-
Add a root NBT blueprint settingAdd a custom summon commands setting. - Custom animation properties dialog
- Prevent the user setting their export namespace to 'global' or 'minecraft'
- Add affected bones list to variant, and animation properties.
- Variant Properties
- Animation Properties
- Implement .ajmodel to blueprint conversion.
- Change .ajmeta to use relative file paths.
- Resolve env variables in blueprint settings.
- Add renderbox options to the blueprint settings.
- Render and handle invalid cubes with a red outline.
- Force animations to be at least 1 tick long
- Respect Variant inheritance when applying variants in the animation preview.
- Add a transparency option to the variant texture map selection. (And don't export completely transparent bones)
- Locators
- Custom command keyframes.
- Locator config.
- Data Pack Compiler support.
- Natively support step keyframes.
- When upgrading old ajmodels, if they have command keyframes in the effect animator, create a locator at 0 0 0 with those keyframes.
- Add support for Text Displays
- Basic rendering
- Word wrapping - Thanks Fetchbot!
- Italic
- Bold
- Underline
- Strikethrough
- Array style inheritance
- Support vanilla fonts
- minecraft:default
- minecraft:alt
- minecraft:illageralt
- User interface
- Figure out a nice way to configure text displays...
- Include an option to change the text.
- Include an option to change the max line width.
- Animation
- Make sure the text display is animatable.
- Add a TextDisplay config.
- Add support for billboarding to TextDisplays.
- Add an option to change the alignment of the text.
- Respect inheritance in the bone config.
- Change font rendering to use a geometry for each character instead of a single plane for the entire text display. This will open the possibility of loading custom fonts and spacing.
- Add vanilla block displays
- Create a custom element type for block displays.
- Add rendering for vanilla block models.
- Use Blockstates to select models.
- Parent model inheritance
- block/block
- Add overrides for entity-based block models.
- chest
- ender_chest
- mob heads
- shulker boxes
- beds
- multi-parts like walls throw an intneral error if they don't have any elements.
- Add an option to Locators to use the old entity-based functionality.
- Add an about page.
- Camera Plugin Support
- Data Pack Compiler support.
- Add vanilla item displays
- Create a custom element type for item displays.
- Add rendering for vanilla item models.
- Parent model inheritance
- item/generated
- item/handheld
- item/handheld_rod
- item/handheld_mace
- Add overrides for entity-based models.
- conduit
- decorated_pot
- template_banner
- template_shulker_box
- template_skull
- banners
- shield
- trident
- Change the Collection setting type to allow single-click swapping of items between lists.
- Look into adding a color picker for tintable vanilla items.
- Add Variants to the UndoSystem (Blocked by vanilla Blockbench not supporting custom undo actions).
- Remove
easingArgs
andeasingMode
from saved keyframes ifeasingType
islinear
. - Add an option to generate a
damage_flash
variant for mob-type entities. - Add a fix for 360 rotation snap by using
set_frame
instead ofapply_frame
for the first frame of the animation.
- Merge on_tick and on_load function tags
- When merging the new minecraft:tick tag with old one, try and find any old style function references (AKA animated_java:my_project/zzzzzz/tick), and remove them.
- Animation Tweening
- Implement animation loop mode tech.
- Write files after compilaion is done by using a queue system.
- Make data pack compiler as async as possible.
- Actually respect variant config options.
- Warn the user when a previously summoned rig needs to be re-summoned due to changes in the blueprint.
- Figure out how to add repeating functionality to command keyframes.
- Add toggles to command keyframes to allow continuously running the commands in the keyframe instead of only once when the keyframe is reached.
- Teleport the rig to the execution location of the summon command.
- Rotate the bones with the root entity.
- Add default saved Locator positions to the summoned rig.
- Add support for text displays.
- Add support for vanilla item displays.
- Add support for vanilla block displays.
- Locator rotation inheritance support - looks like they've supported it all this time...
- Apply variant keyframes in animations.
- Figure out how cameras will work.
- See how much swapping to a static list of UUIDs for selecting bones effects performance.
- Split up animation storage data command to avoid command length limit.
- Check for references to non-existant functions in merged function tags, and remove them.
- When applying variants, remove / replace any bones that have / had no elements with textured faces.
- Warn the user when they have custom elements in their model, but have disabled the resource pack export.
- Add an option to export a JSON file.
- Total exports
- Stored in amount per day
- Total functions created by the data pack compiler
- Stored in amount per day
- Reorganize the repo's branches.
- Create a
release
branch. - Create a
dev
branch. - Create a
legacy-beta
tag. - Create a
legacy-armorstands
tag.
- Create a
- Reorganize the repo's tags.
- Create a
v1.0.0
tag. - Create a
legacy-beta
tag. - Create a
legacy-armorstands
tag.
- Create a
- Add support for block-display.com's API
- Add support for custom fonts in TextDisplays.
- Add support and previewing for interaction entity based locators.
- Add support for previewing player skins on heads.