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bug: NPC casting animations do not stop when the cast is interrupted #2120

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Mcadams opened this issue Nov 28, 2023 · 1 comment
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bug Something isn't working needs verification Pending confirmation that the bug exists by another user.

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@Mcadams
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Mcadams commented Nov 28, 2023

Description

If, for example, an NPC has a spell cast and animation that last 5 seconds each, and that NPC is interrupted via crowd control (stun, silence, etc.) the cast will stop, but the animation will play in full. This is particularly confusing when using telegraphs, as they will continue to display that a spell is about to be cast and that you need to avoid it, even though the cast was stopped.

The logic to fix this seems to already exist, as the animation will disappear if the NPC dies while casting, but not if they were just interrupted.

https://streamable.com/ek2dao

Steps to Reproduce

  1. Have a spell cast with an associated animation
  2. Have that spell cast interrupted by crowd control, movement, etc
  3. The animation will play completely

Version with bug

v.8.0.111

Last version that worked well

Unknown

Affected platforms

Windows

Did you find any workaround?

No response

Relevant log output

No response

Duplicate Bug Check

  • This bug report is not a duplicate to the best of my knowledge.
@Mcadams Mcadams added bug Something isn't working needs verification Pending confirmation that the bug exists by another user. labels Nov 28, 2023
@Arufonsu
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Arufonsu commented Mar 9, 2024

(Throwing ideas ..) Intersect.Client/Entities/Entity.cs

image

image

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