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ImageRenderer.h
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ImageRenderer.h
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// Manages the drawing of image data
#pragma once
#include <d2d1.h>
class ImageRenderer
{
public:
/// <summary>
/// Constructor
/// </summary>
ImageRenderer();
/// <summary>
/// Destructor
/// </summary>
virtual ~ImageRenderer();
/// <summary>
/// Set the window to draw to as well as the video format
/// Implied bits per pixel is 32
/// </summary>
/// <param name="hWnd">window to draw to</param>
/// <param name="pD2DFactory">already created D2D factory object</param>
/// <param name="sourceWidth">width (in pixels) of image data to be drawn</param>
/// <param name="sourceHeight">height (in pixels) of image data to be drawn</param>
/// <param name="sourceStride">length (in bytes) of a single scanline</param>
/// <returns>indicates success or failure</returns>
HRESULT Initialize(HWND hwnd, ID2D1Factory* pD2DFactory, int sourceWidth, int sourceHeight, int sourceStride);
/// <summary>
/// Draws a 32 bit per pixel image of previously specified width, height, and stride to the associated hwnd
/// </summary>
/// <param name="pImage">image data in RGBX format</param>
/// <param name="cbImage">size of image data in bytes</param>
/// <returns>indicates success or failure</returns>
HRESULT Draw(BYTE* pImage, unsigned long cbImage);
private:
HWND m_hWnd;
// Format information
UINT m_sourceHeight;
UINT m_sourceWidth;
LONG m_sourceStride;
// Direct2D
ID2D1Factory* m_pD2DFactory;
ID2D1HwndRenderTarget* m_pRenderTarget;
ID2D1Bitmap* m_pBitmap;
/// <summary>
/// Ensure necessary Direct2d resources are created
/// </summary>
/// <returns>indicates success or failure</returns>
HRESULT EnsureResources();
/// <summary>
/// Dispose of Direct2d resources
/// </summary>
void DiscardResources();
};