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ChangeLog
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ChangeLog
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-----------------------------------------------------------------------------
>>> NOTICE!!! <<<
This file contains SPOILERS, which might ruin your IVAN experience
totally. The file is provided AS IS and is probably completely unreadable.
-----------------------------------------------------------------------------
September 3 2006 Timo Kiviluoto <[email protected]>
* Added enner beast image by blob to GC5 entering screen
August 24 2006 Timo Kiviluoto <[email protected]>
* Small bugfixes
* The cursor is now shown properly if you are a 32x32 monster (not
possible in the real game though)
* Lines cut in rooms.cpp
August 22 2006 Timo Kiviluoto <[email protected]>
* Coffin added to OLTerra.pcx by Kahvi
* Pregnant wife of Petrus torso added to Humanoid.pcx by Kahvi
* Fixed a bug in the weaponskill code
August 22 2006 Timo Kiviluoto <[email protected]>
* Fixed a bug in the dagger of venom code
* Fixed a fatal bug in the fly code
* Whip of thievery is now less powerful when thrown
* Some of the best monsters are now immune to thievery
* Lines cut in materia.cpp
August 21 2006 Timo Kiviluoto <[email protected]>
* Corrected a crash which occurred while wearing a Decos ad shirt
* Ommel cerumen can no longer be wished
August 21 2006 Timo Kiviluoto <[email protected]>
* Children no longer spoil
* Items can now be hasted and slowed to speed or slow their spoiling
* Corrected a bug in the scroll of change material code
August 17 2006 Timo Kiviluoto <[email protected]>
* Implemented alcoholic guards
August 17 2006 Timo Kiviluoto <[email protected]>
* A small bug correction in the lookmode
August 17 2006 Timo Kiviluoto <[email protected]>
* You can now gift stuff to Petrus's wives
* Some small balancing
August 16 2006 Heikki Sairanen <[email protected]>
* Added first-born sons and daughters
August 16 2006 Timo Kiviluoto <[email protected]>
* Added lots of new zombies, skeletons and ghosts
August 15 2006 Timo Kiviluoto <[email protected]>
* The RAND_N function is now correct
* Monsters are now generated in the catacombs
August 15 2006 Heikki Sairanen <[email protected]>
* added zombie of khaz-zadm
August 15 2006 Heikki Sairanen <[email protected]>
* coffin (looks are bad) added to catacomb
August 15 2006 Heikki Sairanen <[email protected]>
* Added can materials (now works)
* Added stairs to catacomb
August 15 2006 Heikki Sairanen <[email protected]>
* Added can materials
July 16 2006 Timo Kiviluoto <[email protected]>
* Added a smiley to the "Unfortunately you died." screen
July 25 2005 Timo Kiviluoto <[email protected]>
* Fixed an animation bug which occured over memorized stairs outside LOS
* Fixed a bug in the displacement code
July 24 2005 Timo Kiviluoto <[email protected]>
* Sadism and masochism work quite well
* Fixed a fatal bug in the head shot code
July 24 2005 Timo Kiviluoto <[email protected]>
* Humanoid.pcx modified, ready for Kahvi's addition of broken armor pics
* Sadism yet incomplete -> bugs
July 24 2005 Timo Kiviluoto <[email protected]>
* Fixed a bug in the death msg code
July 23 2005 Timo Kiviluoto <[email protected]>
* Added new abstraction for locked items
* Attnam's cellar is now smaller
* Attnam's cellar has lamps
July 23 2005 Timo Kiviluoto <[email protected]>
* Added Kahvi's map of Attnam's cellar partially
July 23 2005 Heikki Sairanen <[email protected]>
* punisher added
July 23 2005 Heikki Sairanen <[email protected]>
* coffin added
July 23 2005 Timo Kiviluoto <[email protected]>
* Added some underground levels to Attnam
July 22 2005 Timo Kiviluoto <[email protected]>
* Fixed a bug in the equipment removal code
July 22 2005 Timo Kiviluoto <[email protected]>
* Bug in taming corrected
July 22 2005 Timo Kiviluoto <[email protected]>
* Charming is now more dependent on attributes etc.
* Animated bats, spiders & magpie added to char.pcx by Kahvi
* Mola Mola added to char.pcx by Kahvi
* Bats and spiders are now animated
July 22 2005 Timo Kiviluoto <[email protected]>
* Biting a large hedgehog now works correctly
* Big T and P work in container UI
* IVAN might work better on machines with a different graphics bitorder
May 27 2005 Heikki Sairanen <[email protected]>
* Code works. But it is certain that the functionality of certain changed
functions from Timo's update on May 10 may not work.
