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app.js
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app.js
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let gameSeq=[];
let userSeq=[];
let btns=["red","yellow","green","purple"];
let started=false;
let level=0;
let h2=document.querySelector("h2");
let start=document.querySelector("#start");
let audio=new Audio("music.mp3");
start.addEventListener("click",function(){
if(started==false){
audio.load();
audio.play();
console.log("game is started");
started=true;
}
levelUp();
});
function levelUp(){
userSeq=[];
level++;
h2.innerText=`Level ${level}`;
//random button flash
let ranIdx=Math.floor(Math.random()* 4);
let ranColor=btns[ranIdx];
let ranbtn=document.querySelector(`.${ranColor}`);
gameSeq.push(ranColor);
console.log("gameSeq:" ,gameSeq);
gamefalsh(ranbtn);
}
function gamefalsh(btn){
setTimeout(function(){
btn.classList.add("gameflash");
},800);
setTimeout(function(){
btn.classList.remove("gameflash");
},1000);
}
function userfalsh(btn){
btn.classList.add("userflash");
setTimeout(function(){
btn.classList.remove("userflash");
},100);
}
function btnPress(){
let btn=this;
userfalsh(btn);
userColor=btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
function checkAns(idx){
if(userSeq[idx]==gameSeq[idx]){
if(userSeq.length==gameSeq.length){
console.log("userSeq: ",userSeq);
setTimeout(levelUp(),1000);
}
}
else{
audio.pause();
h2.innerHTML=`Game over! Your score was <b>${level}</b> <br> Press start to start again.`;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor="black";
},100);
reset();
}
}
let allBtns=document.querySelectorAll(".btn");
for(btn of allBtns){
btn.addEventListener("click", btnPress);
}
function reset(){
started=false;
gameSeq=[];
userSeq=[];
level=0;
}