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activity.py
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#
# Copyright (c) 2020 Wade Brainerd
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
from gettext import gettext as _
import sys
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk
import pygame
from sugar3.activity.activity import Activity
from sugar3.graphics.toolbarbox import ToolbarBox
from sugar3.activity.widgets import ActivityToolbarButton
from sugar3.graphics.toolbutton import ToolButton
from sugar3.activity.widgets import StopButton
import sugargame.canvas
import main
class TicTacToe(Activity):
def __init__(self, handle):
Activity.__init__(self, handle)
self.build_toolbar()
self.game = main.Main()
# Build the Pygame canvas and start the game running
# (self.game.run is called when the activity constructor
# returns).
self._pygamecanvas = sugargame.canvas.PygameCanvas(
self, main=self.game.run, modules=[pygame.display]
)
self.game.set_canvas(self._pygamecanvas)
# Note that set_canvas implicitly calls read_file when
# resuming from the Journal.
self.set_canvas(self._pygamecanvas)
self._pygamecanvas.grab_focus()
def build_toolbar(self):
toolbar_box = ToolbarBox()
self.set_toolbar_box(toolbar_box)
toolbar_box.show()
activity_button = ActivityToolbarButton(self)
toolbar_box.toolbar.insert(activity_button, -1)
activity_button.show()
separator = Gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(True)
toolbar_box.toolbar.insert(separator, -1)
separator.show()
stop_button = StopButton(self)
toolbar_box.toolbar.insert(stop_button, -1)
stop_button.show()
self.show_all()
def read_file(self, file_path):
self.game.read_file(file_path)
def write_file(self, file_path):
self.game.write_file(file_path)
def close(self):
self.game.quit()