [by Jaxxa]

  • Fix for potentially not loading Graphical Resources on loading a saved game.

v2.0.0: 2016-07-17 [by Jaxxa]

  • Alpha 14 Update

v1.0.1: 2016-05-29 [by Jaxxa]

  • Fixing crash when loading with Stargates that locally have things in the Buffer.

v1.0.0: 2016-04-21 [by Jaxxa]

  • Initial Release