Releases: AztechMC/Modern-Industrialization
Releases Β· AztechMC/Modern-Industrialization
Version 0.5.6
Changelog
- Fix tank rendering in inventory
- Pipe connect to TR Machines
Version 0.5.5
Changelog
- Re-add ore generation by default (to avoid pipelines deadlock)
- Material processing speed depenant on the material (quicker in early game)
- Add Barrel for large scale storage and transportation of single ressource
Version 0.5.4
Changelog
Version 0.5.3
Changelog
- Update Transfer API
- Add Packer template to differentiate Double Ingots and Blocks
- Remove Fluorite
- Disable unnecessary ores in the world generation by default
- Add Crafting recipes for conversion of deepslate ore to normal ore
Version 0.5.2-alpha.03
Changelog
- "Easy mode" is on by default: more microcrafting, but less resources used so you can spend less time waiting and more time crafting.
- Dashloader support by @alphaqu (#75).
- Guidebook and better Russian translation by @flatron4eg (#77).
- Make ores drop raw ores and XP, similar to vanilla behavior.
- Improve textures, notably ore textures.
- Remove REI entry hiding and automatic script generation. This is moved to a separate mod, and a smart KubeJS script that scans the available tags.
- Add missing lead block.
- Fix a bug where a machine could sometimes change the fluid of an existing fluid output slot.
Version 0.5.2-alpha.02
- Updated fluid API to work with Fabric API 0.37.
- Added ores to automatic unification.
Version 0.4.0-alpha.11
Changelog
- Update to Fabric's Fluid API.
Version 0.5.2-alpha.01
Updated transfer API. Should stop MI from crashing when IR is installed.
Version 0.5.1
Changelog
- Re-add KubeJS compat
- Fix deepslate ore smelting/blasting
- Add automatic generatiof of unification KubeJS script with
/miclient dump_unification_script
Version 0.5.0 - The 1.17 Update
MI is now released for 1.17!
MI's item and fluid pipes are temporarily incompatible with other mods' until Fabric provides a unified solution, expected very soon (FabricMC/fabric#1356).
Changelog
- Reworked early game for smoother progression.
- Adjusted ore processing system with changes from 1.17 in mind.
- Reworked quarry pipeline: harder to automate, but more rewarding early-game.
- Item and fluid pipes use colors instead of materials.
- Various buffs and tweaks to smooth out annoying parts of the progression.
- More texture improvements.
- Many others.