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Shadersave.vcxproj
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Shadersave.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Classes\Buffer.cpp" />
<ClCompile Include="src\ConfigDialog.cpp" />
<ClCompile Include="src\Renderer.cpp" />
<ClCompile Include="src\EntryPoint.cpp" />
<ClCompile Include="src\Registry.cpp" />
<ClCompile Include="src\Settings.cpp" />
<ClCompile Include="src\Classes\Shader.cpp" />
<ClCompile Include="src\Utils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Include\Classes\Buffer.h" />
<ClInclude Include="src\Include\Globals.h" />
<ClInclude Include="src\Include\Defines.h" />
<ClInclude Include="src\Include\Renderer.h" />
<ClInclude Include="src\Include\Registry.h" />
<ClInclude Include="src\Include\Settings.h" />
<ClInclude Include="src\Include\Classes\Shader.h" />
<ClInclude Include="src\Include\Utils.h" />
<ClInclude Include="src\resources\resource.h" />
<ClInclude Include="src\Resources\Resources.h" />
<ClInclude Include="src\resources\TargetVer.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="src\resources\Manifest.manifest" />
</ItemGroup>
<ItemGroup>
<None Include="src\shaders\Main.frag" />
<None Include="src\shaders\Main.vert" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="src\resources\Resources.rc" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{fb708de6-f506-46c2-abb0-66c892ff10a8}</ProjectGuid>
<RootNamespace>LavaSaver</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetExt>.scr</TargetExt>
<OutDir>$(SolutionDir)output\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetExt>.scr</TargetExt>
<OutDir>$(SolutionDir)output\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)src\resources;$(ProjectDir)src\include;$(ProjectDir)lib\glew\include;$(ProjectDir)lib\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>scrnsave.lib;opengl32.lib;glu32.lib;glew32s.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ProjectDir)lib\glew\lib\Release\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)src\resources;$(ProjectDir)src\include;$(ProjectDir)lib\glew\include;$(ProjectDir)lib\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>scrnsave.lib;opengl32.lib;glu32.lib;glew32s.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ProjectDir)lib\glew\lib\Release\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>