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glew_NV.pyx
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glew_NV.pyx
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cimport gl
from libc.stdlib cimport malloc, free
# pyGLEW - Cython GLEW Wrapper for Python
#
# Copyright (C) 2012, Matthew Sitton
# 2012, Alex Marinescu
#
# LICENSED UNDER THE BSD LICENSE
#
# YOU SHOULD HAVE RECIEVED A COPY ALONG WITH THIS PROGRAM,
# SEE "LICENSE" FOR MORE INFORMATION.
#GL_NVX_gpu_memory_info
GL_NVX_gpu_memory_info = gl.GL_NVX_gpu_memory_info
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = gl.GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = gl.GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = gl.GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = gl.GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = gl.GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
#GL_NV_blend_square
GL_NV_blend_square = gl.GL_NV_blend_square
#GL_NV_conditional_render
GL_NV_conditional_render = gl.GL_NV_conditional_render
GL_QUERY_WAIT_NV = gl.GL_QUERY_WAIT_NV
GL_QUERY_NO_WAIT_NV = gl.GL_QUERY_NO_WAIT_NV
GL_QUERY_BY_REGION_WAIT_NV = gl.GL_QUERY_BY_REGION_WAIT_NV
GL_QUERY_BY_REGION_NO_WAIT_NV = gl.GL_QUERY_BY_REGION_NO_WAIT_NV
def glBeginConditionalRenderNV(id, mode):
gl.glBeginConditionalRenderNV(id, mode)
def glEndConditionalRenderNV():
gl.glEndConditionalRenderNV()
#GL_NV_copy_depth_to_color
GL_NV_copy_depth_to_color = gl.GL_NV_copy_depth_to_color
GL_DEPTH_STENCIL_TO_RGBA_NV = gl.GL_DEPTH_STENCIL_TO_RGBA_NV
GL_DEPTH_STENCIL_TO_BGRA_NV = gl.GL_DEPTH_STENCIL_TO_BGRA_NV
#GL_NV_copy_image
GL_NV_copy_image = gl.GL_NV_copy_image
def glCopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth):
gl.glCopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth)
#GL_NV_depth_buffer_float
GL_NV_depth_buffer_float = gl.GL_NV_depth_buffer_float
GL_DEPTH_COMPONENT32F_NV = gl.GL_DEPTH_COMPONENT32F_NV
GL_DEPTH32F_STENCIL8_NV = gl.GL_DEPTH32F_STENCIL8_NV
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = gl.GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
GL_DEPTH_BUFFER_FLOAT_MODE_NV = gl.GL_DEPTH_BUFFER_FLOAT_MODE_NV
def glClearDepthdNV(depth):
gl.glClearDepthdNV(depth)
def glDepthBoundsdNV(zmin, zmax):
gl.glDepthBoundsdNV(zmin, zmax)
def glDepthRangedNV(zNear, zFar):
gl.glDepthRangedNV(zNear, zFar)
#GL_NV_depth_clamp
GL_NV_depth_clamp = gl.GL_NV_depth_clamp
GL_DEPTH_CLAMP_NV = gl.GL_DEPTH_CLAMP_NV
#GL_NV_depth_range_unclamped
GL_NV_depth_range_unclamped = gl.GL_NV_depth_range_unclamped
GL_SAMPLE_COUNT_BITS_NV = gl.GL_SAMPLE_COUNT_BITS_NV
GL_CURRENT_SAMPLE_COUNT_QUERY_NV = gl.GL_CURRENT_SAMPLE_COUNT_QUERY_NV
GL_QUERY_RESULT_NV = gl.GL_QUERY_RESULT_NV
GL_QUERY_RESULT_AVAILABLE_NV = gl.GL_QUERY_RESULT_AVAILABLE_NV
GL_SAMPLE_COUNT_NV = gl.GL_SAMPLE_COUNT_NV
#GL_NV_evaluators
GL_NV_evaluators = gl.GL_NV_evaluators
GL_EVAL_2D_NV = gl.GL_EVAL_2D_NV
GL_EVAL_TRIANGULAR_2D_NV = gl.GL_EVAL_TRIANGULAR_2D_NV
GL_MAP_TESSELLATION_NV = gl.GL_MAP_TESSELLATION_NV
GL_MAP_ATTRIB_U_ORDER_NV = gl.GL_MAP_ATTRIB_U_ORDER_NV
GL_MAP_ATTRIB_V_ORDER_NV = gl.GL_MAP_ATTRIB_V_ORDER_NV
GL_EVAL_FRACTIONAL_TESSELLATION_NV = gl.GL_EVAL_FRACTIONAL_TESSELLATION_NV
GL_EVAL_VERTEX_ATTRIB0_NV = gl.GL_EVAL_VERTEX_ATTRIB0_NV
GL_EVAL_VERTEX_ATTRIB1_NV = gl.GL_EVAL_VERTEX_ATTRIB1_NV
GL_EVAL_VERTEX_ATTRIB2_NV = gl.GL_EVAL_VERTEX_ATTRIB2_NV
GL_EVAL_VERTEX_ATTRIB3_NV = gl.GL_EVAL_VERTEX_ATTRIB3_NV
GL_EVAL_VERTEX_ATTRIB4_NV = gl.GL_EVAL_VERTEX_ATTRIB4_NV
GL_EVAL_VERTEX_ATTRIB5_NV = gl.GL_EVAL_VERTEX_ATTRIB5_NV
GL_EVAL_VERTEX_ATTRIB6_NV = gl.GL_EVAL_VERTEX_ATTRIB6_NV
GL_EVAL_VERTEX_ATTRIB7_NV = gl.GL_EVAL_VERTEX_ATTRIB7_NV
GL_EVAL_VERTEX_ATTRIB8_NV = gl.GL_EVAL_VERTEX_ATTRIB8_NV
GL_EVAL_VERTEX_ATTRIB9_NV = gl.GL_EVAL_VERTEX_ATTRIB9_NV
GL_EVAL_VERTEX_ATTRIB10_NV = gl.GL_EVAL_VERTEX_ATTRIB10_NV
GL_EVAL_VERTEX_ATTRIB11_NV = gl.GL_EVAL_VERTEX_ATTRIB11_NV
GL_EVAL_VERTEX_ATTRIB12_NV = gl.GL_EVAL_VERTEX_ATTRIB12_NV
GL_EVAL_VERTEX_ATTRIB13_NV = gl.GL_EVAL_VERTEX_ATTRIB13_NV
GL_EVAL_VERTEX_ATTRIB14_NV = gl.GL_EVAL_VERTEX_ATTRIB14_NV
GL_EVAL_VERTEX_ATTRIB15_NV = gl.GL_EVAL_VERTEX_ATTRIB15_NV
GL_MAX_MAP_TESSELLATION_NV = gl.GL_MAX_MAP_TESSELLATION_NV
GL_MAX_RATIONAL_EVAL_ORDER_NV = gl.GL_MAX_RATIONAL_EVAL_ORDER_NV
def glEvalMapsNV(target, mode):
gl.glEvalMapsNV(target, mode)
def glGetMapAttribParameterfvNV(target, index, pname, float params):
cdef float* params1 = ¶ms
gl.glGetMapAttribParameterfvNV(target, index, pname, params1)
def glGetMapAttribParameterivNV(target, index, pname, int params):
