v9.1.0: 2024-05-07
- [2024-05-07 01:14:20 CDT] [major] Effectively cured Stargate Psychosis (!!!).
- [2024-05-07 01:13:08 CDT] [m] Reduced the size of the wormhole icon (from 1.56 MB to 31 KB (-98%)).
- [2024-05-07 00:18:59 CDT] [major] Found the cure for Animal Stargate Psychosis!
- [2024-05-06 23:56:35 CDT] Fixed a major edgecase when the Stargate tried to charge with no batteries pn the power grid.
- [2024-05-06 23:55:49 CDT] [m] Cosmetic edits to the definition files and README.
- [2024-05-06 23:55:17 CDT] Fixed some bugs with the stored mass not resetting when appropriate.
- [2024-05-06 23:54:33 CDT] Shuffled the offworld gate psionic curses to their own class.
v9.0.0: 2024-03-21
- [2024-03-21 18:44:28 CDT] [Major] Upgraded to Rimworld v1.5.
- [2024-03-21 18:41:38 CDT] Fixed a bug where local teleports didn't work correctly with an offworld team.
- [2024-03-21 18:36:47 CDT] Brought in the new Power-needs code from DeMaterializer.
- [2024-03-21 16:39:41 CDT] [Major] Made the Stargate UI gizmos dynamic based on the state of the stargate network.
- [2024-03-21 04:46:32 CDT] Shifted to the BetterRimworld CI/CD system.
- [2024-03-20 21:08:57 CDT] Added sounds to the Stargate.
- [2024-03-20 03:42:52 CDT] Disable power toggle on the Stargate, as it doesn't make sense.
- [2024-03-20 03:37:47 CDT] Fixed a bug where colonists couldn't be recalled after a local teleport.
- [2024-03-12 05:57:00 CDT] Make the Stargate require more and more power, 2 kW for every 1 kg in the Stargate buffer over 1,000 kg.
- [2024-02-17 11:08:29 CST] Added to Steam Workshop.
v8.1.0: 2023-09-02
- [2023-09-02 23:00:35 CDT] Fixed a terrible bug where Colonists without weapons get stuck in the Stargate Buffer.
- [2023-09-02 22:57:36 CDT] Do not destroy the Transdimensional Stargate until the entire buffer is emptied.
v8.0.2: 2023-07-28
- [2023-07-28 17:30:51 CDT] Fixed relationships reassignment on gate travel.
- [2023-07-28 17:30:28 CDT] Increased the stargate buffer to 5000 items.
v8.0.1: 2023-06-16
- [2023-06-16 14:48:57 CDT] Fixed a bug where the Stargate would not power up without a battery on the grid.
v8.0.0: 2023-06-07
- [2023-05-22 18:50:19 CDT] [Major] Added compilation support for Rimworld v1.4.
- [2023-05-22 18:54:13 CDT] Fixed a bug where Stargates from other instances of RimWorld interfered with one another.
- [2023-05-22 18:57:44 CDT] [Major] Completely reworked Power: Now increases based on Power Availability.
- [2023-05-22 19:04:32 CDT] [Major] Automatically add resources to the Stargate that surround it.
- [2023-05-22 19:05:30 CDT] [m] Removed some Stargate Psychosis fixes that are fixed elsewhere now.
- [2023-05-22 19:06:55 CDT] Fixed bugs with the local teleportation mechanism.
- [2023-05-22 19:11:08 CDT] [Major] Properly fixed Stargate Psychosis and fully remove Pawns after going through the stargate.
- [2023-05-22 19:11:45 CDT] Add Pawns to the top of the Stargate Buffer to ensure they're always exited first.
- [2023-05-22 19:12:20 CDT] Allow an unlimited number of Pawns through the stargate, because there are no stack issues.
- [2023-05-22 20:54:13 CDT] [m] Updated the deploy script.
- [2023-05-22 20:55:35 CDT] Added more prereq tech: Quantum Teleportation and Quantum Storage.
- [2023-06-03 03:32:18 CDT] Now, the colonists are removed from the top Colony Bar when they're transmitted.
v7.0.0: 2022-10-21
- Developed THE ACTUAL CURE for Stargate Psychosis!!!
- Arranged it so that the number of pawns doesn't count towards the total Stargate buffer.
- Added functionality to rebuild pawn relationships after gating.
- Reworked the re-adding of relationships across stargate jumps.
