From 313bb54dc79b43ace98f487bcad39df35ba954e6 Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Mon, 16 Sep 2024 15:58:11 +0200 Subject: [PATCH 01/30] backgrounds --- .../backgrounds/background-acolyte.xml | 44 ++++++++++++++++++ .../backgrounds/background-artisan.xml | 45 +++++++++++++++++++ .../backgrounds/background-charlatan.xml | 45 +++++++++++++++++++ .../backgrounds/background-criminal.xml | 45 +++++++++++++++++++ .../backgrounds/background-entertainer.xml | 45 +++++++++++++++++++ .../backgrounds/background-farmer.xml | 45 +++++++++++++++++++ .../backgrounds/background-guard.xml | 45 +++++++++++++++++++ .../backgrounds/background-guide.xml | 45 +++++++++++++++++++ .../backgrounds/background-hermit.xml | 45 +++++++++++++++++++ .../backgrounds/background-merchant.xml | 45 +++++++++++++++++++ .../backgrounds/background-noble.xml | 45 +++++++++++++++++++ .../backgrounds/background-sage.xml | 45 +++++++++++++++++++ .../backgrounds/background-sailor.xml | 45 +++++++++++++++++++ .../backgrounds/background-scribe.xml | 45 +++++++++++++++++++ .../backgrounds/background-soldier.xml | 45 +++++++++++++++++++ .../backgrounds/background-wayfarer.xml | 45 +++++++++++++++++++ 16 files changed, 719 insertions(+) create mode 100644 core/players-handbook-2024/backgrounds/background-acolyte.xml create mode 100644 core/players-handbook-2024/backgrounds/background-artisan.xml create mode 100644 core/players-handbook-2024/backgrounds/background-charlatan.xml create mode 100644 core/players-handbook-2024/backgrounds/background-criminal.xml create mode 100644 core/players-handbook-2024/backgrounds/background-entertainer.xml create mode 100644 core/players-handbook-2024/backgrounds/background-farmer.xml create mode 100644 core/players-handbook-2024/backgrounds/background-guard.xml create mode 100644 core/players-handbook-2024/backgrounds/background-guide.xml create mode 100644 core/players-handbook-2024/backgrounds/background-hermit.xml create mode 100644 core/players-handbook-2024/backgrounds/background-merchant.xml create mode 100644 core/players-handbook-2024/backgrounds/background-noble.xml create mode 100644 core/players-handbook-2024/backgrounds/background-sage.xml create mode 100644 core/players-handbook-2024/backgrounds/background-sailor.xml create mode 100644 core/players-handbook-2024/backgrounds/background-scribe.xml create mode 100644 core/players-handbook-2024/backgrounds/background-soldier.xml create mode 100644 core/players-handbook-2024/backgrounds/background-wayfarer.xml diff --git a/core/players-handbook-2024/backgrounds/background-acolyte.xml b/core/players-handbook-2024/backgrounds/background-acolyte.xml new file mode 100644 index 00000000..f9854b32 --- /dev/null +++ b/core/players-handbook-2024/backgrounds/background-acolyte.xml @@ -0,0 +1,44 @@ + + + + Acolyte + Acolyte Background + Wizards of the Coast + + + + + + + + + + + + + +
Ability Scores: Intelligence, Wisdom, Charisma
Feat: Magic Initiate (Cleric) (see chapter 5)
Skill Proficiencies: Insight and Religion
Tool Proficiency: Calligrapher’s Supplies Calligrapher’s Supplies
Equipment: Choose A or B: (A) Calligrapher’s Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP
+

You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there.

+
+ + + + + + + + + +
\ No newline at end of file diff --git a/core/players-handbook-2024/backgrounds/background-artisan.xml b/core/players-handbook-2024/backgrounds/background-artisan.xml new file mode 100644 index 00000000..12b44f4f --- /dev/null +++ b/core/players-handbook-2024/backgrounds/background-artisan.xml @@ -0,0 +1,45 @@ + + + + Artisan + Artisan Background + Wizards of the Coast + + + + + + + + + + + + + +
Ability Scores: Strength, Dexterity, Intelligence
Feat: Crafter (see chapter 5)
Skill Proficiencies: Investigation and Persuasion
Tool Proficiency: Choose one kind of Artisan's Tools (see chapter 6)
Equipment: Choose A or B: (A) Artisan’s Tools (same as above), 2 Pouches, Traveler's Clothes, 32 GP; or (B) 50 GP
+

You began mopping floors and scrubbing counters in an artisan's workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eyefor detail.

+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
diff --git a/core/players-handbook-2024/backgrounds/background-farmer.xml b/core/players-handbook-2024/backgrounds/background-farmer.xml new file mode 100644 index 00000000..0ae0ebfb --- /dev/null +++ b/core/players-handbook-2024/backgrounds/background-farmer.xml @@ -0,0 +1,45 @@ + + + + Farmer + Farmer Background + Wizards of the Coast + + + + + + + + + + + + + +
Ability Scores: Strength, Constitution, Wisdom
Feat: Tough (see chapter 5)
Skill Proficiencies: Animal Handling and Nature
Tool Proficiency: Carpenter's Tools
Equipment: Choose A or B: (A) Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler's Clothes, 30GP; or (B) 50 GP
+

You grew up close to the land. Years tending animals and cultivating the earth rewarded you with patience and good health. You have a keen appreciation for nature's bounty alongside a healthy respect for nature's wrath.

+
+ + + + + + + + + + +
diff --git a/core/players-handbook-2024/backgrounds/background-guard.xml b/core/players-handbook-2024/backgrounds/background-guard.xml new file mode 100644 index 00000000..1b505963 --- /dev/null +++ b/core/players-handbook-2024/backgrounds/background-guard.xml @@ -0,0 +1,45 @@ + + + + Guard + Guard Background + Wizards of the Coast + + + + + + + + + + + + + +
Ability Scores: Strength, Intelligence, Wisdom
Feat: Alert (see chapter 5)
Skill Proficiencies: Athletics and Perception
Tool Proficiency: Choose one kind of Gaming Set (see chapter 6)
Equipment: Choose A or B: (A) Spear, Light Crossbow, 20 Bolts, Gaming Set (same as above). Hooded Lantern, Manacles, Quiver, Traveler's Clothes, 12 GP; or (B) 50 GP
+

Your feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall, watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall, searching for cutpurses and troublemakers.

+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
diff --git a/core/players-handbook-2024/backgrounds/background-sage.xml b/core/players-handbook-2024/backgrounds/background-sage.xml new file mode 100644 index 00000000..3ea274cb --- /dev/null +++ b/core/players-handbook-2024/backgrounds/background-sage.xml @@ -0,0 +1,45 @@ + + + + Sage + Sage Background + Wizards of the Coast + + + + + + + + + + + + + +
Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see chapter 5)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s Supplies
Equipment: Choose A or B: (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe. 8 GP; or (B) 50 GP
+

You spent your formative years traveling between manors and monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studyingbooks and scrolls,learning the lore of the multiverse — even the rudiments of magic — and your mind yearns for more.

+
+ + + + + + + + + + +
diff --git a/core/players-handbook-2024/backgrounds/background-sailor.xml b/core/players-handbook-2024/backgrounds/background-sailor.xml new file mode 100644 index 00000000..7279fbc2 --- /dev/null +++ b/core/players-handbook-2024/backgrounds/background-sailor.xml @@ -0,0 +1,45 @@ + + + + Sailor + Sailor Background + Wizards of the Coast + + + + + + + + + + + + + +
Ability Scores: Strength, Dexterity, Wisdom
Feat: Tavern Brawler (see chapter 5)
Skill Proficiencies: : Acrobatics and Perception
Tool Proficiency: Navigator's Tools
Equipment: Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP
+

You lived as a seafarer, wind at your back and decks swaying beneath your feet. You've perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.