cdef int* params1 = ¶ms
gl.glGetMapAttribParameterivNV(target, index, pname, params1)
def glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points):
gl.glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, <void*>points)
def glGetMapParameterfvNV(target, pname, float params):
cdef float* params1 = ¶ms
gl.glGetMapParameterfvNV(target, pname, params1)
def glGetMapParameterivNV(target, pname, int params):
cdef int* params1 = ¶ms
gl.glGetMapParameterivNV(target, pname, params1)
def glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points):
gl.glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, <void*>points)
def glMapParameterfvNV(target, pname, float params):
cdef float* params1 = ¶ms
gl.glMapParameterfvNV(target, pname, params1)
def glMapParameterivNV(target, pname, int params):
cdef int* params1 = ¶ms
gl.glMapParameterivNV(target, pname, params1)
#GL_NV_explicit_multisample
GL_NV_explicit_multisample = gl.GL_NV_explicit_multisample
GL_SAMPLE_POSITION_NV = gl.GL_SAMPLE_POSITION_NV
GL_SAMPLE_MASK_NV = gl.GL_SAMPLE_MASK_NV
GL_SAMPLE_MASK_VALUE_NV = gl.GL_SAMPLE_MASK_VALUE_NV
GL_TEXTURE_BINDING_RENDERBUFFER_NV = gl.GL_TEXTURE_BINDING_RENDERBUFFER_NV
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = gl.GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
GL_TEXTURE_RENDERBUFFER_NV = gl.GL_TEXTURE_RENDERBUFFER_NV
GL_SAMPLER_RENDERBUFFER_NV = gl.GL_SAMPLER_RENDERBUFFER_NV
GL_INT_SAMPLER_RENDERBUFFER_NV = gl.GL_INT_SAMPLER_RENDERBUFFER_NV
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = gl.GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
GL_MAX_SAMPLE_MASK_WORDS_NV = gl.GL_MAX_SAMPLE_MASK_WORDS_NV
def glGetMultisamplefvNV(pname, index, float val):
cdef float* val1 = &val
gl.glGetMultisamplefvNV(pname, index, val1)
def glSampleMaskIndexedNV(index, mask):
gl.glSampleMaskIndexedNV(index, mask)
def glTexRenderbufferNV(target, renderbuffer):
gl.glTexRenderbufferNV(target, renderbuffer)
#GL_NV_fence
GL_NV_fence = gl.GL_NV_fence
GL_ALL_COMPLETED_NV = gl.GL_ALL_COMPLETED_NV
GL_FENCE_STATUS_NV = gl.GL_FENCE_STATUS_NV
GL_FENCE_CONDITION_NV = gl.GL_FENCE_CONDITION_NV
def glDeleteFencesNV(n, fences):
gl.glDeleteFencesNV(n, fences)
def glFinishFenceNV(fence):
gl.glFinishFenceNV(fence)
def glGenFencesNV(n, unsigned int fences):
cdef unsigned int* fences1 = &fences
gl.glGenFencesNV(n, fences1)
def glGetFenceivNV(fence, pname, int params):
cdef int* params1 = ¶ms
gl.glGetFenceivNV(fence, pname, params1)
def glIsFenceNV(fence):
return gl.glIsFenceNV(fence)
def glSetFenceNV(fence, condition):
gl.glSetFenceNV(fence, condition)
def glTestFenceNV(fence):
return gl.glTestFenceNV(fence)
#GL_NV_float_buffer
GL_NV_float_buffer = gl.GL_NV_float_buffer
GL_FLOAT_R_NV = gl.GL_FLOAT_R_NV
GL_FLOAT_RG_NV = gl.GL_FLOAT_RG_NV
GL_FLOAT_RGB_NV = gl.GL_FLOAT_RGB_NV
GL_FLOAT_RGBA_NV = gl.GL_FLOAT_RGBA_NV
GL_FLOAT_R16_NV = gl.GL_FLOAT_R16_NV
GL_FLOAT_R32_NV = gl.GL_FLOAT_R32_NV
GL_FLOAT_RG16_NV = gl.GL_FLOAT_RG16_NV
GL_FLOAT_RG32_NV = gl.GL_FLOAT_RG32_NV
GL_FLOAT_RGB16_NV = gl.GL_FLOAT_RGB16_NV
GL_FLOAT_RGB32_NV = gl.GL_FLOAT_RGB32_NV
GL_FLOAT_RGBA16_NV = gl.GL_FLOAT_RGBA16_NV
GL_FLOAT_RGBA32_NV = gl.GL_FLOAT_RGBA32_NV
GL_TEXTURE_FLOAT_COMPONENTS_NV = gl.GL_TEXTURE_FLOAT_COMPONENTS_NV
GL_FLOAT_CLEAR_COLOR_VALUE_NV = gl.GL_FLOAT_CLEAR_COLOR_VALUE_NV
GL_FLOAT_RGBA_MODE_NV = gl.GL_FLOAT_RGBA_MODE_NV
#GL_NV_fog_distance
GL_NV_fog_distance = gl.GL_NV_fog_distance
GL_FOG_DISTANCE_MODE_NV = gl.GL_FOG_DISTANCE_MODE_NV
GL_EYE_RADIAL_NV = gl.GL_EYE_RADIAL_NV
GL_EYE_PLANE_ABSOLUTE_NV = gl.GL_EYE_PLANE_ABSOLUTE_NV
#GL_NV_fragment_program
GL_NV_fragment_program = gl.GL_NV_fragment_program
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = gl.GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
GL_FRAGMENT_PROGRAM_NV = gl.GL_FRAGMENT_PROGRAM_NV
GL_MAX_TEXTURE_COORDS_NV = gl.GL_MAX_TEXTURE_COORDS_NV
GL_MAX_TEXTURE_IMAGE_UNITS_NV = gl.GL_MAX_TEXTURE_IMAGE_UNITS_NV
GL_FRAGMENT_PROGRAM_BINDING_NV = gl.GL_FRAGMENT_PROGRAM_BINDING_NV
GL_PROGRAM_ERROR_STRING_NV = gl.GL_PROGRAM_ERROR_STRING_NV
def glGetProgramNamedParameterdvNV(id, len, name, double params):
cdef double* params1 = ¶ms
gl.glGetProgramNamedParameterdvNV(id, len, name, params1)
def glGetProgramNamedParameterfvNV(id, len, name, float params):
cdef float* params1 = ¶ms
gl.glGetProgramNamedParameterfvNV(id, len, name, params1)
def glProgramNamedParameter4dNV(id, len, name, x, y, z, w):
gl.glProgramNamedParameter4dNV(id, len, name, x, y, z, w)
