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[Feature Request] plugin_reload event #78
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Could you provide me with an event example? Wait actions tasks are not managed at all, so they never should stop. |
reload event example or wait event example?
In the events above, players are doing challenges, they need to kill 100 A mob and B mob in 5 minutes. So there's "wait:300" |
But what does "setplayerdata" have anything to do with ConditionalEvents? If you want the variable to be reset when you use /ce reload, then you must use a player_command or console_command event and reset the variables manually. |
The problem is wait action, not my commands, if wait actions won't stop after reloading, the datas will finally set to false |
That's why I meant by my initial response: For that I need to create an interrupt manager to stop wait actions. |
I have some events that set variable to true and "wait" and set to false.
But when the plugin reloaded, wait actions will stop, and the variables keep the true value.
I need a plugin_reload event, it's a player event
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