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Update UnityNode.cs #83

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9 changes: 8 additions & 1 deletion Unity3D/ugui/UnityNode.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,8 @@ public class UnityNode : AbstractNode
{ "Selectable", "Selectable" },
{ "Camera", "Camera" },
{ "RectTransform", "Node" },
{ "TextMeshProUGUI","TMPROUGUI" },
{ "TMP_Text","TMPRO" },
};
public static string DefaultTypeName = "GameObject";
private GameObject gameObject;
Expand Down Expand Up @@ -212,8 +214,13 @@ private bool GameObjectClickable(List<string> components)

private string GameObjectText()
{
TMP_Text tmpText = gameObject.GetComponent<TMP_Text>();
if (tmpText) return tmpText.GetParsedText();
TextMeshProUGUI tmpUIText = gameObject.GetComponent<TextMeshProUGUI>();
if (tmpUIText) return tmpUIText.GetParsedText();
Text text = gameObject.GetComponent<Text>();
return text ? text.text : null;
if (text) return text.text;
return null;
}

private string GameObjectTag()
Expand Down