-
Notifications
You must be signed in to change notification settings - Fork 46
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Track Platforms not moving when place behind another item. #4451
Comments
Do you have "auto drop" checked? If that's turned on, the platform won't move unless there's a player on it. |
No. It's unchecked on all of them. As stated, this map works fine when published using the vanilla PeTI editor. It's only when it's built with the BEEmod tools that they freeze up. I did try deleting and replacing one of the track platforms, and I did create a separate map from scratch under the BEEmod umbrella (the p2c of which I attached above) that behaves the same way. |
I think this is actually a different problem, I accidentally broke track platforms that are 2 blocks long. With that fixed, this works fine. |
Oh, well that would explain it. All of these are two blocks long. Let me test with one longer than two. |
Yep - sure enough... the one on the left (two blocks) does not work. The one on the right (three blocks) works as designed. Any ETA on a fix for this @TeamSpen210 ? |
BEE2 Application Version
4.45.2 64bit
BEE2 Package Version
4.45.0
What operating system are you running on?
Windows 11
Description of the bug
I created this map using the vanilla PeTI editor, without BEEmod installed at all: https://steamcommunity.com/sharedfiles/filedetails/?id=3342318589 and the primary mechanic is sliding doors, created by placing track platforms behind walls and glass (see screenshot). It works great until I try to edit it with BEEmod, then this sliding door mechanic stops working.
bd83e382d)
Expected behavior
Track platforms should work the same using BEEmod as they doo using the vanilla editor.
Steps to reproduce
Place a track platform is such a way that it should slide behind a pane of glass or an adjacent wall. Build and run - the track platform will not move. (again - this works fine in the vanilla editor).
Logs and Reports
Additional information
I'm using clean style. Here's my p2c file, plus a very basic map to test this issue by creating a new map using BEEmod.
Sliding Doors p2c file.txt
Sliding Doors TEST p2c file.txt
The text was updated successfully, but these errors were encountered: