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bug: instance warp to overworld via common-event on npc death #1686
Comments
I have the same issue in my game- |
After many attempts where i was unable to reproduce this, i have to add the following notes which are important in order to reproduce the issue:
|
Sadly, i have to inform you that as today (v0.8.0-beta.133), i'm still able to reproduce this issue: This issue only happens when killing enemies that trigger common events that warps players out to the overworld. |
( has anyone happened to test this with parallel events ? ) |
Description
When a party of players returns from a Shared Instance -> Overworld, some party members appear to be invisible in the game client. When a player becomes invisible, you can still see damage counts and attack animations from the invisible player. However, you cannot actually target the invisible player.
The player that appears invisible can still send requests to the player that has the visual bug.
It seems to be specific to warping players from an event triggered by NPC On Death event.
Steps to Reproduce
Editor setup:
@>Warp Player to Overworld instance [Map: testmap1 X: 14 Y: 14]
On Death (for killer): [bugtest]
On Death (for party): [bugtest]
@>Warp Player to Shared instance [Map: testmap2 X: 14 Y: 14]
Gameplay:
Actual result: Char A will appear invisible on one of the two player's game clients.
Expected results: Char A and Char B should be able to see each other.
Version with bug
v0.7.1.094
Last version that worked well
unknown
Affected platforms
Windows
Did you find any workaround?
If you leave the map and then reenter the map, the character that appeared invisible will appear visible again.
If you log out and then log back in, the character that appeared invisible will appear visible again.
Relevant log output
No response
Duplicate Bug Check
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