def glProgramNamedParameter4dvNV(id, len, name, v):
cdef int size = len(v)
cdef double* holder = <double*>malloc(size * sizeof(double*))
for i, a in enumerate(v):
holder[i] = a
gl.glProgramNamedParameter4dvNV(id, len, name, holder)
free(holder)
def glProgramNamedParameter4fNV(id, len, name, x, y, z, w):
gl.glProgramNamedParameter4fNV(id, len, name, x, y, z, w)
def glProgramNamedParameter4fvNV(id, len, name, v):
cdef int size = len(v)
cdef float * holder = <float*>malloc(size * sizeof(float*))
for i, a in enumerate(v):
holder[i] = a
gl.glProgramNamedParameter4fvNV(id, len, name, holder)
free(holder)
#GL_NV_fragment_program2
GL_NV_fragment_program2 = gl.GL_NV_fragment_program2
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = gl.GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
GL_MAX_PROGRAM_CALL_DEPTH_NV = gl.GL_MAX_PROGRAM_CALL_DEPTH_NV
GL_MAX_PROGRAM_IF_DEPTH_NV = gl.GL_MAX_PROGRAM_IF_DEPTH_NV
GL_MAX_PROGRAM_LOOP_DEPTH_NV = gl.GL_MAX_PROGRAM_LOOP_DEPTH_NV
GL_MAX_PROGRAM_LOOP_COUNT_NV = gl.GL_MAX_PROGRAM_LOOP_COUNT_NV
#GL_NV_fragment_program4
GL_NV_fragment_program4 = gl.GL_NV_fragment_program4
#GL_NV_fragment_program_option
GL_NV_fragment_program_option = gl.GL_NV_fragment_program_option
#GL_NV_framebuffer_multisample_coverage
GL_NV_framebuffer_multisample_coverage = gl.GL_NV_framebuffer_multisample_coverage
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = gl.GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
GL_RENDERBUFFER_COLOR_SAMPLES_NV = gl.GL_RENDERBUFFER_COLOR_SAMPLES_NV
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = gl.GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
GL_MULTISAMPLE_COVERAGE_MODES_NV = gl.GL_MULTISAMPLE_COVERAGE_MODES_NV
def glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height):
gl.glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height)
#GL_NV_geometry_program4
GL_NV_geometry_program4 = gl.GL_NV_geometry_program4
GL_GEOMETRY_PROGRAM_NV = gl.GL_GEOMETRY_PROGRAM_NV
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = gl.GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = gl.GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
def glProgramVertexLimitNV(target, limit):
gl.glProgramVertexLimitNV(target, limit)
#GL_NV_geometry_shader4
GL_NV_geometry_shader4 = gl.GL_NV_geometry_shader4
#GL_NV_gpu_program4
GL_NV_gpu_program4 = gl.GL_NV_gpu_program4
GL_MIN_PROGRAM_TEXEL_OFFSET_NV = gl.GL_MIN_PROGRAM_TEXEL_OFFSET_NV
GL_MAX_PROGRAM_TEXEL_OFFSET_NV = gl.GL_MAX_PROGRAM_TEXEL_OFFSET_NV
GL_PROGRAM_ATTRIB_COMPONENTS_NV = gl.GL_PROGRAM_ATTRIB_COMPONENTS_NV
GL_PROGRAM_RESULT_COMPONENTS_NV = gl.GL_PROGRAM_RESULT_COMPONENTS_NV
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = gl.GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = gl.GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = gl.GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
GL_MAX_PROGRAM_GENERIC_RESULTS_NV = gl.GL_MAX_PROGRAM_GENERIC_RESULTS_NV
def glProgramEnvParameterI4iNV(target, index, x, y, z, w):
gl.glProgramEnvParameterI4iNV(target, index, x, y, z, w)
def glProgramEnvParameterI4ivNV(target, index, int params):
cdef int* params1 = ¶ms
gl.glProgramEnvParameterI4ivNV(target, index, params1)
def glProgramEnvParameterI4uiNV(target, index, x, y, z, w):
gl.glProgramEnvParameterI4uiNV(target, index, x, y, z, w)
def glProgramEnvParameterI4uivNV(target, index, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glProgramEnvParameterI4uivNV(target, index, params1)
def glProgramEnvParametersI4ivNV(target, index, count, int params):
cdef int* params1 = ¶ms
gl.glProgramEnvParametersI4ivNV(target, index, count, params1)
def glProgramEnvParametersI4uivNV(target, index, count, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glProgramEnvParametersI4uivNV(target, index, count, params1)
def glProgramLocalParameterI4iNV(target, index, x, y, z, w):
gl.glProgramLocalParameterI4iNV(target, index, x, y, z, w)
def glProgramLocalParameterI4ivNV(target, index, int params):
cdef int* params1 = ¶ms
gl.glProgramLocalParameterI4ivNV(target, index, params1)
def glProgramLocalParameterI4uiNV(target, index, x, y, z, w):
gl.glProgramLocalParameterI4uiNV(target, index, x, y, z, w)
def glProgramLocalParameterI4uivNV(target, index, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glProgramLocalParameterI4uivNV(target, index, params1)
def glProgramLocalParametersI4ivNV(target, index, count, int params):
cdef int* params1 = ¶ms
gl.glProgramLocalParametersI4ivNV(target, index, count, params1)
