diff --git a/2024 - Angels of Death.cat b/2024 - Angels of Death.cat
index e2a7bb3..4606d18 100644
--- a/2024 - Angels of Death.cat
+++ b/2024 - Angels of Death.cat
@@ -961,7 +961,7 @@
-
+
diff --git a/2024 - Corsair Voidscarred.cat b/2024 - Corsair Voidscarred.cat
index f91ab51..7a0fc29 100644
--- a/2024 - Corsair Voidscarred.cat
+++ b/2024 - Corsair Voidscarred.cat
@@ -998,7 +998,7 @@
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@@ -1051,4 +1051,14 @@
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+ ⌖
+ ⚔
+ ▶
+ ◆
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diff --git a/2024 - Death Korps.cat b/2024 - Death Korps.cat
new file mode 100644
index 0000000..b10922f
--- /dev/null
+++ b/2024 - Death Korps.cat
@@ -0,0 +1,1295 @@
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+ Once per battle **STRATEGIC GAMBIT** in the first or second turning point. Each friendly **DEATH KORPS** operative wholly within your territory can immediately perform a free **Dash** action in an order of your choice, but each that does so must end that move closer to an opponent’s drop zone or killzone edge.
+You cannot use this **STRATEGIC GAMBIT** and the Regroup strategy ploy during the same turning point.
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+ Whenever a friendly **DEATH KORPS WATCHMASTER** or friendly **DEATH KORPS CONFIDANT** operative issues a **GUARDSMAN ORDER**, you can use this rule. If you do, instead of each friendly **DEATH KORPS** operative within 6" of it receiving that order, you can select one friendly **DEATH KORPS** operative to receive that order.
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+ 3
+ 4+
+ 3/4
+ -
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+ Once per battle **STRATEGIC GAMBIT**. Place your Gas marker in the killzone; it cannot be placed underneath Vantage terrain. Whenever an operative is within 3" of that marker, subtract 1 from its APL stat. In the Ready step of the next Strategy phase, remove that marker. Note that an operative’s APL stat is only changed while it’s within 3" of that marker. If it moves more than 3" from that marker, its APL stat is no longer changed by this rule.
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+ 2
+ 6"
+ 5+
+ 8
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+ If this operative doesn’t issue a **GUARDSMAN ORDER** as a **STRATEGIC GAMBIT**, you can use the Inspirational Leadership firefight ploy for 0CP during this operative’s activation.
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+ **STRATEGIC GAMBIT** and **SUPPORT**. A friendly **DEATH KORPS WATCHMASTER** operative can issue a **GUARDSMAN ORDER**. Whenever it does, select one **GUARDSMAN ORDER** for all friendly **DEATH KORPS** operatives within 6" of it to receive.
+Whenever a friendly operative receives a **GUARDSMAN ORDER**, apply its rules until the end of the turning point. Operatives cannot benefit from more than one **GUARDSMAN ORDER** at once; they only benefit from the most recent order they received during the turning point.
+
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+ 4
+ 4+
+ 3/4
+ Range 8"
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+ 4
+ 4+
+ 3/4
+ -
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+ 4
+ 4+
+ 2/4
+ Range 8", Lethal 5+
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+ 3
+ 4+
+ 2/3
+ -
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+ 4
+ 4+
+ 4/5
+ -
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+ 4
+ 4+
+ 2/3
+ -
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+ 4
+ 3+
+ 4/6
+ Lethal 5+
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+ 4
+ 4+
+ 3/5
+ Range 8", Piercing 1
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+ 4
+ 4+
+ 4/5
+ Range 8", Hot, Lethal 5+, Piercing 1
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+ 2
+ 6"
+ 5+
+ 7
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+ Once per turning point, when this operative is fighting or retaliating, in the Resolve Attack Dice step, you can ignore the damage inflicted on it from one normal success.
+
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+ 4
+ 3+
+ 3/3
+ Shock
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+ 2
+ 6"
+ 5+
+ 7
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+ If a friendly **WATCHMASTER** operative is incapacitated and removed from the killzone, you can use this rule. If you do, until the end of the battle, this operative can issue a **GUARDSMAN ORDER** as a **STRATEGIC GAMBIT** (even though it’s not a **WATCHMASTER** operative).
