Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Press e to suicide prompt doesn't function properly due to event notification and other #182

Open
Yetoo1 opened this issue Nov 28, 2021 · 0 comments

Comments

@Yetoo1
Copy link

Yetoo1 commented Nov 28, 2021

On maps that have long drops such that the press e to suicide prompt would show up, such as da_rooftops, the prompt often either doesn't function properly or show up. I've found that event notifications (race start/stop, target, briefcase, etc...) cause the prompt to not show up and e not causing suicide, the prompt to show up but is disfigured and there is a delay before pressing e will work, or the prompt will be disfigured and e will not cause suicide the whole way down. Pressing e should work when passing the trigger/game logic that determines there is no point of return and despite the state of the prompt and the prompt shouldn't be disfigured. I have a hard time reproducing this just by loading the map and falling; it's easier when there are real players, but still possible with bots.

DA:B Version:
Build Label: 8 # Uniquely identifies each build
Network PatchVersion: 1.5.0.1 # Determines client and server compatibility
Protocol version: 24 # High level network protocol version

System information:
https://gist.github.com/Yetoo1/e605ecb0524db6871261a9e4617deb8e

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant