diff --git a/mp/src/game/shared/sdk/weapon_sdkbase.cpp b/mp/src/game/shared/sdk/weapon_sdkbase.cpp index cd815ed9c..4ce5e0c42 100644 --- a/mp/src/game/shared/sdk/weapon_sdkbase.cpp +++ b/mp/src/game/shared/sdk/weapon_sdkbase.cpp @@ -790,7 +790,7 @@ float CWeaponSDKBase::GetMeleeDamage( bool bIsSecondary, CSDKPlayer* pVictim ) c if (bIsStockAttack) { // The heavier the damage the more it hurts. - flDamage = RemapVal(GetSDKWpnData().iWeight, 7, 20, 25, 45); + flDamage = RemapVal(GetWeight(), 7, 20, 25, 45); } else { // Get the damage from the weapon script.