+
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+
+ Whenever this operative is activated, if you haven’t used the Second in Command rule during the battle, you can select one other ready friendly **DEATH KORPS** operative visible to and within 6" of it. When this operative is expended, activate that other friendly operative before your opponent activates (if that operative is a **TROOPER**, ignore its Group Activation rule).
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+ 2
+ 6"
+ 5+
+ 7
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+ 4
+ 4+
+ 2/4
+ Blast 2"
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+ 4
+ 4+
+ 4/5
+ Piercing 1
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+ 4
+ 4+
+ 6/3
+ Range 6", Devastating 4, Piercing 2
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+ 4
+ 4+
+ 4/6
+ Piercing 1
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+ 4
+ 4+
+ 5/6
+ Hot, Lethal 5+, Piercing 1
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+ 4
+ 2+
+ 3/3
+ Range 8", Saturate, Torrent 2"
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+ 2
+ 6"
+ 5+
+ 7
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+ 4
+ 2+
+ 3/3
+ Devastating 3, Heavy, Silent, Concealed Position*
+
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+ 4
+ 3+
+ 3/4
+ -
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+ 4
+ 2+
+ 3/3
+ Devastating 3, Heavy
+
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+ This operative can only use this weapon the first time it’s performing the **Shoot** action during the battle.
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+ 2
+ 6"
+ 5+
+ 7
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+ Whenever an operative is shooting this operative, you can re-roll any of your defence dice.
+
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+ **SUPPORT**. Whenever a friendly **DEATH KORPS** operative is within 3" of this operative, that friendly operative’s weapons have the Severe weapon rule.
+
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+ 2
+ 6"
+ 5+
+ 7
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+
+ Once per turning point, when this operative receives a **GUARDSMAN ORDER**, if it’s not within control range of enemy operatives, it can relay that order. Whenever an order is relayed, all friendly **DEATH KORPS** operatives in the killzone receive that order, then subtract 1 from this operative’s APL stat until the end of its next activation.
+
+
+
+
+ ▶ **SUPPORT**. Select one other friendly **DEATH KORPS** operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
+◆ This operative cannot perform this action while within control range of an enemy operative.
+
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+ 2
+ 6"
+ 5+
+ 7
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+
+ Whenever this operative is activated, it can receive one **GUARDSMAN ORDER**.
+
+
+
+
+ Normal Dmg of 3 or more inflicts 1 less damage on this operative.
+
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+ 3
+ 4+
+ 4/5
+ -
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+ 2
+ 6"
+ 5+
+ 7
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+ 4
+ 4+
+ 3/5
+ Blast 2", Heavy (**Dash** only), Silent
+
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+
+ ▶ **SUPPORT**. Select one enemy operative visible to this operative. Once during this turning point, when a friendly **DEATH KORPS** operative within 3" of this operative is shooting that enemy operative, you can use this effect. If you do:
+- That friendly operative’s ranged weapons have the Seek Light weapon rule.
+- That enemy operative cannot be obscured.
+◆ This operative cannot perform this action while within control range of an enemy operative.
+
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+ 2
+ 6"
+ 5+
+ 7
+
+
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+
+ This operative is carrying your Mine marker. It can perform the **Pick Up Marker** action on that marker, and whenever it performs the **Place Marker** action on that marker, it can immediately perform a free **Dash** action.
+
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+ 4
+ 2+
+ 5/6
+ Heavy (**Dash** only), Limited 1, Piercing 1, Silent, Detonate*
+
+
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+ Don’t select a valid target. Instead, shoot against each operative within 2" of your Mine marker, unless Heavy terrain is wholly intervening between that operative and that marker. Each of those operatives cannot be in cover or obscured. Roll each sequence separately in an order of your choice. This weapon cannot be selected if your Mine marker isn’t in the killzone. At the end of the action, remove your Mine marker from the killzone.
