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Whenever I try to load and playtest a chamber, I get an error saying "There was an error building the puzzle". Even a completely unedited chamber won't be able to load, as well as without any style change.
Expected behavior
I expect to be able to load a chamber and actually test it.
Steps to reproduce
Step 1: Load an unedited test chamber.
Step 2: It says "There was an error building the puzzle"
Logs and Reports
VBSP failed.
[I] compiler_launch.<module>(): Arguments: ['G:/SteamLibrary/steamapps/common/Portal 2/bin/vbsp.exe', '-entity_limit', '1750', '-game', 'G:/SteamLibrary/steamapps/common/Portal 2/portal2/', 'G:/SteamLibrary/steamapps/common/Portal 2/sdk_content\\maps/preview.vmf']
[I] compiler_launch.<module>(): Running "vbsp", version 2.4.45.2 64-bit:
[I] vbsp.main(): BEE2.4.45.2 64-bit VBSP hook initiallised, srctools v2.3.17.dev5+823ca80.dirty.2024.04.17.
[I] cond.core.import_conditions(): Imported all conditions modules!
[I] vbsp.main(): Map path is "G:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps/preview.vmf"
[I] vbsp.main(): New path: "G:/SteamLibrary/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf"
[I] vbsp.main(): PeTI map detected!
[I] vbsp.main(): Loading settings...
[I] vbsp.load_map(): Parsing Map...
[W] texturing.load_config(): Could not parse texture generator type"bullsye.white.floor"!
[W] texturing.load_config(): overlays: Unknown texture names faithfling, faithland
[W] texturing.load_config(): special: Unknown texture names edge_special, pedestalside
[W] options.load(): Extra config options: {'glass_scale': '0.15', 'staticpan': 'instances/BEE2/clean/static_panel/'}
[I] cubes.parse_conf(): Parsed 7 cube types, 1 dropper types and 4 addons.
[I] fizzler.read_configs(): Loaded 14 fizzlers.
[I] vbsp.load_map(): Reading Map...
[I] vbsp.load_map(): Loading complete!
[I] barriers.parse_conf(): Parsed 3 barrier types, 2 frame types, and 5 hole types.
[I] vbsp.load_settings(): Settings Loaded!
[E] logger.except_handler(): Uncaught Exception:
+ Exception Group Traceback (most recent call last):
| File "compiler_launch.py", line 56, in<module>| File "trio\_core\_run.py", line 2303, in run
| File "vbsp.py", line 1623, in main
| File "trio\_core\_run.py", line 963, in __aexit__
| ExceptionGroup: Exceptions from Trio nursery (1 sub-exception)
+-+---------------- 1 ----------------
| Traceback (most recent call last):
| File "utils.py", line 662, in _task
| File "precomp\voice_line.py", line 61, in load
| File "trio\_path.py", line 38, in wrapper
| File "trio\_threads.py", line 471, in to_thread_run_sync
| File "outcome\_impl.py", line 213, in unwrap
| File "trio\_threads.py", line 397, in do_release_then_return_result
| File "outcome\_impl.py", line 213, in unwrap
| File "trio\_threads.py", line 416, in worker_fn
| File "trio\_path.py", line 57, in wrapper
| File "pathlib.py", line 1019, in read_bytes
| File "pathlib.py", line 1013, in open
| FileNotFoundError: [Errno 2] No such file or directory: 'bee2\\voice.bin'
+------------------------------------
[8740] Failed to execute script 'compiler_launch' due to unhandled exception!
Additional information
No response
The text was updated successfully, but these errors were encountered:
It's just that I really don't wanna have to add voicelines to my test chambers. They just don't add anything to my chambers and it's all dialogue you've heard before anyway.
BEE2 Application Version
4.45.2 64bit
BEE2 Package Version
4.45.0
What operating system are you running on?
Windows 10 (64bit)
Description of the bug
Whenever I try to load and playtest a chamber, I get an error saying "There was an error building the puzzle". Even a completely unedited chamber won't be able to load, as well as without any style change.
Expected behavior
I expect to be able to load a chamber and actually test it.
Steps to reproduce
Step 1: Load an unedited test chamber.
Step 2: It says "There was an error building the puzzle"
Logs and Reports
Additional information
No response
The text was updated successfully, but these errors were encountered: