-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathfirst gridworld
158 lines (140 loc) · 5.39 KB
/
first gridworld
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
# Основной код со средой где призрак сражается с пиратами
import numpy as np
import gym
from gym import spaces
class GoLeftEnv(gym.Env):
"""
Custom Environment that follows gym interface.
This is a simple env where the agent must learn to go always left.
"""
# Because of google colab, we cannot implement the GUI ('human' render mode)
metadata = {'render.modes': ['console']}
# Define constants for clearer code
ATTACK = 0
ATTACK2 = 1
ATTACK3 = 2
RIGHT = 3
LEFT = 4
HIGH = 5
LOW = 6
def __init__(self, grid_size=100):
super(GoLeftEnv, self).__init__()
# Size of the 1D-grid
self.grid_size = grid_size
# Initialize the agent at the right of the grid
self.agent_pos = grid_size - 1
self.ghost = 36
self.firstpiratehealth = 10
self.secondpiratehealth = 10
self.thirdpiratehealth = 10
self.ghostdamage = 2
self.firstpiratedamage = 2
self.secondpiratedamage = 2
self.thirdpiratedamage = 2
self.coordinatex = 1
self.coordinatey = 1
# Define action and observation space
# They must be gym.spaces objects
# Example when using discrete actions, we have two: left and right
n_actions = 7
self.action_space = spaces.Discrete(n_actions)
# The observation will be the coordinate of the agent
# this can be described both by Discrete and Box space
self.observation_space = spaces.Box(low=-100, high=100,
shape=(5,2), dtype=np.float32)
def reset(self):
"""
Important: the observation must be a numpy array
:return: (np.array)
"""
# Initialize the agent at the right of the grid
#self.agent_pos = self.grid_size - 1
self.ghost = 36
self.firstpiratehealth = 10
self.secondpiratehealth = 10
self.thirdpiratehealth = 10
self.ghostdamage = 2
self.firstpiratedamage = 2
self.secondpiratedamage = 2
self.thirdpiratedamage = 2
self.coordinatex = 1
self.coordinatey = 1
# here we convert to float32 to make it more general (in case we want to use continuous actions)
return np.array([[self.ghost, self.ghostdamage], [self.firstpiratehealth, self.firstpiratedamage], [self.secondpiratehealth, self.secondpiratedamage], [self.thirdpiratehealth, self.thirdpiratedamage],
[self.coordinatex, self.coordinatey]]).astype(np.float32)
def step(self, action):
if action == self.ATTACK:
# self.agent_pos -= 1
#self.firstpiratehealth = self.firstpiratehealth - self.ghostdamage
self.firstpiratehealth = self.firstpiratehealth
elif action == self.ATTACK2:
#self.secondpiratehealth = self.secondpiratehealth - self.ghostdamage
self.secondpiratehealth = self.secondpiratehealth
elif action == self.ATTACK3:
#self.thirdpiratehealth = self.thirdpiratehealth - self.ghostdamage
self.thirdpiratehealth = self.thirdpiratehealth
elif action == self.RIGHT:
if self.coordinatex < 9:
self.coordinatex +=1
else:
self.coordinatex = self.coordinatex
elif action == self.LEFT:
if self.coordinatex > 0:
self.coordinatex -=1
else:
self.coordinatex = self.coordinatex
elif action == self.HIGH:
if self.coordinatey < 9:
self.coordinatey +=1
else:
self.coordinatey = self.coordinatey
elif action == self.LOW:
if self.coordinatey > 0:
self.coordinatey -=1
else:
self.coordinatey = self.coordinatey
# self.agent_pos += 1
#self.ghost = self.ghost + 2
else:
raise ValueError("Received invalid action={} which is not part of the action space".format(action))
if self.firstpiratehealth > 0:
self.ghost = self.ghost
else:
self.ghost = self.ghost
if self.secondpiratehealth > 0:
self.ghost = self.ghost
else:
self.ghost = self.ghost
if self.thirdpiratehealth > 0:
self.ghost = self.ghost
else:
self.ghost = self.ghost
#done = bool((self.secondpiratehealth <= 0 and self.firstpiratehealth <= 0 and self.thirdpiratehealth <= 0) or self.ghost <= 0)
done = bool(self.coordinatey == 5 and self.coordinatex == 5)
# if (self.secondpiratehealth <= 0 and self.firstpiratehealth <= 0 and self.thirdpiratehealth <= 0 and self.ghost > 0):
# reward = 100
if self.coordinatey == 5 and self.coordinatex == 5:
reward = 1000
else:
reward = -1
# Optionally we can pass additional info, we are not using that for now
info = {}
return np.array([[self.ghost, self.ghostdamage], [self.firstpiratehealth, self.firstpiratedamage], [self.secondpiratehealth, self.secondpiratedamage], [self.thirdpiratehealth, self.thirdpiratedamage],
[self.coordinatex, self.coordinatey]]).astype(np.float32), reward, done, info
def render(self, mode='console'):
print("Здоровье призрака - ")
print(self.ghost)
print("Здоровье первого пирата - ")
print(self.firstpiratehealth)
print("Здоровье второго пирата - ")
print(self.secondpiratehealth)
print("Здоровье третьего пирата - ")
print(self.thirdpiratehealth)
print("Координата X")
print(self.coordinatex)
print("Координата Y")
print(self.coordinatey)
if mode != 'console':
raise NotImplementedError()
def close(self):
pass