- Majorly refactored how relationships are loaded and rebuilt.
- Reduce the Stargate's power draw to 0 when fully charged.
- Move each existing Stargate buffer backup to its own file.
- Majorly refactored the transmission of Gate contents from the Stargate itself into the Stargate Buffer.
- Refactored the Stargate Recall() method.
- Removed the extremely deprecated ability to define the Stargate.xml path from in the ThingDef XML.
- Removed debug code.
- YESS!! I got everything working!
v6.5.0: 2022-02-10
- Migrated the build system to Linux.
- Refactored the namespaces from Enhanced_Development to BetterRimworlds.
- Refactored the Stargate.xml file location to be OS independent.
- Completely reimplemented the StargateBuffer mechanism so that buffer items are saved with the saved games.
- Reset the Guilty tag of Humans who come through the gate.
- Fixed viewing of the contents of the Stargate's outgoing buffer.
- Upgrade to .NET Framework v4.8.
- Fixed the Transdimensional Stargate.
- Upgraded to Rimworld v1.3.
- Refactored "colonists" to "pawns".
- Persist hediffs through gate rematerialization.
- An attempt to cure Animal Stargate Psychosis.
- Adjust the pawn's chronological age by time diffs of the origin + destination stargates.
- Misc. changes.
v6.1.0: 2021-10-30
- Automatically recall items Transdimensional Gates on activation.
- Fixed: Prevent the Stargate from demolecularizing bionics.
- Fixed: Recalled animals won't "collapse due to extreme exhaustion" anymore.
- Offset pawns' chronological age in reference to the time differential of when they entered the stargate.
v6.0.0: 2021-08-10
- Upgraded to C# v8.0.
- Disorient, sicken or kill nearly every pawn on the map after activating an Transdimensional Stargate.
- [Fixed] Fixed Humans being afflicted with Wormhole Insanity Disorder.
- Created a new StargateBuffer to hold Things in Rimworld v1.0 fashion.
- Stop drawing power if the circuits are full.
- Added a Stargate Network system.
- Added Teleportation between on-world gates.
- Changes necessary for Rimworld v1.2.
- Made Stargates substantially more expensive to build.
- [Fixed] Colonists' max-XP-per-day now resets after jumping through a gate.
- You can now view the contents of the Stargate's outgoing buffer!
- Limit the number of item sets held in the stargate buffer to 500.
v5.0.0: 2020-08-06
- Made the Stargate research much more difficult to achieve.
- Added the single-use Transdimensional Stargate.
- The Off-world Gate will no longer allow outgoing travel.
- The Off-world Gate now falls into ruin upon the first off-world recall.
- The cost for constructing the Stargate has been greatly, and appropriately, increased.
- Only one Transdimensional Gate is allowed per area.
- Lots of code cleanup.
v4.4.0: 2020-08-06
- v1.0 Update (v1.0.2559)
- Fixed the "inspect string for * contains empty lines" console error.
- Fixed all of the "can't assign items to a faction" error messages.
- Fixed the bug since B19 where colonists went crazy if they had ever been drafted.
v4.3.0: 2020-08-05
- Beta 19 Update (v0.19.2009)
v4.2.0: 2020-08-05
- Beta 18 Update (v0.18.1722)
v4.1.0: 2020-08-05
- Alpha 17 Update (v0.17.1557)
v4.0.0: 2020-08-05
- Officially ported the mod to the Better Rimworlds organization as a member project.
v3.0.0: 2020-08-04
- Alpha 16: Reworked the Offworld Gate so that when it's activated, all higher lifeforms on the map are damaged by a huge psionic blast.
v2.5.0: 2020-08-03
- Alpha 16 Update (lots of small compatibility changes, esp regarding multiple maps).
v2.0.3: 2020-08-03
- Alpha 15 Update (only had to change the supported version number)
- Officially forked from jaxxa/ED-Stargate.
v2.0.2: 2016-08-27 [by Jaxxa]
- Building against 1249
v2.0.1: 2016-07-26 [by Jaxxa]
- Fix for potentially not loading Graphical Resources on loading a saved game.
v2.0.0: 2016-07-17 [by Jaxxa]
- Alpha 14 Update
v1.0.1: 2016-05-29 [by Jaxxa]
- Fixing crash when loading with Stargates that locally have things in the Buffer.
v1.0.0: 2016-04-21 [by Jaxxa]
- Initial Release