def glProgramLocalParametersI4uivNV(target, index, count, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glProgramLocalParametersI4uivNV(target, index, count, params1)
#GL_NV_gpu_program5
GL_NV_gpu_program5 = gl.GL_NV_gpu_program5
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = gl.GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = gl.GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = gl.GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = gl.GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = gl.GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = gl.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV
#GL_NV_gpu_program_fp64
GL_NV_gpu_program_fp64 = gl.GL_NV_gpu_program_fp64
#GL_NV_gpu_shader5
GL_NV_gpu_shader5 = gl.GL_NV_gpu_shader5
GL_INT64_NV = gl.GL_INT64_NV
GL_UNSIGNED_INT64_NV = gl.GL_UNSIGNED_INT64_NV
GL_INT8_NV = gl.GL_INT8_NV
GL_INT8_VEC2_NV = gl.GL_INT8_VEC2_NV
GL_INT8_VEC3_NV = gl.GL_INT8_VEC3_NV
GL_INT8_VEC4_NV = gl.GL_INT8_VEC4_NV
GL_INT16_NV = gl.GL_INT16_NV
GL_INT16_VEC2_NV = gl.GL_INT16_VEC2_NV
GL_INT16_VEC3_NV = gl.GL_INT16_VEC3_NV
GL_INT16_VEC4_NV = gl.GL_INT16_VEC4_NV
GL_INT64_VEC2_NV = gl.GL_INT64_VEC2_NV
GL_INT64_VEC3_NV = gl.GL_INT64_VEC3_NV
GL_INT64_VEC4_NV = gl.GL_INT64_VEC4_NV
GL_UNSIGNED_INT8_NV = gl.GL_UNSIGNED_INT8_NV
GL_UNSIGNED_INT8_VEC2_NV = gl.GL_UNSIGNED_INT8_VEC2_NV
GL_UNSIGNED_INT8_VEC3_NV = gl.GL_UNSIGNED_INT8_VEC3_NV
GL_UNSIGNED_INT8_VEC4_NV = gl.GL_UNSIGNED_INT8_VEC4_NV
GL_UNSIGNED_INT16_NV = gl.GL_UNSIGNED_INT16_NV
GL_UNSIGNED_INT16_VEC2_NV = gl.GL_UNSIGNED_INT16_VEC2_NV
GL_UNSIGNED_INT16_VEC3_NV = gl.GL_UNSIGNED_INT16_VEC3_NV
GL_UNSIGNED_INT16_VEC4_NV = gl.GL_UNSIGNED_INT16_VEC4_NV
GL_UNSIGNED_INT64_VEC2_NV = gl.GL_UNSIGNED_INT64_VEC2_NV
GL_UNSIGNED_INT64_VEC3_NV = gl.GL_UNSIGNED_INT64_VEC3_NV
GL_UNSIGNED_INT64_VEC4_NV = gl.GL_UNSIGNED_INT64_VEC4_NV
GL_FLOAT16_NV = gl.GL_FLOAT16_NV
GL_FLOAT16_VEC2_NV = gl.GL_FLOAT16_VEC2_NV
GL_FLOAT16_VEC3_NV = gl.GL_FLOAT16_VEC3_NV
GL_FLOAT16_VEC4_NV = gl.GL_FLOAT16_VEC4_NV
def glGetUniformi64vNV(program, location, signed long long params):
cdef signed long long* params1 = ¶ms
gl.glGetUniformi64vNV(program, location, params1)
def glGetUniformui64vNV(program, location, unsigned long long params):
cdef unsigned long long* params1 = ¶ms
gl.glGetUniformui64vNV(program, location, params1)
def glProgramUniform1i64NV(program, location, x):
gl.glProgramUniform1i64NV(program, location, x)
def glProgramUniform1i64vNV(program, location, count, signed long long value):
cdef signed long long* value1 = &value
gl.glProgramUniform1i64vNV(program, location, count, value1)
def glProgramUniform1ui64NV(program, location, x):
gl.glProgramUniform1ui64NV(program, location, x)
def glProgramUniform1ui64vNV(program, location, count, unsigned long long value):
cdef unsigned long long* value1 = &value
gl.glProgramUniform1ui64vNV(program, location, count, value1)
def glProgramUniform2i64NV(program, location, x, y):
gl.glProgramUniform2i64NV(program, location, x, y)
def glProgramUniform2i64vNV(program, location, count, signed long long value):
cdef signed long long* value1 = &value
gl.glProgramUniform2i64vNV(program, location, count, value1)
def glProgramUniform2ui64NV(program, location, x, y):
gl.glProgramUniform2ui64NV(program, location, x, y)
def glProgramUniform2ui64vNV(program, location, count, unsigned long long value):
cdef unsigned long long* value1 = &value
gl.glProgramUniform2ui64vNV(program, location, count, value1)
def glProgramUniform3i64NV(program, location, x, y, z):
gl.glProgramUniform3i64NV(program, location, x, y, z)
def glProgramUniform3i64vNV(program, location, count, signed long long value):
cdef signed long long* value1 = &value
gl.glProgramUniform3i64vNV(program, location, count, value1)
def glProgramUniform3ui64NV(program, location, x, y, z):
gl.glProgramUniform3ui64NV(program, location, x, y, z)
def glProgramUniform3ui64vNV(program, location, count, unsigned long long value):
cdef unsigned long long* value1 = &value
gl.glProgramUniform3ui64vNV(program, location, count, value1)
def glProgramUniform4i64NV(program, location, x, y, z, w):
gl.glProgramUniform4i64NV(program, location, x, y, z, w)
def glProgramUniform4i64vNV(program, location, count, signed long long value):
cdef signed long long* value1 = &value
gl.glProgramUniform4i64vNV(program, location, count, value1)
def glProgramUniform4ui64NV(program, location, x, y, z, w):
gl.glProgramUniform4ui64NV(program, location, x, y, z, w)
def glProgramUniform4ui64vNV(program, location, count, unsigned long long value):
cdef unsigned long long* value1 = &value
gl.glProgramUniform4ui64vNV(program, location, count, value1)
def glUniform1i64NV(location, x):
gl.glUniform1i64NV(location, x)
def glUniform1i64vNV(location, count, signed long long value):
cdef signed long long* value1 = &value
gl.glUniform1i64vNV(location, count, value1)
def glUniform1ui64NV(location, x):
gl.glUniform1ui64NV(location, x)
def glUniform1ui64vNV(location, count, unsigned long long value):
cdef unsigned long long* value1 = &value
gl.glUniform1ui64vNV(location, count, value1)
def glUniform2i64NV(location, x, y):
gl.glUniform2i64NV(location, x, y)
def glUniform2i64vNV(location, count, signed long long value):
cdef signed long long* value1 = &value
gl.glUniform2i64vNV(location, count, value1)
def glUniform2ui64NV(location, x, y):
gl.glUniform2ui64NV(location, x, y)
def glUniform2ui64vNV(location, count, unsigned long long value):
cdef unsigned long long* value1 = &value
gl.glUniform2ui64vNV(location, count, value1)
def glUniform3i64NV(location, x, y, z):
gl.glUniform3i64NV(location, x, y, z)
def glUniform3i64vNV(location, count, signed long long value):
cdef signed long long* value1 = &value
gl.glUniform3i64vNV(location, count, value1)
def glUniform3ui64NV(location, x, y, z):
gl.glUniform3ui64NV(location, x, y, z)
def glUniform3ui64vNV(location, count, unsigned long long value):
cdef unsigned long long* value1 = &value
gl.glUniform3ui64vNV(location, count, value1)
def glUniform4i64NV(location, x, y, z, w):
gl.glUniform4i64NV(location, x, y, z, w)
def glUniform4i64vNV(location, count, signed long long value):
cdef signed long long* value1 = &value
gl.glUniform4i64vNV(location, count, value1)
def glUniform4ui64NV(location, x, y, z, w):
gl.glUniform4ui64NV(location, x, y, z, w)
def glUniform4ui64vNV(location, count,unsigned long long value):
cdef unsigned long long* value1 = &value
gl.glUniform4ui64vNV(location, count, value1)
#GL_NV_half_float
GL_NV_half_float = gl.GL_NV_half_float
GL_HALF_FLOAT_NV = gl.GL_HALF_FLOAT_NV
def glColor3hNV(red, green, blue):
gl.glColor3hNV(red, green, blue)
def glColor3hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glColor3hvNV(v1)
def glColor4hNV(red, green, blue, alpha):
gl.glColor4hNV(red, green, blue, alpha)
def glColor4hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glColor4hvNV(v1)
def glFogCoordhNV(fog):
gl.glFogCoordhNV(fog)
def glFogCoordhvNV(unsigned short fog):
cdef unsigned short* fog1 = &fog
gl.glFogCoordhvNV(fog1)
def glMultiTexCoord1hNV(target, s):
gl.glMultiTexCoord1hNV(target, s)
def glMultiTexCoord1hvNV(target, unsigned short v):
cdef unsigned short* v1 = &v
gl.glMultiTexCoord1hvNV(target, v1)
def glMultiTexCoord2hNV(target, s, t):
gl.glMultiTexCoord2hNV(target, s, t)
def glMultiTexCoord2hvNV(target, unsigned short v):
cdef unsigned short* v1 = &v
gl.glMultiTexCoord2hvNV(target, v1)
def glMultiTexCoord3hNV(target, s, t, r):
gl.glMultiTexCoord3hNV(target, s, t, r)
def glMultiTexCoord3hvNV(target, unsigned short v):
cdef unsigned short* v1 = &v
gl.glMultiTexCoord3hvNV(target, v1)
def glMultiTexCoord4hNV(target, s, t, r, q):
gl.glMultiTexCoord4hNV(target, s, t, r, q)
def glMultiTexCoord4hvNV(target, unsigned short v):
cdef unsigned short* v1 = &v
gl.glMultiTexCoord4hvNV(target, v1)
def glNormal3hNV(nx, ny, nz):
gl.glNormal3hNV(nx, ny, nz)
def glNormal3hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glNormal3hvNV(v1)
def glSecondaryColor3hNV(red, green, blue):
gl.glSecondaryColor3hNV(red, green, blue)
def glSecondaryColor3hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glSecondaryColor3hvNV(v1)
def glTexCoord1hNV(s):
gl.glTexCoord1hNV(s)
def glTexCoord1hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glTexCoord1hvNV(v1)
def glTexCoord2hNV(s, t):
gl.glTexCoord2hNV(s, t)
def glTexCoord2hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glTexCoord2hvNV(v1)
def glTexCoord3hNV(s, t, r):
gl.glTexCoord3hNV(s, t, r)
def glTexCoord3hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glTexCoord3hvNV(v1)
def glTexCoord4hNV(s, t, r, q):
gl.glTexCoord4hNV(s, t, r, q)
def glTexCoord4hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glTexCoord4hvNV(v1)
def glVertex2hNV(x, y):
gl.glVertex2hNV(x, y)
def glVertex2hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertex2hvNV(v1)
def glVertex3hNV(x, y, z):
gl.glVertex3hNV(x, y, z)
def glVertex3hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertex3hvNV(v1)
def glVertex4hNV(x, y, z, w):
gl.glVertex4hNV(x, y, z, w)
def glVertex4hvNV(unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertex4hvNV(v1)
def glVertexAttrib1hNV(index, x):
gl.glVertexAttrib1hNV(index, x)
def glVertexAttrib1hvNV(index, unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertexAttrib1hvNV(index, v1)
def glVertexAttrib2hNV(index, x, y):
gl.glVertexAttrib2hNV(index, x, y)
def glVertexAttrib2hvNV(index, unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertexAttrib2hvNV(index, v1)
def glVertexAttrib3hNV(index, x, y, z):
gl.glVertexAttrib3hNV(index, x, y, z)
def glVertexAttrib3hvNV(index, unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertexAttrib3hvNV(index, v1)
def glVertexAttrib4hNV(index, x, y, z, w):
gl.glVertexAttrib4hNV(index, x, y, z, w)
def glVertexAttrib4hvNV(index, unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertexAttrib4hvNV(index, v1)
def glVertexAttribs1hvNV(index, n, unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertexAttribs1hvNV(index, n, v1)
def glVertexAttribs2hvNV(index, n, unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertexAttribs2hvNV(index, n, v1)
def glVertexAttribs3hvNV(index, n, unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertexAttribs3hvNV(index, n, v1)
def glVertexAttribs4hvNV(index, n, unsigned short v):
cdef unsigned short* v1 = &v
gl.glVertexAttribs4hvNV(index, n, v1)
def glVertexWeighthNV(weight):
gl.glVertexWeighthNV(weight)
def glVertexWeighthvNV(unsigned short weight):
cdef unsigned short* weight1 = &weight
gl.glVertexWeighthvNV(weight1)
#GL_NV_light_max_exponent
GL_NV_light_max_exponent = gl.GL_NV_light_max_exponent
GL_MAX_SHININESS_NV = gl.GL_MAX_SHININESS_NV
GL_MAX_SPOT_EXPONENT_NV = gl.GL_MAX_SPOT_EXPONENT_NV
#GL_NV_multisample_coverage
GL_NV_multisample_coverage = gl.GL_NV_multisample_coverage
GL_COVERAGE_SAMPLES_NV = gl.GL_COVERAGE_SAMPLES_NV
GL_COLOR_SAMPLES_NV = gl.GL_COLOR_SAMPLES_NV
#GL_NV_multisample_filter_hint
GL_NV_multisample_filter_hint = gl.GL_NV_multisample_filter_hint
GL_MULTISAMPLE_FILTER_HINT_NV = gl.GL_MULTISAMPLE_FILTER_HINT_NV
#GL_NV_occlusion_query
GL_NV_occlusion_query = gl.GL_NV_occlusion_query
GL_PIXEL_COUNTER_BITS_NV = gl.GL_PIXEL_COUNTER_BITS_NV
GL_CURRENT_OCCLUSION_QUERY_ID_NV = gl.GL_CURRENT_OCCLUSION_QUERY_ID_NV
GL_PIXEL_COUNT_NV = gl.GL_PIXEL_COUNT_NV
GL_PIXEL_COUNT_AVAILABLE_NV = gl.GL_PIXEL_COUNT_AVAILABLE_NV
def glBeginOcclusionQueryNV(id):
gl.glBeginOcclusionQueryNV(id)
def glDeleteOcclusionQueriesNV(n, ids):
gl.glDeleteOcclusionQueriesNV(n, ids)
def glEndOcclusionQueryNV():
gl.glEndOcclusionQueryNV()
def glGenOcclusionQueriesNV(n, unsigned int ids):
cdef unsigned int* ids1 = &ids
gl.glGenOcclusionQueriesNV(n, ids1)
def glGetOcclusionQueryivNV(id, pname, int params):
cdef int* params1 = ¶ms
gl.glGetOcclusionQueryivNV(id, pname, params1)
def glGetOcclusionQueryuivNV(id, pname, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glGetOcclusionQueryuivNV(id, pname, params1)
def glIsOcclusionQueryNV(id):
return gl.glIsOcclusionQueryNV(id)
#GL_NV_packed_depth_stencil
GL_NV_packed_depth_stencil = gl.GL_NV_packed_depth_stencil
GL_DEPTH_STENCIL_NV = gl.GL_DEPTH_STENCIL_NV
GL_UNSIGNED_INT_24_8_NV = gl.GL_UNSIGNED_INT_24_8_NV
#GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object = gl.GL_NV_parameter_buffer_object
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = gl.GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = gl.GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = gl.GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = gl.GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = gl.GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
def glProgramBufferParametersIivNV(target, buffer, index, count, int params):
cdef int* params1 = ¶ms
gl.glProgramBufferParametersIivNV(target, buffer, index, count, params1)
def glProgramBufferParametersIuivNV(target, buffer, index, count, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glProgramBufferParametersIuivNV(target, buffer, index, count, params1)
def glProgramBufferParametersfvNV(target, buffer, index, count, float params):
cdef float* params1 = ¶ms
gl.glProgramBufferParametersfvNV(target, buffer, index, count, params1)
#GL_NV_parameter_buffer_object2
GL_NV_parameter_buffer_object2 = gl.GL_NV_parameter_buffer_object2
#GL_NV_path_rendering
GL_NV_path_rendering = gl.GL_NV_path_rendering
GL_CLOSE_PATH_NV = gl.GL_CLOSE_PATH_NV
GL_BOLD_BIT_NV = gl.GL_BOLD_BIT_NV
GL_GLYPH_WIDTH_BIT_NV = gl.GL_GLYPH_WIDTH_BIT_NV
