bug: NPC casting animations do not stop when the cast is interrupted #2120
Labels
bug
Something isn't working
needs verification
Pending confirmation that the bug exists by another user.
Description
If, for example, an NPC has a spell cast and animation that last 5 seconds each, and that NPC is interrupted via crowd control (stun, silence, etc.) the cast will stop, but the animation will play in full. This is particularly confusing when using telegraphs, as they will continue to display that a spell is about to be cast and that you need to avoid it, even though the cast was stopped.
The logic to fix this seems to already exist, as the animation will disappear if the NPC dies while casting, but not if they were just interrupted.
https://streamable.com/ek2dao
Steps to Reproduce
Version with bug
v.8.0.111
Last version that worked well
Unknown
Affected platforms
Windows
Did you find any workaround?
No response
Relevant log output
No response
Duplicate Bug Check
The text was updated successfully, but these errors were encountered: