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/// used to slightly push a coordinate off-center to avoid ambiguities/inconsistencies when interpolated coordinates would end up exactly between 2 tile/edge/corner coordinates
/// </summary>
public const float NudgePositive = +0.001f;
/// <summary>
/// used to slightly push a coordinate off-center to avoid ambiguities/inconsistencies when interpolated coordinates would end up exactly between 2 tile/edge/corner coordinates