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t.js
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t.js
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let boxes = document.querySelectorAll(".box");
let resetBtn = document.querySelector("#reset-btn");
let newGameBtn = document.querySelector("#new-btn");
let msgContainer = document.querySelector(".msg-container");
let msg = document.querySelector("#msg");
let turnO = true; //playerX, playerO
let count = 0; //To Track Draw
const winPatterns = [
[0, 1, 2],
[0, 3, 6],
[0, 4, 8],
[1, 4, 7],
[2, 5, 8],
[2, 4, 6],
[3, 4, 5],
[6, 7, 8],
];
const resetGame = () => {
turnO = true;
count = 0;
enableBoxes();
msgContainer.classList.add("hide");
};
boxes.forEach((box) => {
box.addEventListener("click", () => {
if (turnO) {
//playerO
box.innerText = "O";
turnO = false;
} else {
//playerX
box.innerText = "X";
turnO = true;
}
box.disabled = true;
count++;
let isWinner = checkWinner();
if (count === 9 && !isWinner) {
gameDraw();
}
});
});
const gameDraw = () => {
msg.innerText = `Game was a Draw.`;
msgContainer.classList.remove("hide");
disableBoxes();
};
const disableBoxes = () => {
for (let box of boxes) {
box.disabled = true;
}
};
const enableBoxes = () => {
for (let box of boxes) {
box.disabled = false;
box.innerText = "";
}
};
const showWinner = (winner) => {
msg.innerText = `Congratulations, Winner is ${winner}`;
msgContainer.classList.remove("hide");
disableBoxes();
};
const checkWinner = () => {
winPatterns.forEach((pattern)=>{
let pos1Val = boxes[pattern[0]].innerText;
let pos2Val = boxes[pattern[1]].innerText;
let pos3Val = boxes[pattern[2]].innerText;
if (pos1Val != "" && pos2Val != "" && pos3Val != "") {
if (pos1Val === pos2Val && pos2Val === pos3Val) {
showWinner(pos1Val);
return true;
}
}
})
// for (let pattern of winPatterns) {
// }
};
newGameBtn.addEventListener("click", resetGame);
resetBtn.addEventListener("click", resetGame);