+
+ + + + + + + + + + +
diff --git a/core/players-handbook-2024/backgrounds/background-scribe.xml b/core/players-handbook-2024/backgrounds/background-scribe.xml new file mode 100644 index 00000000..fefec698 --- /dev/null +++ b/core/players-handbook-2024/backgrounds/background-scribe.xml @@ -0,0 +1,45 @@ + + + + Scribe + Scribe Background + Wizards of the Coast + + + + + + + + + + + + + +
Ability Scores: Dexterity, Intelligence, Wisdom
Feat: Skilled (see chapter 5)
Skill Proficiencies: : Investigation and Perception
Tool Proficiency: Calligrapher’s Supplies
Equipment: Choose A or B: (A) Calligrapher's Supplies, Fine Clothes, Lamp, Oil (3 flasks). Parchment (12 sheets), 23 GP; or (B) 50 GP
+

You spent your formative years in a scriptorium, a monastery dedicated to the preservation of knowledge, or a government agency, where you learned to write with a clear hand and produce finely written texts. Perhaps you scribed government documents or copied tomes of literature. You might have some skill as a writer of poetry, narrative, or scholarly research. Above all, you have a careful attention to detail, helping you avoid introducing mistakes to the documents you copy and create.

+
+ + + + + + + + + + +
diff --git a/core/players-handbook-2024/backgrounds/background-soldier.xml b/core/players-handbook-2024/backgrounds/background-soldier.xml new file mode 100644 index 00000000..d63628f0 --- /dev/null +++ b/core/players-handbook-2024/backgrounds/background-soldier.xml @@ -0,0 +1,45 @@ + + + + Soldier + Soldier Background + Wizards of the Coast + + + + + + + + + + + + + +
Ability Scores: Strength, Dexterity, Constitution
Feat: Savage Attacker (see chapter 5)
Skill Proficiencies: Athletics and Intimidation
Tool Proficiency: Choose one kind of Gaming Set (see chapter 6)
Equipment: Choose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer's Kit, Quiver, Traveler’s Clothes, 14 GP; or (B) 50 GP
+

You began training for war as soon as you reached adulthood and carry precious few memories of life before you took up arms.Battle is in your blood. Sometimes you catch yourself reflexively performing the basic fighting exercises you learned first. Eventually, you put that training to use on the battlefield, protecting the realm by waging war

+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + - + + + + + + + + - + + + + - +
\ No newline at end of file diff --git a/core/players-handbook-2024/backgrounds/background-artisan.xml b/core/players-handbook-2024/backgrounds/background-artisan.xml index 12b44f4f..47b85cf2 100644 --- a/core/players-handbook-2024/backgrounds/background-artisan.xml +++ b/core/players-handbook-2024/backgrounds/background-artisan.xml @@ -4,7 +4,7 @@ Artisan Artisan Background Wizards of the Coast - + @@ -26,20 +26,33 @@ + + + + - + + \ No newline at end of file diff --git a/core/players-handbook-2024/backgrounds/background-charlatan.xml b/core/players-handbook-2024/backgrounds/background-charlatan.xml index 4510b905..80dd9c7b 100644 --- a/core/players-handbook-2024/backgrounds/background-charlatan.xml +++ b/core/players-handbook-2024/backgrounds/background-charlatan.xml @@ -4,7 +4,7 @@ Charlatan Charlatan Background Wizards of the Coast - + @@ -26,20 +26,33 @@ - - + + + +

You can increase one of the scores by 2 and increase a different score by 1.

+
+ -
- + + + + + +

You can increase three different scores by 1.

+
+ - + + + + -
+ diff --git a/core/players-handbook-2024/backgrounds/background-entertainer.xml b/core/players-handbook-2024/backgrounds/background-entertainer.xml index 5584c132..2749bc2b 100644 --- a/core/players-handbook-2024/backgrounds/background-entertainer.xml +++ b/core/players-handbook-2024/backgrounds/background-entertainer.xml @@ -4,7 +4,7 @@ Entertainer Entertainer Background Wizards of the Coast - + @@ -26,20 +26,33 @@ + + + + - + diff --git a/core/players-handbook-2024/backgrounds/background-farmer.xml b/core/players-handbook-2024/backgrounds/background-farmer.xml index 0ae0ebfb..2aa862e5 100644 --- a/core/players-handbook-2024/backgrounds/background-farmer.xml +++ b/core/players-handbook-2024/backgrounds/background-farmer.xml @@ -4,7 +4,7 @@ Farmer Farmer Background Wizards of the Coast - + @@ -26,20 +26,33 @@ - - + + + +

You can increase one of the scores by 2 and increase a different score by 1.

+
+ -
- + + + + + +

You can increase three different scores by 1.

+
+ - -
- + + + +

You can increase one of the scores by 2 and increase a different score by 1.

+
+ -
- + + + + + +

You can increase three different scores by 1.

+
+ - + + + + -
+ diff --git a/core/players-handbook-2024/backgrounds/background-hermit.xml b/core/players-handbook-2024/backgrounds/background-hermit.xml index a7c97e22..d5b45639 100644 --- a/core/players-handbook-2024/backgrounds/background-hermit.xml +++ b/core/players-handbook-2024/backgrounds/background-hermit.xml @@ -4,7 +4,7 @@ Hermit Hermit Background Wizards of the Coast - + @@ -26,20 +26,33 @@ - - + + + +

You can increase one of the scores by 2 and increase a different score by 1.

+
+ -
- + + + + + +

You can increase three different scores by 1.

+
+ - + - -
- + + diff --git a/core/players-handbook-2024/backgrounds/background-noble.xml b/core/players-handbook-2024/backgrounds/background-noble.xml index e5cc3fa7..e2c25e25 100644 --- a/core/players-handbook-2024/backgrounds/background-noble.xml +++ b/core/players-handbook-2024/backgrounds/background-noble.xml @@ -4,7 +4,7 @@ Noble Noble Background Wizards of the Coast - + @@ -26,20 +26,33 @@ + + + + -
+ diff --git a/core/players-handbook-2024/backgrounds/background-sage.xml b/core/players-handbook-2024/backgrounds/background-sage.xml index 3ea274cb..749e7858 100644 --- a/core/players-handbook-2024/backgrounds/background-sage.xml +++ b/core/players-handbook-2024/backgrounds/background-sage.xml @@ -4,7 +4,7 @@ Sage Sage Background Wizards of the Coast - + @@ -26,20 +26,33 @@ - - + + + +

You can increase one of the scores by 2 and increase a different score by 1.

+
+ -
- + + + + + +

You can increase three different scores by 1.

+
+ - + + + + -
+ diff --git a/core/players-handbook-2024/backgrounds/background-scribe.xml b/core/players-handbook-2024/backgrounds/background-scribe.xml index fefec698..ddd8fd8e 100644 --- a/core/players-handbook-2024/backgrounds/background-scribe.xml +++ b/core/players-handbook-2024/backgrounds/background-scribe.xml @@ -4,7 +4,7 @@ Scribe Scribe Background Wizards of the Coast - + @@ -26,20 +26,33 @@ - - + + + +

You can increase one of the scores by 2 and increase a different score by 1.

+
+ - -
- + + + + + + +

You can increase three different scores by 1.

+
+ - -
- + + + +

You can increase one of the scores by 2 and increase a different score by 1.

+
+ -
- + + + + + +

You can increase three different scores by 1.

+
+ - + + -
- + + + + + +

You can increase three different scores by 1.

+
+ - + +
+ + [level:19] + Boon, 19 + Level 19+, Epic Boon Feat + +

Epic Boon Feat (Prerequisite: Level 19+)

+

You gain the following benefits.

+

Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.

+

Blink Steps. Immediately after you take the Attack action or the Magic action, you can teleport up to 30 feet to an unoccupied space you can see.

+
+ + Immediately after you take the Attack action or the Magic action, you can teleport up to 30ft to an unoccupied space you can see. + + + + + +
+ + [level:19] + Boon, 19 + Level 19+, Epic Boon Feat + +

Epic Boon Feat (Prerequisite: Level 19+)

+

You gain the following benefits.

+

Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.

