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hashtable.cpp
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#include <bits/stdc++.h>
using namespace std;
class Node
{
public:
int key;
int val;
Node *left;
Node *right;
int height;
};
int max(int a, int b);
int height(Node *N)
{
if (N == NULL)
return 0;
return N->height;
}
int max(int a, int b)
{
return (a > b)? a : b;
}
Node* newNode(int key,int val)
{
Node* node = new Node();
node->key = key;
node->val = val;
node->left = NULL;
node->right = NULL;
node->height = 1;
return(node);
}
Node *rightRotate(Node *y)
{
Node *x = y->left;
Node *T2 = x->right;
x->right = y;
y->left = T2;
y->height = max(height(y->left),
height(y->right)) + 1;
x->height = max(height(x->left),
height(x->right)) + 1;
return x;
}
Node *leftRotate(Node *x)
{
Node *y = x->right;
Node *T2 = y->left;
y->left = x;
x->right = T2;
x->height = max(height(x->left),
height(x->right)) + 1;
y->height = max(height(y->left),
height(y->right)) + 1;
return y;
}
int getBalance(Node *N)
{
if (N == NULL)
return 0;
return height(N->left) -
height(N->right);
}
Node* insert(Node* node, int key,int val)
{
if (node == NULL){
cout<<"Inserted\n";
return(newNode(key,val));}
if (key < node->key)
node->left = insert(node->left, key,val);
else if (key > node->key)
node->right = insert(node->right, key,val);
else
{
cout<<"value updated\n";
node->val = val;
return node;
}
node->height = 1 + max(height(node->left),
height(node->right));
int balance = getBalance(node);
if (balance > 1 && key < node->left->key)
return rightRotate(node);
if (balance < -1 && key > node->right->key)
return leftRotate(node);
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
}
if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
Node * minValueNode(Node* node)
{
Node* current = node;
while (current->left != NULL)
current = current->left;
return current;
}
Node* deleteNode(Node* root, int key)
{
if (root == NULL){
cout<<key<<" is not present in the table\n";
return root; }
if ( key < root->key )
root->left = deleteNode(root->left, key);
else if( key > root->key )
root->right = deleteNode(root->right, key);
else
{
cout<<"deleted successfully\n";
if( (root->left == NULL) ||
(root->right == NULL) )
{
Node *temp = root->left ?
root->left :
root->right;
if (temp == NULL)
{
temp = root;
root = NULL;
}
else
*root = *temp;
free(temp);
}
else
{
Node* temp = minValueNode(root->right);
root->key = temp->key;
root->right = deleteNode(root->right,
temp->key);
}
}
if (root == NULL)
return root;
root->height = 1 + max(height(root->left),
height(root->right));
int balance = getBalance(root);
if (balance > 1 &&
getBalance(root->left) >= 0)
return rightRotate(root);
if (balance > 1 &&
getBalance(root->left) < 0)
{
root->left = leftRotate(root->left);
return rightRotate(root);
}
if (balance < -1 &&
getBalance(root->right) <= 0)
return leftRotate(root);
if (balance < -1 &&
getBalance(root->right) > 0)
{
root->right = rightRotate(root->right);
return leftRotate(root);
}
return root;
}
Node* search(Node*root,int key)
{
if(root==NULL)
return root;
if(key<root->key)
return search(root->left,key);
if(key>root->key)
return search(root->right,key);
if(root->key==key)
return root;
}
void preOrder(Node *root)
{
if(root != NULL)
{
cout << root->key<<"-"<<root->val<<"\n";
preOrder(root->left);
preOrder(root->right);
}
}
class hashtable
{
int b;
Node** table;
public:
hashtable(int b);
void hinsert(int key,int val);
void deldeteit(int key);
void displayhash();
int value(int key);
int hashFunction(int x) {
return (x % b);
}
};
hashtable::hashtable(int b)
{
this->b = b;
table = new Node*[b];
for (int i = 0; i < b; ++i)
{
table[i]=NULL;
}
}
void hashtable::deldeteit(int key)
{
int ind = hashFunction(key);
table[ind] = deleteNode(table[ind],key);
}
void hashtable::hinsert(int key,int val)
{
int ind = hashFunction(key);
table[ind] = insert(table[ind],key,val);
}
void hashtable::displayhash()
{
for (int i = 0; i < b; ++i)
{
preOrder(table[i]);
}
}
int hashtable::value(int key)
{
int ind = hashFunction(key);
Node* node = search(table[ind],key);
if(node==NULL){
cout<<"key is not present\n";
return -99999;
}
return node->val;
}
int main()
{
int b;
cin>>b;
hashtable h(b);
int a=0;
while(a!=5)
{
cin>>a;
if(a==1)
{
int key,val;
cin>>key>>val;
h.hinsert(key,val);
}
else if(a==2)
{
int key;
cin>>key;
h.deldeteit(key);
}
else if(a==3)
{
int key;
cin>>key;
if(h.value(key)!=-99999)
cout<<h.value(key)<<"\n";
}
else if(a==4)
{
h.displayhash();
}
}
return 0;
}