Releases: ArmaOverthrow/Overthrow
Releases · ArmaOverthrow/Overthrow
v0.7.4.4
- Tweaked: Lease income is now much more profitable but still fair
- Tweaked: Export prices no longer have bulk discounts to the buyer
- Tweaked: Altis export prices (Olives, Grapes, Wine)
- Tweaked: Distance of refugee camp recruitment effect increased to 50m
- Tweaked: Can no longer fast travel carrying drugs
- Tweaked: NATO Checkpoint layout
- Fixed: Bug in spawner causing civs and shops to not spawn sometimes
- Fixed: Enemy units could revive you
- FIxed: Police stations didnt come with 2 free police
- Fixed: Workshops were not ACE repair facilities (again)
- Fixed: Could not travel to extreme ends of Tanoa (Bua Bua, Koumac Island)
- Fixed: Faction standings were displayed as player's local standing
- Fixed: Various Exploits
v0.7.4.3
- Fixed: Relatively major spawner issue causing lag on progressed saves
- Fixed: Could not buy gear or blueprints from faction dealers
- Fixed: Various issues related to missions
- Fixed: No ferry destinations were available in Altis
- Fixed: Could not restore loadouts
- Fixed: Could not fast travel across bridges
- Fixed: "Transfer Legit" function at warehouses
- Fixed: Would break a leg when skipping ferry
v0.7.4.2
New: Altis Campaign
New: Bandits rewritten. Civilians will now form gangs that grow in size.
New: NATO garrisons guard towers with HMGs. Towers added to various Tanoa objectives.
New: Very basic Jets DLC support (may spawn at an airfeld)
Tweaked: APEX DLC no longer a requirement
Tweaked: Resistance HMG garrisons will take up tower positions where available.
Tweaked: Lots of optimizations and platform improvements under the hood
Fixed: NATO would often get stuck and not trigger a QRF without restart
Fixed: Lots of other bugs
v0.7.4.1
v0.7.4.0
- New: Objective "Chemical Plant" generates chemicals and allows procurement of explosives
- New: Garrison any FOB or objective using Y menu
- New: NATO deploys drone networks to find your infrastructure
- New: NATO deploys FOBs and upgrades them with various defenses including mortars
- New: Build refugee camps at FOBs to attract civilian recruits
- New: Build training camps at FOBs to buy pre-trained recruits
- New: Form a new high command squad from units in your group
- New: Building damage system, warehouses etc may be disabled by NATO and need repair
- New: Clear fog via options menu
- Tweaked: Lots of economy tweaks to encourage more diverse gameplay, everything from factory production times to export prices
- Tweaked: Updated NATO QRFs to be less reliant on air assets
- Fixed: Workshops finally act as ACE repair facilities
- Fixed: Backpack duplication exploit
- FIxed: Countless other bugs and exploits
v0.7.3.6
v0.7.3.5
v0.7.3.4
v0.7.3.3
- New: Assign vehicles to squads using new Y menu when squad/s selected
- New: Get In/Get Out orders for squads
- Tweaked: Objective QRF trigger made to be more logical/realistic. Just hold the area and keep it clear of NATO.
- Tweaked: "Stealth" perk now effects ability to be recognized
- Tweaked: "Fitness" perk now more effective
- Fixed: Faction standing rewards for missions
- Fixed: Ammobox usage at warehouse
- Fixed: Lots of exploits (credit to DJ TDog for reports)
v0.7.3.2
- New: Recruits now gain XP and rank up
- New: More items available from gun dealers, including quad-bikes
- New: "Take Legal" action from Y menu when sitting in a vehicle
- New: Ammoboxes within range of a warehouse can now access the warehouse using scroll menu
- New: Can now build helipads at objectives
- New: Players now start with a Toolkit, backpack and NV goggles in their ammobox
- Tweaked: NATO now abandons towns < 80 population without QRF
- Tweaked: Stability now drops in a NATO controlled town if no Gendarm is present
- Tweaked: Town tax income increased for towns > 50% stability
- Fixed: Gun dealers and faction reps were not showing on map in multiplayer
- Fixed: NATO helicopters were invulnerable while dropping troops (and sometimes forever)
- FIxed: Lots of smaller bugs