+

Fortified Health. Your Hit Point maximum increases by 40. In addition, whenever you regain Hit Points, you can regain additional Hit Points equal to your Constitution modifier. Cnee you've regained these additional Hit Points, you can't do so again until the start of your next turn.

+
+ + Whenever you regain HP, you can regain {{constitution:modifier}} additional HP. + + + + + + +
+ + [level:19] + Boon, 19 + Level 19+, Epic Boon Feat + +

Epic Boon Feat (Prerequisite: Level 19+)

+

You gain the following benefits.

+

Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.

+

Last Stand. When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can't use it again until you finish a Long Rest.

+

Recover Vitality. You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll's total. You regain all the expended dice when you finish a Long Rest.

+
+ + When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can't use it again until you finish a Long Rest. + You have a pool of 10d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll's total. You regain all the expended dice when you finish a Long Rest. + + + + + + + + + + + + + + + + + + + + + + + + +
+ + [level:19],(ID_WOTC_PHB24_CLASS_FEATURE_BARD_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_CLERIC_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_DRUID_SPELLCASTING||ID_WOTC_PHB24_ARCHETYPE_FEATURE_FIGHTER_ELDRITCH_KNIGHT_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_RANGER_SPELLCASTING||ID_WOTC_PHB24_ARCHETYPE_FEATURE_ROGUE_ARCANE_TRICKSTER_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_SORCERER_SPELLCASTING_SORCERER||ID_WOTC_PHB24_CLASS_FEATURE_WIZARD_SPELLCASTING) + Boon, 19 + Level 19+, Spellcasting Feature, Epic Boon Feat + +

Epic Boon Feat (Prerequisite: Level 19+, Spellcasting Feature)

+

You gain the following benefits.

+

Ability Score Increase. Increase e your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.

+

Free Casting. Whenever you cast a spell with a level 1-4 spell slot, roll 1d4. If the number you roll is the same as the slot's level, the slot isn't expended.

+
+ + Whenever you cast a spell with a level 1-4 spell slot, roll 1d4. If the number you roll is the same as the slot's level, the slot isn't expended. + + + + +
+ + [level:19] + Boon, 19 + Level 19+, Epic Boon Feat + +

Epic Boon Feat (Prerequisite: Level 19+)

+

You gain the following benefits.

+

Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.

+

Truesight. You have Truesight with a range of 60 feet.

+
+ + You have Truesight with a range of 60ft. + + + + +
+ + ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE + Fighting Style + Fighting Style Feature, Fighting Style Feat + +

Fighting Style Feat (Prerequisite: Fighting Style Feature)

+

When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose your Shield if you're holding one. You impose Disadvantage on the triggering attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5 feet of the target.

+
+ + When a creature you can see attacks a target other than you that is within 5ft of you, you can take a Reaction to impose disadvantage on the attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5ft of the target. You must be wielding a shield. + +
+ + ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE + Fighting Style + Fighting Style Feature, Fighting Style Feat + +

Fighting Style Feat (Prerequisite: Fighting Style Feature)

+

When you hit with a ranged attack roll using a weapon that has the Thrown property, you gain a +2 bonus to the damage roll,

+
+ + You gain a +2 bonus to the damage of a ranged attack using a weapon that has the Thrown property. + +
+ + ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE + Fighting Style + Fighting Style Feature, Fighting Style Feat + +

Fighting Style Feat (Prerequisite: Fighting Style Feature)

+

When you make an extra attack as a resuit of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren't already adding it to the damage.

+
+ + You can add your ability modifier to the extra attack damage of a weapon that has the Light property. + +
+ + ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE + Fighting Style + Fighting Style Feature, Fighting Style Feat + +

Fighting Style Feat (Prerequisite: Fighting Style Feature)

+

When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to ld6 plus your Strength modifier instead of the normal damage of an Unarmed Strike. If you aren't holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8.

+

At the start of each of your turns, you can deal ld4 Bludgeoning damage to one creature Grappled by you.

+
+ + When you hit with your Unarmed Strike and deal damage, you can deal ld{{unarmed strike:dice}}+{{strength:modifier}} Bludgeoning damage instead of the normal damage of an Unarmed Strike. + At the start of each of your turns, you can deal ld4 Bludgeoning damage to one creature Grappled by you. + + + + + +
+ + \ No newline at end of file diff --git a/core/players-handbook-2024/feats/feats-general.xml b/core/players-handbook-2024/feats/feats-general.xml new file mode 100644 index 00000000..9e968efd --- /dev/null +++ b/core/players-handbook-2024/feats/feats-general.xml @@ -0,0 +1,2500 @@ + + + + General Category Feats + The General Category Feats from the Player’s Handbook 2024. + Wizards of the Coast + + + + + + + General + [level:4] + Level 4+, General Feat + +

General Feat (Prerequisite: Level 4+)

+

Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1.This feat can't increase an ability score above 20.

+

Repeatable. You can take this feat more than once.

+
+ + + + +
+ + + General + ID_WOTC_PHB24_FEAT_ABILITY_SCORE_IMPROVEMENT_2 + Level 4+, General Feat + + + + + + + + + General + ID_WOTC_PHB24_FEAT_ABILITY_SCORE_IMPROVEMENT,ID_WOTC_PHB24_CLASS_FIGHTER + Level 4+, General Feat + + + + + + + + + General + ID_WOTC_PHB24_FEAT_ABILITY_SCORE_IMPROVEMENT_3,ID_WOTC_PHB24_CLASS_FIGHTER + Level 4+, General Feat + + + + + + + + + +

Increase one ability score of your choice by 2.

+
+ + + + +
+ + + +

Increase one ability score of your choice by 2.

+
+ + + + +
+ + + +

Increase one ability score of your choice by 2.

+
+ + + + +
+ + + +

Increase one ability score of your choice by 2.

+
+ + + + +
+ + + +

Increase two ability scores of your choice by 1.

+
+ + + + +
+ + + +

Increase two ability scores of your choice by 1.

+
+ + + + +
+ + + +

Increase two ability scores of your choice by 1.

+
+ + + + +
+ + + +

Increase two ability scores of your choice by 1.

+
+ + + + +
+ + + [level:4],[cha:13] + General + Level 4+, Charisma 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Charisma 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.

+

Impersonation. While you're disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince others that you are that person.

+

Mimicry. You can mimic the sounds of other creatures, including speech. A creature that hears the mimicry must succeed on a Wisdom (Insight) check to determine the effect is faked (DC 8 plus your Charisma modifier and Proficiency Bonus).

+
+ + While you're disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince others that you are that person. You can mimic the sounds of other creatures, including speech. A creature that hears the mimicry must succeed on a DC{{actor:mimicry:dc}} WIS(Insight) check to determine the effect is faked. + + + + + + + +
+ + + [level:4],([str:13]||[dex:13]) + General + Level 4+, Strength or Dexterity 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

+

Climb Speed. You gain a Climb Speed equal to your Speed.

+

Hop Up. When you have the Prone condition, you can right yourself with only 5 feet of movement.

+

Jumping. You can make a running Long or High Jump after moving only 5 feet.

+
+ + + + + +
+ + + Charger + +

Increase your Strength by 1, to a maximum of 20.

+
+ + When you take the Dash action, your Speed increases by 10 feet for that action. If you move at least 10ft in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action, choose one of the following effects: gain a 1d8 bonus to the attack's damage roll, or push the target up to 10 feet away if it is no more than one size larger than you. You can use this benefit only once on each of your turns. + + + + +
+ + + Charger + +

Increase your Dexterity by 1, to a maximum of 20.

+
+ + When you take the Dash action, your Speed increases by 10 feet for that action. If you move at least 10ft in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action, choose one of the following effects: gain a 1d8 bonus to the attack's damage roll, or push the target up to 10 feet away if it is no more than one size larger than you. You can use this benefit only once on each of your turns. + + + + +
+ + + [level:4] + General + Level 4+, General Feat + +

General Feat (Prerequisite: Level 4+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Constitution or Wisdom score by 1, to a maximum of 20.

