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feature: Automatic map name change #1874

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lodicolo opened this issue Aug 26, 2023 Discussed in #1858 · 1 comment
Open
1 task done

feature: Automatic map name change #1874

lodicolo opened this issue Aug 26, 2023 Discussed in #1858 · 1 comment
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feature request New and valid feature request

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@lodicolo
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Discussed in #1858

Originally posted by LichoU1 August 6, 2023

Description

Currently, all maps need to be named manually. It's simple, but during the initial game development process, everything is named temporarily. Additionally, a feature that would allow naming and numbering a group of maps in a folder while using the map editor would be very helpful.

It would work as follows:

  1. Server configuration called "MapNameBehavior"
    • FolderName [Default] - this will set the default name to name of the folder the map is created in, if it isn't in a folder it will fall back to "New Map"
    • NumberedFolderName - behaves the same as FolderName, except it will add a number to the end
      • suffix will be the greatest suffix or the number of maps in the folder (whichever is greater), + 1
    • NewMap - this is the existing behavior

Thanks to this solution, organization during the initial phase of development, as well as in later stages, would be easier.

Intended Use-Case

To add:
Naming maps [based on the folder they are in] and numbering them.

Duplicate Check

  • This feature request is not a duplicate to the best of my knowledge.
@lodicolo lodicolo added the feature request New and valid feature request label Aug 26, 2023
@PyroTech03
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In the process, would love to see a "public name" along with a "dev name". Public name would be visible to the client and can share a name based on the region or whatever, while the dev name would allow us to have descriptive names that allows us to differentiate.

Ex. The dark forest, being a 4x4 grid. Could all be named "The Dark Forest" while dev names would be A1, A2.....D3, D4.

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