Not very important.
KickPlayer:
{
player_id: uint32
reason: string
}
BanPlayer:
{
player_id: uint32
duration: uint64 // in seconds
reason: string
}
UnbanPlayer:
{
player: string
}
MutePlayer:
{
player_id: uint32
muted: bool
}
SetServerInfo:
{
desc: string
}
CreateRoom:
{
room_id: uint32
}
DeleteRoom:
{
room_id: uint32
}
FreezeRoom:
{
room_id: uint32
frozen: bool
}