GL_MOVE_TO_NV = gl.GL_MOVE_TO_NV
GL_GLYPH_HEIGHT_BIT_NV = gl.GL_GLYPH_HEIGHT_BIT_NV
GL_ITALIC_BIT_NV = gl.GL_ITALIC_BIT_NV
GL_RELATIVE_MOVE_TO_NV = gl.GL_RELATIVE_MOVE_TO_NV
GL_LINE_TO_NV = gl.GL_LINE_TO_NV
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = gl.GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
GL_RELATIVE_LINE_TO_NV = gl.GL_RELATIVE_LINE_TO_NV
GL_HORIZONTAL_LINE_TO_NV = gl.GL_HORIZONTAL_LINE_TO_NV
GL_RELATIVE_HORIZONTAL_LINE_TO_NV = gl.GL_RELATIVE_HORIZONTAL_LINE_TO_NV
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = gl.GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
GL_VERTICAL_LINE_TO_NV = gl.GL_VERTICAL_LINE_TO_NV
GL_RELATIVE_VERTICAL_LINE_TO_NV = gl.GL_RELATIVE_VERTICAL_LINE_TO_NV
GL_QUADRATIC_CURVE_TO_NV = gl.GL_QUADRATIC_CURVE_TO_NV
GL_RELATIVE_QUADRATIC_CURVE_TO_NV = gl.GL_RELATIVE_QUADRATIC_CURVE_TO_NV
GL_CUBIC_CURVE_TO_NV = gl.GL_CUBIC_CURVE_TO_NV
GL_RELATIVE_CUBIC_CURVE_TO_NV = gl.GL_RELATIVE_CUBIC_CURVE_TO_NV
GL_SMOOTH_QUADRATIC_CURVE_TO_NV = gl.GL_SMOOTH_QUADRATIC_CURVE_TO_NV
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = gl.GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = gl.GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
GL_SMOOTH_CUBIC_CURVE_TO_NV = gl.GL_SMOOTH_CUBIC_CURVE_TO_NV
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = gl.GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
GL_SMALL_CCW_ARC_TO_NV = gl.GL_SMALL_CCW_ARC_TO_NV
GL_RELATIVE_SMALL_CCW_ARC_TO_NV = gl.GL_RELATIVE_SMALL_CCW_ARC_TO_NV
GL_SMALL_CW_ARC_TO_NV = gl.GL_SMALL_CW_ARC_TO_NV
GL_RELATIVE_SMALL_CW_ARC_TO_NV = gl.GL_RELATIVE_SMALL_CW_ARC_TO_NV
GL_LARGE_CCW_ARC_TO_NV = gl.GL_LARGE_CCW_ARC_TO_NV
GL_RELATIVE_LARGE_CCW_ARC_TO_NV = gl.GL_RELATIVE_LARGE_CCW_ARC_TO_NV
GL_LARGE_CW_ARC_TO_NV = gl.GL_LARGE_CW_ARC_TO_NV
GL_RELATIVE_LARGE_CW_ARC_TO_NV = gl.GL_RELATIVE_LARGE_CW_ARC_TO_NV
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = gl.GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = gl.GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = gl.GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
GL_CIRCULAR_CCW_ARC_TO_NV = gl.GL_CIRCULAR_CCW_ARC_TO_NV
GL_CIRCULAR_CW_ARC_TO_NV = gl.GL_CIRCULAR_CW_ARC_TO_NV
GL_CIRCULAR_TANGENT_ARC_TO_NV = gl.GL_CIRCULAR_TANGENT_ARC_TO_NV
GL_ARC_TO_NV = gl.GL_ARC_TO_NV
GL_RELATIVE_ARC_TO_NV = gl.GL_RELATIVE_ARC_TO_NV
GL_GLYPH_HAS_KERNING_NV = gl.GL_GLYPH_HAS_KERNING_NV
GL_PRIMARY_COLOR_NV = gl.GL_PRIMARY_COLOR_NV
GL_SECONDARY_COLOR_NV = gl.GL_SECONDARY_COLOR_NV
GL_PRIMARY_COLOR = gl.GL_PRIMARY_COLOR
GL_PATH_FORMAT_SVG_NV = gl.GL_PATH_FORMAT_SVG_NV
GL_PATH_FORMAT_PS_NV = gl.GL_PATH_FORMAT_PS_NV
GL_STANDARD_FONT_NAME_NV = gl.GL_STANDARD_FONT_NAME_NV
GL_SYSTEM_FONT_NAME_NV = gl.GL_SYSTEM_FONT_NAME_NV
GL_FILE_NAME_NV = gl.GL_FILE_NAME_NV
GL_PATH_STROKE_WIDTH_NV = gl.GL_PATH_STROKE_WIDTH_NV
GL_PATH_END_CAPS_NV = gl.GL_PATH_END_CAPS_NV
GL_PATH_INITIAL_END_CAP_NV = gl.GL_PATH_INITIAL_END_CAP_NV
GL_PATH_TERMINAL_END_CAP_NV = gl.GL_PATH_TERMINAL_END_CAP_NV
GL_PATH_JOIN_STYLE_NV = gl.GL_PATH_JOIN_STYLE_NV
GL_PATH_MITER_LIMIT_NV = gl.GL_PATH_MITER_LIMIT_NV
GL_PATH_DASH_CAPS_NV = gl.GL_PATH_DASH_CAPS_NV
GL_PATH_INITIAL_DASH_CAP_NV = gl.GL_PATH_INITIAL_DASH_CAP_NV
GL_PATH_TERMINAL_DASH_CAP_NV = gl.GL_PATH_TERMINAL_DASH_CAP_NV
GL_PATH_DASH_OFFSET_NV = gl.GL_PATH_DASH_OFFSET_NV
GL_PATH_CLIENT_LENGTH_NV = gl.GL_PATH_CLIENT_LENGTH_NV
GL_PATH_FILL_MODE_NV = gl.GL_PATH_FILL_MODE_NV
GL_PATH_FILL_MASK_NV = gl.GL_PATH_FILL_MASK_NV
GL_PATH_FILL_COVER_MODE_NV = gl.GL_PATH_FILL_COVER_MODE_NV
GL_PATH_STROKE_COVER_MODE_NV = gl.GL_PATH_STROKE_COVER_MODE_NV
GL_PATH_STROKE_MASK_NV = gl.GL_PATH_STROKE_MASK_NV
GL_COUNT_UP_NV = gl.GL_COUNT_UP_NV
GL_COUNT_DOWN_NV = gl.GL_COUNT_DOWN_NV
GL_PATH_OBJECT_BOUNDING_BOX_NV = gl.GL_PATH_OBJECT_BOUNDING_BOX_NV
GL_CONVEX_HULL_NV = gl.GL_CONVEX_HULL_NV
GL_BOUNDING_BOX_NV = gl.GL_BOUNDING_BOX_NV
GL_TRANSLATE_X_NV = gl.GL_TRANSLATE_X_NV
GL_TRANSLATE_Y_NV = gl.GL_TRANSLATE_Y_NV
GL_TRANSLATE_2D_NV = gl.GL_TRANSLATE_2D_NV
GL_TRANSLATE_3D_NV = gl.GL_TRANSLATE_3D_NV
GL_AFFINE_2D_NV = gl.GL_AFFINE_2D_NV
GL_AFFINE_3D_NV = gl.GL_AFFINE_3D_NV
GL_TRANSPOSE_AFFINE_2D_NV = gl.GL_TRANSPOSE_AFFINE_2D_NV
GL_TRANSPOSE_AFFINE_3D_NV = gl.GL_TRANSPOSE_AFFINE_3D_NV
GL_UTF8_NV = gl.GL_UTF8_NV
GL_UTF16_NV = gl.GL_UTF16_NV
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = gl.GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
GL_PATH_COMMAND_COUNT_NV = gl.GL_PATH_COMMAND_COUNT_NV
GL_PATH_COORD_COUNT_NV = gl.GL_PATH_COORD_COUNT_NV
