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Conversion Gel , Adhesion Gel, Aerial Faith Plate suggestion #3
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Aerial Faithplates will not be added to ACV. They will be added to the Map maker helper. They don't require anything of ACV to function once they are placed. |
I would lile to also implement water. How would you implement water to wash away Conversion gel? I can't know what block was there previously. |
Well you could try and take the block that was there previously, move it to somewhere and once water is applied, move the block back? I'm not sure if that works. |
That would work (that is how I do it with the Portals) but I would have to clone them 50 blocks up (for example), but what if there is already something built? |
What about the clone command? Why don't you make an open space somewhere in the ACV or MMH and include a "/clone ~ ~-5 ~ ~3 ~-5 ~3 xposHere yposHere zposHere" where the first set of coordinates is the lower left corner of the water radius and the second set of coordinates is the upper right corner of the water radius, the last set of coordinates being the location of the clipboard box. |
That is, what I meant with the second option. |
What about... |
I think that overwriting is the only solution, and it would work because you use a certain pattern anyway. You can't use the water's random pattern because that has a shape you can't use to clone. |
Actually, in Portal 2 adhesion gel doesn't slow the player. It was only ever partially implemented. The main intended feature of the gel was wall-walking - you put it on a wall or ceiling, and then players can walk on those surfaces. I'd imagine that'd be very difficult to implement though. The secondary function was counteracting propulsion gel's slipperyness - propulsion-gel covered cubes won't slide on adhesion gel, and vice-versa (this was implemented). After the Peer Review / Art Therapy update, the adhesion gel type was replaced with 'Reflection Gel'. This is implemented properly, and would probsbly be better to add. What it does is act like a mirror for Thermal Discouragement Beams. (Note that Valve didn't actually implement vertical reflections properly, so it only ever reflects horizontally or directly up/down). Colour-wise, both gel types need custom textures to give them colour (so there isn't a canoncial colour) - grey or black for reflection gel and purple for adhesion gel is most common though. |
I don't think I will be able to implement wall walking properly (without a resourcepack). |
I actually don't find Conversion Gel that useful in any Portal 2 maps I make, it just lets you put portal surfaces pretty much anywhere and can add lots of unintended solutions. I'd want Adhesion Gel most, but that can't be implemented well in Minecraft without mods. Aerial Faith Plate would be nice to have. |
This suggestion brings the other two gels from the game (one of which isn't present in the original storyline of Portal 2), and of course the Aerial Faith Plate.
Conversion gel would just behave like other gel dispensers, instead, it would pump out white wool, replacing the blocks it hits with the first block in the block-option box or white wool if the block-option box is empty.
Adhesion gel would behave like any other gel dispensers, instead, it would pump out purple wool, covering a 3x3 area in purple carpet. Entities on the carpet receive slowness effect (works like the opposite of propulsion gel dispenser).
Aerial Faith Plate would work just like the game, it would launch the player in the direction it is facing.
Nothing else to say, just this link to a currently existing project that could inspire you.
http://pastebin.com/5X4pUmDr
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