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Add a biome recipe restriction. #23
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I have planned to add more conditions, inputs, and outputs in future versions but the 1.20.1 update was just for some people that requested it. A bigger rework will happen on 1.20.4 or possibly 1.21 when the mod becomes NeoForge only. Since that will require a lot of internal changes anyway, I can redesign a lot of the systems. Biome check is a good idea. I'll add that to my list. Thank you! |
Any chance biome check would come out for 1.20.1? No worries if not, I just want to know if to look for alternative methods or wait for this to be implemented. Thank you! |
Not planned for 1.20.1, sorry. |
Cheers, thank you |
Describe the feature/addition!
There are currently 3 recipe conditions that are possible to add to a recipe, which are:
.dayTime('day')
.weather('clear')
.blockBelow('minecraft:stone')
I suggest adding another condition that checks for the biome that the altar is in for example
.biome("minecraft:plains")
.Why would like to see this feature/addition?
I am making a modpack where one needs to summon bosses, it would be a great addition to limit the biomes that the boss can spawn in, in order to set up some requirements like traveling to certain conditions where boss would normally reside (for example ice biome for an iceologer boss).
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