+

Cook's Utensils. You gain proficiency with Cook's Utensils if you don't already have it.

+

Replenishing Meal. As part of a Short Rest, you can cook special food if you have ingredients and Cook's Utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 plus your Proficiency Bonus. At the end of the Short Rest, any creature who eat the food and spends one or more Hit Dice to regain Hit Points regains an extra ld8 Hit Points.

+

Bolstering Treats. With 1 hour of work or when you finish a Long Rest, you can cook a number of treats equal to your Proficiency Bonus if you have ingredients and Cook's Utensils on hand. These special treats last 8 hours after being made. A creature can use a Bonus Action to eat one of those treats to gain a number of Temporary Hit Points equal to your Proficiency Bonus.

+
+ + + + +
+ + + Crusher + +

Increase your Strength by 1, to a maximum of 20.

+
+ + Once per turn, when you hit a creature with an attack that deals Bludgeoning damage, you can move it 5 feet to an unoccupied space if the target is no more than one size larger than you. + When you score a Critical Hit that deals Bludgeoning damage to a creature, attack rolls against that creature have Advantage until the start of your next turn. + + + + +
+ + + Crusher + +

Increase your Constitution by 1, to a maximum of 20.

+
+ + Once per turn, when you hit a creature with an attack that deals Bludgeoning damage, you can move it 5 feet to an unoccupied space if the target is no more than one size larger than you. + When you score a Critical Hit that deals Bludgeoning damage to a creature, attack rolls against that creature have Advantage until the start of your next turn. + + + + +
+ + + [level:4],[dex:13] + General + Level 4+, Dexterity 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Dexterity 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.

+

Parry. If you're holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonus to your AC against melee attacks until the start of your next turn.

+
+ + If you're holding a Finesse weapon and another creature hits you with a melee attack, you can add +{{proficiency}} to your AC, potentially causing the attack to miss you. You gain this AC bonus against melee attacks until the start of your next turn. + + + + +
+ + + [level:4],([str:13]||[dex:13]) + General + Level 4+, Strength or Dexterity 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

+

Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.

+

Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.

+
+ + + + + + + + + + +
+ + + Grappler + +

Increase your Strength by 1, to a maximum of 20.

+
+ + When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapple option. You can use this benefit only once per turn. You have Advantage on attack rolls against a creature Grappled by you. Your Speed isn't halved when you move a creature Grappled by you if the creature is your size or smaller. + + + + +
+ + + Grappler + +

Increase your Dexterity by 1, to a maximum of 20.

+
+ + When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapple option. You can use this benefit only once per turn. You have Advantage on attack rolls against a creature Grappled by you. Your Speed isn't halved when you move a creature Grappled by you if the creature is your size or smaller. + + + + +
+ + + [level:4],[str:13] + General + Level 4+, Strength 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Strength 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.

+

Heavy Weapon Mastery. When you hit a creature with a weapon that has the Heavy property as part of the Attack action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus.

+

Hew. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action.

+
+ + When you hit a creature with a weapon that has the Heavy property as part of your Attack action, you can deal {{proficiency}} extra damage to the target. + Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action. + + + + +
+ + + [level:4],ID_WOTC_PHB24_PROFICIENCY_ARMOR_PROFICIENCY_MEDIUM_ARMOR + General + Level 4+, Medium Armor Training, General Feat + +

General Feat (Prerequisite: Level 4+, Medium Armor Training)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Constitution or Strength score by 1, to a maximum of 20.

+

Armor Training. You gain training with Heavy armor.

+
+ + + + +
+ + + Heavy Armor Master + +

Increase your Strength by 1, to a maximum of 20.

+
+ + When you're hit by an attack while you're wearing Heavy armor, any Bludgeoning, Piercing, and Slashing damage dealt to you by that attack is reduced by {{proficiency}}. + + + + +
+ + + Heavy Armor Master + +

Increase your Constitution by 1, to a maximum of 20.

+
+ + When you're hit by an attack while you're wearing Heavy armor, any Bludgeoning, Piercing, and Slashing damage dealt to you by that attack is reduced by {{proficiency}}. + + + + +
+ + + [level:4],([wis:13]||[cha:13]) + General + Level 4+, Wisdom or Charisma 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20.

+

Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet of yourself who witness the performance. The chosen creatures each gain Temporary Hit Points equal to your character level plus the modifier of the ability you increased with this feat.

+
+ + + + +
+ + + Keen Mind + + + + + + + + + + + + + + + + + + + + Keen Mind + + + + + + + + + + + + + + + + + + + + Keen Mind + + + + + + + + + + + + + + + + + + + + Keen Mind + + + + + + + + + + + + + + + + + + + + Keen Mind + + + + + + + + + + + + + + + + + + + + [level:4] + General + Level 4+, General Feat + +

General Feat (Prerequisite: Level 4+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

+

Armor Training. You gain training with Light armor and Shields.

+
+ + + + +
+ + + Mage Slayer + +

Increase your Strength by 1, to a maximum of 20.

+
+ + When you damage a creature that is concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration. + (1/Short||Long Rest) If you fail an Intelligence, a Wisdom, or a Charisma saving throw, you can cause yourself to succeed instead. + + + + +
+ + + Mage Slayer + +

Increase your Dexterity by 1, to a maximum of 20.

+
+ + When you damage a creature that is concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration. + (1/Short||Long Rest) If you fail an Intelligence, a Wisdom, or a Charisma saving throw, you can cause yourself to succeed instead. + + + + +
+ + + [level:4] + General + Level 4+, General Feat + +

General Feat (Prerequisite: Level 4+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

+

Weapon Proficiency. You gain proficiency with Martial weapons.

+
+ + + + + +
+ + + Medium Armor Master + +

Increase your Strength by 1, to a maximum of 20.

+
+ + You can add 3, rather than 2, to your AC when you're wearing Medium armor. + + + + +
+ + + Medium Armor Master + +

Increase your Dexterity by 1, to a maximum of 20.

+
+ + You can add 3, rather than 2, to your AC when you're wearing Medium armor. + + + + +
+ + + [level:4],ID_WOTC_PHB24_PROFICIENCY_ARMOR_PROFICIENCY_LIGHT_ARMOR + General + Level 4+, Light Armor Training, General Feat + +

General Feat (Prerequisite: Level 4+, Light Armor Training)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

+

Armor Training. You gain training with Medium armor.

+
+ + + + +
+ + + Mounted Combatant + +

Increase your Strength by 1, to a maximum of 20.

+
+ + While mounted, you have Advantage on attack rolls against any unmounted creature within 5 feet of your mount that is at least one size smaller than the mount. + If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails. For your mount to gain this benefit, you must be riding it, and neither of you can have the Incapacitated condition. + While mounted, you can force an attack that hits your mount to hit you instead if you don't have the Incapacitated condition. + + + + +
+ + + Mounted Combatant + +

Increase your Dexterity by 1, to a maximum of 20.

+
+ + While mounted, you have Advantage on attack rolls against any unmounted creature within 5 feet of your mount that is at least one size smaller than the mount. + If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails. For your mount to gain this benefit, you must be riding it, and neither of you can have the Incapacitated condition. + While mounted, you can force an attack that hits your mount to hit you instead if you don't have the Incapacitated condition. + + + + +
+ + + Mounted Combatant + +

Increase your Wisdom by 1, to a maximum of 20.

+
+ + While mounted, you have Advantage on attack rolls against any unmounted creature within 5 feet of your mount that is at least one size smaller than the mount. + If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails. For your mount to gain this benefit, you must be riding it, and neither of you can have the Incapacitated condition. + While mounted, you can force an attack that hits your mount to hit you instead if you don't have the Incapacitated condition. + + + + +
+ + + [level:4],([int:13]||[wis:13]) + General + Level 4+, Intelligence or Wisdom 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Intelligence or Wisdom 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

+

Keen Observer. Choose one of the following skills: Insight, Investigation, or Perception. If you lack proficiency with the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.

