diff --git a/code/__DEFINES/overmap.dm b/code/__DEFINES/overmap.dm index 382b7644cd6..b35e544b5c4 100644 --- a/code/__DEFINES/overmap.dm +++ b/code/__DEFINES/overmap.dm @@ -67,9 +67,9 @@ #define TRANSPORTABLE_SPECIAL_LOOT_TABLE list(/datum/overmap_object/transportable/wreckage/high_value = 100) //Amount of hazard clusters being spawned -#define DEFAULT_HAZARD_CLUSTER_AMOUNT 42 +#define DEFAULT_HAZARD_CLUSTER_AMOUNT 210 //Their "dropoff", which is a value which will be subtracted every time a node spreads, into a chance to continue spreading. Higher dropoff = smaller nodes -#define DEFAULT_HAZARD_CLUSTER_DROPOFF 4 +#define DEFAULT_HAZARD_CLUSTER_DROPOFF 3 //All overmap hazards to be seeded randomly by default #define DEFAULT_OVERMAP_HAZARDS list(/datum/overmap_object/hazard/asteroid, \ /datum/overmap_object/hazard/dust, \ @@ -125,8 +125,8 @@ #define TRANSIT_VELOCITY_HIGH 3 // Convienience defines for overmap hight and width. -#define DEFAULT_OVERMAP_H 30 -#define DEFAULT_OVERMAP_W 30 +#define DEFAULT_OVERMAP_H 60 +#define DEFAULT_OVERMAP_W 60 #define RANDOM_OVERMAP_X rand(5, DEFAULT_OVERMAP_W - 5) #define RANDOM_OVERMAP_Y rand(5, DEFAULT_OVERMAP_H - 5)