GL_PATH_DASH_ARRAY_COUNT_NV = gl.GL_PATH_DASH_ARRAY_COUNT_NV
GL_PATH_COMPUTED_LENGTH_NV = gl.GL_PATH_COMPUTED_LENGTH_NV
GL_PATH_FILL_BOUNDING_BOX_NV = gl.GL_PATH_FILL_BOUNDING_BOX_NV
GL_PATH_STROKE_BOUNDING_BOX_NV = gl.GL_PATH_STROKE_BOUNDING_BOX_NV
GL_SQUARE_NV = gl.GL_SQUARE_NV
GL_ROUND_NV = gl.GL_ROUND_NV
GL_TRIANGULAR_NV = gl.GL_TRIANGULAR_NV
GL_BEVEL_NV = gl.GL_BEVEL_NV
GL_MITER_REVERT_NV = gl.GL_MITER_REVERT_NV
GL_MITER_TRUNCATE_NV = gl.GL_MITER_TRUNCATE_NV
GL_SKIP_MISSING_GLYPH_NV = gl.GL_SKIP_MISSING_GLYPH_NV
GL_USE_MISSING_GLYPH_NV = gl.GL_USE_MISSING_GLYPH_NV
GL_PATH_ERROR_POSITION_NV = gl.GL_PATH_ERROR_POSITION_NV
GL_PATH_FOG_GEN_MODE_NV = gl.GL_PATH_FOG_GEN_MODE_NV
GL_ACCUM_ADJACENT_PAIRS_NV = gl.GL_ACCUM_ADJACENT_PAIRS_NV
GL_ADJACENT_PAIRS_NV = gl.GL_ADJACENT_PAIRS_NV
GL_FIRST_TO_REST_NV = gl.GL_FIRST_TO_REST_NV
GL_PATH_GEN_MODE_NV = gl.GL_PATH_GEN_MODE_NV
GL_PATH_GEN_COEFF_NV = gl.GL_PATH_GEN_COEFF_NV
GL_PATH_GEN_COLOR_FORMAT_NV = gl.GL_PATH_GEN_COLOR_FORMAT_NV
GL_PATH_GEN_COMPONENTS_NV = gl.GL_PATH_GEN_COMPONENTS_NV
GL_PATH_DASH_OFFSET_RESET_NV = gl.GL_PATH_DASH_OFFSET_RESET_NV
GL_MOVE_TO_RESETS_NV = gl.GL_MOVE_TO_RESETS_NV
GL_MOVE_TO_CONTINUES_NV = gl.GL_MOVE_TO_CONTINUES_NV
GL_PATH_STENCIL_FUNC_NV = gl.GL_PATH_STENCIL_FUNC_NV
GL_PATH_STENCIL_REF_NV = gl.GL_PATH_STENCIL_REF_NV
GL_PATH_STENCIL_VALUE_MASK_NV = gl.GL_PATH_STENCIL_VALUE_MASK_NV
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = gl.GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = gl.GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
GL_PATH_COVER_DEPTH_FUNC_NV = gl.GL_PATH_COVER_DEPTH_FUNC_NV
GL_FONT_X_MIN_BOUNDS_NV = gl.GL_FONT_X_MIN_BOUNDS_NV
GL_FONT_Y_MIN_BOUNDS_NV = gl.GL_FONT_Y_MIN_BOUNDS_NV
GL_FONT_X_MAX_BOUNDS_NV = gl.GL_FONT_X_MAX_BOUNDS_NV
GL_FONT_Y_MAX_BOUNDS_NV = gl.GL_FONT_Y_MAX_BOUNDS_NV
GL_FONT_UNITS_PER_EM_NV = gl.GL_FONT_UNITS_PER_EM_NV
GL_FONT_ASCENDER_NV = gl.GL_FONT_ASCENDER_NV
GL_FONT_DESCENDER_NV = gl.GL_FONT_DESCENDER_NV
GL_FONT_HEIGHT_NV = gl.GL_FONT_HEIGHT_NV
GL_FONT_MAX_ADVANCE_WIDTH_NV = gl.GL_FONT_MAX_ADVANCE_WIDTH_NV
GL_FONT_MAX_ADVANCE_HEIGHT_NV = gl.GL_FONT_MAX_ADVANCE_HEIGHT_NV
GL_FONT_UNDERLINE_POSITION_NV = gl.GL_FONT_UNDERLINE_POSITION_NV
GL_FONT_UNDERLINE_THICKNESS_NV = gl.GL_FONT_UNDERLINE_THICKNESS_NV
GL_FONT_HAS_KERNING_NV = gl.GL_FONT_HAS_KERNING_NV
def glCopyPathNV(resultPath, srcPath):
gl.glCopyPathNV(resultPath, srcPath)
def glCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, float transformValues):
cdef float* transformValues1 = &transformValues
gl.glCoverFillPathInstancedNV(numPaths, pathNameType, <void*>paths, pathBase, coverMode, transformType, transformValues1)
def glCoverFillPathNV(path, coverMode):
gl.glCoverFillPathNV(path, coverMode)
def glCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, float transformValues):
cdef float* transformValues1 = &transformValues
gl.glCoverStrokePathInstancedNV(numPaths, pathNameType, <void*>paths, pathBase, coverMode, transformType, transformValues1)
def glCoverStrokePathNV(name, coverMode):
gl.glCoverStrokePathNV(name, coverMode)
def glDeletePathsNV(path, range):
gl.glDeletePathsNV(path, range)
def glGenPathsNV(range):
return gl.glGenPathsNV(range)
def glGetPathColorGenfvNV(color, pname, float value):
cdef float* value1 = &value
gl.glGetPathColorGenfvNV(color, pname, value1)
def glGetPathColorGenivNV(color, pname, int value):
cdef int* value1 = &value
gl.glGetPathColorGenivNV(color, pname, value1)
def glGetPathCommandsNV(name, unsigned char commands):
cdef unsigned char* commands1 = &commands
gl.glGetPathCommandsNV(name, commands1)
def glGetPathCoordsNV(name, float coords):
cdef float* coords1 = &coords
gl.glGetPathCoordsNV(name, coords1)
def glGetPathDashArrayNV(name, float dashArray):
cdef float* dashArray1 = &dashArray
gl.glGetPathDashArrayNV(name, dashArray1)
def glGetPathLengthNV(path, startSegment, numSegments):
return gl.glGetPathLengthNV(path, startSegment, numSegments)
def glGetPathMetricRangeNV(metricQueryMask, fistPathName, numPaths, stride, float metrics):
cdef float* metrics1 = &metrics
gl.glGetPathMetricRangeNV(metricQueryMask, fistPathName, numPaths, stride, metrics1)
def glGetPathMetricsNV(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, float metrics):
cdef float* metrics1 = &metrics
gl.glGetPathMetricsNV(metricQueryMask, numPaths, pathNameType, <void*>paths, pathBase, stride, metrics1)
def glGetPathParameterfvNV(name, param, float value):
cdef float* value1 = &value
gl.glGetPathParameterfvNV(name, param, value1)