+

Quick Search. You can take the Search action as a Bonus Action.

+
+ + + + +
+ + + Observant + +

Increase your Intelligence by 1, to a maximum of 20.

+
+ + You can take the Search action as a Bonus Action. + + + + +
+ + + Observant + +

Increase your Wisdom by 1, to a maximum of 20.

+
+ + You can take the Search action as a Bonus Action. + + + + +
+ + + Observant2 + + + + + + + + + + + + + + + + + + + + Observant2 + + + + + + + + + + Observant2 + + + + + + + + + + + + + + + + + + + + [level:4] + General + Level 4+, General Feat + +

General Feat (Prerequisite: Level 4+)

+

You gain the following benefits.

+

Ability Score Increase. Increase Strength or Dexterity by 1, to a maximum of 20.

+

Puncture. Once per turn, when you hit a creature with an attack that deals Piercing damage, you can reroll one of the attack's damage dice, and you must use the new roll.

+

Enhanced Critical. When you score a Critical Hit that deals Piercing damage to a creature, you can roll one additional damage die when determining the extra Piercing damage the target takes.

+
+ + + + + + +
+ + + Poisoner + +

Increase your Dexterity by 1, to a maximum of 20.

+
+ + When you make a damage roll that deals Poison damage, it ignores Resistance to Poison damage. + With 1 hour of work using a Poisoner's Kit and expending 50 GP worth of materials, you can create {{proficiency}} poison doses. As a Bonus Action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison retains its potency for 1 minute or until you hit with the poisoned item, whichever is shorter. When a creature takes damage from the poisoned item, that creature must succeed on a DC{{poison:dose:dc}} Constitution saving throw or take 2d8 Poison damage and have the Poisoned condition until the end of your next turn. + + + + + +
+ + + Poisoner + +

Increase your Intelligence by 1, to a maximum of 20.

+
+ + When you make a damage roll that deals Poison damage, it ignores Resistance to Poison damage. + With 1 hour of work using a Poisoner's Kit and expending 50 GP worth of materials, you can create {{proficiency}} poison doses. As a Bonus Action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison retains its potency for 1 minute or until you hit with the poisoned item, whichever is shorter. When a creature takes damage from the poisoned item, that creature must succeed on a DC{{poison:dose:dc}} Constitution saving throw or take 2d8 Poison damage and have the Poisoned condition until the end of your next turn. + + + + + +
+ + + [level:4],([str:13]||[dex:13]) + General + Level 4+, Strength or Dexterity 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Dexterity or Strength score by 1, to a maximum of 20.

+

Pole Strike. Immediately after you take the Attack action and attack with a Quarterstaff, a Spear, or a weapon that has the Heavy and Reach properties, you can use a Bonus Action to make a melee attack with the opposite end of the weapon. The weapon deals Bludgeoning damage, and the weapon's damage die for this attack is a d4.

+

Reactive Strike. While you're holding a Quarterstaff, a Spear, or a weapon that has the Heavy and Reach properties, you can take a Reaction to make one melee attack against a creature that enters the reach you have with that weapon.

+
+ + + + +
+ + !ID_WOTC_PHB24_PROFICIENCY_SAVINGTHROW_STRENGTH + + Resilient + +

You gain proficiency with Strength saving throws.

+
+ + + + + +
+ + !ID_WOTC_PHB24_PROFICIENCY_SAVINGTHROW_DEXTERITY + + Resilient + +

You gain proficiency with Dexterity saving throws.

+
+ + + + + +
+ + !ID_WOTC_PHB24_PROFICIENCY_SAVINGTHROW_CONSTITUTION + + Resilient + +

You gain proficiency with Constitution saving throws.

+
+ + + + + +
+ + !ID_WOTC_PHB24_PROFICIENCY_SAVINGTHROW_INTELLIGENCE + + Resilient + +

You gain proficiency with Intelligence saving throws.

+
+ + + + + +
+ + !ID_WOTC_PHB24_PROFICIENCY_SAVINGTHROW_WISDOM + + Resilient + +

You gain proficiency with Wisdom saving throws.

+
+ + + + + +
+ + !ID_WOTC_PHB24_PROFICIENCY_SAVINGTHROW_CHARISMA + + Resilient + +

You gain proficiency with Charisma saving throws.

+
+ + + + + +
+ + + [level:4],([int:13]||[wis:13]||[cha:13]) + General + Level 4+, Intelligence, Wisdom, or Charisma 13+, General Feat + +

General Feat (Prerequisite: Level 4+; Intelligence, Wisdom, or Charisma 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

+

Ritual Spells. Choose a number of level 1 spells equal to your Proficiency Bonus that have the Ritual tag. You always have those spells prepared, and you can cast them with any spell slots you have. The spells' spellcasting ability is the ability increased by this feat. Whenever your Proficiency Bonus increases thereafter, you can add an additional level 1 spell with the Ritual tag to the spells always prepared with this feature.

+

Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the extended time for a Ritual. Doing so doesn't require a spell slot. Once you cast the spell in this way, you can't use this benefit again until you finish a Long Rest.

+
+ + + + + + +
+ + + Ritual Caster + +

Increase your Intelligence by 1, to a maximum of 20.

+
+ + Choose {{proficiency}} level 1 spells that have the Ritual tag. You always have those spells prepared, and you can cast them with any spell slots you have. The spells' spellcasting ability is Intelligence. + You can cast a Ritual spell that you have prepared using its regular casting time rather than the extended time for a Ritual. Doing so doesn't require a spell slot. Once you cast the spell in this way, you can't use this benefit again until you finish a Long Rest. + + + + +
+ + + Ritual Caster + +

Increase your Wisdom by 1, to a maximum of 20.

+
+ + Choose {{proficiency}} level 1 spells that have the Ritual tag. You always have those spells prepared, and you can cast them with any spell slots you have. The spells' spellcasting ability is Intelligence. + You can cast a Ritual spell that you have prepared using its regular casting time rather than the extended time for a Ritual. Doing so doesn't require a spell slot. Once you cast the spell in this way, you can't use this benefit again until you finish a Long Rest. + + + + +
+ + + Ritual Caster + +

Increase your Charisma by 1, to a maximum of 20.

+
+ + Choose {{proficiency}} level 1 spells that have the Ritual tag. You always have those spells prepared, and you can cast them with any spell slots you have. The spells' spellcasting ability is Intelligence. + You can cast a Ritual spell that you have prepared using its regular casting time rather than the extended time for a Ritual. Doing so doesn't require a spell slot. Once you cast the spell in this way, you can't use this benefit again until you finish a Long Rest. + + + + +
+ + + [level:4],([str:13]||[dex:13]) + General + Level 4+, Strength or Dexterity 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

+

Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature.

+

Halt. When you hit a creature with an Opportunity Attack, the creature's Speed becomes 0 for the rest of the current turn.

+
+ + + + + + + +
+ + + [level:4],[dex:13] + General + Level 4+, Dexterity 13+, General Feat + +

General Feat (Prerequisite: Level 4+, Dexterity 13+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Dexterity by 1, to a maximum of 20.

+

Blindsight. You have Blindsight with a range of 10 feet.

+

Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat.

+

Sniper. If you make an attack roll while hidden and the roll misses, making the attack roll doesn't reveal your location.

+
+ + You gain you Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat. If you make an attack roll while hidden and the roll misses, making the attack roll doesn't reveal your location. + + + + + + +
+ + + [level:4] + General + Level 4+, General Feat + +

General Feat (Prerequisite: Level 4+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

+

Hamstring. Once per turn when you hit a creature with an attack that deals Slashing damage, you can reduce the Speed of that creature by 10 feet until the start of your next turn.

+

Enhanced Critical. When you score a Critical Hit that deals Slashing damage to a creature, it has Disadvantage on attack rolls until the start of your next turn.

+
+ + + + + +
+ + + Speedy + +

Increase your Dexterity by 1, to a maximum of 20.

