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This roadmap represents tasks that @WeylonSantana and @Arufonsu are voluntarily collaborating on. Our focus is on improving the engine with a commitment to enhancing performance, refactoring, fixing bugs, and implementing valuable new features for the community.
Ticked items ([x]) in this roadmap indicate tasks that have been completed and successfully implemented into the engine.
Unticked items ([ ]) represent ongoing or planned tasks that are either in progress or awaiting development.
6. Entities abstraction: Get rid of massive amounts of this is Player, this is Npc, etc.
7. Smoother NPC movement across multiple random tiles instead of a single boring tile per tick. (WIP)
Note:This roadmap is a living document and subject to change as development progresses. Only @WeylonSantana and @Arufonsu are authorized to edit this list as they are the ones voluntarily collaborating with it. If you wish to collaborate along with us, please reach out for coordination and approval before making any edits.
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🚀 Intersect Engine - Current Roadmap 🛠️
This roadmap represents tasks that @WeylonSantana and @Arufonsu are voluntarily collaborating on. Our focus is on improving the engine with a commitment to enhancing performance, refactoring, fixing bugs, and implementing valuable new features for the community.
Ticked items (
[x]
) in this roadmap indicate tasks that have been completed and successfully implemented into the engine.Unticked items (
[ ]
) represent ongoing or planned tasks that are either in progress or awaiting development.🐞 Bug Fixes & Maintenance
🌟 Features
✨ Enhancements
🛠️ QoL Refactoring and Clean-up
this is Player
,this is Npc
, etc.Note: This roadmap is a living document and subject to change as development progresses. Only @WeylonSantana and @Arufonsu are authorized to edit this list as they are the ones voluntarily collaborating with it. If you wish to collaborate along with us, please reach out for coordination and approval before making any edits.
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