+
+
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+
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+
+
+
+ 2
+ 6"
+ 5+
+ 7
+
+
+
+
+ The first time during each turning point that another friendly **DEATH KORPS** operative would be removed from the killzone as incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated and has 1 wound remaining. That friendly operative can then immediately perform a free **Dash** action, but must end that move within this operative’s control range. Subtract 1 from this and that operative’s APL stats until the end of their next activations respectively, and if this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated.
+
+
+
+
+ ▶ Select one friendly **DEATH KORPS** operative within this operative’s control range to regain up to 2D3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point.
+◆ This operative cannot perform this action while within control range of an enemy operative.
+
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+ 2
+ 6"
+ 5+
+ 7
+
+
+
+
+ Whenever this operative is expended, you must then activate one other ready friendly **DEATH KORPS TROOPER** operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule).
+
+
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+
+
+
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+
+
+
+
+
+
+ ⌖
+ ⚔
+ ▶
+ ◆
+
+
+
+
diff --git a/2024 - Exaction Squad.cat b/2024 - Exaction Squad.cat
index 0e206b7..ceff027 100644
--- a/2024 - Exaction Squad.cat
+++ b/2024 - Exaction Squad.cat
@@ -1058,7 +1058,7 @@
-
+
@@ -1119,4 +1119,14 @@
+
+
+
+ ⌖
+ ⚔
+ ▶
+ ◆
+
+
+
diff --git a/2024 - Imperial Navy Breachers.cat b/2024 - Imperial Navy Breachers.cat
index 5b7dc9f..e56c216 100644
--- a/2024 - Imperial Navy Breachers.cat
+++ b/2024 - Imperial Navy Breachers.cat
@@ -620,8 +620,7 @@
- This operative cannot perform any actions other than **Boost**, **Charge**, **Dash**, **Fall Back** and **Reposition**.
- It cannot retaliate or assist in a fight.
- Whenever determining control of a marker, treat this operative’s APL stat as 1 lower. Note this isn’t a change to its APL stat, so any changes are cumulative with this.
-- Whenever this operative has a Conceal order and is in cover, it cannot be selected as a valid target, taking precedence over all other rules (e.g. Vantage terrain).
-
+- Whenever this operative has a Conceal order and is in cover, it cannot be selected as a valid target, taking precedence over all other rules (e.g. Vantage terrain).
@@ -963,32 +962,32 @@
-
+
-
+
-
+
-
+
-
+
-
+
@@ -1003,7 +1002,11 @@
-
+
+
+
+
+
@@ -1025,7 +1028,7 @@ Friendly **IMPERIAL NAVY BREACHER** operatives aren’t affected by the x"
-
+
@@ -1078,4 +1081,14 @@ Friendly **IMPERIAL NAVY BREACHER** operatives aren’t affected by the x"
+
+
+
+ ⌖
+ ⚔
+ ▶
+ ◆
+
+
+
diff --git a/2024 - Kommandos.cat b/2024 - Kommandos.cat
index 12fc12d..eee52bd 100644
--- a/2024 - Kommandos.cat
+++ b/2024 - Kommandos.cat
@@ -827,7 +827,7 @@ The rules for these actions are found in universal equipment. Performing these
-
+
diff --git a/2024 - Scout Squad.cat b/2024 - Scout Squad.cat
index e4aa3b4..f26a005 100644
--- a/2024 - Scout Squad.cat
+++ b/2024 - Scout Squad.cat
@@ -51,7 +51,7 @@
-
+
diff --git a/2024 - Tempestus Aquilons.cat b/2024 - Tempestus Aquilons.cat
index 6e52012..61b4d24 100644
--- a/2024 - Tempestus Aquilons.cat
+++ b/2024 - Tempestus Aquilons.cat
@@ -701,7 +701,7 @@
-
+
@@ -769,7 +769,7 @@
-
+
diff --git a/2024 - Vespid Stingwings.cat b/2024 - Vespid Stingwings.cat
index 180fca5..851d6d4 100644
--- a/2024 - Vespid Stingwings.cat
+++ b/2024 - Vespid Stingwings.cat
@@ -511,7 +511,7 @@
-
+