+
+ + When you take the Dash action on your turn, Difficult Terrain doesn't cost you extra movement for the rest ofthat turn. Opportunity Attacks have Disadvantage against you. + + + + +
+ + + Speedy + +

Increase your Constitution by 1, to a maximum of 20.

+
+ + When you take the Dash action on your turn, Difficult Terrain doesn't cost you extra movement for the rest ofthat turn. Opportunity Attacks have Disadvantage against you. + + + + +
+ + + [level:4],(ID_WOTC_PHB24_CLASS_FEATURE_BARD_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_CLERIC_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_DRUID_SPELLCASTING||ID_WOTC_PHB24_ARCHETYPE_FEATURE_FIGHTER_ELDRITCH_KNIGHT_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_RANGER_SPELLCASTING||ID_WOTC_PHB24_ARCHETYPE_FEATURE_ROGUE_ARCANE_TRICKSTER_SPELLCASTING||ID_WOTC_PHB24_CLASS_FEATURE_WARLOCK_PACT_MAGIC||ID_WOTC_PHB24_CLASS_FEATURE_SORCERER_SPELLCASTING_SORCERER||ID_WOTC_PHB24_CLASS_FEATURE_WIZARD_SPELLCASTING) + General + Level 4+, Spellcasting or Pact Magic Feature, General Feat + +

General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

+

Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover.

+

Casting in Melee. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with spells.

+

Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell's range by 60 feet.

+
+ + + + + + + +
+ + + Telekinetic + +

Increase your Intelligence by 1, to a maximum of 20.

+
+ + You learn the mage hand cantrip, can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Your spellcasting ability for this spell is Intelligence. + As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a DC{{telekinetic:mage hand:dc}} Strength save or be moved 5 feet toward you or away from you. + + + + + +
+ + + Telekinetic + +

Increase your Wisdom by 1, to a maximum of 20.

+
+ + You learn the mage hand cantrip, can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Your spellcasting ability for this spell is Wisdom. + As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a DC{{telekinetic:mage hand:dc}} Strength save or be moved 5 feet toward you or away from you. + + + + + +
+ + + Telekinetic + +

Increase your Charisma by 1, to a maximum of 20.

+
+ + You learn the mage hand cantrip, can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Your spellcasting ability for this spell is Charisma. + As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a DC{{telekinetic:mage hand:dc}} Strength save or be moved 5 feet toward you or away from you. + + + + + +
+ + + [level:4] + General + Level 4+, General Feat + +

General Feat (Prerequisite: Level 4+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

+

Telepathic Utterance. You can speak telepathically to any creature you can see within 60 feet of yourself. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically.

+

Detect Thought. You always have the Detect Thoughts spell prepared. You can cast it without a spell slot or spell components, and you must finish a Long Rest before you can cast it in this way again. You can also cast it using spell slots you have of the appropriate level. Your spellcasting ability for the spell is the ability increased by this feat.

+
+
+
+ + + + + + + + + War Caster + +

Increase your Intelligence by 1, to a maximum of 20.

+
+ + You have advantage on Constitution saving throws that you make to maintain Concentration. + You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. + When a creature provokes an Opportunity Attack from you, you can use your Reaction to cast a spell at the creature, rather than making an Opportunity Attack. The spell must have a casting time of 1 action and must target only that creature. + + + + +
+ + + War Caster + +

Increase your Wisdom by 1, to a maximum of 20.

+
+ + You have advantage on Constitution saving throws that you make to maintain Concentration. + You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. + When a creature provokes an Opportunity Attack from you, you can use your Reaction to cast a spell at the creature, rather than making an Opportunity Attack. The spell must have a casting time of 1 action and must target only that creature. + + + + +
+ + + War Caster + +

Increase your Charisma by 1, to a maximum of 20.

+
+ + You have advantage on Constitution saving throws that you make to maintain Concentration. + You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. + When a creature provokes an Opportunity Attack from you, you can use your Reaction to cast a spell at the creature, rather than making an Opportunity Attack. The spell must have a casting time of 1 action and must target only that creature. + + + + +
+ + + [level:4] + General + Level 4+, General Feat + +

General Feat (Prerequisite: Level 4+)

+

You gain the following benefits.

+

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

+

Mastery Property. Your training with weapons allows you to use the mastery property of one kind of Simple or Martial weapon of your choice, provided you have proficiency with it. Whenever you finish a Long Rest, you can change the kind of weapon to another eligible kind.

+
+ + You can use the mastery property of one kind of Simple or Martial weapon you are proficient with. Whenever you finish a Long Rest, you can change the kind of weapon to another eligible kind. + + + + +
+ + + Weapon Master + +

Increase your Strength by 1, to a maximum of 20.

+
+ + You can use the mastery property of one kind of Simple or Martial weapon you are proficient with. Whenever you finish a Long Rest, you can change the kind of weapon to another eligible kind. + + + + +
+ + + Weapon Master + +

Increase your Dexterity by 1, to a maximum of 20.

+
+ + You can use the mastery property of one kind of Simple or Martial weapon you are proficient with. Whenever you finish a Long Rest, you can change the kind of weapon to another eligible kind. + + + + +
+ + + + + Feat ASI 2 + +

Your Strength increases by 2.

+
+ + true + + + + +
+ + + Feat ASI 2 + +

Your Dexterity increases by 2.

+
+ + true + + + + +
+ + + Feat ASI 2 + +

Your Constitution increases by 2.

+
+ + true + + + + +
+ + + Feat ASI 2 + +

Your Intelligence increases by 2.

+
+ + true + + + + +
+ + + Feat ASI 2 + +

Your Wisdom increases by 2.

+
+ + true + + + + +
+ + + Feat ASI 2 + +

Your Charisma increases by 2.

+
+ + true + + + + +
+ + + Feat ASI 1 + +

Your Strength increases by 1.

+
+ + true + + + + +
+ + + Feat ASI 1 + +

Your Dexterity increases by 1.

+
+ + true + + + + +
+ + + Feat ASI 1 + +

Your Constitution increases by 1.

+
+ + true + + + + +
+ + + Feat ASI 1 + +

Your Intelligence increases by 1.

+
+ + true + + + + +
+ + + Feat ASI 1 + +

Your Wisdom increases by 1.

+
+ + true + + + + +
+ + + Feat ASI 1 + +

Your Charisma increases by 1.

+
+ + true + + + + +
+ + \ No newline at end of file diff --git a/core/players-handbook-2024/feats/feats-origin.xml b/core/players-handbook-2024/feats/feats-origin.xml new file mode 100644 index 00000000..b9c1d1ac --- /dev/null +++ b/core/players-handbook-2024/feats/feats-origin.xml @@ -0,0 +1,456 @@ + + + + + + + + + + + Origin + Origin Feat + +

Origin Feat

+

You gain the Following benefits.

+

Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.

+

Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.

+
+ + Immediately after you roll Initiative, you can swap yours with that of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition. + + + + +
+ + Origin + Origin Feat + +

Origin Feat

+

You gain the following benefits.

+

Tool Proficiency. You gain proficiency with three different Artisan's Tools of your choice from the Fast Crafting table.

+

Discount. Whenever you buy a nonmagical item, you receive a 20 percent discount on it.

+

Fast Crafting. When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the Artisan's Tools associated with that item and have proficiency with those tools. The item lasts until you finish another Long Rest, at which point the item falls apart.

+
Fast Crafting
+ + + + + + + + + + + + +
column1column2
Carpenter's ToolsLadder, Torch
Leatherworker's ToolsCase, Pouch
Mason’s ToolsBlock and Tackle
Potter's ToolsJug, Lamp
Smith's ToolsBall Bearings, Bucket, Caltrops, Grappling Hook, Iron Pot
Tinker's ToolsBell, Shovel, Tinder Box
Weaver’s ToolsBasket, Rope, Net, Tent
Woodcarver's ToolsClub, Greatclub, Quarterstaf
+
+ + Whenever you buy a nonmagical item, you receive a 20% discount on it. When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have tools and proficiency associated with that item. The item lasts until you finish another Long Rest. + + + + + + +
+ + Origin + + ID_WOTC_PHB24_FEAT_MAGIC_INITIATE_2 + Origin Feat + + + + + + + + + + +

Your spellcasting ability for this feat's spells is Intelligence

+
+ + true + + + You can cast the chosen 1st-level spell without a spell slot. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Intelligence. + +
+ + + +

Your spellcasting ability for this feat's spells is Wisdom

+
+ + true + + + You can cast the chosen 1st-level spell without a spell slot. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Wisdom. + +
+ + + +

Your spellcasting ability for this feat's spells is Charisma

+
+ + true + + + You can cast the chosen 1st-level spell without a spell slot. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Charisma. + +
+ + + Magic Initiate + + +

You learn two cantrips of your choice from the druid's spell list.

