diff --git a/defaultconfigs/astralsorcery.toml b/defaultconfigs/astralsorcery.toml index a464f39d..c71b7e66 100644 --- a/defaultconfigs/astralsorcery.toml +++ b/defaultconfigs/astralsorcery.toml @@ -1,711 +1,3 @@ - [general] - #Defines the length of a day (both daytime & nighttime obviously) for the mod's internal logic. NOTE: This does NOT CHANGE HOW LONG A DAY IN MC IS! It is only to provide potential compatibility for mods that do provide such functionality. - #Range: 1000 ~ 400000 - dayLength = 24000 - #If set to 'true', the player will receive an AstralSorcery Journal when they join the server for the first time. - giveJournalOnJoin = false - #If set to 'true' anything that prevents mobspawning !by this mod!, will also prevent EVERY natural mobspawning of any mobtype. When set to 'false' it'll only stop monsters of type 'MONSTER' from spawning. - mobSpawningDenyAllTypes = false - #Features generating random ores in AstralSorcery will not spawn ores from mods listed here. - modidOreBlacklist = ["techreborn", "gregtech", "allthemodium"] - #Set this to false to prevent players from being affected by entity-related colored lens effects. - doColoredLensesAffectPlayers = true - -[tools] - #Sets the amount of damage reduction a player gets when being hit by a DE chaos-damage-related damagetype. - #Range: 0.0 ~ 1.0 - capeChaosResistance = 0.8 - #If this is set to true, charged crystals tools can revert back to their inert state. - chargedToolsRevert = true - #Defines the minimum uses a user at least gets before it's trying to revert to an inert crystal tool. - #Range: 0 ~ 2147483646 - chargedToolsRevertStart = 40 - #After 'chargedCrystalToolsRevertStart' uses, it will random.nextInt(chance) == 0 try and see if the tool gets reverted to its inert crystal tool. - #Range: 1 ~ 1073741823 - chargedToolsRevertChance = 80 - - [tools.wands] - #Sets the quick-charge cost for one usage of the illumination wand - #Range: 0.0 ~ 1.0 - illuminationWandCost = 0.5 - #Sets the quick-charge cost for one usage of the architect wand - #Range: 0.0 ~ 1.0 - architectWandCost = 0.03 - #Sets the quick-charge cost for one usage of the exchange wand - #Range: 0.0 ~ 1.0 - exchangeWandCost = 0.002 - #Sets the quick-charge cost for one usage of the grapple wand - #Range: 0.0 ~ 1.0 - grappleWandCost = 0.7 - #Sets the max. hardness the exchange wand can swap !from!. If the block you're trying to "mine" with the conversion wand is higher than this number, it won't work. (-1 to disable this check) - #Range: -1 ~ 50000 - exchangeWandMaxHardness = -1 - -[entities] - #Defines how common ***ambient*** flares are. the lower the more common. 0 = ambient ones don't appear/disable - #Range: 0 ~ 200000 - flareAmbientSpawnChance = 10 - #If this is set to true, occasionally, a spawned flare will (attempt to) kill bats close to it. - flareAttackBats = true - #If this is set to true, occasionally, a spawned flare will (attempt to) kill phantoms close to it. - flareAttackPhantoms = true - -[crafting] - #Set this to false to disable Rock/Celestial Crystal growing in liquid starlight. - liquidStarlightCrystalGrowth = true - #Set this to false to disable crystal + stardust -> Celestial Crystal cluster forming - liquidStarlightFormCelestialCrystalCluster = true - #Set this to false to disable crystal + illumination powder -> Gem Crystal cluster forming - liquidStarlightFormGemCrystalCluster = true - #Set this to false to disable that liquid starlight + lava occasionally/rarely produces aquamarine shale instead of sand. - liquidStarlightInteractionAquamarine = true - #Set this to false to disable that liquid starlight + lava produces sand. - liquidStarlightInteractionSand = true - #Set this to false to disable that liquid starlight + water produces ice. - liquidStarlightInteractionIce = true - #Set this to false to disable the functionality that wood logs will be converted to infused wood when thrown into liquid starlight. - liquidStarlightDropInfusedWood = true - #Set this to false to disable the functionality that two crystals can merge and combine stats when thrown into liquid starlight. - liquidStarlightMergeCrystals = true - -[lightnetwork] - #NOTE: ONLY run this once and set it to false again afterwards, nothing will be gained by setting this to true permanently, just longer loading times. When set to true and the server started, this will perform an integrity check over all nodes of the starlight network whenever a world gets loaded, removing invalid ones in the process. This might, depending on network sizes, take a while. It'll leave a message in the console when it's done. After this check has been run, you might need to tear down and rebuild your starlight network in case something doesn't work anymore. - performNetworkIntegrityCheck = false - -[logging] - #Set to true to enable this logging category. Only do this if you have to debug this section of code! May spam your log HEAVILY! - perks = false - #Set to true to enable this logging category. Only do this if you have to debug this section of code! May spam your log HEAVILY! - unintended_chunk_loading = false - #Set to true to enable this logging category. Only do this if you have to debug this section of code! May spam your log HEAVILY! - structure_match = false - #Set to true to enable this logging category. Only do this if you have to debug this section of code! May spam your log HEAVILY! - gateway_cache = false - -[perks] - #Sets the max level for the perk tree levels. - #Range: 10 ~ 100 - perkLevelCap = 40 - - [perks.key] - - [perks.key.growable] - #Sets the chance to try to see if a random plant near the player gets bonemeal'd. - #Range: 0.0 ~ 1.0 - chanceToBonemeal = 0.30000001192092896 - #Defines the radius around which the perk effect should apply around the player. - #Range: 1 ~ 16 - radius = 3 - #Defines the amount of starlight charge consumed per growth-attempt. - #Range: 1 ~ 500 - chargeCost = 120 - - [perks.key.rampage] - #Defines the chance to gain rampage buffs when killing a mob - #Range: 0.05000000074505806 ~ 1.0 - rampageChance = 1.0 - #Defines the duration of the rampage in ticks - #Range: 10 ~ 100000 - rampageDuration = 100 - - [perks.key.damage_effects] - #Defines the chance per hit to apply additional effects. - #Range: 0.009999999776482582 ~ 0.20000000298023224 - applicationChance = 0.07999999821186066 - - [perks.key.lightning_arc] - #Sets the chance to spawn a damage-arc effect when an enemy is hit (value is in percent). - #Range: 0.1 ~ 1.0 - arcChance = 0.6000000238418579 - #Defines the damage-multiplier which gets added to the damage dealt initially. - #Range: 0.1 ~ 8.0 - arcPercent = 0.6000000238418579 - #Defines the distance for how far a single arc can jump/search for nearby entities. - #Range: 0.2 ~ 16.0 - arcDistance = 7.0 - #Range: 1 ~ 32 - arcTicks = 3 - #Defines the amount of starlight charge consumed per spawned lighning arc. - #Range: 1 ~ 500 - chargeCost = 60 - - [perks.key.bleed] - #Defines the duration of the bleeding effect when applied. Refreshes this duration when a it is applied again - #Range: 5 ~ 400 - bleedDuration = 40 - #Defines the base chance a bleed can/is applied when an entity is being hit by this entity - #Range: 0.01 ~ 1.0 - bleedChance = 0.25 - - [perks.key.mending] - #Sets the chance (Random.nextInt(chance) == 0) to try to see if a piece of armor on the player that is damageable and damaged can be repaired; the lower the more likely. - #Range: > 5 - chanceToRepair = 800 - #Defines the amount of starlight charge consumed per restored durability point. - #Range: 1 ~ 500 - chargeCost = 60 - - [perks.key.no_armor] - #The multiplier that is applied to damage the player receives. The lower the more damage is negated. - #Range: 0.10000000149011612 ~ 1.0 - damageTakenMultiplier = 0.699999988079071 - - [perks.key.stone_enrichment] - #Defines the radius where a random position to generate a ore at is checked for - #Range: 1 ~ 15 - enrichmentRadius = 3 - #Sets the chance (Random.nextInt(chance) == 0) to try to see if a random stone next to the player should get turned into an ore; the lower the more likely - #Range: 2 ~ 512 - chanceToEnrich = 55 - #Defines the amount of starlight charge consumed per created ore. - #Range: 1 ~ 500 - chargeCost = 150 - - [perks.key.proj_distance] - #Defines the distance that must be reached to achieve the maximum damage multiplier - #Range: 100.0 ~ 65536.0 - capDistance = 6400.0 - #Defines the maximum multiplier that can be reached if the 'capDistance' is reached or surpassed when hitting something - #Range: 0.05000000074505806 ~ 5.0 - maxAdditionalMultiplier = 0.75 - - [perks.key.last_breath] - #Defines the dig speed multiplier you get additionally to your normal dig speed when being low on health (25% health = 75% of this additional multiplier) - #Range: 0.1 ~ 10.0 - digSpeedMultiplier = 1.5 - #Defines the damage multiplier you get additionally to your normal damage when being low on health (25% health = 75% of this additional multiplier) - #Range: 0.1 ~ 10.0 - damageMultiplier = 3.0 - - [perks.key.proj_proximity] - #Defines the distance at which no additional damage is awarded. - #Range: 4.0 ~ 65536.0 - capDistance = 100.0 - #Defines the maximum multiplier that can be reached if the distance when hitting something with projectiles is basically nothing. - #Range: 0.05000000074505806 ~ 5.0 - maxAdditionalMultiplier = 0.75 - - [perks.key.culling] - #Defines the percentage at how low the entities' health as to be to then cull the entity. - #Range: 0.05000000074505806 ~ 0.5 - cullHealth = 0.15000000596046448 - #Defines the amount of starlight charge consumed per culling attempt. - #Range: 1 ~ 500 - chargeCost = 250 - - [perks.key.void_trash] - #List items that should count as trash and should be voided. - trashItems = ["minecraft:dirt", "minecraft:cobblestone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:stone", "minecraft:gravel"] - #Chance that a voided drop will instead yield a random ore out of the configured ore table. - #Range: 0.0 ~ 1.0 - oreChance = 0.019999999552965164 - - [perks.key.cheat_death] - #Once the potion effect gets applied, it'll take at least this amount of ticks or a server restart until it can be re-applied by this perk. - #Range: > 1 - cooldownPotionApplication = 600 - #Once the potion effect gets applied by any of the triggers, this will be used as tick-duration of the potion effect. - #Range: > 1 - potionDuration = 500 - #Once the potion effect gets applied by any of the triggers, this will be used as amplifier of the potion effect. - #Range: 0 ~ 4 - potionAmplifier = 0 - #Defines the amount of starlight charge consumed per death-prevention. - #Range: 1 ~ 500 - chargeCost = 350 - - [perks.key.damage_armor] - #Defines how much damage is dealt additionally to armor. This value gets multiplied by the amount of armorpieces the entity you're attacking wears. - #Range: 0.009999999776482582 ~ 0.20000000298023224 - damagePerArmor = 0.05000000074505806 - - [perks.key.spawn_lights] - #Defines the rate in ticks a position to spawn a light in is attempted to be found near the player - #Range: 4 ~ 1000 - lightSpawnRate = 15 - #Defines the radius around the player the perk will search for a suitable position - #Range: 2 ~ 10 - lightSpawnRadius = 5 - #Defines the amount of starlight charge consumed per spawned light. - #Range: 1 ~ 500 - chargeCost = 60 - - [perks.key.disarm] - #Defines the chance (in percent) per hit to make the attacked entity drop its armor. - #Range: 0.0 ~ 1.0 - dropChance = 0.05000000074505806 - - [perks.root] - - [perks.root.vicio] - #Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment. - #Range: 0.10000000149011612 ~ 20.0 - expMultiplier = 1.0 - - [perks.root.armara] - #Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment. - #Range: 0.10000000149011612 ~ 20.0 - expMultiplier = 1.0 - - [perks.root.discidia] - #Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment. - #Range: 0.10000000149011612 ~ 20.0 - expMultiplier = 1.0 - - [perks.root.aevitas] - #Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment. - #Range: 0.10000000149011612 ~ 20.0 - expMultiplier = 1.0 - - [perks.root.evorsio] - #Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment. - #Range: 0.10000000149011612 ~ 20.0 - expMultiplier = 1.0 - - [perks.type] - - [perks.type.miningsize] - #Defines the amount of starlight charge consumed per additional block break through this attribute. - #Range: 1 ~ 500 - chargeCost = 4 - - [perks.type.dodge] - #Defines the amount of starlight charge consumed per dodged damage. - #Range: 1 ~ 500 - chargeCost = 80 - -[enchantment_amulet] - #Defines the chance to roll a 2nd-enchantment-manipulating roll on the amulet. Value defines a percent chance from 0% to 100%. Setting this to 0 also prevents a 3rd roll - #Range: 0.0 ~ 1.0 - chance2nd = 0.8 - #Defines the chance to roll a 3rd-enchantment-manipulation roll on the amulet. Value defines a percent chance from 0% to 100%. - #Range: 0.0 ~ 1.0 - chance3rd = 0.25 - #Defines the chance the roll will be +2 instead of +1 to existing enchantment/to enchantment/to all enchantments. - #Range: 0.0 ~ 1.0 - chance2Level = 0.15 - #Defines the chance the amulet-roll 'to all existing enchantments' will appear. - #Range: 0.0 ~ 1.0 - chanceToAll = 0.02 - #Defines the chance the amulet roll 'to ' will appear. (Don't mistake this for 'to exsting '!) - #Range: 0.0 ~ 1.0 - chanceToNonExisting = 0.35 - -[machinery] - - [machinery.tree_beacon] - #Set the radius of the tree beacon. - #Range: 3.0 ~ 32.0 - range = 12.0 - #Set the maximum amount of tree-components the tree beacon may allocate. - #Range: 50 ~ 1500 - maxCount = 450 - #Set the chance per harvest-tick for drops to get created. - #Range: 0.001 ~ 1.0 - dropChance = 0.15000000596046448 - #Set the chance per harvest-tick for the block to get broken (1 in ). 0 = blocks never break. - #Range: > 0 - breakChance = 1000 - #Set the weight to pick a log-block to harvest instead of a leaf-block, compared to 'leafWeight'. - #Range: 1 ~ 200 - logWeight = 2 - #Set the weight to pick a leaf-block (strictly speaking, any non-log block) to harvest instead of a log-block, compared to 'logWeight'. - #Range: 1 ~ 200 - leafWeight = 1 - -[constellation] - - [constellation.effect] - - [constellation.effect.aevitas] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 10.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 4.0 - #Defines the amount of blocks this ritual will try to capture at most. - #Range: 1 ~ 2048 - maxAmount = 200 - #Set the amplifier for the potion effects this ritual provides. - #Range: 0 ~ 10 - potionAmplifier = 1 - - [constellation.effect.armara] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 16.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 2.0 - #Set the amplifier for the potion effects this ritual provides. - #Range: 0 ~ 10 - potionAmplifier = 1 - - [constellation.effect.bootes] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 12.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 4.0 - #Set the chance that an registered animal will be considered for generating loot if it is close to the ritual. - #Range: 0.0 ~ 1.0 - herdingChance = 0.05 - #Set the chance that a drop that has been found on the entity's loot table is actually dropped. - #Range: 0.0 ~ 1.0 - herdingLootChance = 0.01 - - [constellation.effect.discidia] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 10.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 2.0 - #Defines the max. possible damage dealt per damage tick. - #Range: 0.1 ~ 128.0 - damage = 3.0 - - [constellation.effect.evorsio] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 6.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 1.0 - - [constellation.effect.fornax] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 8.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 2.0 - #Defines the chance (0% to 100% -> 0.0 to 1.0) if the block will be replaced with air instead of being properly melted into something. - #Range: 0.0 ~ 1.0 - meltFailChance = 0.0 - - [constellation.effect.horologium] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 6.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 3.0 - #Defines the amount of blocks this ritual will try to capture at most. - #Range: 1 ~ 2048 - maxAmount = 32 - - [constellation.effect.lucerna] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 32.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 64.0 - - [constellation.effect.mineralis] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 6.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 4.0 - #Defines the amount of blocks this ritual will try to capture at most. - #Range: 1 ~ 2048 - maxAmount = 1 - #Defines the blockstates that may be replaced by generated ore from the ritual. - replaceableStates = ["minecraft:stone"] - - [constellation.effect.octans] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 12.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 2.0 - #Defines the amount of blocks this ritual will try to capture at most. - #Range: 1 ~ 2048 - maxAmount = 5 - #Defines the maximum default tick-time until a fish may be fished by the ritual. Gets reduced internally the more starlight was provided at the ritual. Has to be bigger as the minimum time; if it isn't it'll be set to the minimum. - #Range: > 20 - maxFishTickTime = 500 - #Defines the minimum default tick-time until a fish may be fished by the ritual. Gets reduced internally the more starlight was provided at the ritual. - #Range: > 20 - minFishTickTime = 100 - - [constellation.effect.pelotrio] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 12.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 0.0 - #Defines the amount of blocks this ritual will try to capture at most. - #Range: 1 ~ 2048 - maxAmount = 5 - #Defines the per-tick chance that a new position for a entity-spawn will be searched for. - #Range: 0.0 ~ 1.0 - spawnChance = 0.05 - #Defines the threshold at which the ritual will stop spawning mobs. If there are more or equal amount of mobs near this ritual, the ritual will not spawn more mobs. Mainly to reduce potential server lag. - #Range: 0 ~ 256 - proximityAmount = 24 - - [constellation.effect.vicio] - #Set this to false to disable this ritual effect - enabled = true - #Defines the radius (in blocks) in which the ritual will do its effects. - #Range: 1.0 ~ 512.0 - range = 24.0 - #Defines the increase in radius the ritual will get per active lens enhancing the ritual. - #Range: 0.0 ~ 128.0 - rangePerLens = 16.0 - - [constellation.mantle] - - [constellation.mantle.aevitas] - #Set this to false to disable this mantle effect - enabled = true - #Set the chance of '1 in ' per tick to do 1 heal cycle. Amount healed per cycle is determined by 'healthPerCycle' config option. Set to 0 to disable. - #Range: > 0 - healChance = 20 - #Set the chance of '1 in ' per tick to do 1 food cycle. Amount fed per cycle is determined by 'foodPerCycle' config option. Set to 0 to disable. - #Range: > 0 - feedChance = 40 - #Set the amount of health recovered by health cycle. - #Range: 0.0 ~ 100.0 - healthPerCycle = 0.25 - #Set the amount of food recovered by food cycle. - #Range: 0.0 ~ 100.0 - foodPerCycle = 0.5 - #Set the amount alignment charge consumed per block placed - #Range: 0 ~ 1000 - chargeCostPerBlock = 2 - #Set the amount alignment charge consumed per feed-cycle - #Range: 0 ~ 1000 - chargeCostPerFood = 15 - #Set the amount alignment charge consumed per heal-cycle - #Range: 0 ~ 1000 - chargeCostPerHeal = 15 - - [constellation.mantle.armara] - #Set this to false to disable this mantle effect - enabled = true - #Set the max amount of immunity stacks. - #Range: 0 ~ 10 - immunityStacks = 3 - #Sets the amount of ticks between immunity stack recharges. - #Range: 20 ~ 1000000 - immunityRechargeTicks = 300 - #Set the amount alignment charge consumed per created immunity stack - #Range: 0 ~ 1000 - chargeCostPerStack = 750 - - [constellation.mantle.bootes] - #Set this to false to disable this mantle effect - enabled = true - #Defines the maximum flare count the mantle can summon and keep following the wearer. - #Range: 0 ~ 6 - maxFlareCount = 3 - #Set the amount alignment charge consumed per created flare - #Range: 0 ~ 1000 - chargeCostPerFlare = 400 - - [constellation.mantle.discidia] - #Set this to false to disable this mantle effect - enabled = true - #Sets the multiplier for how much of the received damage is converted into additional damage. - #Range: 0.0 ~ 100.0 - damageMultiplier = 1.5 - #Set the amount alignment charge consumed per attack enhanced by the mantle - #Range: 0 ~ 1000 - chargeCostPerAttack = 100 - - [constellation.mantle.evorsio] - #Set this to false to disable this mantle effect - enabled = true - #Set the amount alignment charge consumed per block break enhanced by the mantle effect - #Range: 0 ~ 1000 - chargeCostPerBreak = 2 - - [constellation.mantle.fornax] - #Set this to false to disable this mantle effect - enabled = true - #Sets the multiplier for how much damage you take from fire damage while wearing a fornax mantle. - #Range: 0.0 ~ 1.0 - damageReductionInFire = 0.4000000059604645 - #Sets the multiplier for how much more damage the player deals when ignited while wearing a fornax mantle. - #Range: 1.0 ~ 3.0 - damageIncreaseInFire = 1.600000023841858 - #Sets the multiplier for how much healing the player receives from the original damage when being hit by fire damage. - #Range: 0.0 ~ 3.0 - healPercentFromFireDamage = 0.6000000238418579 - - [constellation.mantle.horologium] - #Set this to false to disable this mantle effect - enabled = true - #Defines the range of the time-freeze bubble. - #Range: 4.0 ~ 64.0 - effectRange = 20.0 - #Defines the duration of the time-freeze bubble. - #Range: 40 ~ 1000 - effectDuration = 180 - #Defines the cooldown for the time-freeze effect after it triggered (should be longer than duration maybe) - #Range: 40 ~ 20000 - cooldown = 1000 - #Set the amount alignment charge consumed per created time stop zone - #Range: 0 ~ 1000 - chargeCostPerFreeze = 400 - - [constellation.mantle.lucerna] - #Set this to false to disable this mantle effect - enabled = true - #Sets the maximum range of where the lucerna cape effect will get entities (and potentially other stuff given the config option for that is enabled) to highlight. - #Range: 0 ~ 512 - range = 48 - #If this is set to true, particles spawned by the lucerna cape effect will also highlight spawners nearby. - findSpawners = true - #If this is set to true, particles spawned by the lucerna cape effect will also highlight chests nearby. - findChests = true - - [constellation.mantle.mineralis] - #Set this to false to disable this mantle effect - enabled = true - #Sets the highlight radius in which the cape effect will search for the block you're holding. Set to 0 to disable this effect. - #Range: 0 ~ 32 - range = 10 - #Set the amount alignment charge consumed per block break enhanced by the mantle effect - #Range: 0 ~ 1000 - chargeCostPerBreak = 2 - - [constellation.mantle.octans] - #Set this to false to disable this mantle effect - enabled = true - #Defines the amount of health that is healed while the wearer is in water. Can be set to 0 to disable this. - #Range: 0.0 ~ 5.0 - healPerTick = 0.009999999776482582 - #Set the amount alignment charge consumed per accelerated underwater block breaking - #Range: 0 ~ 1000 - chargeCostPerBreakSpeed = 30 - - [constellation.mantle.pelotrio] - #Set this to false to disable this mantle effect - enabled = true - #Defines the chance of a spectral sword spawning that fights mobs nearby for a while when you attack a mob. - #Range: 0.0 ~ 1.0 - chanceSpawnSword = 0.6 - #Defines the chance of a spectral pickaxe spawning that's mining for you for a bit when you mine a block. - #Range: 0.0 ~ 1.0 - chanceSpawnPickaxe = 0.8 - #Defines the chance of a spectral axe spawning that's chopping logs and leaves for you for a bit when you break a log or leaf. - #Range: 0.0 ~ 1.0 - chanceSpawnAxe = 0.8 - #Defines the movement/flying speed of a spawned spectral sword. - #Range: 0.5 ~ 4.5 - speedSword = 2.3 - #Defines the movement/flying speed of a spawned spectral pickaxe. - #Range: 0.5 ~ 4.5 - speedPickaxe = 1.8 - #Defines the movement/flying speed of a spawned spectral axe. - #Range: 0.5 ~ 4.5 - speedAxe = 1.8 - #Defines the damage the sword does per attack. - #Range: 0.1 ~ 32.0 - swordDamage = 4.0 - #Defines the duration a spawned spectral sword is alive for. It will stay around this amount plus randomly twice this amount of ticks. - #Range: 20 ~ 500 - durationSword = 100 - #Defines the duration a spawned spectral pickaxe is alive for. It will stay around this amount plus randomly twice this amount of ticks. - #Range: 20 ~ 500 - durationPickaxe = 100 - #Defines the duration a spawned spectral axe is alive for. It will stay around this amount plus randomly twice this amount of ticks. - #Range: 20 ~ 500 - durationAxe = 100 - #Defines how many ticks are at least between sword attacks the sword makes. - #Range: 1 ~ 100 - ticksPerSwordAttack = 6 - #Defines how long a pickaxe needs to break a block. - #Range: 1 ~ 100 - ticksPerPickaxeBlockBreak = 4 - #Defines how long an axe is going to need to break a leaf or log. - #Range: 1 ~ 100 - ticksPerAxeLogBreak = 2 - #Set the amount alignment charge consumed per created spectral sword - #Range: 0 ~ 1000 - chargeCostPerSword = 250 - #Set the amount alignment charge consumed per created spectral sword - #Range: 0 ~ 1000 - chargeCostPerPickaxe = 250 - #Set the amount alignment charge consumed per created spectral sword - #Range: 0 ~ 1000 - chargeCostPerAxe = 250 - - [constellation.mantle.vicio] - #Set this to false to disable this mantle effect - enabled = true - #Defines the amount of starlight charge consumed per !second! during creative-flight with the vicio mantle. - #Range: 1 ~ 500 - chargeCost = 60 - -[registries] - - [registries.fluid_rarities] - #Defines fluid-rarities and amounts for the evershifting fountain's neromantic prime. The lower the relative rarity, the more rare the fluid. Format: ;;; - fluid_rarities = ["minecraft:water;2147483647;2147483647;14000", "minecraft:lava;4000000;1000000;7500"] - - [registries.technical_entities] - #Defines entities whose purpose is mostly technical and less gameplay impactful. Those will be excluded from effects that manipulate entities. Add entities by their entity type name.Format: - technical_entities = ["minecraft:ender_pearl", "minecraft:firework_rocket", "astralsorcery:observatory_helper", "astralsorcery:nocturnal_spark", "astralsorcery:illumination_spark", "astralsorcery:grappling_hook", "botania:mana_burst", "botania:spark", "botania:corporea_spark"] - - [registries.tile_acceleration_blacklist] - #Accepts & matches against strings: 1) what a tileentity-type's registry name starts with, 2) what a tileentity's fully qualified class name starts with, 3) (special case) a fully qualified class name (Instances & sub-class instance of that class will be blacklisted) - tile_acceleration_blacklist = ["appeng", "raoulvdberge.refinedstorage", "hellfirepvp.astralsorcery.common.tile.base.network.tiletransmissionbase", "hellfirepvp.astralsorcery.common.tile.base.network.tilesourcebase", "hellfirepvp.astralsorcery.common.tile.altar.tilealtar", "hellfirepvp.astralsorcery.common.tile.tileattunementaltar", "hellfirepvp.astralsorcery.common.tile.tileobservatory", "hellfirepvp.astralsorcery.common.tile.tileritualpedestal"] - - [registries.amulet_enchantments] - #Defines a whitelist of which enchantments can be rolled and buffed by the enchantment-amulet. The higher the weight, the more likely that roll is selected.Format: ; - amulet_enchantments = ["minecraft:protection;10", "minecraft:fire_protection;5", "minecraft:feather_falling;5", "minecraft:blast_protection;2", "minecraft:projectile_protection;5", "minecraft:respiration;2", "minecraft:aqua_affinity;2", "minecraft:thorns;1", "minecraft:depth_strider;2", "minecraft:frost_walker;2", "minecraft:soul_speed;1", "minecraft:sharpness;10", "minecraft:smite;5", "minecraft:bane_of_arthropods;5", "minecraft:knockback;5", "minecraft:fire_aspect;2", "minecraft:looting;2", "minecraft:sweeping;2", "minecraft:efficiency;10", "minecraft:silk_touch;1", "minecraft:unbreaking;5", "minecraft:fortune;2", "minecraft:power;10", "minecraft:punch;2", "minecraft:flame;2", "minecraft:infinity;1", "minecraft:luck_of_the_sea;2", "minecraft:lure;2", "minecraft:loyalty;5", "minecraft:impaling;2", "minecraft:riptide;2", "minecraft:channeling;1", "minecraft:multishot;2", "minecraft:quick_charge;5", "minecraft:piercing;10", "minecraft:mending;2", "tombstone:shadow_step;2", "tombstone:soulbound;2", "tombstone:magic_siphon;2", "tombstone:plague_bringer;2", "naturesaura:aura_mending;2", "pedestals:upgradespeed;10", "pedestals:upgraderange;10", "pedestals:upgradearea;10", "pedestals:upgradecapacity;10", "pedestals:upgradeadvanced;1", "astralsorcery:night_vision;1", "astralsorcery:scorching_heat;1", "ars_nouveau:mana_regen;5", "ars_nouveau:mana_boost;5", "ars_nouveau:reactive;1", "cyclic:beheading;10", "cyclic:excavate;2", "cyclic:experience_boost;5", "cyclic:growth;2", "cyclic:launch;2", "cyclic:life_leech;5", "cyclic:magnet;1", "cyclic:multishot;1", "cyclic:quickshot;2", "cyclic:reach;2", "cyclic:step;2", "cyclic:traveler;1", "cyclic:venom;5", "cyclic:auto_smelt;2", "cyclic:disarm;5", "cyclic:curse;2", "cyclic:ender;2", "cyclic:beekeeper;1", "ensorcellation:magic_protection;5", "ensorcellation:displacement;2", "ensorcellation:fire_rebuke;1", "ensorcellation:frost_rebuke;1", "ensorcellation:air_affinity;2", "ensorcellation:exp_boost;5", "ensorcellation:gourmand;5", "ensorcellation:reach;5", "ensorcellation:vitality;1", "ensorcellation:damage_ender;5", "ensorcellation:damage_illager;5", "ensorcellation:damage_villager;5", "ensorcellation:cavalier;5", "ensorcellation:frost_aspect;2", "ensorcellation:instigating;5", "ensorcellation:leech;5", "ensorcellation:magic_edge;2", "ensorcellation:vorpal;2", "ensorcellation:excavating;2", "ensorcellation:hunter;1", "ensorcellation:quick_draw;5", "ensorcellation:trueshot;5", "ensorcellation:volley;2", "ensorcellation:angler;1", "ensorcellation:pilfering;2", "ensorcellation:furrowing;5", "ensorcellation:tilling;2", "ensorcellation:weeding;5", "ensorcellation:bulwark;5", "ensorcellation:phalanx;5", "ensorcellation:soulbound;5", "travel_anchors:teleportation;2", "travel_anchors:range;2", "mahoutsukai:projector;1", "forbidden_arcanus:permafrost;5", "forbidden_arcanus:indestructible;2", "apotheosis:hell_infusion;1", "apotheosis:depth_miner;2", "apotheosis:stable_footing;2", "apotheosis:scavenger;1", "apotheosis:icy_thorns;2", "apotheosis:tempting;5", "apotheosis:shield_bash;2", "apotheosis:reflective;2", "apotheosis:knowledge;2", "apotheosis:splitting;2", "apotheosis:natures_blessing;2", "apotheosis:rebounding;2", "apotheosis:magic_protection;5", "apotheosis:sea_infusion;1", "apotheosis:bane_of_illagers;5", "apotheosis:obliteration;2", "apotheosis:crescendo;2", "apotheosis:capturing;1", "apotheosis:true_infinity;1", "minecolonies:raider_damage_enchant;1"] - - [registries.gem_attributes] - #Format: ';' Defines the attributes Perk Gems can roll. - gem_attributes = ["astralsorcery:maxhealth;2", "astralsorcery:movespeed;8", "astralsorcery:armor;8", "astralsorcery:reach;4", "astralsorcery:attackspeed;2", "astralsorcery:meleeattackdamage;8", "astralsorcery:projectileattackdamage;8", "astralsorcery:harvestspeed;2", "astralsorcery:critchance;4", "astralsorcery:critmulti;4", "astralsorcery:allres;2", "astralsorcery:dodge;2", "astralsorcery:liferecovery;2", "astralsorcery:chargecap;3", "astralsorcery:chargeregeneration;3", "astralsorcery:expgain;1"] - - [registries.perk_void_trash_ore] - #Format: ';' Defines random-weighted ore-selection data. Define item-tags to select from here with associated weight. Specific mods can be blacklisted in the general AstralSorcery config in 'modidOreBlacklist'. - perk_void_trash_ore = ["forge:ores/coal;5200", "forge:ores/iron;2500", "forge:ores/gold;550", "forge:ores/lapis;360", "forge:ores/redstone;700", "forge:ores/diamond;120", "forge:ores/emerald;100"] - - [registries.perk_stone_enrichment_ore] - #Format: ';' Defines random-weighted ore-selection data. Define block-tags to select from here with associated weight. Specific mods can be blacklisted in the general AstralSorcery config in 'modidOreBlacklist'. - perk_stone_enrichment_ore = ["forge:ores/coal;5200", "forge:ores/iron;2500", "forge:ores/gold;550", "forge:ores/lapis;360", "forge:ores/redstone;700", "forge:ores/diamond;120", "forge:ores/emerald;100"] - - [registries.mineralis_ritual_ore] - #Format: ';' Defines random-weighted ore-selection data. Define block-tags to select from here with associated weight. Specific mods can be blacklisted in the general AstralSorcery config in 'modidOreBlacklist'. - mineralis_ritual_ore = ["forge:ores/coal;5200", "forge:ores/iron;2500", "forge:ores/gold;550", "forge:ores/lapis;360", "forge:ores/redstone;700", "forge:ores/diamond;120", "forge:ores/emerald;100", "forge:ores/aluminum;550", "forge:ores/copper;2500", "forge:ores/lead;360", "forge:ores/nickel;360", "forge:ores/osmium;360", "forge:ores/platinum;100", "forge:ores/silver;360", "forge:ores/tin;1500", "forge:ores/uranium;550", "forge:ores/zinc;550", ] - - [registries.entity_transmutation] - #Defines the entity types the corrupted pelotrio ritual can transmute from and to. Format: ; - entity_transmutation = ["minecraft:skeleton;minecraft:wither_skeleton", "minecraft:villager;minecraft:witch", "minecraft:pig;minecraft:zombified_piglin", "minecraft:cow;minecraft:zombie", "minecraft:parrot;minecraft:ghast", "minecraft:chicken;minecraft:blaze", "minecraft:sheep;minecraft:stray", "minecraft:horse;minecraft:skeleton_horse"] - + giveJournalOnJoin = false + modidOreBlacklist = ["allthemodium"] diff --git a/defaultconfigs/botanicalmachinery-server.toml b/defaultconfigs/botanicalmachinery-server.toml deleted file mode 100644 index d0fc382c..00000000 --- a/defaultconfigs/botanicalmachinery-server.toml +++ /dev/null @@ -1,38 +0,0 @@ - -[working-duration-multiplier] - #The default duration multiplied with this will be the used working duration. - #Range: 1 ~ 25 - alfheim-market = 1 - #Range: 1 ~ 5000 - industrial-agglomeration-factory = 1 - #Range: > 1 - mechanical-mana-pool = 1 - #Range: 1 ~ 100 - mechanical-runic-altar = 1 - #Range: > 1 - mechanical-daisy = 3 - #Range: 1 ~ 50 - mechanical-brewery = 1 - #Range: > 1 - mechanical-apothecary = 1 - -[alfheim-market] - #The amount of mana used in alfheim market to trade items [Default: 500] - #Range: > 1 - recipe-cost = 500 - -[max-mana-capacity] - #The default amount of mana capacity in each machine. - #Range: > 1 - alfheim-market = 100000 - #Range: > 500000 - industrial-agglomeration-factory = 1000000 - #Range: > 1 - mechanical-mana-pool = 100000 - #Range: > 1 - mechanical-runic-altar = 250000 - #Range: > 1 - mechanical-brewery = 100000 - #Range: > 1 - mana-battery = 10000000 - diff --git a/defaultconfigs/constructionwand-server.toml b/defaultconfigs/constructionwand-server.toml deleted file mode 100644 index ec2e2959..00000000 --- a/defaultconfigs/constructionwand-server.toml +++ /dev/null @@ -1,70 +0,0 @@ - -#This is the Server config for ConstructionWand. -#If you're not familiar with Forge's new split client/server config, let me explain: -#Client config is stored in the /config folder and only contains client specific settings like graphics and keybinds. -#Mod behavior is configured in the Server config, which is world-specific and thus located -#in the /saves/myworld/serverconfig folder. If you want to change the serverconfig for all -#new worlds, copy the config files in the /defaultconfigs folder. -[stone_wand] - #Wand durability - #Range: > 1 - durability = 131 - #Wand block limit - #Range: > 1 - limit = 9 - #Max placement distance with angel mode (0 to disable angel mode) - #Range: > 0 - angel = 0 - -[iron_wand] - #Wand durability - #Range: > 1 - durability = 250 - #Wand block limit - #Range: > 1 - limit = 27 - #Max placement distance with angel mode (0 to disable angel mode) - #Range: > 0 - angel = 1 - -[diamond_wand] - #Wand durability - #Range: > 1 - durability = 1561 - #Wand block limit - #Range: > 1 - limit = 128 - #Max placement distance with angel mode (0 to disable angel mode) - #Range: > 0 - angel = 4 - -[infinity_wand] - #Wand block limit - #Range: > 1 - limit = 1024 - #Max placement distance with angel mode (0 to disable angel mode) - #Range: > 0 - angel = 8 - -[misc] - #Number of operations that can be undone - #Range: > 0 - UndoHistory = 5 - #Maximum placement range (0: unlimited). Affects all wands and is meant for lag prevention, not game balancing. - #Range: > 0 - MaxRange = 256 - #Blocks to treat equally when in Similar mode. Enter block IDs seperated by ; - SimilarBlocks = ["minecraft:dirt;minecraft:grass_block;minecraft:coarse_dirt;minecraft:podzol;minecraft:mycelium;minecraft:farmland;minecraft:grass_path"] - #Block limit for Infinity Wand used in creative mode - #Range: > 1 - InfinityWandCreative = 2048 - #Place blocks below you while falling > 10 blocks with angel mode (Can be used to save you from drops/the void) - AngelFalling = false - -[tileentity] - #White/Blacklist for Tile Entities. Allow/Prevent blocks with TEs from being placed by wand. - #You can either add block ids like minecraft:chest or mod ids like minecraft - TEList = ["chiselsandbits"] - #If set to TRUE, treat TEList as a whitelist, otherwise blacklist - TEWhitelist = false - diff --git a/defaultconfigs/crashutilities-server.toml b/defaultconfigs/crashutilities-server.toml deleted file mode 100644 index ac7e86c5..00000000 --- a/defaultconfigs/crashutilities-server.toml +++ /dev/null @@ -1,37 +0,0 @@ - -["Item Clear"] - #Enable regular ItemClear - enabled = false - #Waiting time between Checks in Minutes - #Range: 0 ~ 1440 - timer = 30 - #Do a clear if there are more than X items - #Range: > 0 - maximum = 1000 - #Chat warning, Comma separated, in seconds - warnings = "5,20" - #Run a Title command on first warning - title = true - #Text to display in TitleCommand - titletext = "ITEMCLEAR INCOMING!" - #Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [=== - warningtext = "ITEMCLEAR IN % SECONDS" - -["Memory Checker"] - #Enable the Memory checker - enabled = false - #Time between Memory Checks that will get saved for display(in seconds) - #Range: > 0 - timer = 30 - #Threshold at which the Memory checker will diplay a warning in the Log (in MB) - #Range: > 0 - threshold = 1000 - #Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs - heapdump = false - -["Ftb Chunks"] - #If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks) - enabled = true - #Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file. - #Range: > 0 - days = 7 diff --git a/defaultconfigs/create-server.toml b/defaultconfigs/create-server.toml deleted file mode 100644 index 6c2218d9..00000000 --- a/defaultconfigs/create-server.toml +++ /dev/null @@ -1,335 +0,0 @@ - -# -#The Backbone of Create -[infrastructure] - # - #[in Ticks] - #The amount of time a server waits before sending out tickrate synchronization packets. - #These packets help animations to be more accurate when tps is below 20. - #Range: > 5 - tickrateSyncTimer = 20 - -# -#Packmakers' control panel for internal recipe compat -[recipes] - # - #When true, allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. - allowShapelessInMixer = true - # - #When true, allows any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. - allowShapedSquareInPress = true - # - #When true, allows any standard crafting recipes to be processed by Mechanical Crafters. - allowRegularCraftingInCrafter = true - # - #When true, allows any stonecutting recipes to be processed by a Mechanical Saw. - allowStonecuttingOnSaw = true - # - #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. - #Range: > 1 - lightSourceCountForRefinedRadiance = 10 - # - #Allow the standard in-world Refined Radiance recipes. - enableRefinedRadianceRecipe = true - # - #Allow the standard in-world Shadow Steel recipe. - enableShadowSteelRecipe = true - -# -#Parameters and abilities of Create's kinetic mechanisms -[kinetics] - # - #Disable the Stress mechanic altogether. - disableStress = false - # - #Maximum length in blocks of mechanical belts. - #Range: > 5 - maxBeltLength = 20 - # - #Damage dealt by active Crushing Wheels. - #Range: > 0 - crushingDamage = 4 - # - #[in Revolutions per Minute] - #Maximum allowed speed of a configurable motor. - #Range: > 64 - maxMotorSpeed = 256 - # - #[in Revolutions per Minute] - #Added rotation speed by a water wheel when at least one flow is present. - #Range: > 1 - waterWheelBaseSpeed = 4 - # - #[in Revolutions per Minute] - #Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades) - #Range: > 1 - waterWheelFlowSpeed = 4 - # - #[in Revolutions per Minute] - #Base rotation speed for the furnace engine generator - #Range: > 1 - furnaceEngineSpeed = 16 - # - #[in Revolutions per Minute] - #Maximum allowed rotation speed for any Kinetic Tile. - #Range: > 64 - maxRotationSpeed = 256 - # - #Select what mobs should ignore Deployers when attacked by them. - #Allowed Values: ALL, CREEPERS, NONE - ignoreDeployerAttacks = "CREEPERS" - # - #Game ticks between Kinetic Blocks checking whether their source is still valid. - #Range: > 5 - kineticValidationFrequency = 60 - # - #multiplier used for calculating exhaustion from speed when a crank is turned. - #Range: 0.0 ~ 1.0 - crankHungerMultiplier = 0.009999999776482582 - - # - #Encased Fan - [kinetics.encasedFan] - # - #Maximum distance in blocks Fans can push entities. - #Range: > 5 - fanPushDistance = 20 - # - #Maximum distance in blocks from where Fans can pull entities. - #Range: > 5 - fanPullDistance = 20 - # - #Game ticks between Fans checking for anything blocking their air flow. - #Range: > 10 - fanBlockCheckRate = 30 - # - #[in Revolutions per Minute] - #Rotation speed at which the maximum stats of fans are reached. - #Range: > 64 - fanRotationArgmax = 256 - # - #[in Revolutions per Minute] - #Rotation speed generated by a vertical fan above fire. - #Range: > 0 - generatingFanSpeed = 4 - # - #Game ticks required for a Fan-based processing recipe to take effect. - #Range: > 0 - inWorldProcessingTime = 150 - - # - #Moving Contraptions - [kinetics.contraptions] - # - #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. - #Range: > 1 - maxBlocksMoved = 2048 - # - #Maximum value of a chassis attachment range. - #Range: > 1 - maxChassisRange = 16 - # - #Maximum amount of extension poles behind a Mechanical Piston. - #Range: > 1 - maxPistonPoles = 64 - # - #Max length of rope available off a Rope Pulley. - #Range: > 1 - maxRopeLength = 128 - # - #Maximum allowed distance of two coupled minecarts. - #Range: > 1 - maxCartCouplingLength = 32 - - [kinetics.stressValues] - - # - #Fine tune the kinetic stats of individual components - [kinetics.stressValues.v1] - - # - #[in Stress Units] - #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. - [kinetics.stressValues.v1.impact] - deployer = 4.0 - mechanical_piston = 4.0 - millstone = 4.0 - mechanical_bearing = 4.0 - clockwork_bearing = 4.0 - cuckoo_clock = 1.0 - speedometer = 0.0 - mechanical_saw = 4.0 - flywheel = 0.0 - encased_chain_drive = 0.0 - clutch = 0.0 - encased_fan = 2.0 - adjustable_chain_gearshift = 0.0 - mechanical_pump = 4.0 - crushing_wheel = 8.0 - mechanical_mixer = 4.0 - rope_pulley = 4.0 - rotation_speed_controller = 0.0 - mechanical_arm = 8.0 - andesite_encased_shaft = 0.0 - mechanical_press = 8.0 - large_cogwheel = 0.0 - mechanical_drill = 4.0 - mysterious_cuckoo_clock = 1.0 - stressometer = 0.0 - shaft = 0.0 - brass_encased_shaft = 0.0 - gearshift = 0.0 - turntable = 4.0 - sticky_mechanical_piston = 4.0 - sequenced_gearshift = 0.0 - cogwheel = 0.0 - belt = 1.0 - gearbox = 0.0 - hose_pulley = 4.0 - mechanical_crafter = 2.0 - - # - #[in Stress Units] - #Configure how much stress a source can accommodate for. - [kinetics.stressValues.v1.capacity] - hand_crank = 8.0 - furnace_engine = 1024.0 - encased_fan = 16.0 - creative_motor = 16384.0 - water_wheel = 16.0 - windmill_bearing = 512.0 - - # - #Configure speed/capacity levels for requirements and indicators. - [kinetics.stressValues.stats] - # - #[in Revolutions per Minute] - #Minimum speed of rotation to be considered 'medium' - #Range: 0.0 ~ 4096.0 - mediumSpeed = 30.0 - # - #[in Revolutions per Minute] - #Minimum speed of rotation to be considered 'fast' - #Range: 0.0 ~ 65535.0 - fastSpeed = 100.0 - # - #[in Stress Units] - #Minimum stress impact to be considered 'medium' - #Range: 0.0 ~ 4096.0 - mediumStressImpact = 4.0 - # - #[in Stress Units] - #Minimum stress impact to be considered 'high' - #Range: 0.0 ~ 65535.0 - highStressImpact = 8.0 - # - #[in Stress Units] - #Minimum added Capacity by sources to be considered 'medium' - #Range: 0.0 ~ 4096.0 - mediumCapacity = 128.0 - # - #[in Stress Units] - #Minimum added Capacity by sources to be considered 'high' - #Range: 0.0 ~ 65535.0 - highCapacity = 512.0 - -# -#Create's liquid manipulation tools -[fluids] - # - #[in Buckets] - #The amount of liquid a tank can hold per block. - #Range: > 1 - fluidTankCapacity = 8 - # - #[in Blocks] - #The maximum height a fluid tank can reach. - #Range: > 1 - fluidTankMaxHeight = 32 - # - #[in Blocks] - #The maximum distance a mechanical pump can push or pull liquids on either side. - #Range: > 1 - mechanicalPumpRange = 16 - # - #[in Blocks] - #[-1 to disable this behaviour] - #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. - #Range: > -1 - hosePulleyBlockThreshold = -1 - # - #[in Blocks] - #The maximum distance a hose pulley can draw fluid blocks from. - #Range: > 1 - hosePulleyRange = 128 - -# -#Tweaks for logistical components -[logistics] - # - #The maximum amount of items a funnel pulls at a time without an applied filter. - #Range: 1 ~ 64 - defaultExtractionLimit = 64 - # - #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. - #Range: > 1 - defaultExtractionTimer = 8 - # - #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. - #Range: > 1 - psiTimeout = 20 - # - #Maximum distance in blocks a Mechanical Arm can reach across. - #Range: > 1 - mechanicalArmRange = 5 - # - #Maximum possible range in blocks of redstone link connections. - #Range: > 1 - linkRange = 128 - -# -#Everything related to Schematic tools -[schematics] - # - #[in KiloBytes] - #The maximum allowed file size of uploaded Schematics. - #Range: > 16 - maxSchematics = 256 - # - #[in Bytes] - #The maximum packet size uploaded Schematics are split into. - #Range: 256 ~ 32767 - maxSchematicPacketSize = 1024 - # - #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. - #Range: > 100 - schematicIdleTimeout = 600 - - # - #Schematicannon - [schematics.schematicannon] - # - #Amount of game ticks between shots of the cannon. Higher => Slower - #Range: > 1 - schematicannonDelay = 10 - # - #Amount of block positions per tick scanned by a running cannon. Higher => Faster - #Range: > 1 - schematicannonSkips = 10 - # - #% of Schematicannon's Fuel filled by 1 Gunpowder. - #Range: 0.0 ~ 100.0 - schematicannonGunpowderWorth = 20.0 - # - #% of Schematicannon's Fuel used for each fired block. - #Range: 0.0 ~ 100.0 - schematicannonFuelUsage = 0.05000000074505806 - -# -#Gadgets and other Shenanigans added by Create -[curiosities] - # - #The Maximum Distance to an active mirror for the symmetry wand to trigger. - #Range: > 10 - maxSymmetryWandRange = 50 - diff --git a/defaultconfigs/elementalcraft-server.toml b/defaultconfigs/elementalcraft-server.toml deleted file mode 100644 index 33e12616..00000000 --- a/defaultconfigs/elementalcraft-server.toml +++ /dev/null @@ -1,317 +0,0 @@ - -#ElementalCraft config -[elementalcraft] - - [elementalcraft.infusion] - #The bonus to sword attack speed provided by the air infusion. - #Range: 0.0 ~ 10.0 - swordAirInfusionSpeedBonus = 0.8 - #The bonus to movement speed provided by the air infusion. - #Range: 0.0 ~ 1.0 - leggingsAirInfusionSpeedBonus = 0.01 - - #Shrines config - [elementalcraft.shrines] - #The max element amount a shrine can hold. - #Range: 0 ~ 100000000 - shrineMaxAmount = 10000 - - [elementalcraft.shrines.firePylon] - #The range of the Fire Pylon. - #Range: 0 ~ 100 - firePylonRange = 10 - #The amount of element consumed by the Fire Pylon. - #Range: 0 ~ 100 - firePylonConsumeAmount = 5 - - [elementalcraft.shrines.vacuumShrine] - #The range of the Vacuum Shrine. - #Range: 0 ~ 100 - vacuumShrineRange = 10 - #The amount of element consumed by the Vacuum Shrine. - #Range: 0 ~ 100 - vacuumShrineConsumeAmount = 1 - #The pull speed of the Vacuum Shrine. - #Range: 0.0 ~ 5.0 - vacuumShrinePullSpeed = 0.1 - - [elementalcraft.shrines.growthShrine] - #The range of the Growth Shrine. - #Range: 0 ~ 100 - growthShrineRange = 4 - #The amount of element consumed by the Growth Shrine. - #Range: 0 ~ 1000 - growthShrineConsumeAmount = 50 - #The chance of the Growth Shrine to tick. - #Range: 0.0 ~ 1.0 - growthShrineChance = 0.02 - #The nember of tick betwenn two GFrowth Shrine activations. - #Range: 0.0 ~ 2400.0 - growthShrinePeriode = 20.0 - - [elementalcraft.shrines.harvestShrine] - #The range of the Harvest Shrine. - #Range: 0 ~ 100 - harvestShrineRange = 4 - #The amount of element consumed by the Harvest Shrine. - #Range: 0 ~ 1000 - harvestShrineConsumeAmount = 100 - #The chance of the Harvest Shrine to tick. - #Range: 0.0 ~ 1.0 - harvestShrineChance = 0.02 - #The nember of tick betwenn two Harvest Shrine activations. - #Range: 0.0 ~ 2400.0 - harvestShrinePeriode = 20.0 - - [elementalcraft.shrines.lavaShrine] - #The range of the Lava Shrine. - #Range: 0 ~ 100 - lavaShrineRange = 1 - #The amount of element consumed by the Lava Shrine. - #Range: 0 ~ 100000 - lavaShrineConsumeAmount = 5000 - #The chance of the Lava Shrine to tick. - #Range: 0.0 ~ 1.0 - lavaShrineChance = 0.02 - #The nember of tick betwenn two Lava Shrine activations. - #Range: 0.0 ~ 2400.0 - lavaShrinePeriode = 20.0 - - [elementalcraft.shrines.oreShrine] - #The range of the Ore Shrine. - #Range: 0 ~ 100 - oreShrineRange = 6 - #The amount of element consumed by the Ore Shrine. - #Range: 0 ~ 10000 - oreShrineConsumeAmount = 2000 - #The nember of tick betwenn two Ore Shrine activations. - #Range: 0.0 ~ 2400.0 - oreShrinePeriode = 200.0 - - [elementalcraft.shrines.overloadShrine] - #The amount of element consumed by the overload Shrine. - #Range: 0 ~ 1000 - overloadShrineConsumeAmount = 100 - #The nember of tick betwenn two Overload Shrine activations. - #Range: 0.0 ~ 2400.0 - overloadShrinePeriode = 3.0 - - [elementalcraft.shrines.sweetShrine] - #The range of the Sweet Shrine. - #Range: 0 ~ 100 - sweetShrineRange = 10 - #The amount of element consumed by the Sweet Shrine. - #Range: 0 ~ 10000 - sweetShrineConsumeAmount = 500 - #The nember of tick betwenn two Sweet Shrine activations. - #Range: 0.0 ~ 2400.0 - sweetShrinePeriode = 40.0 - - [elementalcraft.shrines.enderLock] - #The range of the Ender Lock Shrine. - #Range: 0 ~ 100 - enderLockShrineRange = 10 - #The amount of element consumed by the Ender Lock Shrine. - #Range: 0 ~ 10000 - enderLockShrineConsumeAmount = 500 - - #Instruments config - [elementalcraft.instruments] - #Set to false if you want to manualy manage processing of pure ore. - pureOreSmeltingRecipeInjection = true - #Define if or not binder recip require to be ordered. - binderRecipeMatchOrder = false - - [elementalcraft.instruments.tank] - #The max element amount a small element container can hold. - #Range: 0 ~ 100000000 - tankSmallMaxAmount = 1000 - #The max element amount an element container can hold. - #Range: 0 ~ 100000000 - tankMaxAmount = 100000 - - [elementalcraft.instruments.extractor] - #The amount of element extracted by an extractor. - #Range: 0 ~ 100 - extractorExtractionAmount = 5 - #The amount of element extracted by an improved extractor. - #Range: 0 ~ 500 - improvedExtractorExtractionAmount = 25 - - [elementalcraft.instruments.fireFurnace] - #The amount of element consumed by the Fire Furnace per tick. - #Range: 0 ~ 500 - fireFurnaceConsumeAmount = 10 - #The amount of element consumed by the Fire Blast Furnace per tick. - #Range: 0 ~ 500 - fireBlastFurnaceConsumeAmount = 20 - - [elementalcraft.instruments.purifier] - #The amount of element consumed by the Ore Purifier per tick. - #Range: 0 ~ 1000 - purifierConsumeAmount = 25 - #The nember of tick for a Ore Purifier co procces one item. - #Range: 0 ~ 2400 - purifierDuration = 100 - - [elementalcraft.instruments.elementPipe] - #The amount of element transferred by impaired pipes. - #Range: 0 ~ 10000 - impairedPipeTransferAmount = 5 - #The amount of element transferred by pipes. - #Range: 0 ~ 10000 - pipeTransferAmount = 25 - #The amount of element transferred by improved pipes. - #Range: 0 ~ 10000 - improvedPipeTransferAmount = 100 - - #Items config - [elementalcraft.items] - #Define source receptacle durablility (0 for unbreakable). - #Range: 0 ~ 1000 - receptacleDurability = 20 - #The max element amount an element holder can hold. - #Range: 0 ~ 100000000 - elementHolderMaxAmount = 10000 - #The amount of element transfered by an element holder. - #Range: 0 ~ 1000 - elementHolderTransferAmount = 25 - #The max number of spells on a focus. - #Range: 1 ~ 20 - focusMaxSpell = 10 - #Players start the game with an elementopedia in their inventory. - playersSpawnWithBook = false - - #Worldgen config - [elementalcraft.worldgen] - #Disable all elementalcraft world gen. - disableWorldGen = false - #Chance to add a source in world (the small the more frequante). - #Range: 1 ~ 10000 - sourceSpawnChance = 20 - #CSource Altar genreration distance setting. - #Range: 0 ~ 100 - sourceAltarDistance = 16 - - #Spells config - [elementalcraft.spells] - - [elementalcraft.spells.enderStrike] - #The amount of element consumed by the ender strike. - #Range: 0 ~ 10000 - enderStrikeConsumeAmount = 1000 - #The cooldown the ender strike. - #Range: 0 ~ 10000 - enderStrikeCooldown = 60 - #The range the ender strike. - #Range: 0.0 ~ 200.0 - enderStrikeRange = 20.0 - - [elementalcraft.spells.itemPull] - #The amount of element consumed by the item pull. - #Range: 0 ~ 10000 - itemPullConsumeAmount = 1000 - #The cooldown the item pull. - #Range: 0 ~ 10000 - itemPullCooldown = 200 - #The range the item pull. - #Range: 0.0 ~ 200.0 - itemPullRange = 10.0 - - [elementalcraft.spells.gravelFall] - #The amount of element consumed by the gravel fall. - #Range: 0 ~ 10000 - gravelFallConsumeAmount = 250 - #The cooldown the gravel fall. - #Range: 0 ~ 10000 - gravelFallCooldown = 40 - - [elementalcraft.spells.stoneWall] - #The amount of element consumed by the stone wall. - #Range: 0 ~ 10000 - stoneWallConsumeAmount = 500 - #The cooldown the stone wall. - #Range: 0 ~ 10000 - stoneWallCooldown = 100 - - [elementalcraft.spells.fireBall] - #The amount of element consumed by the fire ball. - #Range: 0 ~ 10000 - fireBallConsumeAmount = 500 - #The cooldown the fire ball. - #Range: 0 ~ 10000 - fireBallCooldown = 100 - - [elementalcraft.spells.animalGrowth] - #The amount of element consumed by the animal growth. - #Range: 0 ~ 10000 - animalGrowthConsumeAmount = 2000 - #The cooldown the animal growth. - #Range: 0 ~ 10000 - animalGrowthCooldown = 200 - - [elementalcraft.spells.treeFall] - #The amount of element consumed by the tree fall. - #Range: 0 ~ 10000 - treeFallConsumeAmount = 3000 - #The cooldown the tree fall. - #Range: 0 ~ 10000 - treeFallCooldown = 600 - - [elementalcraft.spells.purification] - #The amount of element consumed by the purification. - #Range: 0 ~ 10000 - purificationConsumeAmount = 1000 - #The cooldown the purification. - #Range: 0 ~ 10000 - purificationCooldown = 200 - - [elementalcraft.spells.ripening] - #The amount of element consumed by the ripening. - #Range: 0 ~ 10000 - ripeningConsumeAmount = 200 - #The cooldown the ripening. - #Range: 0 ~ 10000 - ripeningCooldown = 20 - - [elementalcraft.spells.flameCleave] - #The amount of element consumed by the flame Cleave. - #Range: 0 ~ 10000 - flameCleaveConsumeAmount = 1000 - #The cooldown the flame Cleave. - #Range: 0 ~ 10000 - flameCleaveCooldown = 60 - #The range the flame Cleave. - #Range: 0.0 ~ 20.0 - flameCleaveRange = 3.0 - - [elementalcraft.spells.inferno] - #The amount of element consumed by the inferno. - #Range: 0 ~ 10000 - infernoConsumeAmount = 10 - #The cooldown the inferno. - #Range: 0 ~ 10000 - infernoCooldown = 120 - #The range the inferno. - #Range: 0.0 ~ 20.0 - infernoRange = 5.0 - - [elementalcraft.spells.dash] - #The amount of element consumed by the dash. - #Range: 0 ~ 10000 - dashConsumeAmount = 400 - #The cooldown the dash. - #Range: 0 ~ 10000 - dashCooldown = 40 - #The range the dash. - #Range: 0.0 ~ 200.0 - dashRange = 6.0 - - [elementalcraft.spells.heal] - #The amount of element consumed by the heal. - #Range: 0 ~ 10000 - healConsumeAmount = 1000 - #The cooldown the heal. - #Range: 0 ~ 10000 - healCooldown = 600 - diff --git a/defaultconfigs/ensorcellation-server.toml b/defaultconfigs/ensorcellation-server.toml index 26832c29..ff879283 100644 --- a/defaultconfigs/ensorcellation-server.toml +++ b/defaultconfigs/ensorcellation-server.toml @@ -1,408 +1,6 @@ [Enchantments] - - [Enchantments."Magic Protection"] - #If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - - [Enchantments.Displacement] - #If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor. - Enable = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - #Adjust this value to set the chance per level of the Enchantment firing (in percentage). - #Range: 1 ~ 100 - "Effect Chance" = 20 - #If TRUE, mobs wearing armor with this Enchantment can teleport players. - "Mobs Teleport Players" = false - - [Enchantments."Flaming Rebuke"] - #If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor. - Enable = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - #Adjust this value to set the chance per level of the Enchantment firing (in percentage). - #Range: 1 ~ 100 - "Effect Chance" = 20 - #If TRUE, mobs wearing armor with this Enchantment can knockback players. - "Mobs Knockback Players" = false - - [Enchantments."Chilling Rebuke"] - #If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor. - Enable = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - #Adjust this value to set the chance per level of the Enchantment firing (in percentage). - #Range: 1 ~ 100 - "Effect Chance" = 20 - #If TRUE, mobs wearing armor with this Enchantment can knockback players. - "Mobs Knockback Players" = false - - [Enchantments."Air Affinity"] - #If TRUE, the Air Affinity Enchantment is available for Helmets. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - - [Enchantments.Insight] - #If TRUE, the Insight Enchantment is available for Helmets. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - #Adjust this to change the max experience awarded per level of the Enchantment. - #Range: 1 ~ 1000 - "Experience Amount" = 4 - - [Enchantments.Gourmand] - #If TRUE, the Gourmand Enchantment is available for Helmets. - Enable = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - - [Enchantments.Reach] - #If TRUE, the Reach Enchantment is available for Chestplates. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - - [Enchantments.Vitality] - #If TRUE, the Vitality Enchantment is available for Chestplates. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - #Adjust this value to set the health granted level of the Enchantment. (There are 2 health per heart icon.) - #Range: 1 ~ 10 - "Health / Level" = 4 - - [Enchantments."Ender Disruption"] - #If TRUE, the Ender Disruption Enchantment is available for various Weapons. - Enable = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 5 - - [Enchantments.Vigilante] - #If TRUE, the Vigilante Enchantment is available for various Weapons. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 5 - - [Enchantments.Outlaw] - #If TRUE, the Outlaw Enchantment is available for various Weapons. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 5 - #If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed. - "Emerald Drops" = true - - [Enchantments.Cavalier] - #If TRUE, the Cavalier Enchantment is available for various Weapons. - Enable = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - - [Enchantments."Frost Aspect"] - #If TRUE, the Frost Aspect Enchantment is available for various Weapons. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - - [Enchantments.Instigating] - #If TRUE, the Instigating Enchantment is available for various Weapons. - Enable = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - - [Enchantments.Leech] - #If TRUE, the Leech Enchantment is available for various Weapons. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - - [Enchantments."Magic Edge"] - #If TRUE, the Magic Edge Enchantment is available for various Weapons. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - - [Enchantments.Vorpal] - #If TRUE, the Vorpal Enchantment is available for various Weapons. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - #Adjust this value to set the base critical hit chance of the Enchantment (in percentage). - #Range: 1 ~ 100 - "Base Critical Chance" = 5 - #Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage). - #Range: 1 ~ 100 - "Critical Chance / Level" = 5 - #Adjust this value to set the critical hit damage multiplier. - #Range: 2 ~ 1000 - "Critical Damage Multiplier" = 5 - #Adjust this value to set the base critical hit chance for the Enchantment (in percentage). - #Range: 1 ~ 100 - "Base Head Drop Chance" = 10 - #Adjust this value to set the critical hit chance per level of the Enchantment (in percentage). - #Range: 1 ~ 100 - "Head Drop Chance / Level" = 10 - - [Enchantments.Excavating] - #If TRUE, the Excavating Enchantment is available for various Tools. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - - [Enchantments."Hunter's Bounty"] - #If TRUE, the Hunter's Bounty Enchantment is available for Bows. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). - #Range: 1 ~ 100 - "Effect Chance" = 50 - - [Enchantments."Quick Draw"] - #If TRUE, the Quick Draw Enchantment is available for various Bows. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - - [Enchantments.Trueshot] - #If TRUE, the Trueshot Enchantment is available for various Bows. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - - [Enchantments.Volley] - #If TRUE, the Volley Enchantment is available for various Bows. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - - [Enchantments."Angler's Bounty"] - #If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). - #Range: 1 ~ 100 - "Effect Chance" = 50 - [Enchantments.Pilfering] - #If TRUE, the Pilfering Enchantment is available for Fishing Rods. - Enable = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This sets whether or not the Enchantment works on Players. - "Allow Player Stealing" = false - - [Enchantments.Furrowing] - #If TRUE, the Furrowing Enchantment is available for Hoes. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - - [Enchantments.Tilling] - #If TRUE, the Tilling Enchantment is available for Hoes. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - - [Enchantments.Weeding] - #If TRUE, the Weeding Enchantment is available for Hoes. - Enable = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - - [Enchantments.Bulwark] - #If TRUE, the Bulwark Enchantment is available for Shields. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - - [Enchantments.Phalanx] - #If TRUE, the Phalanx Enchantment is available for Shields. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - - [Enchantments.Soulbound] - #If TRUE, the Soulbound Enchantment is available. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = false - #This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored. - #Range: 1 ~ 10 - "Max Level" = 3 - #If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered). - Permanent = true - - [Enchantments."Curse of Foolishness"] - #If TRUE, the Curse of Foolishness Enchantment is available for Helmets. - Enable = true - - [Enchantments."Curse of Mercy"] - #If TRUE, the Curse of Mercy Enchantment is available for various Weapons. - Enable = true - -[Overrides] - - [Overrides.Protection] - #If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. - Enable = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - - [Overrides."Blast Protection"] - #If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. - Enable = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - - [Overrides."Feather Falling"] - #If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. - Enable = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - - [Overrides."Fire Protection"] - #If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. - Enable = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - - [Overrides."Projectile Protection"] - #If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. - Enable = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - - [Overrides."Fire Aspect"] - #If TRUE, the Fire Aspect Enchantment is replaced with a more configurable version which works on more items, such as Axes. - Enable = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - - [Overrides."Frost Walker"] - #If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor. - Enable = true - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - #If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma. - "Freeze Lava" = true - - [Overrides.Knockback] - #If TRUE, the Knockback Enchantment is replaced with a more configurable version which works on more items, such as Axes. - Enable = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 2 - - [Overrides.Looting] - #If TRUE, the Looting Enchantment is replaced with a more configurable version which works on more items, such as Axes. - Enable = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 3 - - [Overrides.Thorns] - #If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor. - Enable = true - #This option adjusts the maximum allowable level for the Enchantment. - #Range: 1 ~ 10 - "Max Level" = 4 - #Adjust this value to set the chance per level of the Enchantment firing (in percentage). - #Range: 1 ~ 100 - "Effect Chance" = 15 - - [Overrides.Mending] - #If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil. - "Alternate Mending" = false - #This sets whether or not the Enchantment is considered a 'treasure' enchantment. - Treasure = true - #Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled. - #Range: 0 ~ 12 - "Anvil Damage Chance" = 3 - + Enable = false + Treasure = false + "Allow Player Stealing" = false diff --git a/defaultconfigs/ftbessentials-server.toml b/defaultconfigs/ftbessentials-server.toml deleted file mode 100644 index e256b753..00000000 --- a/defaultconfigs/ftbessentials-server.toml +++ /dev/null @@ -1,34 +0,0 @@ -#Max number of times you can use /back -#Range: > 0 -maxBack = 0 -#Max homes -#Range: > 0 -maxHomes = 0 -#/back cooldown in seconds -#Range: 0 ~ 604800 -backCooldown = 604800 -#/spawn cooldown in seconds -#Range: 0 ~ 604800 -spawnCooldown = 604800 -#/warp cooldown in seconds -#Range: 0 ~ 604800 -warpCooldown = 604800 -#/home cooldown in seconds -#Range: 0 ~ 604800 -homeCooldown = 604800 -#/tpa cooldown in seconds -#Range: 0 ~ 604800 -tpaCooldown = 604800 -#/rtp cooldown in seconds -#Range: 0 ~ 604800 -rtpCooldown = 600 -#Number of tries before /rtp gives up -#Range: 1 ~ 1000 -rtpMaxTries = 10 -#/rtp min distance from spawn point -#Range: 0.0 ~ 3.0E7 -rtpMinDistance = 1000.0 -#/rtp max distance from spawn point -#Range: 0.0 ~ 3.0E7 -rtpMaxDistance = 100000.0 - diff --git a/defaultconfigs/immersiveengineering-server.toml b/defaultconfigs/immersiveengineering-server.toml index 1a40416a..31b3daf0 100644 --- a/defaultconfigs/immersiveengineering-server.toml +++ b/defaultconfigs/immersiveengineering-server.toml @@ -1,520 +1,13 @@ - -#Configuration related to Immersive Engineering wires -[wires] - #Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data. - #This option will check and load all connection endpoints and may slow down the world loading process. - sanitizeConnections = false - #If this is enabled, wires connected to power sources will cause damage to entities touching them - #This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. - enableWireDamage = true - #If this is enabled, placing a block in a wire will break it (drop the wire coil) - blocksBreakWires = true - - [wires.copper] - #The maximum length of copper wires - #Range: > 0 - maxLength = 16 - #The transfer rate of copper wire in IF/t - #Range: > 0 - transferRate = 2048 - #The percentage of power lost every 16 blocks of distance in copper wire - #Range: 0.0 ~ 1.0 - loss = 0.05 - #In- and output rates of copper wire connectors. This is independant of the transferrate of the wires. - #Range: > 0 - wireConnectorInput = 256 - - [wires.electrum] - #The maximum length of electrum wires - #Range: > 0 - maxLength = 16 - #The transfer rate of electrum wire in IF/t - #Range: > 0 - transferRate = 8192 - #The percentage of power lost every 16 blocks of distance in electrum wire - #Range: 0.0 ~ 1.0 - loss = 0.025 - #In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires. - #Range: > 0 - wireConnectorInput = 1024 - - [wires.hv] - #The maximum length of hv wires - #Range: > 0 - maxLength = 32 - #The transfer rate of hv wire in IF/t - #Range: > 0 - transferRate = 32768 - #The percentage of power lost every 16 blocks of distance in hv wire - #Range: 0.0 ~ 1.0 - loss = 0.025 - #In- and output rates of hv wire connectors. This is independant of the transferrate of the wires. - #Range: > 0 - wireConnectorInput = 4096 - - [wires.rope] - #The maximum length of rope wires - #Range: > 0 - maxLength = 32 - - [wires.cable] - #The maximum length of cable wires - #Range: > 0 - maxLength = 32 - - [wires.redstone] - #The maximum length of redstone wires - #Range: > 0 - maxLength = 32 - - [wires.insulated_copper] - #The maximum length of insulated_copper wires - #Range: > 0 - maxLength = 16 - - [wires.insulated_electrum] - #The maximum length of insulated_electrum wires - #Range: > 0 - maxLength = 16 - -[machines] - #The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill - #Range: 0.0 ~ 2.147483647E9 - dynamo_output = 3.0 - #Output modifier for the energy created by the Thermoelectric Generator - #Range: 0.0 ~ 2.147483647E9 - thermoelectric_output = 1.0 - #The Flux that will be output by the lightning rod when it is struck - #Range: > 0 - lightning_output = 16000000 - #The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output - #Range: > 0 - dieselGen_output = 4096 - #The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace - #Range: > 1 - preheater_consumption = 32 - #The Flux per tick the Charging Station can insert into an item - #Range: > 1 - charger_consumption = 256 - #The Flux the Assembler will consume to craft an item from a recipe - #Range: > 1 - assembler_consumption = 80 - #The amount of damage a sawblade in the sawmill takes for a single recipe. - #Range: > 1 - sawmill_bladeDamage = 5 - - [machines.capacitors] - - #Configuration for the low voltage capacitor - [machines.capacitors.lv] - #Maximum energy stored (Flux) - #Range: > 1 - storage = 100000 - #Maximum energy input (Flux/tick) - #Range: > 1 - input = 256 - #Maximum energy output (Flux/tick) - #Range: > 1 - output = 256 - - #Configuration for the medium voltage capacitor - [machines.capacitors.mv] - #Maximum energy stored (Flux) - #Range: > 1 - storage = 1000000 - #Maximum energy input (Flux/tick) - #Range: > 1 - input = 1024 - #Maximum energy output (Flux/tick) - #Range: > 1 - output = 1024 - - #Configuration for the high voltage capacitor - [machines.capacitors.hv] - #Maximum energy stored (Flux) - #Range: > 1 - storage = 4000000 - #Maximum energy input (Flux/tick) - #Range: > 1 - input = 4096 - #Maximum energy output (Flux/tick) - #Range: > 1 - output = 4096 - - [machines.external_heater] - #The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running - #Range: > 1 - consumption = 8 - #The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. - #Range: > 1 - speedupConsumption = 24 - - [machines.coredrill] - #The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk - #Range: > 1 - time = 200 - #The Flux per tick consumed by the Core Sample Drill - #Range: > 1 - consumption = 40 - - [machines.pump] - #The Flux the Fluid Pump will consume to pick up a fluid block in the world - #Range: > 1 - consumption = 250 - #The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate - #Range: > 1 - consumption_accelerate = 5 - #Set this to false to disable the fluid pump being able to draw infinite water from sources - infiniteWater = true - #If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. - placeCobble = true - - [machines.teslacoil] - #The Flux per tick the Tesla Coil will consume, simply by being active - #Range: > 1 - consumption = 256 - #The amount of Flux the Tesla Coil will consume when shocking an entity - #Range: > 1 - consumption_active = 512 - #The amount of damage the Tesla Coil will do when shocking an entity - #Range: 0.0 ~ 2.147483647E9 - damage = 6.0 - - [machines.turret] - #The Flux per tick any turret consumes to monitor the area - #Range: > 1 - consumption = 64 - #The Flux per tick the chemthrower turret consumes to shoot - #Range: > 1 - chem_consumption = 32 - #The Flux per tick the gun turret consumes to shoot - #Range: > 1 - gun_consumption = 32 - - [machines.garden_cloche] - #The Flux per tick the cloche consumes to grow plants - #Range: > 1 - consumption = 8 - #The amount of ticks one dose of fertilizer lasts in the cloche - #Range: > 1 - fertilizer = 6000 - #The amount of fluid the cloche uses per dose of fertilizer - #Range: > 1 - fluid = 250 - #A modifier to apply to the cloches total growing speed - #Range: 0.001 ~ 1000.0 - growth_modifier = 1.0 - #A base-modifier for all solid fertilizers in the cloche - #Range: 0.001 ~ 1000.0 - solid_fertilizer_mod = 1.0 - #A base-modifier for all fluid fertilizers in the cloche - #Range: 0.001 ~ 1000.0 - fluid_fertilizer_mod = 1.0 - - [machines.lantern] - #Set this to false to disable the mob-spawn prevention of the Powered Lantern - spawnPrevent = true - #How much Flux the powered lantern draws per tick - #Range: > 1 - energyDraw = 1 - #How much Flux the powered lantern can hold (should be greater than the power draw) - #Range: > 1 - maxStorage = 10 - - [machines.floodlight] - #Set this to false to disable the mob-spawn prevention of the Floodlight - spawnPrevent = true - #How much Flux the floodlight draws per tick - #Range: > 1 - energyDraw = 5 - #How much Flux the floodlight can hold (must be at least 10x the power draw) - #Range: > 1 - max_storage = 80 - - [machines.metal_press] - #A modifier to apply to the energy costs of every metal press recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every metal press recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - - [machines.crusher] - #A modifier to apply to the energy costs of every crusher recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every crusher recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - - [machines.squeezer] - #A modifier to apply to the energy costs of every squeezer recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every squeezer recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - - [machines.fermenter] - #A modifier to apply to the energy costs of every fermenter recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every fermenter recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - - [machines.refinery] - #A modifier to apply to the energy costs of every refinery recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every refinery recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - - [machines.auto_workbench] - #A modifier to apply to the energy costs of every auto workbench recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every auto workbench recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - - [machines.bottling_machine] - #A modifier to apply to the energy costs of every bottling machine recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every bottling machine recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - - [machines.mixer] - #A modifier to apply to the energy costs of every mixer recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every mixer recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - - [machines.arc_furnace] - #A modifier to apply to the energy costs of every arc furnace recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every arc furnace recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - #The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days - #Range: > 1 - electrodeDamage = 96000 - - - #Set this to false to disable the Arc Furnace's recycling of armors and tools - recycle = true - - [machines.excavator] - #The Flux per tick the Excavator will consume to dig - #Range: > 1 - consumption = 4096 - #The speed of the Excavator. Basically translates to how many degrees per tick it will turn. - #Range: 0.001 ~ 1000.0 - speed = 1.0 - #Set this to false to disable the ridiculous amounts of particles the Excavator spawns - particles = true - #The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely. - #Range: 0.0 ~ 1.0 - chance = 0.9 - #The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite - #Range: > -1 - yield = 38400 - #The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it - #Range: 0.0 ~ 1.0 - initial_depletion = 0.2 - #List of dimensions that can't contain minerals. Default: The End. - dimBlacklist = ["minecraft:dimension_type"] - - [machines.sawmill] - #A modifier to apply to the energy costs of every sawmill recipe - #Range: 0.001 ~ 1000.0 - energyModifier = 1.0 - #A modifier to apply to the time of every sawmill recipe - #Range: 0.001 ~ 1000.0 - timeModifier = 1.0 - [ores] - #The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. - #Change this in combination with the retrogen booleans to regen only some of the ores. - retrogen_key = "DEFAULT" - #Set this to false to disable the logging of the chunks that were flagged for retrogen. - retrogen_log_flagChunk = true - #Set this to false to disable the logging of the chunks that are still left to retrogen. - retrogen_log_remaining = true - - #Ore generation config - copper [ores.copper] - #The maximum size of a vein. Set to 0 to disable generation - #Range: > 0 vein_size = 0 - #The minimum Y coordinate this ore can spawn at - #Range: > -2147483648 - min_y = 40 - #The maximum Y coordinate this ore can spawn at - #Range: > -2147483648 - max_y = 72 - #The average number of veins per chunk - #Range: > 0 - avg_veins_per_chunk = 8 - #Set this to true to allow retro-generation of copper Ore. - retrogen_enable = false - - #Ore generation config - bauxite [ores.bauxite] - #The maximum size of a vein. Set to 0 to disable generation - #Range: > 0 vein_size = 0 - #The minimum Y coordinate this ore can spawn at - #Range: > -2147483648 - min_y = 40 - #The maximum Y coordinate this ore can spawn at - #Range: > -2147483648 - max_y = 85 - #The average number of veins per chunk - #Range: > 0 - avg_veins_per_chunk = 8 - #Set this to true to allow retro-generation of bauxite Ore. - retrogen_enable = false - - #Ore generation config - lead [ores.lead] - #The maximum size of a vein. Set to 0 to disable generation - #Range: > 0 vein_size = 0 - #The minimum Y coordinate this ore can spawn at - #Range: > -2147483648 - min_y = 8 - #The maximum Y coordinate this ore can spawn at - #Range: > -2147483648 - max_y = 36 - #The average number of veins per chunk - #Range: > 0 - avg_veins_per_chunk = 4 - #Set this to true to allow retro-generation of lead Ore. - retrogen_enable = false - - #Ore generation config - silver [ores.silver] - #The maximum size of a vein. Set to 0 to disable generation - #Range: > 0 vein_size = 0 - #The minimum Y coordinate this ore can spawn at - #Range: > -2147483648 - min_y = 8 - #The maximum Y coordinate this ore can spawn at - #Range: > -2147483648 - max_y = 40 - #The average number of veins per chunk - #Range: > 0 - avg_veins_per_chunk = 4 - #Set this to true to allow retro-generation of silver Ore. - retrogen_enable = false - - #Ore generation config - nickel [ores.nickel] - #The maximum size of a vein. Set to 0 to disable generation - #Range: > 0 vein_size = 0 - #The minimum Y coordinate this ore can spawn at - #Range: > -2147483648 - min_y = 8 - #The maximum Y coordinate this ore can spawn at - #Range: > -2147483648 - max_y = 24 - #The average number of veins per chunk - #Range: > 0 - avg_veins_per_chunk = 2 - #Set this to true to allow retro-generation of nickel Ore. - retrogen_enable = false - - #Ore generation config - uranium [ores.uranium] - #The maximum size of a vein. Set to 0 to disable generation - #Range: > 0 vein_size = 0 - #The minimum Y coordinate this ore can spawn at - #Range: > -2147483648 - min_y = 8 - #The maximum Y coordinate this ore can spawn at - #Range: > -2147483648 - max_y = 24 - #The average number of veins per chunk - #Range: > 0 - avg_veins_per_chunk = 2 - #Set this to true to allow retro-generation of uranium Ore. - retrogen_enable = false - -[tools] - #Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer - disable_hammer_crushing = false - #The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. - #Range: > 1 - hammer_durability = 100 - #The maximum durability of the Wirecutter. Used up when cutting plates into wire. - #Range: > 1 - cutter_durability = 250 - - [tools.bullet_damage] - #The amount of base damage a Casull Cartridge inflicts - #Range: 0.0 ~ 1.7976931348623157E308 - casull = 10.0 - #The amount of base damage a armor piercing Cartridge inflicts - #Range: 0.0 ~ 1.7976931348623157E308 - ap = 10.0 - #The amount of base damage a single part of buckshot inflicts - #Range: 0.0 ~ 1.7976931348623157E308 - buck = 2.0 - #The amount of base damage a dragon breath cartridge inflicts - #Range: 0.0 ~ 1.7976931348623157E308 - dragon = 3.0 - #The amount of base damage a homing cartridge inflicts - #Range: 0.0 ~ 1.7976931348623157E308 - homing = 10.0 - #The amount of base damage a wolfpack cartridge inflicts - #Range: 0.0 ~ 1.7976931348623157E308 - wolfpack = 4.0 - #The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts - #Range: 0.0 ~ 1.7976931348623157E308 - wolfpack_part = 8.0 - #The amount of damage a silver bullet inflicts - #Range: 0.0 ~ 1.7976931348623157E308 - silver = 10.0 - #The amount of base damage a phial cartridge inflicts - #Range: 0.0 ~ 1.7976931348623157E308 - phial = 1.0 - - [tools.chemthrower] - #The mb of fluid the Chemical Thrower will consume per tick of usage - #Range: > 1 - consumption = 10 - #Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. - scroll = true - - [tools.railgun] - #The base amount of Flux consumed per shot by the Railgun - #Range: > 1 - consumption = 800 - #A modifier for the damage of all projectiles fired by the Railgun - #Range: 0.0 ~ 1.7976931348623157E308 - damage_modifier = 1.0 - - [tools.powerpack] - #A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name] - whitelist = [] - #A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this - blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"] - - [tools.toolbox] - #A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name] - tools = [] - #A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name] - foods = [] - #A whitelist of wire-related allowed in the toolbox, formatting: [mod id]:[item name] - wiring = [] - diff --git a/defaultconfigs/mahoutsukai-server.toml b/defaultconfigs/mahoutsukai-server.toml index ece3484a..17c9e53e 100644 --- a/defaultconfigs/mahoutsukai-server.toml +++ b/defaultconfigs/mahoutsukai-server.toml @@ -1,1081 +1,4 @@ - -[boundary] - #This is the mana cost per cycle - #Range: 0 ~ 100000000 - ALARM_BARRIER_MANA_COST = 1 - #This is the range of the boundary - #Range: 0 ~ 100000000 - ENCLOSURE_BARRIER_RADIUS = 5 - #This is how often the boundary drains mana - #Range: 0 ~ 100000000 - TANGIBLE_BARRIER_MANA_CYCLE = 3 - #This is the mana cost per cycle - #Range: 0 ~ 100000000 - DISPLACEMENT_BARRIER_MANA_COST = 1 - #This is the range of the boundary - #Range: 0 ~ 100000000 - TANGIBLE_BARRIER_RADIUS = 10 - #This is the range of the boundary - #Range: 0 ~ 100000000 - DISPLACEMENT_BARRIER_RADIUS = 11 - #This is how often the boundary does it's thing - #Range: 0 ~ 100000000 - ENCLOSURE_BARRIER_CYCLE = 20 - #This is the mana cost per cycle - #Range: 0 ~ 100000000 - DRAIN_LIFE_BARRIER_MANA_COST = 5 - #This is how often the boundary drains mana - #Range: 0 ~ 100000000 - GRAVITY_BARRIER_MANA_CYCLE = 2 - #This is how often the boundary does it's thing - #Range: 0 ~ 100000000 - TANGIBLE_BARRIER_CYCLE = 20 - #This is the mana cost per cycle - #Range: 0 ~ 100000000 - ENCLOSURE_BARRIER_MANA_COST = 20 - #This is how often the boundary drains mana - #Range: 0 ~ 100000000 - DRAIN_LIFE_BARRIER_MANA_CYCLE = 1 - #This is how often the boundary drains mana - #Range: 0 ~ 100000000 - ALARM_BARRIER_MANA_CYCLE = 10 - #This is how often the boundary drains mana - #Range: 0 ~ 100000000 - DISPLACEMENT_BARRIER_MANA_CYCLE = 5 - #This is how often the boundary does it's thing - #Range: 0 ~ 100000000 - DRAIN_LIFE_BARRIER_CYCLE = 20 - #This is the range of the boundary - #Range: 0 ~ 100000000 - ALARM_BARRIER_RADIUS = 10 - #This is the range of the boundary - #Range: 0 ~ 100000000 - DRAIN_LIFE_BARRIER_RADIUS = 10 - #This is how often the boundary does it's thing - #Range: 0 ~ 100000000 - GRAVITY_BARRIER_CYCLE = 1 - #This is how often the boundary does it's thing - #Range: 0 ~ 100000000 - DISPLACEMENT_BARRIER_CYCLE = 4 - #mahoutsukai.config.alarm_barrier_actionbar_messages.comment - ALARM_ACTION_BAR_MESSAGES = true - #This is the range of the boundary - #Range: 0 ~ 100000000 - GRAVITY_BARRIER_RADIUS = 10 - #This is the mana cost per cycle - #Range: 0 ~ 100000000 - TANGIBLE_BARRIER_MANA_COST = 1 - #This is the mana cost per cycle - #Range: 0 ~ 100000000 - GRAVITY_BARRIER_MANA_COST = 1 - #This is how often the boundary does it's thing - #Range: 0 ~ 100000000 - ALARM_BARRIER_CYCLE = 20 - #This is whether the boundary ignores hunger when refilling - DRAIN_LIFE_IGNORE_HUNGER = false - #This is how much mana the boundary restores - #Range: 0 ~ 10000000 - DRAIN_LIFE_MANA_REGEN = 1 - #This is how much the boundary heals - #Range: -1.0E7 ~ 1.0E7 - DRAIN_LIFE_HEAL_FACTOR = 0.5 - #This is how much damage the boundary does - #Range: 0.0 ~ 1.0E7 - DRAIN_LIFE_DAMAGE = 2.0 - #The boundary does this much times its normal damage if the target has magic resistance - #Range: 0.0 ~ 1.0E7 - DRAIN_LIFE_PUNISH_RESIST = 1.8 - #Entities that won't be considered for the boundary - DRAIN_LIFE_ENTITY_BLACKLIST = [] - -[displacement] - #This is the cost per teleport - #Range: 0 ~ 100000000 - ORDERED_DISPLACEMENT_MANA_COST = 40 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - PROTECTIVE_DISPLACEMENT_MANA_COST = 50 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - PROJECTILE_DISPLACEMENT_MANA_COST = 50 - #This is how far you can go before being sent back to your body - #Range: 0 ~ 100000000 - MENTAL_DISPLACEMENT_RANGE = 20 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - MENTAL_DISPLACEMENT_MANA_COST = 300 - #This is the max distance between ordered displacement circles. - #Range: 0 ~ 100000000 - ORDERED_DISPLACEMENT_RADIUS = 20 - #This is the cost per name tag - #Range: 0 ~ 100000000 - SCRYING_MANA_COST = 50 - #This is how often a Scrying tile entity will send updates - #Range: 0 ~ 100000000 - SCRYING_BLOCK_CYCLE = 4 - #This is the cost of using the scroll (also the cost per teleport if not a scroll) - #Range: 0 ~ 100000000 - ASCENSION_SCROLL_MANA_COST = 30 - #This is the cost per teleport - #Range: 0 ~ 100000000 - EQUIVALENT_DISPLACEMENT_MANA_COST = 60 - #This is the cooldown between teleports (so you don't get shot back and forth rapidly) - #Range: 0 ~ 100000000 - ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15 - #This is how often the circle checks for things to teleport - #Range: 0 ~ 100000000 - ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4 - #This is how long (in ticks) before a single name tag use runs out - #Range: 0 ~ 100000000 - SCRYING_DURATION = 1200 - #This is how often the circle checks for things to teleport - #Range: 0 ~ 100000000 - ASCENSION_BLOCK_CYCLE = 4 - #This is how often the circle checks for things to teleport - #Range: 0 ~ 100000000 - EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4 - #This is the cooldown between teleports (so you don't get shot back and forth rapidly) - #Range: 0 ~ 100000000 - EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15 - #Max Distance for Equivalent Displacement - #Range: -1.0E7 ~ 1.0E7 - EQUIVALENT_DISPLACEMENT_MAX_DISTANCE = -1.0 - #Whether Equivalent Displacement can traverse dimensions - EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL = true - [projection] - #This is the range for pulling undead mobs with Caliburn - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_PULL_RADIUS = 20 - #Acts as a blacklist if the toggle is on - POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"] - #This is the cost per cycle for creating the lake. - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_LAKE_MANA_COST = 30 - #Staff of Emrys Zap Damage - #Range: 0.0 ~ 1.0E8 - EMRYS_DAMAGE_ZAP = 1.5 - #This is the min distance between the target and the projectile spawn - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_MIN_DISTANCE = 8 - #Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep. - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3 - #Staff of Emrys Mana Per Second - #Range: 0 ~ 100000000 - EMRYS_MANA_COST_FOCUSED = 200 - #Entities must be this close to the wielder of Caliburn to be affected by the sweep. - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_SWEEP_RADIUS = 6 - #This is the number of initial chains spawned - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_CHAINS_COUNT = 16 - #Distance between swords spawned in the Marble Dimension - #Range: 0 ~ 100000000 - MARBLE_DIMENSION_SPAWN_RATE = 12 - #Nerf factor for damage stored by Clarent - #Range: 0.0 ~ 1.0E8 - CLARENT_STORED_FACTOR = 0.5 - #How much durability Caliburn has. - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_DURABILITY = 1000 - #These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this. - MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"] - #If you have dimension conflicts, change this to something else - #Range: 0 ~ 100000000 - MARBLE_DIMENSION = 0 - #Caliburn Smite and Morgan Ball Mana Cost - #Range: 0 ~ 100000000 - CALIBURN_MORGAN_ABILITY_MANA_COST = 300 - #This is the delay between projectiles of the gauntlet - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_COOLDOWN = 10 - #Clarent is Unbreakable - CLARENT_UNBREAKABLE = true - #This is the cost per AOE projectile when using the gauntlet - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_AOE_MANA_COST = 120 - #Either the amount of damage a projected item takes from its max, or the total durability of the projected item - #Range: 0 ~ 100000000 - PROJECTION_DURABILITY_FACTOR = 1 - #How many hits the wound does each time it activates - #Range: 0 ~ 100000000 - CLARENT_WOUND_DAMAGE_HITS = 3 - #This is the cooldown between chain spawns - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_CHAINS_COOLDOWN = 10 - #List of allowed pets that can be killed with Caliburn to create Morgan - MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:wolf"] - #How much damage Morgan gains from killing children - #Range: 0.0 ~ 1.0E8 - MORGAN_CHILD_INCREASE = 1.0 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_SCROLL_MANA_COST = 1000 - #How much damage the wound does per hit - #Range: 0.0 ~ 1.0E8 - CLARENT_WOUND_DAMAGE = 0.2 - #Staff of Emrys Damage Per Second - #Range: 0.0 ~ 1.0E8 - EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0 - #Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them. - POWER_CONSOLIDATION_RETRO_FOG_FIX = false - #Ignore whitelist; allow everything - TREASURY_PROJECTION_ALLOW_ALL = false - #This is the max radius of the lake - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_LAKE_RADIUS = 12 - #Clarent Durability - #Range: 0 ~ 100000000 - CLARENT_DURABILITY = 1500 - #Morgan Max Ball Range - #Range: 0 ~ 100000000 - MORGAN_MAX_BALL_RANGE = 15 - #Staff of Emrys Max Range - #Range: 0 ~ 100000000 - EMRYS_MAX_RANGE = 22 - #A blacklist for items which should not spawn extra drops with Strengthening - STRENGTHENING_ITEM_SPAWN_BLACKLIST = [] - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - WEAPON_SHOOTER_MANA_COST = 100 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - PROJECTION_MANA_COST = 200000 - #This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS) - #Range: 0.0 ~ 1.0E8 - POWER_CONSOLIDATION_FOG_RADIUS = 8.0 - #This is the delay between AOE projectiles of the gauntlet - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_AOE_COOLDOWN = 4 - #Toggles the blacklist functionality - POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true - #A list of additional registry names which will be considered for selection in Treasury Projection - TREASURY_PROJECTION_WHITELIST = [] - #Probability of sword spawn - #Range: 0.0 ~ 1.0E8 - MARBLE_DIMENSION_SPAWN_CHANCE = 0.8 - #This is how much durability the proximity projection keys have - #Range: 0 ~ 100000000 - PROXIMITY_PROJECTION_MANA_COST = 30 - #Staff of Emrys Ignites - EMRYS_BOLT_FIRE = false - #Duration for Morgan Rage ability - #Range: 0 ~ 100000000 - MORGAN_RAGE_TIME = 120 - #Cooldown between special cast for Caliburn and Morgan - #Range: 0 ~ 100000000 - MORGAN_CALIBURN_POWER_COOLDOWN = 600 - #This is the range for smiting undead mobs with Caliburn - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_SMITE_RADIUS = 10 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - STRENGTHENING_MANA_COST = 50 - #This is the cost per sword transformation. - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_SWORD_MANA_COST = 5000 - #This is the cost per projectile when using the gauntlet - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120 - #This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf. - #Range: 0.0 ~ 1.0E8 - POWER_CONSOLIDATION_NERF_FACTOR = 0.6 - #This is the wind up time each projectile has before firing. - #Range: 0.0 ~ 1.0E8 - TREASURY_PROJECTION_SPEED = 30.0 - #This is the mana cost per chain spawned - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_CHAINS_MANA_COST = 120 - #How long Clarent's wound lasts - #Range: 0 ~ 100000000 - CLARENT_WOUND_TICKS = 600 - #Morgan Max Spike Range - #Range: 0 ~ 100000000 - MORGAN_SPIKE_RANGE = 10 - #Durability of swords spawned in the Marble Dimension - #Range: 0 ~ 100000000 - MARBLE_DIMENSION_DURABILITY = 3 - #Whether the projected durability is based on max damage (false) or just flat (true) - PROJECTION_DURABILITY_FLAT = true - #This is the max distance between the target and the projectile spawn - #Range: 0 ~ 100000000 - TREASURY_PROJECTION_DISTANCE = 20 - #How much damage Morgan gains from killing adult villagers - #Range: 0.0 ~ 1.0E8 - MORGAN_ADULT_INCREASE = 0.2 - #This is how often the lake does it's thing to make a lake - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_LAKE_CYCLE = 20 - #A list of registry names which will be not considered for selection in Treasury Projection - TREASURY_PROJECTION_BLACKLIST = [] - #Staff of Emrys Mana Per Zap - #Range: 0 ~ 100000000 - EMRYS_MANA_COST_PASSIVE = 80 - #Which swords cannot turn into Clarent - CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"] - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - MARBLE_MANA_COST = 4000 - #Ignore whitelist & blacklist; allow everything - TREASURY_PROJECTION_DENY_ALL = false - #Highest damage possible for Caliburn - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_ATTACK_CAP = 5000000 - #mahoutsukai.config.power_consolidation_fear_blacklist.comment - POWER_CONSOLIDATION_FEAR_BLACKLIST = [] - #This is the range for undead mobs to fear Caliburn - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_FEAR_RADIUS = 15 - #A list of enchantment names which cannot be projected. Such as minecraft:sharpness , for example. - PROJECTION_ENCHANTMENT_BLACKLIST = ["forbidden_arcanus:indestructible", "minecraft:mending"] - #How much durability Morgan gains from killing villagers - #Range: 0 ~ 100000000 - MORGAN_HEAL_FACTOR = 30 - #A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example. - PROJECTION_BLACKLIST = ["silentgear"] - #How much Clarent's stored damage decreases per tick while blocking - #Range: 0.0 ~ 1.0E8 - CLARENT_DECREASE_PER_BLOCKING_TICK = 0.02 - #This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn. - #Range: 0 ~ 100000000 - POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150 - #Items that Strengthening won't work on - STRENGTHENING_ITEM_BLACKLIST = [] - #Reality Marble Mob Blacklist - MARBLE_MOB_BLACKLIST = [] - #Projection items cannot be used in anvil - PROJECTION_ANVIL_CANCEL = false - #Power Consolidation Enchant Blacklist - POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"] - #Morgan Upgrade Mana Cost - #Range: 0 ~ 10000000 - MORGAN_UPGRADE_MANA_COST = 400 - #Speed of projectiles shot from the weapon projectile bow - #Range: 0.0 ~ 1.0E7 - WEAPON_SHOOTER_PROJECTILE_SPEED = 3.0 - #Damage multiplier for projectiles shot from the weapon projectile bow - #Range: 0.0 ~ 1.0E7 - WEAPON_SHOOTER_DAMAGE_MULTIPLIER = 1.0 - #Weapon projectile bow durability - #Range: 0 ~ 10000000 - WEAPON_SHOOTER_DURABILITY = 30 - #How much damage chains do on contact - #Range: 0.0 ~ 1.0E8 - TREASURY_PROJECTION_CHAINS_DAMAGE = 1.0 - #Treasury Projection Speed Increase Per Available Sword - #Range: -10000.0 ~ 10000.0 - TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORD = 1.0 - #Treasury Projection Speed Minimum - #Range: 0.0 ~ 100000.0 - TREASURY_PROJECTION_SPEED_MIN = 10.0 - #Treasury Projection Cooldown Increase Per Available Sword - #Range: -10000.0 ~ 10000.0 - TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORD = 1.0 - #Treasury Projection Cooldown Minimum - #Range: 0.0 ~ 100000.0 - TREASURY_PROJECTION_COOLDOWN_MIN = 3.0 - #Treasury Projection AOE Mode Max Spawns Per Tick - #Range: 0.0 ~ 100000.0 - TREASURY_PROJECTION_AOE_MAX_SPAWNS = 3.0 - #Treasury Projection AOE Mode Swords Per Spawn - #Range: 0.0 ~ 100000.0 - TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWN = 5.0 - #Treasury Projection Increases Requires Unique Weapons - TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUE = true - #Max Strengthening Cap - #Range: 0 ~ 100000000 - STRENGTHENING_CAP = 50 - #If False, PROJECTION_BLACKLIST will be considered a whitelist - PROJECTION_IS_BLACKLIST = true - #Projection Explicit Whitelist - PROJECTION_EXPLICIT_WHITELIST = [] - #Rhongomyniad Lake Nerf Factor - #Range: -1.0E7 ~ 1.0E7 - RHONGOMYNIAD_NERF_FACTOR = 0.6 - #Rhongomyniad Speed Factor - #Range: -1.0E7 ~ 1.0E7 - RHONGOMYNIAD_SPEED_FACTOR = 1.4 - #Rhongomyniad Mana Cost - #Range: 0 ~ 10000000 - RHONGOMYNIAD_MANA_COST = 300 - #Rhongomyniad Max Smites - #Range: 0 ~ 10000000 - RHONGOMYNIAD_MAX_SMITES = 10 - #Rhongomyniad Range - #Range: 0 ~ 10000000 - RHONGOMYNIAD_RANGE = 20 - #Max stored damage for Clarent - #Range: 0 ~ 100000000 - CLARENT_ATTACK_CAP = 5000000 - #Clarent Blacklist Toggle - CLARENT_BLACKLIST_TOGGLE = true - #Disable Emrys - DISABLE_EMRYS = false - #All pet wolves are allowed for transformation to Morgan - MORGAN_TRANSFORM_WOLFS_ALLOWED = true - #Replica Shockwave Base Damage - #Range: 0.0 ~ 1.0E7 - REPLICA_BASE_DAMAGE = 4.0 - #Replica Friend Teleport Range - #Range: 0.0 ~ 1.0E7 - REPLICA_TELEPORT_FRIEND_RANGE = 6.0 - #Replica Friend Teleport Max Distance - #Range: -1.0E7 ~ 1.0E7 - REPLICA_TELEPORT_MAX_DISTANCE = -1.0 - #Replica Teleport Start Time - #Range: 0 ~ 10000000 - REPLICA_TELEPORT_START_TELEPORTING = 110 - #Replica Teleport Stop Time - #Range: 0 ~ 10000000 - REPLICA_TELEPORT_STOP_TELEPORTING = 120 - #Replica Teleport Life - #Range: 0 ~ 10000000 - REPLICA_TELEPORT_LIFE = 140 - #Replica Teleport Mana Cost - #Range: 0 ~ 10000000 - REPLICA_TELEPORT_MANA_COST = 300 - #Replica Shockwave Mana Cost - #Range: 0 ~ 10000000 - REPLICA_ATTACK_MANA_COST = 30 - #Replica Shockwave Cooldown - #Range: 0 ~ 1000000 - REPLICA_SHOCKWAVE_COOLDOWN = 50 - #Replica Shockwave Range - #Range: 0.0 ~ 1.0E7 - REPLICA_ATTACK_RANGE = 8.0 - #Replica can Teleport across Dimensions - REPLICA_TELEPORT_CROSS_DIMENSION = true - #Replica Cover Move Range - #Range: 0.0 ~ 1.0E7 - REPLICA_COVER_MOVE_RANGE = 20.0 - #Replica Shockwave Max Damage - #Range: 0.0 ~ 1.0E7 - REPLICA_MAX_DAMAGE = 5000000.0 - #Replica is disabled - REPLICA_DISABLED = false - #Replica Banned Damage Types - REPLICA_BANNED_DAMAGE_TYPES = [] - #Power Consolidation Damage Cap Tiers - POWER_CONSOLIDATION_TIERS = [10000.0, 50000.0, 500000.0, 1000000.0, 5000000.0] - #Power Consolidation Tier Upgrade Items - POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["atmadditions:atm_star"] - #Replica Durability - #Range: 0 ~ 10000000 - REPLICA_DURABILITY = 10000 - #Replica is Unbreakable - REPLICA_IS_UNBREAKABLE = true - -[exchange] - #How far down gets changed by the Alchemical Exchange - #Range: 0 ~ 100000000 - ALCHEMICAL_EXCHANGE_HEIGHT = 5 - #This is a list of blocks available in the wood-class exchange. - ALCHEMICAL_WOOD_CLASS = ["minecraft:log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon_block", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block"] - #This is the max distance between contract circles. - #Range: 0 ~ 100000000 - CONTRACT_RADIUS = 10 - #This is the cost of forming a contract with another player - #Range: 0 ~ 100000000 - CONTRACT_MANA_COST = 10 - #This is a list of blocks available in the metal-class exchange. - ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:quartz_ore"] - #This is how often the circle restores mana - #Range: 0 ~ 100000000 - DURABILITY_EXCHANGE_BLOCK_CYCLE = 20 - #This is the limit on mana restored per cycle - #Range: 0 ~ 100000000 - DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10 - #This is a list of blocks available in the gem-class exchange. - ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore"] - #This is a list of blocks available in the special-class exchange. - ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime"] - #This is how often the circle restores or deducts mana - #Range: 0 ~ 100000000 - CHRONAL_EXCHANGE_BLOCK_CYCLE = 20 - #This is a list of blocks available in the fluid-class exchange. - ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"] - #mahoutsukai.config.durability_exchange_blacklist.comment - DURABILITY_EXCHANGE_BLACKLIST = [] - #This is the new value of damage done while damage exchange is active - #Range: 0.0 ~ 1.0E8 - DAMAGE_EXCHANGE_REDUCE_TO = 1.0 - #This is how much mana is gained or lost every cycle - #Range: 0 ~ 100000000 - CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 10 - #This is how much durability per mana restored - #Range: 0 ~ 100000000 - DURABILITY_EXCHANGE_EFFICIENCY = 1 - #This is the cost for each catalyst exchanged by the circle - #Range: 0 ~ 100000000 - CATALYST_EXCHANGE_MANA_COST = 50 - #This is how often the circle changes a layer underneath it - #Range: 0 ~ 100000000 - ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20 - #This is the mana cost per scroll - #Range: 0 ~ 100000000 - IMMUNITY_EXCHANGE_MANA_COST = 400 - #This is how long the buff/debuff lasts (in ticks) - #Range: 0 ~ 100000000 - IMMUNITY_EXCHANGE_TIME = 1200 - #This is the how much mana you get back when you're injured - #Range: 0 ~ 100000000 - DAMAGE_EXCHANGE_MANA_GAIN = 20 - #This is a list of blocks available in the moving-fluid-class exchange. - ALCHEMICAL_MOVING_FLUID_CLASS = ["minecraft:flowing_lava", "minecraft:flowing_water"] - #This is a list of blocks available in the dirt-class exchange. - ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow"] - #This is a list of blocks available in the clay-class exchange. - ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore"] - #This is a list of blocks available in the stone-class exchange. - ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma", "minecraft:netherrack", "minecraft:hardened_clay"] - #This is a list of blocks available in the grass-class exchange. - ALCHEMICAL_GRASS_CLASS = ["minecraft:grass", "minecraft:mycelium"] - #This is the cost for each block changed by the circle - #Range: 0 ~ 100000000 - ALCHEMICAL_EXCHANGE_MANA_COST = 16 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - DAMAGE_EXCHANGE_MANA_COST = 40 - #This is how often the block checks for players on top of it - #Range: 0 ~ 100000000 - CONTRACT_BLOCK_CYCLE = 4 - #This is how often the circle checks for catalysts on top to change - #Range: 0 ~ 100000000 - CATALYST_EXCHANGE_BLOCK_CYCLE = 4 - #Durability Exchange Tax Brackets - DURABILITY_EXCHANGE_TAX_BRACKETS = [5000.0, 20000.0, 100000.0] - #Durability Exchange Tax Rates - DURABILITY_EXCHANGE_TAX_RATES = [0.02, 0.03, 0.04] - #Damage Exchange Cap - #Range: 0 ~ 1000000000 - DAMAGE_EXCHANGE_CAP = 100 - -[mystic] - #This is the effect that is applied when the network has multiples of 11. - HEAVENS_CUP_ELEVEN_EFFECT = "wither" - #Either a fraction of the max mana (if scaling) or a flat damage value - #Range: 0.0 ~ 1.0E8 - MYSTIC_STAFF_BIG_FACTOR = 0.02 - #Whether Rho Aias boops all the time or just when caster sneaking - RHO_AIAS_SNEAK_BOOP = true - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - RHO_AIAS_MANA_COST = 300 - #How far away Rho Aias will delete entities - #Range: 0 ~ 100000000 - RHO_AIAS_KILL_RANGE = 30 - #Blocks with higher than this resistance will not be broken. Set to 0 for no breaking. - #Range: 0 ~ 100000000 - AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45 - #Mana cost per tick for Mystic Staff Beam - #Range: 0 ~ 100000000 - MYSTIC_STAFF_BEAM_MANA_PER_TICK = 500 - #This is the effect that is applied when the network has multiples of 13. - HEAVENS_CUP_THIRTEEN_EFFECT = "levitation" - #Entities which Rho Aias will delete if colliding with. - RHO_AIAS_COLLIDE_KILL_LIST = [] - #Whether the damage is flat or scales with caster's 'level' - MYSTIC_STAFF_BIG_SCALES = true - #Entities which Rho Aias will delete if within range - RHO_AIAS_ENTITY_KILL_LIST = [] - #This is a flat cost of using the staff on an entity - #Range: 0 ~ 100000000 - SPATIAL_DISORIENTATION_MANA_COST_ST = 200 - #Damage factor for Mystic Staff Beam - #Range: -1.0E7 ~ 1.0E8 - MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.01 - #This is the effect that is applied when the network has multiples of 3. - HEAVENS_CUP_THREE_EFFECT = "weakness" - #Whether the damage is flat or scales with caster's 'level' - MYSTIC_STAFF_AOE_SCALES = true - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - SPATIAL_DISORIENTATION_MANA_COST = 100 - #Damage Acceleration Factor for Mystic Staff Beam - #Range: 0.0 ~ 1.0E8 - MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.5 - #This is how much damage done to the player when attacking something - #Range: 0.0 ~ 1.0E8 - AUTHORITY_DAMAGE_TO_SELF = 1.5 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - DAMAGE_REPLICATION_MANA_COST = 160 - #Explosion Size for Big Explosion - #Range: 0 ~ 100000000 - MYSTIC_STAFF_BIG_SIZE = 30 - #Mystic Staff Beam Block Limit Per Tick - #Range: 0 ~ 100000000 - MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 90 - #This is the maximum distance the player can be from a network to activate it - #Range: 0 ~ 100000000 - HEAVENS_CUP_START_DISTANCE = 20 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - AUTHORITY_MANA_COST = 900 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - MYSTIC_STAFF_SUMMON_MANA_COST = 100 - #This is the multiplier for speed when the buff is active. Lower is slower - #Range: 0.0 ~ 1.0E8 - AUTHORITY_SPEED_MULTIPLIER = 3.2 - #Explosion Size for AOE Explosion - #Range: 0 ~ 100000000 - MYSTIC_STAFF_AOE_SIZE = 3 - #This is the effect that is applied when the network has multiples of 2. - HEAVENS_CUP_TWO_EFFECT = "poison" - #This is how long the effect lasts (in ticks) - #Range: 0 ~ 100000000 - AUTHORITY_TIME = 400 - #This is the cost of using the giant explosion - #Range: 0 ~ 100000000 - MYSTIC_STAFF_BIG_MANA_COST = 5000 - #This is the slowdown factor when a punched thing hits a wall. Lower is slower - #Range: 0.0 ~ 1.0E8 - AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5 - #This is the effect that is applied when the network has multiples of 5. - HEAVENS_CUP_FIVE_EFFECT = "blindness" - #This is the effect that is applied when the network has multiples of 7. - HEAVENS_CUP_SEVEN_EFFECT = "slowness" - #This is how long potion generated by the network last. - #Range: 0 ~ 100000000 - HEAVENS_CUP_DURATION = 1200 - #This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower - #Range: 0.0 ~ 1.0E8 - AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875 - #This is the maximum distance between nodes for them to be counted as part of the network. - #Range: 0 ~ 100000000 - HEAVENS_CUP_NETWORK_DISTANCE = 30 - #This is the cost of using the multiple explosion mode - #Range: 0 ~ 100000000 - MYSTIC_STAFF_AOE_MANA_COST = 600 - #Logs detected entities from the kill list, for debug only - RHO_AIAS_KILL_DEBUG = false - #Either a fraction of the max mana (if scaling) or a flat damage value - #Range: 0.0 ~ 1.0E8 - MYSTIC_STAFF_AOE_FACTOR = 0.01 - #This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost. - #Range: 0 ~ 100000000 - HEAVENS_CUP_MANA_COST = 2 - #This is the cost of using the staff on a block (per second!) - #Range: 0 ~ 100000000 - SPATIAL_DISORIENTATION_MANA_COST_AOE = 20 - #Damage scales with caster max mana for Beam - MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true - #This is how much damaqe is done when the player hits something - #Range: 0.0 ~ 1.0E8 - AUTHORITY_DAMAGE_TO_OTHER = 3.0 - #Mystic Staff Creates Rain and Thunder - MYSTIC_STAFF_BIG_RAIN = true - #Mystic Staff Scaling Mana Factor - #Range: 0.0 ~ 1.0E7 - MYSTIC_STAFF_SCALING_MANA = 0.0 - #Mystic Staff World Damage - MYSTIC_STAFF_WORLD_DAMAGE = true - #Mystic Staff Beam Block Whitelist - MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = [] - #How long Rho Aias lasts - #Range: 0 ~ 100000000 - RHO_AIAS_LIFE = 1200 - #Borrowed Authority Drops Blocks - AUTHORITY_DROPS_BLOCKS = true - #Spatial Disorientation Air Resistance - SPATIAL_DISORIENTATION_AIR_RESISTANCE = false - #Spatial Disorientation Launch Speed - #Range: 0.0 ~ 1.0E7 - SPATIAL_DISORIENTATION_SPEED = 7.0 - -[eyes] - #Entities must be this close to the user's look vector to be affected - #Range: 0 ~ 100000000 - MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4 - #Player deaths will count this much to the next death prevention. - #Range: 0.0 ~ 1.0E8 - DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - REVERSION_EYES_MANA_COST = 410 - #This is how long the buff lasts - #Range: 0 ~ 100000000 - CLAIRVOYANCE_TIME = 1200 - #Whitelist or blacklist of dimension IDs - LEY_DIMENSION_LIST = [] - #How often flames do an update (in ticks) - #Range: 0 ~ 100000000 - BLACK_FLAME_UPDATE_TICKS = 1 - #If false, will show lines instead of runes. Lines not may not be compatible with shaders. - LEY_RUNES = true - #Entities must be this close to the user's look vector to be affected - #Range: 0 ~ 100000000 - REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4 - #This is how long the buff lasts - #Range: 0 ~ 100000000 - REVERSION_EYES_TIME = 600 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - BLACK_FLAME_MANA_COST = 300 - #Blocks and entities within this range will be ignited if the user looks at them - #Range: 0 ~ 100000000 - BLACK_FLAME_RANGE_FROM_USER = 30 - #The Y value Ley Lines should render at - #Range: 0 ~ 100000000 - LEY_RENDER_HEIGHT = 70 - #Mob deaths will count this much to the next death prevention. - #Range: 0.0 ~ 1.0E8 - DEATH_COLLECTION_SOUL_VALUE_MOB = 0.25 - #This is how many ticks it lasts from the time of using the scroll. - #Range: 0 ~ 100000000 - INSIGHT_TIME = 1200 - #Entities must be within this radius of the user to be affected - #Range: 0 ~ 100000000 - MYSTIC_EYES_RANGE_FROM_USER = 5 - #Control the speed at which flames die (number between 0 and 3, probably) - #Range: 0 ~ 100000000 - BLACK_FLAME_DEATH_AGE = 14 - #This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline. - #Range: 0 ~ 100000000 - LEY_PUNISHMENT = 0 - #If true, the dimension list is a blacklist. If false it is a whitelist. - LEY_BLACKLIST = true - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - DEATH_COLLECTION_MANA_COST = 400 - #This is how long the buff lasts - #Range: 0 ~ 100000000 - MYSTIC_EYES_TIME = 600 - #This is how long the buff lasts - #Range: 0 ~ 100000000 - BLACK_FLAME_TIME = 100 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - CLAIRVOYANCE_MANA_COST = 220 - #Entities must be within this radius of the user to be affected - #Range: 0 ~ 100000000 - REVERSION_EYES_RANGE_FROM_USER = 10 - #An offset in case you don't want 0,0 to be a leyline - #Range: 0 ~ 100000000 - LEY_OFFSET = 0 - #Entities must be within this radius of the user to be counted - #Range: 0 ~ 100000000 - DEATH_COLLECTION_RANGE_FROM_USER = 10 - #The factor used in calculating the leyline bonus regen - #Range: 0.0 ~ 1.0E8 - LEY_FACTOR = 0.01 - #Default revive health when triggering death collection. - #Range: 0.0 ~ 1.0E8 - DEATH_COLLECTION_REVIVE_VALUE = 12.0 - #How far away ley points are from each other - #Range: 0 ~ 100000000 - LEY_DISTANCE = 300 - #This is how much mana it costs to use the scroll. - #Range: 0 ~ 100000000 - INSIGHT_MANA_COST = 320 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - MYSTIC_EYES_MANA_COST = 320 - #Set this to false if you don't like ley lines affecting mana regen - LEY_AFFECTS_MANA = true - #Entities within this radius will have their movement predicted - #Range: 0 ~ 100000000 - CLAIRVOYANCE_RANGE = 30 - #Modifier for Fae spawn rate - #Range: 0.0 ~ 1.0E8 - FAE_SPAWN_RATE = 1.0 - #This is how long the buff lasts - #Range: 0 ~ 100000000 - DEATH_COLLECTION_TIME = 600 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - FAY_SIGHT_MANA_COST = 100 - #Whether the bonus regen is flat or based on max mana - LEY_FLAT = false - #This is how long the buff lasts - #Range: 0 ~ 100000000 - FAY_SIGHT_TIME = 600 - #Something is lit on fire every this many ticks, from the player's eyes - #Range: 0 ~ 100000000 - BLACK_FLAME_IGNITION_TICKS = 1 - #Max Souls possible for Death Collection - #Range: -1.0E7 ~ 1.0E7 - DEATH_COLLECTION_MAX = 1.0E7 - #Mana drained per soul held - #Range: -1.0E7 ~ 1.0E7 - DEATH_COLLECTION_DRAIN_PER_SOUL = 0.3 - #Leyline Eytra boost limited to Fay Sight - LEY_ELYTRA_LIMITED_TO_FAY_SIGHT = false - #Souls drain with negative mana regen - DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENT = true - -[familiar] - #This is whether the effect disappears