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Text handler overhaul (ASCII/UTF-8, Multilang, Fonts) #60

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@AloXado320 AloXado320 commented May 12, 2024

Courtesy of HackerSM64, this massively changes text and dialog handling, replacing the old vanilla method.

Changes mentioned
  • Changes the vanilla text systems to support ASCII and UTF-8 encoded text.
  • Textconv and the charmaps have been completely removed.
  • Adds in proper multi-language support for all four languages, easily toggleable with config files.
  • Adds new characters required for all languages to work, as well as some extra characters.
  • Adds a full diacritic system allowing all accented characters to be used easily.
  • Every character can be used in every language, even Japanese characters if the define is enabled.
  • Text printing functions have been optimized and given new features such as alignment, escape characters, %s in dialogs.
  • Vanilla menus have been reworked in order to utilise sprintf and text alignment better.

Additional changes to be added for this repo:

  • Font textures organized in their own folder in segment2.
  • Compatibility with vanilla text and "special" dialog strings.
  • Proper Japanese and Chinese support.
  • Language font override, as a separate struct.
  • A small font extractor for all versions of the game, with fixed positions.
  • Each version defined should set it's own language only unless multi-language it's defined.
  • Color control command text as a separate define.
  • EU texture rectangle dialog rendering as a define.
  • Typewritter effect as a define.
  • Better menu scrolling options as a define, without relying on options menu.

@AloXado320 AloXado320 marked this pull request as draft May 13, 2024 01:43
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