+

Choose a level 1 spell from the same list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.

+

Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.

+
+ + true + + + + + + + +
+ + + +

Your spellcasting ability for this feat's spells is Intelligence

+
+ + true + + + You can cast the chosen 1st-level spell without a spell slot. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Intelligence. + +
+ + + +

Your spellcasting ability for this feat's spells is Wisdom

+
+ + true + + + You can cast the chosen 1st-level spell without a spell slot. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Wisdom. + +
+ + + +

Your spellcasting ability for this feat's spells is Charisma

+
+ + true + + + You can cast the chosen 1st-level spell without a spell slot. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Charisma. + +
+ + + Origin + Origin Feat + +

Origin Feat

+

You gain the following benefits.

+

Instrument Training. You gain proficiency with three Musical Instruments of your choice

+

Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.

+
+ + You can play a song on a Musical Instrument you are proficient with and give Heroic Inspiration to up to {{proficiency}} allies who hear the song. + + + + +
+ + Origin + + ID_WOTC_PHB24_FEAT_SKILLED + Origin Feat + + + + + + + + Origin + + ID_WOTC_PHB24_FEAT_SKILLED_3 + Origin Feat + + + + + + + + Origin + + ID_WOTC_PHB24_FEAT_SKILLED_5 + Origin Feat + + + + + + + + Origin + + ID_WOTC_PHB24_FEAT_SKILLED_7 + + + + + + + + + Origin + Origin Feat + +

Origin Feat

+

You gain the following benefits.

+

Enhanced Unarmed Strike. When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to ld4 plus your Strength modifier instead of the normal damage of an Unarmed Strike.

+

Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll.

+

Improvised Weaponry. You have proficiency with improvised weapons.

+

Push. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can deal damage to the target and also push it 5 feet away from you. You can use this benefit only once per turn.

+
+ + When you hit with your Unarmed Strike and deal damage, you can deal ld4+{{strength:modifier}} Bludgeoning damage and, once per turn you can also push it 5ft away from you. Whenever you roll a 1 for damage for your Unarmed Strike, you can reroll the die, and you must use the new roll. You have proficiency with improvised weapons. + +
+ + Origin + Origin Feat + +

Origin Feat

+

Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points.

+
+ + Your hit points maximum increases by {{tough:hp}}. + + + + + + +
+ + +
\ No newline at end of file From 533f0c98a43c8f8adacb8a2ec0d97ec8fe839163 Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sun, 24 Nov 2024 01:20:11 +0100 Subject: [PATCH 06/30] Update background-wayfarer.xml --- core/players-handbook-2024/backgrounds/background-wayfarer.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/players-handbook-2024/backgrounds/background-wayfarer.xml b/core/players-handbook-2024/backgrounds/background-wayfarer.xml index 14cd80f7..e2c51c0b 100644 --- a/core/players-handbook-2024/backgrounds/background-wayfarer.xml +++ b/core/players-handbook-2024/backgrounds/background-wayfarer.xml @@ -14,7 +14,7 @@ - +
Ability Scores: Dexterity, Wisdom, Charisma
Feat: Lucky (see chapter 5)
Skill Proficiencies: : Insight and Stealth
Skill Proficiencies: Insight and Stealth
Tool Proficiency: Thieves' Tools
Equipment: Choose A or B: (A) 2 Daggers, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler's Clothes, 16 GP; or (B) 50 GP
From c3bdb44b017c5befe6eab3a254518d611bcf3a53 Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sun, 24 Nov 2024 01:23:59 +0100 Subject: [PATCH 07/30] Update background-acolyte.xml --- .../backgrounds/background-acolyte.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/core/players-handbook-2024/backgrounds/background-acolyte.xml b/core/players-handbook-2024/backgrounds/background-acolyte.xml index a1a1a055..c26f7c1b 100644 --- a/core/players-handbook-2024/backgrounds/background-acolyte.xml +++ b/core/players-handbook-2024/backgrounds/background-acolyte.xml @@ -21,10 +21,10 @@

You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there.

- - + + - + @@ -55,4 +55,4 @@ - \ No newline at end of file + From df1f473b07c911d8a3f2b6832af9742ed5d2cb70 Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sun, 24 Nov 2024 01:27:08 +0100 Subject: [PATCH 10/30] Update background-criminal.xml --- .../players-handbook-2024/backgrounds/background-criminal.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/players-handbook-2024/backgrounds/background-criminal.xml b/core/players-handbook-2024/backgrounds/background-criminal.xml index 011fd484..7c341e90 100644 --- a/core/players-handbook-2024/backgrounds/background-criminal.xml +++ b/core/players-handbook-2024/backgrounds/background-criminal.xml @@ -23,8 +23,8 @@ - + + From cd7822a78462c7e425ec96bceb6b6265e44f90fa Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sun, 24 Nov 2024 01:30:11 +0100 Subject: [PATCH 13/30] Update background-guard.xml --- core/players-handbook-2024/backgrounds/background-guard.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/players-handbook-2024/backgrounds/background-guard.xml b/core/players-handbook-2024/backgrounds/background-guard.xml index 40927415..910fff6c 100644 --- a/core/players-handbook-2024/backgrounds/background-guard.xml +++ b/core/players-handbook-2024/backgrounds/background-guard.xml @@ -23,8 +23,8 @@ - + + From a8486f3e5d00a1535019ce6e7c86f682a9f5c3af Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sun, 24 Nov 2024 01:31:41 +0100 Subject: [PATCH 14/30] Update background-guide.xml --- core/players-handbook-2024/backgrounds/background-guide.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/players-handbook-2024/backgrounds/background-guide.xml b/core/players-handbook-2024/backgrounds/background-guide.xml index c03e7d88..8ecb94c3 100644 --- a/core/players-handbook-2024/backgrounds/background-guide.xml +++ b/core/players-handbook-2024/backgrounds/background-guide.xml @@ -23,8 +23,8 @@ - + + From 85352bb542d9141b36ea1db79ebcbc2d7c4a0b50 Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sun, 24 Nov 2024 01:33:34 +0100 Subject: [PATCH 16/30] Update background-merchant.xml --- .../players-handbook-2024/backgrounds/background-merchant.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/players-handbook-2024/backgrounds/background-merchant.xml b/core/players-handbook-2024/backgrounds/background-merchant.xml index 6a431304..1c25b0ab 100644 --- a/core/players-handbook-2024/backgrounds/background-merchant.xml +++ b/core/players-handbook-2024/backgrounds/background-merchant.xml @@ -23,8 +23,8 @@ - + + From dcba2c984917fc6f42e0e9f49e913e0b5051d6e9 Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sun, 24 Nov 2024 01:35:38 +0100 Subject: [PATCH 19/30] Update background-sailor.xml --- .../players-handbook-2024/backgrounds/background-sailor.xml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/players-handbook-2024/backgrounds/background-sailor.xml b/core/players-handbook-2024/backgrounds/background-sailor.xml index 5e45a5a7..0e4ecbc9 100644 --- a/core/players-handbook-2024/backgrounds/background-sailor.xml +++ b/core/players-handbook-2024/backgrounds/background-sailor.xml @@ -14,7 +14,7 @@ - +
Ability Scores: Strength, Dexterity, Wisdom
Feat: Tavern Brawler (see chapter 5)
Skill Proficiencies: : Acrobatics and Perception
Skill Proficiencies: Acrobatics and Perception
Tool Proficiency: Navigator's Tools
Equipment: Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP
@@ -23,8 +23,8 @@ - + + From 9b73d28a5630f2f10ff006b11472ca92148f401b Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sun, 24 Nov 2024 01:37:17 +0100 Subject: [PATCH 21/30] Update background-soldier.xml --- .../backgrounds/background-soldier.xml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/players-handbook-2024/backgrounds/background-soldier.xml b/core/players-handbook-2024/backgrounds/background-soldier.xml index 7446dc08..2702d359 100644 --- a/core/players-handbook-2024/backgrounds/background-soldier.xml +++ b/core/players-handbook-2024/backgrounds/background-soldier.xml @@ -22,9 +22,9 @@ - - + + + From 60cc763823a778d7247b03f25e9c3cdf7f0f4e56 Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sun, 24 Nov 2024 01:39:17 +0100 Subject: [PATCH 22/30] Update background-wayfarer.xml --- .../players-handbook-2024/backgrounds/background-wayfarer.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/players-handbook-2024/backgrounds/background-wayfarer.xml b/core/players-handbook-2024/backgrounds/background-wayfarer.xml index e2c51c0b..62d2092d 100644 --- a/core/players-handbook-2024/backgrounds/background-wayfarer.xml +++ b/core/players-handbook-2024/backgrounds/background-wayfarer.xml @@ -23,8 +23,8 @@ - + + - - ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE + ID_WOTC_PHB24_CLASS_FEATURE_FIGHTER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE Fighting Style Fighting Style Feature, Fighting Style Feat @@ -105,7 +102,7 @@
- ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE + ID_WOTC_PHB24_CLASS_FEATURE_FIGHTER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE Fighting Style Fighting Style Feature, Fighting Style Feat @@ -117,7 +114,7 @@ - ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE + ID_WOTC_PHB24_CLASS_FEATURE_FIGHTER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE Fighting Style Fighting Style Feature, Fighting Style Feat @@ -129,17 +126,17 @@ - ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE + ID_WOTC_PHB24_CLASS_FEATURE_FIGHTER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_RANGER_FIGHTING_STYLE||ID_WOTC_PHB24_CLASS_FEATURE_PALADIN_FIGHTING_STYLE Fighting Style Fighting Style Feature, Fighting Style Feat