once used - BUTTERFLY_EFFECT_SINGLE_USE = false - #This is the range of the effect from the familiar - #Range: 0 ~ 100000000 - FAMILIARS_GARDEN_RANGE = 7 - #Whether people other than the caster can see the butterfly effect - BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false - #This is how many ticks it lasts from the time of using the scroll. - #Range: 0 ~ 100000000 - FAMILIARS_GARDEN_TIME = 1200 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - SUMMON_FAMILIAR_MANA_COST = 200 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - RECALL_FAMILIAR_MANA_COST = 20 - #This is the how long the effect lasts - #Range: 0 ~ 100000000 - BUTTERFLY_EFFECT_DURATION = 400 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - FAMILIARS_GARDEN_MANA_COST = 200 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - BUTTERFLY_EFFECT_MANA_COST = 100 - #mahoutsukai.config.familiar_actionbar_messages.comment - FAMILIAR_ACTION_BAR_MESSAGES = true - #How often the familiar tries to talk to you - #Range: 0 ~ 100000000 - FAMILIAR_REPORT_SURROUNDINGS_TIME = 400 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - SWAP_FAMILIAR_MANA_COST = 40 - #How much health the familiar has - #Range: 0 ~ 100000000 - FAMILIAR_HEALTH = 10 - #This is the cost of using the scroll - #Range: 0 ~ 100000000 - POSSESS_ENTITY_MANA_COST = 200 - #The chance that a familiar will complain about being hurt. - #Range: 0.0 ~ 1.0E8 - FAMILIAR_OUCH_CHANCE = 0.3 - -[secret] - #Cooldown of Fog Skill for Presence Concealment - #Range: 0 ~ 100000000 - RIPPER_COOLDOWN = 800 - #Ripper Attack Damage - #Range: 0.0 ~ 1000000.0 - RIPPER_DAMAGE = 2.5 - #Ripper Attack Bonus Scales With Mana - RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false - #This is how much mana per percent or health costs. - #Range: 0 ~ 100000000 - RETRIBUTION_MANA_PER_DIFFERENCE = 40 - #Blacklist of mobs retribution won't work against - RETRIBUTION_BLACKLIST = [] - #Ripper Attack Bonus From Behind - #Range: 0.0 ~ 1000000.0 - RIPPER_DAMAGE_BONUS_FROM_BEHIND = 6.0 - #Cooldown of Invisibility on The Ripper after hitting someone - #Range: 0 ~ 100000000 - RIPPER_INVIS_COOLDOWN = 40 - #Ripper Durability - #Range: 0 ~ 1000000000 - RIPPER_DURABILITY = 1200 - #Mana Cost of Presence Concealment - #Range: 0 ~ 100000000 - RIPPER_MANA_COST = 800 - #Ripper Gives Invisibility - RIPPER_GIVES_INVIS = true - #Distance between Fog Particles - #Range: 0 ~ 100000000 - RIPPER_FOG_DISTANCE = 5 - #Radius of Fog - #Range: 0 ~ 100000000 - RIPPER_FOG_RANGE = 20 - #Ripper Attack Speed - #Range: -1000000.0 ~ 1000000.0 - RIPPER_SPEED = 3.0 - #If true, mana is charged per percent difference between caster and target, as opposed to per health point differeence. - RETRIBUTION_MANA_CHARGED_PER_PERCENT = false - #Ripper Fog Mana Cost - #Range: 0 ~ 10000000 - RIPPER_FOG_MANA_COST = 200 - #Ripper Invis Mana Cost - #Range: 0 ~ 10000000 - RIPPER_INVIS_MANA_COST = 0 - #Gandr Black Particles Spawned on Hit - #Range: 0 ~ 100000000 - GANDR_BLACK_PARTICLES_HIT = 150 - #Gandr Red Particles Spawned on Launch - #Range: 0 ~ 100000000 - GANDR_RED_PARTICLES_LAUNCH = 25 - #Gandr Hit Radius - #Range: 0.0 ~ 1.0E8 - GANDR_HIT_RADIUS = 6.0 - #Gandr Effect Cloud Duration - #Range: 0 ~ 100000000 - GANDR_CLOUD_DURATION = 200 - #Gandr Mana Cost Scales with Max Mana - GANDR_MANA_SCALES = true - #Gandr Mana Cost Factor - #Range: 0.0 ~ 1.0E8 - GANDR_MANA_COST_FACTOR = 0.05 - #Gandr Damage Scales with Max Mana - GANDR_DAMAGE_SCALES = true - #Gandr Damage Factor - #Range: 0.0 ~ 1.0E8 - GANDR_DAMAGE_FACTOR = 0.009999999776482582 - #Gandr Max Damage - #Range: 0.0 ~ 1.0E8 - GANDR_MAX_DAMAGE = 1000.0 - #Gandr Min Damage - #Range: 0.0 ~ 1.0E8 - GANDR_MIN_DAMAGE = 5.0 - #Gandr Projectile Speed - #Range: 0.0 ~ 1.0E8 - GANDR_SPEED = 1.0 - #Gandr Effect Blacklist - GANDR_EFFECT_BLACKLIST = [] - #Gandr Effect Whitelist - GANDR_EFFECT_WHITELIST = ["mahoutsukai:misfortune", "mahoutsukai:bound", "mahoutsukai:fear", "mahoutsukai:black_burning", "mahoutsukai:wounded", "mahoutsukai:confusion"] - #Ripper Movement Speed - #Range: -1.0E7 ~ 1000000.0 - RIPPER_MOVEMENT_SPEED = 0.05 - #Gandr Red Particles Spawned on Hit - #Range: 0 ~ 100000000 - GANDR_RED_PARTICLES_HIT = 40 - #Fallen Down Block Break Per Tick - #Range: 0 ~ 100000000 - FALLEN_DOWN_BLOCK_BREAK_PER_TICK = 800 - #Fallen Down Radius - #Range: 0 ~ 100000000 - FALLEN_DOWN_RADIUS = 30 - #Fallen Down Mana Per Tick - #Range: 0 ~ 100000000 - FALLEN_DOWN_MANA_COST = 2000 - #Fallen Down Beam Mode Blocks In - FALLEN_DOWN_BEAM_IN = ["minecraft:grass_block", "minecraft:sand", "minecraft:red_sand", "minecraft:cobblestone", "minecraft:clay", "minecraft:ice", "minecraft:packed_ice", "minecraft:blue_ice"] - #Fallen Down Beam Mode Blocks Out - FALLEN_DOWN_BEAM_OUT = ["minecraft:dirt", "minecraft:glass", "minecraft:red_stained_glass", "minecraft:stone", "minecraft:terracotta", "minecraft:water", "minecraft:water", "minecraft:water"] - #Fallen Down Beam Damage - #Range: 0.0 ~ 1.0E9 - FALLEN_DOWN_BEAM_DAMAGE = 2.0 - #Fallen Down Beam Growth - #Range: 0.0 ~ 1.0E9 - FALLEN_DOWN_BEAM_GROWTH = 0.12 - #Geas Mana Cost - #Range: 0 ~ 100000000 - GEAS_MANA_COST = 30 - #Geas Mana Regen - #Range: 0.0 ~ 1.0E8 - MANA_REGEN_PER_GEAS = 3.0 - -[kodoku] - #mahoutsukai.config.kodoku_tool_divisor.comment - #Range: 0 ~ 100000000 - KODOKU_TOOL_DIVISOR = 10 - #mahoutsukai.config.kodoku_fire_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_FIRE_CHANCE = 0.1 - #mahoutsukai.config.kodoku_trip_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5 - #mahoutsukai.config.kodoku_hunger_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_HUNGER_CHANCE = 0.15 - #mahoutsukai.config.kodoku_hop_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_HOP_CHANCE = 0.08 - #mahoutsukai.config.kodoku_teleport_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_TELEPORT_CHANCE = 0.08 - #mahoutsukai.config.kodoku_lightning_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5 - #mahoutsukai.config.kodoku_splash_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_SPLASH_CHANCE = 0.05 - #mahoutsukai.config.kodoku_drop_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5 - #mahoutsukai.config.kodoku_glow_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_GLOW_CHANCE = 0.02 - #mahoutsukai.config.kodoku_confuse_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_CONFUSE_CHANCE = 0.01 - #mahoutsukai.config.kodoku_aggro_chance.comment - #Range: 0.0 ~ 1.0 - KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4 - #mahoutsukai.config.kodoku_loot_divisor.comment - #Range: 0 ~ 100000000 - KODOKU_LOOT_DIVISOR = 10 - -[other] - #mahoutsukai.config.magic_circles.comment - MAGIC_CIRCLES = [] - #mahoutsukai.config.projector_rot_speed.comment - #Range: 0.0 ~ 1000000.0 - PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0 - #GameStages Enabled - GAMESTAGES_ENABLED = false - #How much this circuit can hold - #Range: 0 ~ 100000000 - MANA_CIRCUIT_MAGITECH_CAPACITY = 100000 - #How much max mana increases every time it does - #Range: 0 ~ 100000000 - MANA_INCREASE = 1 - #If false, scrolls will not disappear in creative. - CREATIVE_MODE_SPELLS = false - #How much mana fits into an attuned diamond - #Range: 0 ~ 100000000 - ATTUNED_DIAMOND_CAPACITY = 10000 - #Percentage of max mana players get back by sleeping - #Range: 0.0 ~ 1.0E8 - MANA_RECOVERY_SLEEP = 0.5 - #mahoutsukai.config.magic_runes.comment - MAGIC_RUNES = [] - #If true, only allow blood circles on solid blocks - BLOOD_CIRCLE_SOLID_ONLY = true - #The block range value for any spells which use the player's line of sight - #Range: 0 ~ 100000000 - GLOBAL_LOOK_RANGE = 100 - #How far away things can be from a Mana Circuit to use it - #Range: 0 ~ 100000000 - MANA_CIRCUIT_RANGE = 10 - #How much durability the Mystic Code - First Sorcery item has - #Range: 0 ~ 100000000 - FIRST_SORCERY_DURABILITY = 50 - #If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up. - #Range: 0.0 ~ 1.0E8 - MAGIC_DAMAGE_VALUE = 1.0 - #mahoutsukai.config.creative_mana.comment - CREATIVE_IGNORES_MANA_COSTS = true - #How much mana fits into an attuned emerald - #Range: 0 ~ 100000000 - ATTUNED_EMERALD_CAPACITY = 5000 - #How high a player's personal mana can go - #Range: 0 ~ 100000000 - MAX_MANA_CAP = 200000 - #mahoutsukai.config.projector_off_spin.comment - PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false - #If Magic damages the player, should it be flat damage or based on mana used - MAGIC_DAMAGE_FLAT = true - #What type of damage magic damage inflicts. - MAGIC_DAMAGE_GENERIC = true - #How much mana is spent before it increases - #Range: 0 ~ 100000000 - MANA_UP_COUNTER = 100 - #How much this circuit can hold - #Range: 0 ~ 100000000 - MANA_CIRCUIT_CAPACITY = 100000 - #Should magic damage the player - MAGIC_DAMAGES_PLAYER = false - #How much mana players regen per tick - #Range: 0 ~ 100000000 - MANA_REGEN_PER_TICK = 1 - #How much mana regen scaled with max mana is added to player regen - #Range: 0.0 ~ 1.0E7 - MANA_ADDED_SCALING_REGEN_PER_TICK = 0.0 - #Scaling factor for how much hunger affects regen - #Range: -1.0E7 ~ 1.0E7 - MANA_REGEN_HUNGER_FACTOR = 1.0 - #Mystic Code First Sorcery Blacklist - MYSTIC_CODE_FIRST_SORCERY_BLACKLIST = ["mahoutsukai:scroll_boundary_drain_life"] - #Mystic Code Enchant Blacklist - MYSTIC_CODE_ENCHANT_BLACKLIST = [] - #Spell Creation Blacklist - SPELL_BLACKLIST = [] - + PROJECTION_BLACKLIST = ["silentgear"] + POWER_CONSOLIDATION_TIERS = [10000.0, 50000.0, 500000.0, 1000000.0, 5000000.0] + POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["atmadditions:atm_star"] diff --git a/defaultconfigs/minecolonies-server.toml b/defaultconfigs/minecolonies-server.toml index b60b4445..903d25a7 100644 --- a/defaultconfigs/minecolonies-server.toml +++ b/defaultconfigs/minecolonies-server.toml @@ -1,628 +1,8 @@ - -#All configuration items related to the citizen names -[names] - #Male first names to be used for colonists - malefirstnames = ["Aaron", "Adam", "Adrian", "Aidan", "Aiden", "Alain", "Alex", "Alexander", "Andrew", "Anthony", "Asher", "Austin", "Benjamin", "Brayden", "Bryson", "Caden", "Caleb", "Callum", "Camden", "Cameron", "Carson", "Carter", "Charles", "Charlie", "Chase", "Christian", "Christopher", "Cole", "Colton", "Connor", "Cooper", "Curtis", "Cyrille", "Damian", "Daniel", "David", "Declan", "Diego", "Diogo", "Dominic", "Duarte", "Dylan", "Easton", "Eli", "Elias", "Elijah", "Elliot", "Ethan", "Evan", "Ezra", "Félix", "Gabriel", "Gavin", "George", "Grayson", "Guewen", "Harrison", "Henrik", "Henry", "Houston", "Hudson", "Hugo", "Hunter", "Ian", "Isaac", "Isaiah", "Jack", "Jackson", "Jacob", "James", "Jason", "Jayce", "Jayden", "Jeremiah", "Jim", "Joel", "John", "Jonathan", "Jordan", "Joseph", "Joshua", "Josiah", "Julian", "Kai", "Karsen", "Kevin", "Kian", "Landon", "Leo", "Levi", "Liam", "Lincoln", "Logan", "Luís", "Lucas", "Luke", "Mark", "Mason", "Mateo", "Matthew", "Max", "Michael", "Miles", "Muhammad", "Nathan", "Nathanael", "Nicholas", "Noah", "Nolan", "Oliver", "Oscar", "Owen", "Parker", "Paul", "Peter", "Philibert", "Rénald", "Ray", "Richard", "Robert", "Rory", "Roxan", "Ryan", "Samuel", "Sebastian", "Steven", "Thaddee", "Thomas", "Tiago", "Tristan", "Tyler", "William", "Wyatt", "Xavier", "Zachary", "Zane", "Abraham", "Allen", "Ambrose", "Arthur", "Avery", "Barnaby", "Bartholomew", "Benedict", "Bernard", "Cuthbert", "Edmund", "Edward", "Francis", "Fulke", "Geoffrey", "Gerard", "Gilbert", "Giles", "Gregory", "Hugh", "Humphrey", "Jerome", "Lancelot", "Lawrence", "Leonard", "Martin", "Mathias", "Nathaniel", "Oswyn", "Philip", "Piers", "Ralph", "Reynold", "Roger", "Rowland", "Simon", "Solomon", "Stephen", "Tobias", "Walter", "William", "Kysen"] - #Female first names to be used for colonists - femalefirstnames = ["Aaliyah", "Abigail", "Adalyn", "Addison", "Adeline", "Alaina", "Alexandra", "Alice", "Allison", "Alyssa", "Amelia", "Anastasia", "Anna", "Annabelle", "Aria", "Arianna", "Aubrey", "Audrey", "Aurora", "Ava", "Bailey", "Barbara", "Bella", "Betty", "Brooklyn", "Callie", "Camilla", "Caroline", "Charlotte", "Chloe", "Claire", "Cora", "Daniela", "Diana", "Dorothy", "Eleanor", "Elena", "Eliana", "Elizabeth", "Ella", "Ellie", "Emilia", "Emilienne", "Emily", "Emma", "Eva", "Evelyn", "Everly", "Filipa", "Frédérique", "Gabriella", "Gianna", "Grace", "Hailey", "Hannah", "Harper", "Haylie", "Hazel", "Helen", "Isabella", "Isabelle", "Jade", "Jasmine", "Jennifer", "Jocelyn", "Jordyn", "Julia", "Juliana", "Julienne", "Karen", "Katia", "Kaylee", "Keira", "Kennedy", "Kinsley", "Kylie", "Layla", "Leah", "Lena", "Lila", "Liliana", "Lillian", "Lily", "Linda", "Lisa", "London", "Lorena", "Luana", "Lucy", "Luna", "Mélanie", "Mackenzie", "Madelyn", "Madison", "Maisy", "Makayla", "Margaret", "Maria", "Marine", "Mary", "Maya", "Melanie", "Mia", "Mila", "Nancy", "Natalie", "Natasha", "Niamh", "Nora", "Odile", "Olivia", "Paisley", "Paloma", "Paola", "Patricia", "Penelope", "Peyton", "Prudence", "Reagan", "Riley", "Sadie", "Samantha", "Sarah", "Savannah", "Scarlett", "Skyler", "Sophia", "Sophie", "Stella", "Susan", "Vérane", "Vera", "Victoria", "Violet", "Vivian", "Zoe", "Agnes", "Amy", "Anne", "Avis", "Beatrice", "Blanche", "Bridget", "Catherine", "Cecily", "Charity", "Christina", "Clemence", "Constance", "Denise", "Edith", "Elinor", "Ellen", "Florence", "Fortune", "Frances", "Frideswide", "Gillian", "Isabel", "Jane", "Janet", "Joan", "Josian", "Joyce", "Judith", "Katherine", "Lettice", "Mabel", "Margery", "Marion", "Martha", "Maud", "Mildred", "Millicent", "Parnell", "Philippa", "Rachel", "Rebecca", "Rose", "Ruth", "Susanna", "Sybil", "Thomasin", "Ursula", "Wilmot", "Winifred"] - #Should citizens have a middle initial? [Default: true] - usemiddleinitial = true - #Last names to be used for colonists - lastnames = ["Brown", "Clark", "Fletcher", "Harris", "Johnson", "Jones", "Mardle", "Miller", "Robinson", "Smith", "Taylor", "Wallgreen", "White", "Williams", "Wilson", "Abell", "Ackworth", "Adams", "Addicock", "Alban", "Aldebourne", "Alfray", "Alicock", "Allard", "Allington", "Amberden", "Amcotts", "Amondsham", "Andrews", "Annesley", "Ansty", "Archer", "Ardall", "Ardern", "Argentein", "Arnold", "Asger", "Ashby", "Ashcombe", "Ashenhurst", "Ashton", "Askew", "Asplin", "Astley", "Atherton", "Atkinson", "Atlee", "Attilburgh", "Audeley", "Audlington", "Ayde", "Ayleward", "Aylmer", "Aynesworth", "Babham", "Babington", "Badby", "Baker", "Balam", "Baldwin", "Ballard", "Ballett", "Bammard", "Barber", "Bardolf", "Barefoot", "Barker", "Barnes", "Barre", "Barrentine", "Barrett", "Barstaple", "Bartelot", "Barton", "Basset", "Bathurst", "Battersby", "Battle", "Baynton", "Beauchamp", "Cheddar", "Chelsey", "Chernock", "Chester", "Chetwood", "Cheverell", "Cheyne", "Chichester", "Chilton", "Chowne", "Chudderley", "Church", "Churmond", "Clavell", "Claybrook", "Clement", "Clerk", "Clifford", "Clifton", "Clitherow", "Clopton", "Cobb", "Cobham", "Cobley", "Cockayne", "Cod", "Coddington", "Coffin", "Coggshall", "Colby", "Colkins", "Collard", "Colmer", "Colt", "Colthurst", "Complin", "Compton", "Conquest", "Cooke", "Coorthopp", "Coppinger", "Corbett", "Corby", "Cossington", "Cosworth", "Cotton", "Courtenay", "Covert", "Cowill", "Cox", "Crane", "Cranford", "Crawley", "Cressy", "Crickett", "Cripps", "Crisp", "Cristemas", "Crocker", "Crugg", "Cuddon", "Culpepper", "Cunningham", "Curzon", "Dagworth", "Gardiner", "Gare", "Garnis", "Garrard", "Garret", "Gascoigne", "Gasper", "Gavell", "Gedding", "Gerville", "Geste", "Gibbs", "Gifford", "Gill", "Ginter", "Gisborne", "Gittens", "Glennon", "Glover", "Gobberd", "Goddam", "Godfrey", "Gold", "Golding", "Goldwell", "Gomershall", "Gomfrey", "Gonson", "Good", "Goodenouth", "Gooder", "Goodluck", "Goodnestone", "Goodrick", "Goodrington", "Goodwin", "Goring", "Gorney", "Gorst", "Gosebourne", "Grafton", "Gray", "Greene", "Greenway", "Grenefeld", "Greville", "Grey", "Grimbald", "Grobbam", "Grofhurst", "Groston", "Grove", "Guildford", "Hackman", "Haddock", "Haddon", "Hadresham", "Hakebourne", "Hale", "Hall", "Halley", "Hambard", "Hammer", "Hammond", "Hampden", "Sparrow"] - -#All configuration items related to the core gameplay -[gameplay] - #AI Update rate. Increase this to improve performance. This throttles citizen updates. [Default: 1, min: 1, max: 100] - #Range: 1 ~ 100 - updaterate = 1 - #Automatically fix orphaned chunks which were caused by chunk loading and saving issues. [Default: false] - fixorphanedchunks = false - #Max citizens in one colony. [Default: 150, min: 4, max: 500] - #Range: 4 ~ 500 - maxcitizenpercolony = 150 - - - - #How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100] - #Range: 1 ~ 100 - diseasemodifier = 5 - #Should development features be enabled (might be buggy)? [Default: false] - enableindevelopmentfeatures = false - #Should construction tape be placed around in-construction builds? [Default: true] - builderplaceconstructiontape = true - #Should the Builder and Miner build without resources? (This also turns off what the Miner produces.) [Default: false] - builderinfiniteresources = false - #Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false] - allowinfinitecolonies = false - #If part of the colony is loaded by an owner/officer, the entire colony should be kept loaded. [Default: false] - forceloadcolony = false - #Child growth modifier. On average children take about 60min to grow at 1.0x modifier (the default). 5 = 5x as fast. [Default: 1.000000, min: 1.000000, max: 100.000000] - #Range: 1.0 ~ 100.0 - growthmodifier = 1.0 - #Should citizen name tags be rendered? [Default: true] - alwaysrendernametag = true - #Should players be able to place an infinite amount of supply camps/ships? [Default: false] - allowinfinitesupplychests = false - #If a colony is under the initial citizen count, this changes the amount of time before a new citizen spawns. [Default: 60, min: 10, max: 600] - #Range: 10 ~ 600 - citizenrespawninterval = 60 - #Should colonies in other dimensions be allowed? [Default: false] - allowotherdimcolonies = false - #Should workers work during the rain? [Default: false] - workersalwaysworkinrain = false - #Quantity of dirt per compost filling. [Default: 1, min: 0, max: 100] - #Range: 0 ~ 100 - dirtfromcompost = 1 - #Chance to get a prismarine shard or crystal drop from the Fisher (starting at hut level 3). Overall chance of prismarine is 2x this number [Default: 2.500000, min: 0.000000, max: 100.000000] - #Range: 0.0 ~ 100.0 - fisherprismarinechance = 2.5 - #Food consumption modifier. Min: 1.0. [Default: 1.000000, min: 0.100000, max: 100.000000] - #Range: 0.1 ~ 100.0 - foodmodifier = 1.0 - #Delay modifier to mine a block (decreasing it decreases the delay). [Default: 500, min: 1, max: 10000] - #Range: 1 ~ 10000 - blockminingdelaymodifier = 500 - #Chance to get a sponge from the Fisher (starting at hut level 4). [Default: 0.100000, min: 0.000000, max: 100.000000] - #Range: 0.0 ~ 100.0 - fisherspongechance = 0.1 - #Should players be sent entering/leaving colony notifications? [Default: true] - sendenteringleavingmessages = true - #Should players be allowed to change citizen names? -1 for false, 0 for certain players only, 1 for true. (To set which players can change the names, see "Special Permissions Group" below.) [Default: 1, min: -1, max: 1] - #Range: -1 ~ 1 - allowglobalnamechanges = 1 - #Delay after each block placement (increasing it increases the delay). [Default: 15, min: 1, max: 500] - #Range: 1 ~ 500 - builderbuildblockdelay = 15 - #Amount of initial citizens. [Default: 4, min: 1, max: 10] - #Range: 1 ~ 10 - initialcitizenamount = 4 - #Should the Builder be slower when working underground? [Default: true] - restrictbuilderunderground = true - #Should there be a max of 1 warehouse per colony? [Default: true] - limittoonewarehousepercolony = true - #Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. [Default: 1, min: 0, max: 100] - #Range: 0 ~ 100 - luckyblockchance = 1 - #Suggest build tool usage when trying to place a building without the build tool. [Default: true] - suggestbuildtoolplacement = true - #Should special holiday content be displayed? [Default: true] - holidayfeatures = true - #The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5] - #Range: 0 ~ 5 - minthleveltoteleport = 3 - #Chance to get an evil tavern visitor which can run off with the resources, in % [Default: 2] [Default: 2, min: 1, max: 100] - #Range: 1 ~ 100 - badvisitorchance = 2 - -#All configurations related to the MineColonies commands -[commands] - #Should players be allowed to use the /mc colony teleport command? [Default: false] - canplayerusecolonytpcommand = false - - - - - - #Should players be allowed to use the /mc rtp command? [Default: true] - canplayerusertpcommand = true - #Amount of attempts to find a safe random teleport (with /mc rtp).. [Default: 4, min: 1, max: 10] - #Range: 1 ~ 10 - numberofattemptsforsafetp = 4 - #Should players be allowed to use the /mc colony delete command? [Default: true] - canplayerusedeletecolonycommand = true - - - - #Should players be allowed to use the /mc colony info command? [Default: true] - canplayeruseshowcolonyinfocommand = true - #Should players be allowed to use the /mc colony addOfficer command? [Default: true] - canplayeruseaddofficercommand = true - #Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: true] - - - +[commands] + canplayerusertpcommand = true canplayerusehometpcommand = true - #Can players teleport to allied colonies? [Default: true] - canplayeruseallytownhallteleport = true - #Should players be allowed to use the /mc citizens kill command? [Default: true] canplayerusekillcitizenscommand = true -#All configuration related to mod compatibility -[claims] - #Should the min/max distance from spawn also affect colony placement? [Default: false] - restrictcolonyplacement = false - #Should officers of a colony receive advancements from that colony? [Default: true] - officersreceiveadvancements = true - #Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 200] - #Range: 1 ~ 200 - initialColonySize = 4 - #Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 50] - #Range: 1 ~ 50 - maxColonySize = 20 - #Max distance (in blocks) from world spawn for a colony. [Default: 8000, min: 1000, max: 100000] - #Range: 1000 ~ 100000 - maxdistancefromworldspawn = 8000 - #The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200] - #Range: 1 ~ 200 - minColonyDistance = 8 - - - #Min distance (in blocks) from world spawn for a colony. [Default: 512, min: 1, max: 1000] - #Range: 1 ~ 1000 - mindistancefromworldspawn = 512 - -#All configuration items related to the combat elements of MineColonies -[combat] - #The minimum number of nights between raids. [Default: 8, min: 1, max: 30] - #Range: 1 ~ 30 - minimumnumberofnightsbetweenraids = 8 - #Days until the pirate ships despawn. [Default: 3, min: 1, max: 10] - #Range: 1 ~ 10 - daysuntilpirateshipsdespawn = 3 - #Should citizens call Guards for help when attacked? [Default: true] - citizencallforhelp = true - #Whether or not raiders can