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Export does not handle no voicelines correctly #2054
Comments
Pick a voiceline, I forgot to account for not choosing one. |
XD okay, I'll try that tomorrow. What did you add that broke it though? |
I rewrote the system that parses the configuration and then adds it to a map, because it was really fragile. The code that parsed it for the voiceline editor in the app and the compiler part was totally different, now it all is the same. |
It works! Exported with the GLaDOS (Clean) voice and it now builds. |
It's just that I really do not want to add voicelines to my chambers. |
BEE2 Application Version
4.45.2 x64
BEE2 Package Version
4.45.0
What operating system are you running on?
Windows 10 (64bit)
Logs and Reports
Additional information
Style:
Clean
Voice:
None
Skybox:
Sphere Interior
Elev. vid.:
Turrets: Ambush
Corridor: any
Palette: default
Portal 2 installed into
d:\stem\steamapps\common\Portal 2\
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