Fighting Style Feat (Prerequisite: Fighting Style Feature)

-

When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to ld6 plus your Strength modifier instead of the normal damage of an Unarmed Strike. If you aren't holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8.

-

At the start of each of your turns, you can deal ld4 Bludgeoning damage to one creature Grappled by you.

+

When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike. If you aren't holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8.

+

At the start of each of your turns, you can deal 1d4 Bludgeoning damage to one creature Grappled by you.

- When you hit with your Unarmed Strike and deal damage, you can deal ld{{unarmed strike:dice}}+{{strength:modifier}} Bludgeoning damage instead of the normal damage of an Unarmed Strike. - At the start of each of your turns, you can deal ld4 Bludgeoning damage to one creature Grappled by you. + When you hit with your Unarmed Strike and deal damage, you can deal 1d{{unarmed strike:dice}}+{{strength:modifier}} Bludgeoning damage instead of the normal damage of an Unarmed Strike. + At the start of each of your turns, you can deal 1d4 Bludgeoning damage to one creature Grappled by you. From 6f672a712c9fc6ccf896782168e348e241e8564b Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Fri, 20 Dec 2024 19:53:57 +0100 Subject: [PATCH 28/30] Apply suggestions from code review Co-authored-by: tregolani <64651202+tregolani@users.noreply.github.com> --- core/players-handbook-2024/feats/feats-origin.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/core/players-handbook-2024/feats/feats-origin.xml b/core/players-handbook-2024/feats/feats-origin.xml index b9c1d1ac..9aa06344 100644 --- a/core/players-handbook-2024/feats/feats-origin.xml +++ b/core/players-handbook-2024/feats/feats-origin.xml @@ -20,7 +20,7 @@ Immediately after you roll Initiative, you can swap yours with that of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition. - +
@@ -44,7 +44,7 @@ Smith's ToolsBall Bearings, Bucket, Caltrops, Grappling Hook, Iron Pot Tinker's ToolsBell, Shovel, Tinder Box Weaver’s ToolsBasket, Rope, Net, Tent - Woodcarver's ToolsClub, Greatclub, Quarterstaf + Woodcarver's ToolsClub, Greatclub, Quarterstaff @@ -426,13 +426,13 @@

Origin Feat

You gain the following benefits.

-

Enhanced Unarmed Strike. When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to ld4 plus your Strength modifier instead of the normal damage of an Unarmed Strike.

+

Enhanced Unarmed Strike. When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d4 plus your Strength modifier instead of the normal damage of an Unarmed Strike.

Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll.

Improvised Weaponry. You have proficiency with improvised weapons.

Push. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can deal damage to the target and also push it 5 feet away from you. You can use this benefit only once per turn.

- When you hit with your Unarmed Strike and deal damage, you can deal ld4+{{strength:modifier}} Bludgeoning damage and, once per turn you can also push it 5ft away from you. Whenever you roll a 1 for damage for your Unarmed Strike, you can reroll the die, and you must use the new roll. You have proficiency with improvised weapons. + When you hit with your Unarmed Strike and deal damage, you can deal 1d4+{{strength:modifier}} Bludgeoning damage and, once per turn you can also push it 5ft away from you. Whenever you roll a 1 for damage for your Unarmed Strike, you can reroll the die, and you must use the new roll. You have proficiency with improvised weapons.
From 988e7965b4b98fbae383489bb29dd1581838692a Mon Sep 17 00:00:00 2001 From: Tel0k <94142741+Tel0k@users.noreply.github.com> Date: Sat, 21 Dec 2024 23:09:22 +0100 Subject: [PATCH 29/30] fixed Magic Initiate --- .../feats/feats-origin.xml | 74 +++++++------------ 1 file changed, 26 insertions(+), 48 deletions(-) diff --git a/core/players-handbook-2024/feats/feats-origin.xml b/core/players-handbook-2024/feats/feats-origin.xml index 9aa06344..3adc6bb1 100644 --- a/core/players-handbook-2024/feats/feats-origin.xml +++ b/core/players-handbook-2024/feats/feats-origin.xml @@ -97,10 +97,10 @@ - - + + @@ -108,10 +108,17 @@ ID_WOTC_PHB24_FEAT_MAGIC_INITIATE Origin Feat - + +

Origin Feat

+

You gain the following benefits.

+

Two Cantrips. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose when you select this feat).

+

Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat's cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.

+

Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.

+

Repeatable. You can take this feat more than once, but you must choose a different spell list each time.

+
-
@@ -119,24 +126,28 @@ ID_WOTC_PHB24_FEAT_MAGIC_INITIATE_2 Origin Feat - + +

Origin Feat

+

You gain the following benefits.

+

Two Cantrips. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose when you select this feat).

+

Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat's cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.

+

Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.

+

Repeatable. You can take this feat more than once, but you must choose a different spell list each time.

+
-
- Magic Initiate + Magic Initiate 24

You learn two cantrips of your choice from the cleric's spell list.

Choose a level 1 spell from the same list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.

Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.

- - true - @@ -204,9 +203,6 @@

Your spellcasting ability for this feat's spells is Intelligence

- - true - You can cast the chosen 1st-level spell without a spell slot. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Intelligence. @@ -216,9 +212,6 @@

Your spellcasting ability for this feat's spells is Wisdom

- - true - You can cast the chosen 1st-level spell without a spell slot. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Wisdom. @@ -228,25 +221,19 @@

Your spellcasting ability for this feat's spells is Charisma

- - true - You can cast the chosen 1st-level spell without a spell slot. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Charisma.
- Magic Initiate + Magic Initiate 24

You learn two cantrips of your choice from the wizard's spell list.

Choose a level 1 spell from the same list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.

Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.

- - true -