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/** * The Builder interface specifies methods for creating the different parts of * the Product objects. */interfaceBuilder{producePartA(): void;producePartB(): void;producePartC(): void;}/** * The Concrete Builder classes follow the Builder interface and provide * specific implementations of the building steps. Your program may have several * variations of Builders, implemented differently. */classConcreteBuilder1implementsBuilder{privateproduct: Product1;/** * A fresh builder instance should contain a blank product object, which is * used in further assembly. */constructor(){this.reset();}publicreset(): void{this.product=newProduct1();}/** * All production steps work with the same product instance. */publicproducePartA(): void{this.product.parts.push('PartA1');}publicproducePartB(): void{this.product.parts.push('PartB1');}publicproducePartC(): void{this.product.parts.push('PartC1');}/** * Concrete Builders are supposed to provide their own methods for * retrieving results. That's because various types of builders may create * entirely different products that don't follow the same interface. * Therefore, such methods cannot be declared in the base Builder interface * (at least in a statically typed programming language). * * Usually, after returning the end result to the client, a builder instance * is expected to be ready to start producing another product. That's why * it's a usual practice to call the reset method at the end of the * `getProduct` method body. However, this behavior is not mandatory, and * you can make your builders wait for an explicit reset call from the * client code before disposing of the previous result. */publicgetProduct(): Product1{constresult=this.product;this.reset();returnresult;}}/** * It makes sense to use the Builder pattern only when your products are quite * complex and require extensive configuration. * * Unlike in other creational patterns, different concrete builders can produce * unrelated products. In other words, results of various builders may not * always follow the same interface. */classProduct1{publicparts: string[]=[];publiclistParts(): void{console.log(`Product parts: ${this.parts.join(', ')}\n`);}}/** * The Director is only responsible for executing the building steps in a * particular sequence. It is helpful when producing products according to a * specific order or configuration. Strictly speaking, the Director class is * optional, since the client can control builders directly. */classDirector{privatebuilder: Builder;/** * The Director works with any builder instance that the client code passes * to it. This way, the client code may alter the final type of the newly * assembled product. */publicsetBuilder(builder: Builder): void{this.builder=builder;}/** * The Director can construct several product variations using the same * building steps. */publicbuildMinimalViableProduct(): void{this.builder.producePartA();}publicbuildFullFeaturedProduct(): void{this.builder.producePartA();this.builder.producePartB();this.builder.producePartC();}}/** * The client code creates a builder object, passes it to the director and then * initiates the construction process. The end result is retrieved from the * builder object. */functionclientCode(director: Director){constbuilder=newConcreteBuilder1();director.setBuilder(builder);console.log('Standard basic product:');director.buildMinimalViableProduct();builder.getProduct().listParts();console.log('Standard full featured product:');director.buildFullFeaturedProduct();builder.getProduct().listParts();// Remember, the Builder pattern can be used without a Director class.console.log('Custom product:');builder.producePartA();builder.producePartC();builder.getProduct().listParts();}constdirector=newDirector();clientCode(director);
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The text was updated successfully, but these errors were encountered: