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I am embarking on trying to update, while learning of course, a cross-platform 3D engine which runs on Windows, Linux, and MacOS and that uses SLD/OpenGL for its current rendering. For this effort, I would like to try and take a dive into real-time raytracing and Vulkan capable rendering.
I am very interested in your Ray Tracer and was wondering if you had any compiled binaries (Windows which I am testing on now) or if you might have a simple Windows Visual Studio 2022 project/solution files to build it.
Any information that you might be able to provide would be greatly appreciated.
Thanks again and have a great day.
The text was updated successfully, but these errors were encountered:
Hello,
I am embarking on trying to update, while learning of course, a cross-platform 3D engine which runs on Windows, Linux, and MacOS and that uses SLD/OpenGL for its current rendering. For this effort, I would like to try and take a dive into real-time raytracing and Vulkan capable rendering.
I am very interested in your Ray Tracer and was wondering if you had any compiled binaries (Windows which I am testing on now) or if you might have a simple Windows Visual Studio 2022 project/solution files to build it.
Any information that you might be able to provide would be greatly appreciated.
Thanks again and have a great day.
The text was updated successfully, but these errors were encountered: