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Bottomless Pit Customization Style Vars #2783
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@ellingtonvengaboysmuseum that picture is from PS:M and yes they have great bottomless pits ideas problem is I don't think we can generate them atleast detailed as far as this due to PeTi's restrictions. |
@ellingtonvengaboysmuseum - Peti´s restrictions doesn´t have anything to do with this, wheels. The implementation of the exposed here depends entirely from the TeamSpen210´s skills and their decision to make it happen. |
Would it streamline the work for this sort of thing if the skybox and the bottomless pit were unified? |
@LautaroL20 and @ZombiePwner1 - Lautaro is right, it will take the work of @TeamSpen210, @BenVlodgi and many others to pull this one off since this will be the hardest thing period to code in bee2... |
@ellingtonvengaboysmuseum - Sorry, i must have some neurons burned because i wanted to adress my previous message to ZombiePwner1, and by a mental mistake i mentioned you instead, seems i got a brain crash... @ZombiePwner1 - Peti´s restrictions doesn´t have anything to do with this, wheels. The implementation of the exposed here depends entirely from the TeamSpen210´s skills and their decision to make it happen. |
@LautaroL20 Oh wheels when will you stop being a wheely. |
Heck, he wants bottomless pits better... LET'S DO IT! |
Ellington is addicted to bottomless void holes like me! |
I'd love that. |
I don't think this is likely to happen. |
I don’t think thats the point of the issue. Its a goal to work towards even if it doesn’t end as described. |
Is manually customizing all of these things really necessary? It'd really clutter up Style Properties (or wherever the options are put). Most of these could just be randomized, and things like vactube objects would be based on the items in the map. |
So is this still an eventual possibility? |
Maybe? The improved bottomless pits are planned, but as I said earlier I don't think we need to have this many different options in the UI, they'd probably just be chosen randomly or based on the map. |
Before someone gets the idea this is invalid or duplicate or this will be too hard to pull off (yes this will take some time) or something and closes this immediately, this is a new idea for when bottomless pits are redesigned by teamspen210 in the future so bee2 generates them like the real bottomless pits in the original game (no skybox, actual pit and hole in the floor that a laser, or paint could fall down into and not hit a invisible floor)...
Hey @TeamSpen210 and @BenVlodgi - When ever the bottomless pit bee2 generation coding is redesigned We need a menu full of Bottomless Pit Customization Style Vars... the style vars would be checkboxes and dropdown menus to fully and utterly customize the pit generation and the options i thought of are explained below, if you or someone else thinks of any more that should be added, let me know in a reply and i will add them to the list
Depending on test chamber style chosen
Example checking a lot of these and setting all these values around 15 might generate a pit like this one in the image...
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