May 11 2005 Heikki Sairanen <[email protected]>
* Some code related to mind worms added. Sadly the code hardly functions.
May 11 2005 Heikki Sairanen <[email protected]>
* Gorovits family life-size copy of Lenin's mummy added
May 10 2005 Timo Kiviluoto <[email protected]>
* An additional abstract base template for trap items
* AI may be more intelligent when choosing whether to let another
character or player to displace itself
* Some typedefing and S&Ring from const <type> to c<type>, eg. const int
-> cint & const item* -> citem* etc.
* Added some code for an experience id system which would be a most
powerful tool when battling abuses, but it's still very incomplete
* The Groke added to item.pcx by Kahvi
* A frying pan, a rolling pin and a sausage added to item.pcx by Kahvi
May 10 2005 Heikki Sairanen <[email protected]>
* Added sirens
May 10 2005 Heikki Sairanen <[email protected]>
* Engravings become gibberish if polymorphed
May 10 2005 Heikki Sairanen <[email protected]>
* checked acid shield's code and corrected some smallish mistakes.
May 10 2005 Heikki Sairanen <[email protected]>
* player now get a mysterious and large saga of the pantheon when he/she/it
finds about all the gods.
May 7 2005 Heikki Sairanen <[email protected]>
* added some features that will give player bonus when he finds all gods
(not fully implemented yet)
April 23 2005 Heikki Sairanen <[email protected]>
* shopkeepers cannot be fooled by primed holy handgrenades.
April 23 2005 Heikki Sairanen <[email protected]>
* integrated code from Atomic:
* acid shield
* weeping blade
* amulet of warding (may not actually function? OR?)
April 6 2005 Heikki Sairanen <[email protected]>
* Corrected "if and ;" bug spotted by TheFallenOne222
April 2 2005 Timo Kiviluoto <[email protected]>
* BugFix: Mirror and clone crashed
April 2 2005 Heikki Sairanen <[email protected]>
* fixes to look mode and holy handgrenade in the world map
April 2 2005 Heikki Sairanen <[email protected]>
* (some of these may refer to last commits)
* Holy handgranade
* gas grenades
* total weight of inventory to inventory
April 2 2005 Timo Kiviluoto <[email protected]>
* Mustard gas works somehow
April 2 2005 Timo Kiviluoto <[email protected]>
* Added some antidote to priests' inventories
* Stairs and portals flash in look mode
* Reduced magical whistle's recharging time from 75 to 60 min, because
the latter is easier to remember
* Fixed a certain bug caused by the addition of willpower
* Fixed a memory leak in the scar code
* Golems' AGI, DEX and STRs are no longer affected by scars
* BugFix: Reading a scroll of repair with a corpse in the inventory crashed
April 2 2005 Timo & Heikki
* Scars
March 24 2005 Timo Kiviluoto <[email protected]>
* You now hear coins clinking inside imperialists
* Made some additional preparations for willpower and hiccups
March 4 2005 Timo Kiviluoto <[email protected]>
* Mind worms had somehow disappeared from char.pcx; they've been added
again
* The order of priests' limb attachment and leprosy curing services
has been reversed
* Bananas can now jam
* The Holy Hand Grenade, chastity belt, pear of anguish, weight
(for use with spanish donkey) added to item.pcx by Kahvi
* Judas chair, rotating drum, witch's spider, rack, wheel, logs for
hammering prior to wheel use, spanish donkey, spanish boot, iron maiden
(open and close) added to olterra.pcx by Kahvi
* Big T added as a 'being Tortured' symbol to symbol.pcx by Kahvi
March 4 2005 Heikki Sairanen <[email protected]>
* forgot a small test in the script. Now deleted.
* AUTHORS file now updated
* small bug fixes included
March 2 2005 Heikki Sairanen <[email protected]>
* Ighalli's god changed integrated. AUTHORS file may need tweaking in the future.
March 2 2005 Heikki Sairanen <[email protected]>
* Now compiles :)
February 28 2005 Heikki Sairanen <[email protected]>
* kamikaze dwarfs sing hymns
* limbs cut off by leprosy go to the inventory not to the ground
* Carnivorous plants can now (probably) eat.
* some wands are teleported to kamikaze dwarfs in the cathedral (if they
are kamikaze weapons)
February 11 2005 Timo Kiviluoto <[email protected]>
* Rather a large doc update
* One typo fix
January 14 2005 Timo Kiviluoto <[email protected]>
* Small bug corrected in the stamina regeneration
* One typo fix
December 15 2004 Heikki Sairanen <[email protected]>
* "magpie critically peck you" corrected
December 14 2004 Timo Kiviluoto <[email protected]>
* History-related doc updates, especially in the Doc/Obsolete directory