break, scale, and bridge obstacles. [Default: true] - dobarbariansbreakthroughwalls = true - #Should mobs attack citizens? [Default: true] - mobattackcitizens = true - #The max size of a raider horde. [Default: 80, min: 6, max: 400] - #Range: 6 ~ 400 - maxBarbarianSize = 80 - #Health multiplier for all Guards. [Default: 1.000000, min: 0.100000, max: 5.000000] - #Range: 0.1 ~ 5.0 - guardhealthmult = 1.0 - #The difficulty setting for raiders. [Default: 5, min: 0, max: 10] - #Range: 0 ~ 10 - barbarianhordedifficulty = 5 - #The average number of nights between raids. [Default: 12, min: 1, max: 50] - #Range: 1 ~ 50 - averagenumberofnightsbetweenraids = 10 - #Damage multiplier for Knight Guards. [Default: 1.000000, min: 0.100000, max: 5.000000] - #Range: 0.1 ~ 5.0 - knightdamagemult = 1.0 - #Turn on MineColonies pvp mode (colonies can be destroyed and griefed under certain conditions). [Default: false] - pvp_mode = false - #Whether or not raiders can break through doors. [Default: true] - shouldraiderbreakdoors = true - #Max Y level (height) for Barbarians to spawn. [Default: 200, min: 1, max: 500] - #Range: 1 ~ 500 - maxyforbarbarians = 200 - #Whether or not to spawn raiders. [Default: true] - dobarbariansspawn = true - #Damage multiplier for Archer Guards. [Default: 1.000000, min: 0.100000, max: 5.000000] - #Range: 0.1 ~ 5.0 - rangerdamagemult = 1.0 - #The min size of a raider horde. [Default: 5, min: 1, max: 10] - #Range: 1 ~ 10 - spawnbarbariansize = 5 - #Should Archer Guards benefit from Power/Punch/Flame enchants (on bows)? [Default: true] - rangerenchants = true - -#All permission configuration options [permissions] - #Blocks players should be able to interact with in any colony (ex: vending machines) - freetointeractblocks = ["dirt", "0 0 0"] - #Should colony protection be enabled? [Default: true] - enablecolonyprotection = false - #Independent from the colony protection, should explosions be turned off inside colonies? [Default: true] - turnoffexplosionsincolonies = true - #Seconds between permission messages. [Default: 30, min: 1, max: 1000] - #Range: 1 ~ 1000 - secondsBetweenPermissionMessages = 30 - #Players who have special permissions, especially to change citizen names (see "Name Changes" above). - specialpermgroup = ["_Raycoms_"] - -#All configuration related to mod compatibility -[compatibility] - #Experience multiplier of the enchanter (how much more experience do they get from a citizen than they drain). [Default: 2.0] [Default: 2.000000, min: 1.000000, max: 10.000000] - #Range: 1.0 ~ 10.0 - enchanterexperiencemultiplier = 2.0 - - - #The items and item-tags that the Florist can plant. - listofplantables = ["minecraft:sunflower", "minecraft:lilac", "minecraft:rose_bush", "minecraft:peony", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:fern", "biomesoplenty:small_flowers", "minecraft:small_flowers"] - #List of materials a Sifter can rifle through for resources. - siftableblocks = ["minecraft:dirt", "minecraft:sand", "minecraft:gravel", "minecraft:soul_sand"] - #All diseases citizens can get. The name, how common it is, and all ingredients to cure it. - diseases = ["Influenza,100,minecraft:carrot,minecraft:potato", "Measles,10,minecraft:dandelion,minecraft:kelp,minecraft:poppy", "Smallpox,1,minecraft:honeycomb,minecraft:golden_apple"] - #Items consumed by citizens in the Library. - configliststudyitems = ["minecraft:paper;400;100", "minecraft:book;600;10"] - #The possible enchantments for the enchanter. - enchantments = ["1,minecraft:aqua_affinity,1,50", "1,minecraft:bane_of_arthropods,1,50", "1,minecraft:blast_protection,1,50", "1,minecraft:depth_strider,1,50", "1,minecraft:feather_falling,1,50", "1,minecraft:fire_aspect,1,50", "1,minecraft:fire_protection,1,50", "1,minecraft:flame,1,50", "1,minecraft:frost_walker,1,50", "1,minecraft:knockback,1,50", "1,minecraft:looting,1,50", "1,minecraft:power,1,50", "1,minecraft:projectile_protection,1,50", "1,minecraft:protection,1,50", "1,minecraft:punch,1,50", "1,minecraft:respiration,1,50", "1,minecraft:sharpness,1,50", "1,minecraft:smite,1,50", "1,minecraft:sweeping,1,50", "1,minecraft:unbreaking,1,50", "2,minecraft:aqua_affinity,2,25", "2,minecraft:bane_of_arthropods,2,25", "2,minecraft:blast_protection,2,25", "2,minecraft:depth_strider,2,25", "2,minecraft:feather_falling,2,25", "2,minecraft:fire_aspect,2,25", "2,minecraft:fire_protection,2,25", "2,minecraft:flame,2,25", "2,minecraft:frost_walker,2,25", "2,minecraft:knockback,2,25", "2,minecraft:looting,2,25", "2,minecraft:power,2,25", "2,minecraft:projectile_protection,2,25", "2,minecraft:protection,2,25", "2,minecraft:punch,2,25", "2,minecraft:respiration,2,25", "2,minecraft:sharpness,2,25", "2,minecraft:smite,2,25", "2,minecraft:sweeping,2,25", "2,minecraft:unbreaking,2,25", "3,minecraft:aqua_affinity,3,15", "3,minecraft:bane_of_arthropods,3,15", "3,minecraft:blast_protection,3,15", "3,minecraft:depth_strider,3,15", "3,minecraft:feather_falling,3,15", "3,minecraft:fire_aspect,3,15", "3,minecraft:fire_protection,3,15", "3,minecraft:flame,3,15", "3,minecraft:frost_walker,3,15", "3,minecraft:knockback,3,15", "3,minecraft:looting,3,15", "3,minecraft:power,3,15", "3,minecraft:projectile_protection,3,15", "3,minecraft:protection,3,15", "3,minecraft:punch,3,15", "3,minecraft:respiration,3,15", "3,minecraft:sharpness,3,15", "3,minecraft:smite,3,15", "3,minecraft:sweeping,3,15", "3,minecraft:unbreaking,3,15", "4,minecraft:aqua_affinity,4,5", "4,minecraft:bane_of_arthropods,4,5", "4,minecraft:blast_protection,4,5", "4,minecraft:depth_strider,4,5", "4,minecraft:feather_falling,4,5", "4,minecraft:fire_aspect,4,5", "4,minecraft:fire_protection,4,5", "4,minecraft:flame,4,5", "4,minecraft:frost_walker,4,5", "4,minecraft:infinity,1,5", "4,minecraft:knockback,4,5", "4,minecraft:looting,4,5", "4,minecraft:power,4,5", "4,minecraft:projectile_protection,4,5", "4,minecraft:protection,4,5", "4,minecraft:punch,4,5", "4,minecraft:respiration,4,5", "4,minecraft:sharpness,4,5", "4,minecraft:smite,4,5", "4,minecraft:sweeping,4,5", "4,minecraft:unbreaking,4,5", "5,minecraft:aqua_affinity,5,1", "5,minecraft:bane_of_arthropods,5,1", "5,minecraft:blast_protection,5,1", "5,minecraft:depth_strider,5,1", "5,minecraft:feather_falling,5,1", "5,minecraft:fire_aspect,5,1", "5,minecraft:fire_protection,5,1", "5,minecraft:flame,5,1", "5,minecraft:frost_walker,5,1", "5,minecraft:infinity,1,1", "5,minecraft:knockback,5,1", "5,minecraft:looting,5,1", "5,minecraft:mending,1,1", "5,minecraft:power,5,1", "5,minecraft:projectile_protection,5,1", "5,minecraft:protection,5,1", "5,minecraft:punch,5,1", "5,minecraft:respiration,5,1", "5,minecraft:sharpness,5,1", "5,minecraft:smite,5,1", "5,minecraft:sweeping,5,1", "5,minecraft:unbreaking,5,1"] - #List of materials a sifter can use as a mesh material, along with bonus weights - siftermeshes = ["minecraft:string,0", "minecraft:flint,0.1", "minecraft:iron_ingot,0.1", "minecraft:diamond,0.1"] - #List of materials a sifter can find from raw materials, as well as their weights. - - - sifterdrops = ["0,0,minecraft:wheat_seeds,25", "0,0,minecraft:oak_sapling,1", "0,0,minecraft:birch_sapling,1", "0,0,minecraft:spruce_sapling,1", "0,0,minecraft:jungle_sapling,1", "0,1,minecraft:wheat_seeds,50", "0,1,minecraft:oak_sapling,5", "0,1,minecraft:birch_sapling,5", "0,1,minecraft:spruce_sapling,5", "0,1,minecraft:jungle_sapling,5", "0,1,minecraft:carrot:0,1", "0,1,minecraft:potato:0,1", "0,2,minecraft:wheat_seeds,50", "0,2,minecraft:oak_sapling,10", "0,2,minecraft:birch_sapling,10", "0,2,minecraft:spruce_sapling,10", "0,2,minecraft:jungle_sapling,10", "0,2,minecraft:pumpkin_seeds:0,1", "0,2,minecraft:melon_seeds:0,1", "0,2,minecraft:beetroot_seeds:0,1", "0,2,minecraft:carrot,1", "0,2,minecraft:potato,1", "0,2,minecraft:dark_oak_sapling,1", "0,2,minecraft:acacia_sapling,1", "0,3,minecraft:wheat_seeds,25", "0,3,minecraft:oak_sapling,10", "0,3,minecraft:birch_sapling,10", "0,3,minecraft:spruce_sapling,10", "0,3,minecraft:jungle_sapling,10", "0,3,minecraft:pumpkin_seeds:0,5", "0,3,minecraft:melon_seeds:0,5", "0,3,minecraft:beetroot_seeds:0,5", "0,3,minecraft:carrot:0,5", "0,3,minecraft:potato:0,5", "0,3,minecraft:dark_oak_sapling,5", "0,3,minecraft:acacia_sapling,5", "1,0,minecraft:cactus,2.5", "1,0,minecraft:sugar_cane,2.5", "1,1,minecraft:cactus,5", "1,1,minecraft:sugar_cane,5", "1,1,minecraft:gold_nugget,5", "1,2,minecraft:cactus,10", "1,2,minecraft:sugar_cane,10", "1,2,minecraft:cocoa_beans,10", "1,2,minecraft:gold_nugget,10", "1,3,minecraft:cactus,15", "1,3,minecraft:sugar_cane,15", "1,3,minecraft:cocoa_beans,15", "1,3,minecraft:gold_nugget,15", "2,0,minecraft:iron_nugget,5", "2,0,minecraft:flint,5", "2,0,minecraft:coal,5", "2,1,minecraft:redstone,10", "2,1,minecraft:iron_nugget,10", "2,1,minecraft:flint,10", "2,1,minecraft:coal,10", "2,2,minecraft:redstone,15", "2,2,minecraft:iron_nugget,15", "2,2,minecraft:coal,15", "2,2,minecraft:lapis_lazuli,5", "2,2,minecraft:iron_ingot,1", "2,2,minecraft:gold_ingot,1", "2,2,minecraft:emerald,1", "2,2,minecraft:diamond,1", "2,3,minecraft:redstone,20", "2,3,minecraft:coal,20", "2,3,minecraft:lapis_lazuli,10", "2,3,minecraft:iron_ingot,2.5", "2,3,minecraft:gold_ingot,2.5", "2,3,minecraft:emerald,2.5", "2,3,minecraft:diamond,2.5", "3,0,minecraft:nether_wart,5", "3,0,minecraft:quartz,5", "3,1,minecraft:nether_wart,10", "3,1,minecraft:quartz,10", "3,1,minecraft:glowstone_dust,5", "3,2,minecraft:nether_wart,10", "3,2,minecraft:quartz,10", "3,2,minecraft:glowstone_dust,10", "3,2,minecraft:blaze_powder,1", "3,2,minecraft:magma_cream,1", "3,3,minecraft:nether_wart,15", "3,3,minecraft:quartz,15", "3,3,minecraft:glowstone_dust,15", "3,3,minecraft:blaze_powder,5", "3,3,minecraft:magma_cream,5", "3,3,minecraft:player_head,5"] - #List of materials a crusher can reduce, and what they convert into, separated by bangs. - crusherproduction = ["minecraft:cobblestone!minecraft:gravel", "minecraft:gravel!minecraft:sand", "minecraft:sand!minecraft:clay"] - #List of guard resources. - guardresourcelocations = ["minecraft:slime", "tconstruct:blueslime"] - #Forester harvest trunk size for dynamic trees: 1-8. [Default: 5, min: 1, max: 5] - #Range: 1 ~ 5 - dynamictreeharvestsize = 5 - #Enable inventory debugging. [Default: false] - debuginventories = false - #List of ore blocks rarely found magically by miners. - luckyores = ["minecraft:coal_ore!64", "minecraft:iron_ore!32", "minecraft:gold_ore!16", "minecraft:redstone_ore!8", "minecraft:lapis_ore!4", "minecraft:diamond_ore!2", "minecraft:emerald_ore!1"] - #Items requested by potential recruits. - configlistrecruitmentitems = ["minecraft:hay_block;2", "minecraft:book;2", "minecraft:enchanted_book;9", "minecraft:diamond;9", "minecraft:emerald;8", "minecraft:baked_potato;1", "minecraft:gold_ingot;2", "minecraft:redstone;2", "minecraft:lapis_lazuli;2", "minecraft:cake;7", "minecraft:sunflower;5", "minecraft:honeycomb;6", "minecraft:quartz;3"] - #List of recognized and enabled Tags. - enabledmodtags = ["minecraft:wool", "minecraft:planks", "minecraft:stone_bricks", "minecraft:wooden_buttons", "minecraft:buttons", "minecraft:carpets", "minecraft:wooden_doors", "minecraft:wooden_stairs", "minecraft:wooden_slabs", "minecraft:wooden_fences", "minecraft:wooden_pressure_plates", "minecraft:wooden_trapdoors", "minecraft:saplings", "minecraft:logs", "minecraft:dark_oak_logs", "minecraft:oak_logs", "minecraft:birch_logs", "minecraft:acacia_logs", "minecraft:jungle_logs", "minecraft:spruce_logs", "minecraft:banners", "minecraft:sand", "minecraft:walls", "minecraft:anvil", "minecraft:leaves", "minecraft:small_flowers", "minecraft:beds", "minecraft:fishes", "minecraft:signs", "minecraft:music_discs", "minecraft:arrows", "forge:bones", "forge:bookshelves", "forge:chests/ender", "forge:chests/trapped", "forge:chests/wooden", "forge:cobblestone", "forge:crops/beetroot", "forge:crops/carrot", "forge:crops/nether_wart", "forge:crops/potato", "forge:crops/wheat", "forge:dusts/prismarine", "forge:dusts/redstone", "forge:dusts/glowstone", "forge:dyes", "forge:dyes/black", "forge:dyes/red", "forge:dyes/green", "forge:dyes/brown", "forge:dyes/blue", "forge:dyes/purple", "forge:dyes/cyan", "forge:dyes/light_gray", "forge:dyes/gray", "forge:dyes/pink", "forge:dyes/lime", "forge:dyes/yellow", "forge:dyes/light_blue", "forge:dyes/magenta", "forge:dyes/orange", "forge:dyes/white", "forge:eggs", "forge:ender_pearls", "forge:feathers", "forge:fence_gates", "forge:fence_gates/wooden", "forge:fences", "forge:fences/nether_brick", "forge:fences/wooden", "forge:gems/diamond", "forge:gems/emerald", "forge:gems/lapis", "forge:gems/prismarine", "forge:gems/quartz", "forge:glass", "forge:glass/black", "forge:glass/blue", "forge:glass/brown", "forge:glass/colorless", "forge:glass/cyan", "forge:glass/gray", "forge:glass/green", "forge:glass/light_blue", "forge:glass/light_gray", "forge:glass/lime", "forge:glass/magenta", "forge:glass/orange", "forge:glass/pink", "forge:glass/purple", "forge:glass/red", "forge:glass/white", "forge:glass/yellow", "forge:glass_panes", "forge:glass_panes/black", "forge:glass_panes/blue", "forge:glass_panes/brown", "forge:glass_panes/colorless", "forge:glass_panes/cyan", "forge:glass_panes/gray", "forge:glass_panes/green", "forge:glass_panes/light_blue", "forge:glass_panes/light_gray", "forge:glass_panes/lime", "forge:glass_panes/magenta", "forge:glass_panes/orange", "forge:glass_panes/pink", "forge:glass_panes/purple", "forge:glass_panes/red", "forge:glass_panes/white", "forge:glass_panes/yellow", "forge:gravel", "forge:gunpowder", "forge:heads", "forge:ingots/brick", "forge:ingots/gold", "forge:ingots/iron", "forge:ingots/nether_brick", "forge:leather", "forge:mushrooms", "forge:nether_stars", "forge:netherrack", "forge:nuggets/gold", "forge:nuggets/iron", "forge:obsidian", "forge:ores/coal", "forge:ores/diamond", "forge:ores/emerald", "forge:ores/gold", "forge:ores/iron", "forge:ores/lapis", "forge:ores/quartz", "forge:ores/redstone", "forge:rods/blaze", "forge:rods/wooden", "forge:sand", "forge:sand/colorless", "forge:sand/red", "forge:sandstone", "forge:seeds", "forge:seeds/beetroot", "forge:seeds/melon", "forge:seeds/pumpkin", "forge:seeds/wheat", "forge:slimeballs", "forge:stained_glass", "forge:stained_glass_panes", "forge:stone", "forge:storage_blocks/coal", "forge:storage_blocks/diamond", "forge:storage_blocks/emerald", "forge:storage_blocks/gold", "forge:storage_blocks/iron", "forge:storage_blocks/lapis", "forge:storage_blocks/quartz", "forge:storage_blocks/redstone", "forge:string"] - #Offset for the maximum durability unenchanted rod a T2 Fishing Hut can use, compared to iron tools (250). Thermal Foundation Iron requires +6. T3 huts can use unenchanted rods of any durability level, so long as they can take damage at all. Anything below -250 will only allow vanilla rods, except as allowed by T1. [Default: 6, min: -249, max: 250000] - #Range: -249 ~ 250000 - fishingroddurabilityadjustt2 = 6 - #Offset for the maximum durability unenchanted rod a T1 Fishing Hut can use, compared to other wooden tools (59). Vanilla rods always work, but equivalents would need +6. Default value allows up to Thermal Foundation Silver. Anything below -59 will only allow vanilla rods. [Default: 22, min: -58, max: 250000] - #Range: -58 ~ 250000 - fishingroddurabilityadjustt1 = 22 - -#All configurations related to pathfinding -[pathfinding] - #Amount of additional threads to be used for pathfinding. [Default: 2, min: 1, max: 10] - #Range: 1 ~ 10 - pathfindingmaxthreadcount = 2 - #Verbosity of pathfinding. [Default: 0, min: 0, max: 10] - #Range: 0 ~ 10 - pathfindingdebugverbosity = 0 - #Minimum number of consecutive rails for citizens to use them. [Default: 5, min: 5, max: 100] - #Range: 5 ~ 100 - minimumrailstopath = 5 - #Max amount of nodes (positions) to map during pathfinding. Lowering increases performance, but might lead to pathing glitches. [Default: 5000, min: 1, max: 10000] - #Range: 1 ~ 10000 - pathfindingmaxnodes = 5000 - -#All configurations related to the request system -[requestSystem] - #The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. [Default: 3, min: 1, max: 10] - #Range: 1 ~ 10 - maximalretries = 3 - #Should the request system creatively resolve (if possible) when the player is required to resolve a request. [Default: false] - creativeresolve = false - #Should a player be allowed to use the /mc colony rs reset command? [Default: false] - canplayeruseresetcommand = false - #The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200, min: 30, max: 10000] - #Range: 30 ~ 10000 - delaybetweenretries = 1200 - - - - #Should the request system show debug information? Useful if malfunctioning. [Default: false] - enabledebuglogging = false - - - - -#minecolonies.config.research.comment -[research] - #minecolonies.config.steelarmour.comment - steelarmour = ["minecraft:iron_ingot*64"] - #minecolonies.config.bandaid.comment - bandaid = ["minecraft:golden_carrot*1"] - #minecolonies.config.biodegradable.comment - biodegradable = ["minecraft:bone_meal*64"] - #minecolonies.config.arrowpierce.comment - arrowpierce = ["minecraft:arrow*64", "minecraft:redstone*64"] - #minecolonies.config.healingcream.comment - healingcream = ["minecraft:golden_carrot*8"] - #minecolonies.config.masterbowman.comment - masterbowman = ["minecraft:bow*27"] - #minecolonies.config.regeneration.comment - regeneration = ["minecraft:emerald*1"] - #minecolonies.config.hamlet.comment - hamlet = ["minecraft:cooked_beef*128"] - #minecolonies.config.compost.comment - compost = ["minecraft:wheat_seeds*256"] - #minecolonies.config.accuracy.comment - accuracy = ["minecraft:iron_ingot*16"] - #minecolonies.config.captaintraining.comment - captaintraining = ["minecraft:shield*16"] - #minecolonies.config.tactictraining.comment - tactictraining = ["minecraft:iron_block*3"] - #minecolonies.config.ironarmour.comment - ironarmour = ["minecraft:iron_ingot*32"] - #minecolonies.config.scholarly.comment - scholarly = ["minecraft:book*24"] - #minecolonies.config.skills.comment - skills = ["minecraft:iron_ingot*128"] - #minecolonies.config.cast.comment - cast = ["minecraft:golden_carrot*64"] - #minecolonies.config.stonecake.comment - stonecake = ["minecraft:chiseled_stone_bricks*64"] - #minecolonies.config.rockingroll.comment - rockingroll = ["minecraft:stone*64"] - #minecolonies.config.goodveins.comment - goodveins = ["minecraft:iron_ore*64"] - #minecolonies.config.circus.comment - circus = ["minecraft:cake*1"] - #minecolonies.config.glutton.comment - glutton = ["minecraft:cookie*512"] - #minecolonies.config.feint.comment - feint = ["minecraft:emerald*8"] - #minecolonies.config.livesaver.comment - livesaver = ["minecraft:hay_block*32"] - #minecolonies.config.repost.comment - repost = ["minecraft:iron_ingot*32"] - #minecolonies.config.fear.comment - fear = ["minecraft:emerald*16"] - #minecolonies.config.lightning.comment - lightning = ["minecraft:redstone*2048"] - #minecolonies.config.spectacle.comment - spectacle = ["minecraft:cake*18"] - #minecolonies.config.cleave.comment - cleave = ["minecraft:iron_block*8"] - #minecolonies.config.compress.comment - compress = ["minecraft:golden_carrot*32"] - #minecolonies.config.dung.comment - dung = ["minecraft:wheat_seeds*128"] - #minecolonies.config.festival.comment - festival = ["minecraft:cake*9"] - #minecolonies.config.studious.comment - studious = ["minecraft:book*12"] - #minecolonies.config.deadlyaim.comment - deadlyaim = ["minecraft:flint*256"] - #minecolonies.config.guardianangel2.comment - guardianangel2 = ["minecraft:hay_block*256"] - #minecolonies.config.agilearcher.comment - agilearcher = ["minecraft:diamond*64"] - #minecolonies.config.avoidance.comment - avoidance = ["minecraft:iron_block*3"] - #minecolonies.config.reinforced.comment - reinforced = ["minecraft:diamond*32"] - #minecolonies.config.resistance.comment - resistance = ["minecraft:golden_apple*1"] - #minecolonies.config.nightowl2.comment - nightowl2 = ["minecraft:golden_carrot*75"] - #minecolonies.config.gildedhammer.comment - gildedhammer = ["minecraft:gravel*64", "minecraft:sand*64", "minecraft:clay*64"] - #minecolonies.config.evasion.comment - evasion = ["minecraft:leather*64"] - #minecolonies.config.agile.comment - agile = ["minecraft:rabbit_foot*10"] - #minecolonies.config.quickdraw.comment - quickdraw = ["minecraft:iron_block*2"] - #minecolonies.config.diligent.comment - diligent = ["minecraft:book*6"] - #minecolonies.config.rainman.comment - rainman = ["minecraft:salmon_bucket*27"] - #minecolonies.config.strong.comment - strong = ["minecraft:diamond*8"] - #minecolonies.config.hormones.comment - hormones = ["minecraft:cooked_chicken*64"] - #minecolonies.config.city.comment - city = ["minecraft:cooked_beef*512"] - #minecolonies.config.rainbowheaven.comment - rainbowheaven = ["minecraft:poppy*64"] - #minecolonies.config.morebooks.comment - morebooks = ["minecraft:book*6"] - #minecolonies.config.hot.comment - hot = ["minecraft:lava_bucket*4"] - #minecolonies.config.tools.comment - tools = ["minecraft:iron_ingot*256"] - #minecolonies.config.hotboots.comment - hotboots = ["minecraft:leather*32", "minecraft:iron_ingot*16"] - #minecolonies.config.capacity.comment - capacity = ["minecolonies:blockminecoloniesrack*32"] - #minecolonies.config.livesaver2.comment - livesaver2 = ["minecraft:hay_block*64"] - #minecolonies.config.letitgrow.comment - letitgrow = ["minecolonies:compost*16"] - #minecolonies.config.diamondskin.comment - diamondskin = ["minecraft:diamond*64"] - #minecolonies.config.rails.comment - rails = ["minecraft:rail*64"] - #minecolonies.config.ability.comment - ability = ["minecraft:iron_ingot*64"] - #minecolonies.config.hittingiron.comment - hittingiron = ["minecraft:anvil*1"] - #minecolonies.config.diamondcoated.comment - diamondcoated = ["minecraft:diamond*128"] - #minecolonies.config.fullretreat.comment - fullretreat = ["minecraft:emerald*64"] - #minecolonies.config.resilience.comment - resilience = ["minecraft:golden_apple*8"] - #minecolonies.config.veinminer.comment - veinminer = ["minecraft:iron_ore*32"] - #minecolonies.config.masterswordsman.comment - masterswordsman = ["minecraft:diamond*64"] - #minecolonies.config.stuffer.comment - stuffer = ["minecraft:cookie*128"] - #minecolonies.config.isthisredstone.comment - isthisredstone = ["minecraft:redstone*128"] - #minecolonies.config.improvedleather.comment - improvedleather = ["minecraft:leather*32"] - #minecolonies.config.thoselungs.comment - thoselungs = ["minecraft:glass*64"] - #minecolonies.config.dodge.comment - dodge = ["minecraft:leather*16"] - #minecolonies.config.pavetheroad.comment - pavetheroad = ["minecraft:white_concrete*32"] - #minecolonies.config.knockbackaoe.comment - knockbackaoe = ["minecraft:redstone*64", "minecraft:gold_ingot*64", "minecraft:lapis_lazuli*128"] - #minecolonies.config.recipebook.comment - recipebook = ["minecraft:paper*128"] - #minecolonies.config.beanstalk.comment - beanstalk = ["minecraft:cooked_chicken*512"] - #minecolonies.config.rtm.comment - rtm = ["minecraft:paper*256"] - #minecolonies.config.arrowuse.comment - arrowuse = ["minecraft:arrow*64"] - #minecolonies.config.higherlearning.comment - higherlearning = ["minecraft:book*3"] - #minecolonies.config.phd.comment - phd = ["minecraft:bookshelf*64"] - #minecolonies.config.piercingshot.comment - piercingshot = ["minecraft:flint*64"] - #minecolonies.config.nurture.comment - nurture = ["minecraft:cooked_chicken*32"] - #minecolonies.config.memoryaid.comment - memoryaid = ["minecraft:paper*32"] - #minecolonies.config.reflective.comment - reflective = ["minecraft:book*48"] - #minecolonies.config.improvedbows.comment - improvedbows = ["minecraft:iron_block*6"] - #minecolonies.config.amazingveins.comment - amazingveins = ["minecraft:gold_ore*64"] - #minecolonies.config.improvedswords.comment - improvedswords = ["minecraft:iron_block*6"] - #minecolonies.config.opera.comment - opera = ["minecraft:cake*27"] - #minecolonies.config.whatisthisspeed.comment - whatisthisspeed = ["minecraft:redstone*1024"] - #minecolonies.config.stamina.comment - stamina = ["minecraft:carrot*1"] - #minecolonies.config.richveins.comment - richveins = ["minecraft:gold_ore*32"] - #minecolonies.config.knowtheend.comment - knowtheend = ["minecraft:chorus_fruit*64"] - #minecolonies.config.improvedevasion.comment - improvedevasion = ["minecraft:diamond*16"] - #minecolonies.config.nightowl.comment - nightowl = ["minecraft:golden_carrot*25"] - #minecolonies.config.space.comment - space = ["minecolonies:blockminecoloniesrack*16"] - #minecolonies.config.boiledleather.comment - boiledleather = ["minecraft:leather*64"] - #minecolonies.config.whirlwind.comment - whirlwind = ["minecraft:iron_block*32"] - #minecolonies.config.loaded.comment - loaded = ["minecraft:emerald*64"] - #minecolonies.config.provost.comment - provost = ["minecraft:diamond*16"] - #minecolonies.config.preciseshot.comment - preciseshot = ["minecraft:flint*16"] - #minecolonies.config.steelbracing.comment - steelbracing = ["minecraft:diamond*64"] - #minecolonies.config.academic.comment - academic = ["minecraft:book*128"] - #minecolonies.config.vitality.comment - vitality = ["minecraft:golden_apple*16"] - #minecolonies.config.theater.comment - theater = ["minecraft:enchanted_golden_apple*16"] - #minecolonies.config.tickshot.comment - tickshot = ["minecraft:bow*5"] - #minecolonies.config.evade.comment - evade = ["minecraft:emerald*16"] - #minecolonies.config.puberty.comment - puberty = ["minecraft:cooked_chicken*128"] - #minecolonies.config.seemsautomatic.comment - seemsautomatic = ["minecraft:iron_ingot*512"] - #minecolonies.config.hardened.comment - hardened = ["minecraft:diamond*16"] - #minecolonies.config.woodwork.comment - woodwork = ["minecraft:oak_planks*64"] - #minecolonies.config.fortitude.comment - fortitude = ["minecraft:golden_apple*32"] - #minecolonies.config.gorger.comment - gorger = ["minecraft:cookie*64"] - #minecolonies.config.rapidshot.comment - rapidshot = ["minecraft:bow*18"] - #minecolonies.config.swift.comment - swift = ["minecraft:rabbit_foot*32"] - #minecolonies.config.improveddodge.comment - improveddodge = ["minecraft:leather*32"] - #minecolonies.config.theflintstones.comment - theflintstones = ["minecraft:stone_bricks*64"] - #minecolonies.config.sieving.comment - sieving = ["minecraft:string*64"] - #minecolonies.config.athlete.comment - athlete = ["minecraft:rabbit_foot*64"] - #minecolonies.config.flowerpower.comment - flowerpower = ["minecolonies:compost*64"] - #minecolonies.config.nimble.comment - nimble = ["minecraft:rabbit_foot*1"] - #minecolonies.config.epicure.comment - epicure = ["minecraft:cookie*256"] - #minecolonies.config.deeppockets.comment - deeppockets = ["minecraft:emerald*256"] - #minecolonies.config.penetratingshot.comment - penetratingshot = ["minecraft:flint*32"] - #minecolonies.config.knighttraining.comment - knighttraining = ["minecraft:shield*8"] - #minecolonies.config.multishot.comment - multishot = ["minecraft:bow*9"] - #minecolonies.config.retreat.comment - retreat = ["minecraft:emerald*32"] - #minecolonies.config.keen.comment - keen = ["minecraft:book*3"] - #minecolonies.config.firstaid.comment - firstaid = ["minecraft:hay_block*8"] - #minecolonies.config.redstonepowered.comment - redstonepowered = ["minecraft:redstone*256"] - #minecolonies.config.powerattack.comment - powerattack = ["minecraft:iron_block*4"] - #minecolonies.config.doubletrouble.comment - doubletrouble = ["minecraft:bamboo*64", "minecraft:sugar_cane*64", "minecraft:cactus*64"] - #minecolonies.config.hotfoot.comment - hotfoot = ["minecraft:emerald*64"] - #minecolonies.config.gourmand.comment - gourmand = ["minecraft:cookie*32"] - #minecolonies.config.fullstock.comment - fullstock = ["minecolonies:blockminecoloniesrack*64"] - #minecolonies.config.mightycleave.comment - mightycleave = ["minecraft:iron_block*16"] - #minecolonies.config.heavilyloaded.comment - heavilyloaded = ["minecraft:emerald*128"] - #minecolonies.config.squiretraining.comment - squiretraining = ["minecraft:shield*4"] - #minecolonies.config.woundingshot.comment - woundingshot = ["minecraft:flint*128"] - #minecolonies.config.guardianangel.comment - guardianangel = ["minecraft:hay_block*128"] - #minecolonies.config.flee.comment - flee = ["minecraft:emerald*32"] - #minecolonies.config.duelist.comment - duelist = ["minecraft:iron_ingot*64"] - #minecolonies.config.ironskin.comment - ironskin = ["minecraft:iron_ingot*16"] - #minecolonies.config.heavymachinery.comment - heavymachinery = ["minecraft:redstone*512"] - #minecolonies.config.cheatsheet.comment - cheatsheet = ["minecraft:paper*64"] - #minecolonies.config.motherlode.comment - motherlode = ["minecraft:diamond_ore*64"] - #minecolonies.config.firstaid2.comment - firstaid2 = ["minecraft:hay_block*16"] - #minecolonies.config.bandages.comment - bandages = ["minecraft:golden_carrot*16"] - #minecolonies.config.enhanced_gates2.comment - enhanced_gates2 = ["minecolonies:gate_iron*64", "minecolonies:ancienttome*2", "minecraft:obsidian*32"] - #minecolonies.config.enhanced_gates1.comment - enhanced_gates1 = ["minecolonies:gate_wood*64", "minecolonies:ancienttome*2", "minecraft:iron_block*5"] - #minecolonies.config.village.comment - village = ["minecraft:cooked_beef*256"] - #minecolonies.config.madness.comment - madness = ["minecraft:iron_ingot*1024"] - #minecolonies.config.bachelor.comment - bachelor = ["minecraft:bookshelf*12"] - #minecolonies.config.captainoftheguard.comment - captainoftheguard = ["minecraft:shield*27"] - #minecolonies.config.stringwork.comment - stringwork = ["minecraft:string*16"] - #minecolonies.config.fertilizer.comment - fertilizer = ["minecraft:wheat_seeds*512"] - #minecolonies.config.master.comment - master = ["minecraft:bookshelf*32"] - #minecolonies.config.parry.comment - parry = ["minecraft:iron_ingot*16"] - #minecolonies.config.bookworm.comment - bookworm = ["minecraft:bookshelf*6"] - #minecolonies.config.magiccompost.comment - magiccompost = ["minecraft:wheat_seeds*2048"] - #minecolonies.config.whatyaneed.comment - whatyaneed = ["minecraft:redstone*64"] - #minecolonies.config.bonemeal.comment - bonemeal = ["minecraft:wheat_seeds*64"] - #minecolonies.config.growth.comment - growth = ["minecraft:cooked_chicken*256"] - #minecolonies.config.indefatigability.comment - indefatigability = ["minecraft:golden_apple*64"] - #minecolonies.config.avoid.comment - avoid = ["minecraft:emerald*8"] - #minecolonies.config.taunt.comment - taunt = ["minecraft:rotten_flesh*8", "minecraft:bone*8", "minecraft:spider_eye*8"] - #minecolonies.config.outpost.comment - outpost = ["minecraft:cooked_beef*64"] - #minecolonies.config.morescrolls.comment - morescrolls = ["minecraft:paper*64", "minecolonies:ancienttome*1", "minecraft:lapis_lazuli*64"] - + enablecolonyprotection = true + turnoffexplosionsincolonies = "DAMAGE_ENTITIES" diff --git a/defaultconfigs/refinedstorage-server.toml b/defaultconfigs/refinedstorage-server.toml index 8becd79f..832675f4 100644 --- a/defaultconfigs/refinedstorage-server.toml +++ b/defaultconfigs/refinedstorage-server.toml @@ -1,14 +1,10 @@ [controller] capacity = 256000 - [wirelessGrid] capacity = 25600 - [wirelessFluidGrid] capacity = 25600 - [portableGrid] capacity = 25600 - [wirelessCraftingMonitor] - capacity = 25600 \ No newline at end of file + capacity = 25600 diff --git a/defaultconfigs/rftoolsbuilder-server.toml b/defaultconfigs/rftoolsbuilder-server.toml deleted file mode 100644 index a4284026..00000000 --- a/defaultconfigs/rftoolsbuilder-server.toml +++ /dev/null @@ -1,203 +0,0 @@ - -#Settings for the builder -[builder] - #Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block) - #Range: > 0 - builderRfPerQuarry = 300 - #Maximum dimension for the space chamber - #Range: 0 ~ 100000 - maxSpaceChamberDimension = 128 - #RF per block that is skipped (used when a filter is added to the builder) - #Range: > 0 - builderRfPerSkipped = 50 - #The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card - #Range: 0.0 ~ 1000000.0 - fortunequarryShapeCardFactor = 2.0 - #Use this block for the builder to replace with - quarryReplace = "minecraft:dirt" - #Base RF per block operation for the builder when used as a pump - #Range: > 0 - builderRfPerLiquid = 300 - #How much more expensive a move accross dimensions is - #Range: 0.0 ~ 1000000.0 - dimensionCostFactor = 5.0 - #If true we allow the clearing quarry cards to be crafted (these can be heavier on the server) - clearingQuarryAllowed = true - #The cost of collecting 1 XP level (builder 'collect items' mode)) - #Range: 0.0 ~ 1000000.0 - collectRFPerXP = 2.0 - #RF per block operation for the builder when used to build - #Range: > 0 - builderRfPerOperation = 500 - #The RF/t per area to keep checking for items in a given area (builder 'collect items' mode)) - #Range: 0.0 ~ 1000000.0 - collectRFPerTickPerArea = 0.5 - #The RF per operation of the builder is multiplied with this factor when using the void shape card - #Range: 0.0 ~ 1000000.0 - voidShapeCardFactor = 0.5 - #RF per player move operation for the builder - #Range: > 0 - builderRfPerPlayer = 40000 - #Maximum dimension of the shape when a shape card is used in the builder - #Range: > 0 - maxBuilderDimension = 512 - #If true we allow quarry cards to be crafted - quarryAllowed = true - #Multiply the infusion factor with this value and add that to the quarry base speed - #Range: > 0 - quarryInfusionSpeedFactor = 20 - #If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield - oldSphereCylinderShape = false - #If true the quarry will also quarry tile entities. Otherwise it just ignores them - quarryTileEntities = false - #Maximum offset of the shape when a shape card is used in the builder - #Range: > 0 - maxBuilderOffset = 260 - #How many ticks we wait before collecting again (with the builder 'collect items' mode) - #Range: > 0 - collectTimer = 10 - #RF per tick that the builder can receive - #Range: > 0 - builderRFPerTick = 1000000 - #The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card - #Range: 0.0 ~ 1000000.0 - silkquarryShapeCardFactor = 3.0 - #If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded - quarryChunkloads = true - #RF per entity move operation for the builder - #Range: > 0 - builderRfPerEntity = 5000 - #Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all - #Allowed Values: MOVE_FORBIDDEN, MOVE_WHITELIST, MOVE_BLACKLIST, MOVE_ALLOWED - tileEntityMode = "MOVE_WHITELIST" - #The base speed (number of blocks per tick) of the quarry - #Range: > 0 - quarryBaseSpeed = 8 - #The cost of collecting an item (builder 'collect items' mode)) - #Range: > 0 - collectRFPerItem = 20 - #If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this - shapeCardAllowed = true - #Maximum RF storage that the builder can hold - #Range: > 0 - builderMaxRF = 1000000 - -#Settings for the shield system -[shield] - #Base amount of RF/tick for every 10 blocks in the shield (while active) - #Range: > 0 - shieldRfBase = 8 - #Maximum RF storage that the shield block can hold - #Range: > 0 - shieldMaxRF = 200000 - #The looting kill bonus - #Range: 0 ~ 256 - lootingKillBonus = 3 - #Maximum offset of the shape when a shape card is used - #Range: 0 ~ 100000 - maxShieldOffset = 128 - #The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage) - #Range: > 0 - shieldRfDamagePlayer = 2000 - #The amount of damage to do for a single spike on one entity - #Range: 0.0 ~ 1.0E9 - shieldDamage = 5.0 - #Set this to false if you don't want invisible shield rendering mode to be possible - allowInvisibleShield = true - #RF/tick for every 10 blocks added in case of camo mode - #Range: > 0 - shieldRfCamo = 2 - #Amount of dimensional shards per looting kill. Remember that this is per block that does damage - #Range: 0 ~ 256 - shardsPerLootingKill = 2 - #Maximum distance at which you can add disjoint shield sections to a composed shield - #Range: 0 ~ 10000 - maxDisjointShieldDistance = 64 - #RF/tick for every 10 block addeds in case of shield mode - #Range: > 0 - shieldRfShield = 2 - #Maximum size (in blocks) of a tier 1 shield - #Range: 0 ~ 1000000 - shieldMaxSize = 256 - #The amount of RF to consume for a single spike of damage for one entity - #Range: > 0 - shieldRfDamage = 1000 - #Maximum dimension of the shape when a shape card is used - #Range: 0 ~ 1000000 - maxShieldDimension = 256 - #RF per tick that the shield block can receive - #Range: > 0 - shieldRFPerTick = 5000 - -#Settings for the scanner, composer, and projector -[scanner] - #Additional amount of RF per 16x16x16 subchunk needed for a scan for passive entities - #Range: 0.0 ~ 1.0E9 - locatorUsePerTickPassive = 0.5 - #Additional amount of RF per 16x16x16 subchunk needed for a scan for low energy - #Range: 0.0 ~ 1.0E9 - locatorUsePerTickEnergy = 5.0 - #Additional amount of RF per 16x16x16 subchunk needed for a scan for hostile entities - #Range: 0.0 ~ 1.0E9 - locatorUsePerTickHostile = 1.0 - #Maximum amount of entities in a single block to show markers/beacons for - #Range: > 0 - locatorEntitySafety = 10 - #Amount of RF needed per tick during the scan - #Range: > 0 - scannerUsePerTick = 1000 - #Maximum RF storage that the projector can hold - #Range: > 0 - projectorMaxRF = 500000 - #Maximum amount of 16x16 chunks we support for energy scanning - #Range: > 0 - locatorMaxEnergyChunks = 25 - #The amount of surface area the scanner will scan in a tick. Increasing this will increase the speed of the scanner but cause more strain on the server - #Range: 100 ~ 1073741824 - surfaceAreaPerTick = 262144 - #Fixed amount of RF needed for a scan - #Range: > 0 - locatorUsePerTickBase = 5000 - #Base amount of RF needed for a scan per 16x16x16 subchunk - #Range: 0.0 ~ 1.0E9 - locatorUsePerTickChunk = 0.1 - #Additional amount of RF per 16x16x16 subchunk needed for a scan for players - #Range: 0.0 ~ 1.0E9 - locatorUsePerTickPlayer = 2.0 - #Maximum dimension of the shape when a scanner/projector card is used - #Range: 0 ~ 10000 - maxScannerDimension = 512 - #Amount of RF needed per tick during the scan for a remote scanner - #Range: > 0 - remoteScannerUsePerTick = 2000 - #Maximum offset of the shape when a shape card is used in the scanner/projector - #Range: > 0 - maxScannerOffset = 2048 - #RF per tick that the scanner can receive - #Range: > 0 - scannerRFPerTick = 20000 - #Additional amount of RF per 16x16x16 subchunk needed for a filtered scan - #Range: 0.0 ~ 1.0E9 - locatorFilterCost = 0.5 - #RF per tick that the locator can receive - #Range: > 0 - locatorRFPerTick = 20000 - #RF per tick that the projector can receive - #Range: > 0 - projectorRFPerTick = 10000 - #The amount of 'surface area' that the server will send to the client for the projector. Increasing this will increase the speed at which projections are ready but also increase the load for server and client - #Range: 100 ~ 10000000 - planeSurfacePerTick = 40000 - #RF/t for the projector while it is in use - #Range: > 0 - projectorUsePerTick = 1000 - #Number of ticks between every scan of the locator - #Range: > 0 - ticksPerLocatorScan = 40 - #Maximum RF storage that the locator can hold - #Range: > 0 - locatorMaxRF = 2000000 - #Maximum RF storage that the scanner can hold - #Range: > 0 - scannerMaxRF = 500000 - diff --git a/defaultconfigs/solcarrot-server.toml b/defaultconfigs/solcarrot-server.toml index 4f5752b7..7d43eace 100644 --- a/defaultconfigs/solcarrot-server.toml +++ b/defaultconfigs/solcarrot-server.toml @@ -1,26 +1,6 @@ [milestones] - #Number of hearts you gain for reaching a new milestone. - #Range: 0 ~ 1000 heartsPerMilestone = 1 - #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. - milestones = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50] - #Number of hearts you start out with. - #Range: 0 ~ 1000 - baseHearts = 10 - -[filtering] - #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. - #Range: 0 ~ 1000 - minimumFoodValue = 1 - #Foods in this list won't affect the player's health nor show up in the food book. - blacklist = [] - #When this list contains anything, the blacklist is ignored and instead only foods from here count. - whitelist = [] - + milestones = [5, 10, 15, 20, 25] [miscellaneous] - #If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression. - limitProgressionToSurvival = false - #Whether or not to reset the food list on death, effectively losing all bonus hearts. - resetOnDeath = true - + resetOnDeath = false diff --git a/defaultconfigs/thermal-server.toml b/defaultconfigs/thermal-server.toml index 6c4e764e..1d0b7140 100644 --- a/defaultconfigs/thermal-server.toml +++ b/defaultconfigs/thermal-server.toml @@ -1,51 +1,9 @@ ["Global Options"] - #If TRUE, most Thermal Blocks will retain Energy when dropped. This setting does not control ALL blocks. - "Blocks Retain Energy" = true - #If TRUE, most Thermal Blocks will retain Inventory Contents when dropped. This setting does not control ALL blocks. - "Blocks Retain Inventory" = false - #If TRUE, most Thermal Blocks will retain Tank Contents when dropped. This setting does not control ALL blocks. - "Blocks Retain Tank Contents" = false - #If TRUE, Thermal Blocks will retain Augments when dropped. - "Blocks Retain Augments" = true - #If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped. - "Blocks Retain Redstone Control" = true - #If TRUE, Thermal Blocks will retain Side configuration when dropped. - "Blocks Retain Side Configuration" = true - #If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped. - "Blocks Retain Transfer Control" = true - -[Features] - #If TRUE, various 'Vanilla+' Blocks and Recipes are enabled. - "Vanilla+" = true - #If TRUE, Rockwool Blocks and Recipes are enabled. - Rockwool = true - #If TRUE, the Basalz Mob is enabled. - Basalz = true - #If TRUE, the Blitz Mob is enabled. - Blitz = true - #If TRUE, the Blizz Mob is enabled. - Blizz = true - + "Blocks Retain Tank Contents" = true ["World Generation"] - #Set to FALSE to prevent 'Thermal Series' Apatite from generating. - Apatite = true - #Set to FALSE to prevent 'Thermal Series' Cinnabar from generating. - Cinnabar = true - #Set to FALSE to prevent 'Thermal Series' Niter from generating. - Niter = true - #Set to FALSE to prevent 'Thermal Series' Sulfur from generating. - Sulfur = true - #Set to FALSE to prevent 'Thermal Series' Copper from generating. Copper = false - #Set to FALSE to prevent 'Thermal Series' Tin from generating. Tin = false - #Set to FALSE to prevent 'Thermal Series' Lead from generating. Lead = false - #Set to FALSE to prevent 'Thermal Series' Silver from generating. Silver = false - #Set to FALSE to prevent 'Thermal Series' Nickel from generating. Nickel = false - #Set to FALSE to prevent 'Thermal Series' Oil Sands from generating. - Oil = true - diff --git a/defaultconfigs/travel_anchors-server.toml b/defaultconfigs/travel_anchors-server.toml deleted file mode 100644 index 8c983b95..00000000 --- a/defaultconfigs/travel_anchors-server.toml +++ /dev/null @@ -1,11 +0,0 @@ - -[travel-anchor-settings] - #The maximum angle you can look at the Travel Anchor to teleport. - #Be sure to write a .0 after a whole number because forges config system can not handle whole numbers without it. - #Range: 1.0 ~ 1.7976931348623157E308 - maxAngle = 30.0 - #The maximum distance you are allowed to teleport. - #Be sure to write a .0 after a whole number because forges config system can not handle whole numbers without it. - #Range: 1.0 ~ 1.7976931348623157E308 - maxDistance = 64.0 - diff --git a/defaultconfigs/xnet-server.toml b/defaultconfigs/xnet-server.toml deleted file mode 100644 index 746a6dc7..00000000 --- a/defaultconfigs/xnet-server.toml +++ /dev/null @@ -1,63 +0,0 @@ - -#General settings -[general] - #This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels - unsidedBlocks = ["minecraft:chest", "minecraft:trapped_chest", "rftools:modular_storage", "rftools:storage_scanner", "rftools:pearl_injector"] - #Maximum RF the controller can store - #Range: 1 ~ 1000000000 - controllerMaxRF = 10000000 - #Maximum RF the controller can receive per tick - #Range: 1 ~ 1000000000 - controllerRfPerTick = 1000000 - #Maximum RF the wireless router can store - #Range: 1 ~ 1000000000 - wirelessRouterMaxRF = 1000000 - #Maximum RF the wireless router can receive per tick - #Range: 1 ~ 1000000000 - wirelessRouterRfPerTick = 500000 - #Maximum RF per tick the wireless router (tier 1) needs to publish a channel - #Range: 0 ~ 1000000000 - wireless1RfPerChannel = 20 - #Maximum RF per tick the wireless router (tier 2) needs to publish a channel - #Range: 0 ~ 1000000000 - wireless2RfPerChannel = 50 - #Maximum RF per tick the wireless router (infinite tier) needs to publish a channel - #Range: 0 ~ 1000000000 - wirelessInfRfPerChannel = 200 - #Maximum RF the normal connector can store - #Range: 1 ~ 1000000000 - maxRfConnector = 500000 - #Maximum RF the advanced connector can store - #Range: 1 ~ 1000000000 - maxRfAdvancedConnector = 5000000 - #Maximum RF/rate that a normal connector can input or output - #Range: 1 ~ 1000000000 - maxRfRateNormal = 1000000 - #Maximum RF/rate that an advanced connector can input or output - #Range: 1 ~ 1000000000 - maxRfRateAdvanced = 10000000 - #Maximum fluid per operation that a normal connector can input or output - #Range: 1 ~ 1000000000 - maxFluidRateNormal = 100000 - #Maximum fluid per operation that an advanced connector can input or output - #Range: 1 ~ 1000000000 - maxFluidRateAdvanced = 500000 - #Maximum number of published channels that a routing channel can support - #Range: 1 ~ 1000000000 - maxPublishedChannels = 32 - #Power usage for the controller regardless of what it is doing - #Range: 0 ~ 1000000000 - controllerRFPerTick = 0 - #Power usage for the controller per active channel - #Range: 0 ~ 1000000000 - controllerChannelRFT = 1 - #Power usage for the controller per operation performed by one of the channels - #Range: 0 ~ 1000000000 - controllerOperationRFT = 2 - #Range for a tier 1 antenna - #Range: 0 ~ 1000000000 - antennaTier1Range = 100 - #Range for a tier 2 antenna - #Range: 0 ~ 1000000000 - antennaTier2Range = 500 -