diff --git a/Menus/Items.cs b/Menus/Items.cs index 351c145..2f4d102 100644 --- a/Menus/Items.cs +++ b/Menus/Items.cs @@ -372,6 +372,7 @@ public static WeightedSelection> BuildRollItemsDropTable() + weightedSelection.AddChoice(tier1, 63.5f); weightedSelection.AddChoice(tier2, 27f); weightedSelection.AddChoice(tier3, 3.5f); diff --git a/Menus/Player.cs b/Menus/Player.cs index 386fc08..948c111 100644 --- a/Menus/Player.cs +++ b/Menus/Player.cs @@ -66,6 +66,7 @@ public uint CoinsToGive public Button toggleAimbot; public Button toggleGod; public Button toggleSkillCD; + public Button respawn; public Button unlockAll; public Player() : base(player) @@ -87,7 +88,8 @@ public Player() : base(player) toggleAimbot = new Button(new TogglableButton(this, 8, "AIMBOT : OFF", "AIMBOT : ON", ToggleAimbot, ToggleAimbot)); toggleGod = new Button(new TogglableButton(this, 9, "GOD MODE : OFF", "GOD MODE : ON", ToggleGodMode, ToggleGodMode)); toggleSkillCD = new Button(new TogglableButton(this, 10, "INFINITE SKILLS : OFF", "INFINITE SKILLS : ON", ToggleSkillCD, ToggleSkillCD)); - unlockAll = new Button(new TogglableButton(this, 11, "UNLOCK ALL", "CONFIRM?", DoNothing, UnlockAll)); + respawn = new Button(new NormalButton(this, 11, "RESPAWN", respawnPlayer)); + unlockAll = new Button(new TogglableButton(this, 12, "UNLOCK ALL", "CONFIRM?", DoNothing, UnlockAll)); AddButtons(new List