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NeverSink's filter - 3-STRICT.filter
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#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile
#===============================================================================================================
# VERSION: 6.0
# TYPE: 3-STRICT
# STYLE: NORMAL
# AUTHOR: NeverSink
# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
#
#------------------------------------
# LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
#------------------------------------
#
# EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
# DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
#
#------------------------------------
# LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
#------------------------------------
#
# SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
# SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
#
#------------------------------------
# INSTALLATION / UPDATE :
#------------------------------------
#
# 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
#
#------------------------------------
# CONTACT - if you want to get notifications about updates or just get in touch:
#------------------------------------
# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
#
# TWITTER: @NeverSinkGaming
# REDDIT: NeverSinkDev
# GITHUB: NeverSinkDev
# EMAIL : NeverSinkGaming-at-gmail.com
#===============================================================================================================
#[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
#===============================================================================================================
#
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here
# [[0200]] 6 LINKS
# [[0300]] SHAPER ITEMS
# [0301] Exception Handling - Rings, Amulets, Belts
# [0302] Shaper Item Layers - T1
# [0303] Shaper Item Layers - T2
# [0304] Shaper Item Layers - T3
# [[0400]] ELDER ITEMS
# [0401] Exception Handling - Rings, Amulets, Belts
# [0402] Elder Item Layers - T1
# [0403] Elder Item Layers - T2
# [0404] Elder Item Layers - T3
# [[0500]] Explicit Mod filtering
# [0501] League-Specific Magic Items
# [0502] Magic Mod Permutations
# [0503] Rare Item Permutations
# [[0600]] Recipes, Magic and Normal items (endgame!)
# [0601] 5-Linked items
# [0602] 6-Socket Items
# [0603] Exclusive bases: Stygian Vise
# [0604] Abyss Jewels (Rare and Magic)
# [0605] Exclusive bases: Top Value
# [0606] Exclusive bases: Trinkets
# [0607] Exclusive bases: Others
# [0608] Corrupted Amulets
# [0609] Chancing items
# [0610] FLASKS (Endgame rules)
# [0611] Add your own crafting rules here
# [0612] 86+ Endgame crafting rules
# [0613] 83/84+ Endgame crafting rules
# [0614] 60+ Crafting rules for 60++ trinkets
# [0615] Remaining crafting rules - add your own bases here!
# [0616] Chisel recipe items
# [0617] Fishing Rod
# [0618] SRS Crude Bow
# [0619] Chromatic recipe items ("RGB Recipe")
# [0620] Endgame-start 4-links
# [0621] Animate Weapon script - deactivated by default
# [0622] W-soc offhand weapons
# [0623] Sacrificial Garb
# [[0700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
# [[0800]] Currency - PART 1 - Common currency
# [[0900]] OVERRIDE AREA 2 - Override the default rare rulesets here
# [[1000]] RARE ITEMS - TRINKETS (ENDGAME)
# [1001] Rare trinkets 86+
# [1002] Rare trinkets 84+
# [1003] Breach Rings
# [1004] Rare trinkets "remaining"
# [[1100]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
# [1101] Rare crafting bases 86+
# [1102] Rare crafting bases 83+
# [1103] T1 rare items
# [1104] T2 rare items
# [1105] Other Conditions
# [1106] 1H Daggers
# [1107] 1H Claws
# [1108] 1H Wands
# [1109] 1H Foils
# [1110] 1H Swords
# [1111] 1H Maces
# [1112] 1H Axes
# [1113] 1H Sceptres
# [1114] 2H Staves
# [1115] 2H Swords, Axes, Maces
# [1116] 2H Bows
# [1117] AR: Gloves, Boots, Helmets
# [1118] AR: Body Armors
# [1119] OH: Shields
# [1120] OH: Quivers
# [[1200]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
# [[1300]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
# [[1400]] Gems
# [1401] Value gems
# [1402] Other gems
# [[1500]] UTILITY FLASKS (Levelling Rules)
# [[1600]] HIDE LAYER 3: Random Endgame Flasks
# [[1700]] Maps, fragments and labyrinth items
# [1701] Unique Maps
# [1702] Labyrinth items, Offerings
# [1703] Shaped Maps
# [1704] Top tier maps (T15-16)
# [1705] High tier maps(T11-14)
# [1706] Mid tier maps (T6-10)
# [1707] Low tier maps (T1-T5)
# [1708] Map fragments
# [[1800]] Currency - PART 2 - Rare currency
# [1801] Regular Rare Currency
# [1802] Harbinger Currency
# [1803] Incursion Currency
# [1804] Bestiary Currency
# [1805] Top Currency
# [1806] Essence Tier List
# [1807] Perandus
# [1808] Breach
# [1809] Others
# [[1900]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
# [1901] Exceptions to prevent ident. mistakes
# [1902] T1 - Top tier cards
# [1903] T2 - Great cards
# [1904] T3 - Decent cards
# [1905] T5 - Format trash tier cards... before
# [1906] T4 - ...showing the remaining cards
# [[2000]] Currency - PART 4 - remaining items
# [[2100]] Leaguestones - Tierlists
# [[2200]] Uniques!
# [2201] Exceptions
# [2202] Harbinger - Pieces
# [2203] Tier 1 uniques
# [2204] Tier 2 uniques
# [2205] Multi-Unique bases.
# [2206] Prophecy-Material Uniques
# [2207] Random Uniques
# [[2300]] Quest Items and Shaper Orbs
# [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
# [[2500]] Leveling - Flasks
# [2501] Hide outdated flasks
# [2502] Hybrid flasks (normal)
# [2503] Life Flasks - Normal (Kudos to Antnee)
# [2504] Mana Flasks - Magic (Kudos to Antnee)
# [2505] Show remaining flasks
# [[2600]] Leveling - Merged Rules
# [[2700]] Leveling - RGB Recipes
# [[2800]] Leveling - RARES
# [2801] Leveling rares - specific items
# [2802] Leveling rares - Progression
# [2803] Leveling rares - remaining rules
# [[2900]] Leveling - Useful items
# [2901] Linked gear - 4links
# [2902] Linked gear - Caster Weapon Configuration
# [2903] Linked gear - 3links
# [2904] Extra Highlight: Boots
# [2905] Optional Recipes
# [2906] Act 1
# [2907] Act 2+3
# [2908] Act 4+5+6
# [2909] Jewellery - Regular Highlight
# [2910] Quivers - Progression
# [2911] Magic Gear
# [2912] 20% quality items for those strange people who want them
# [[3000]] Leveling - normal and magic item progression
# [3001] Progression - Part 1 1-30
# [3002] Progression - Part 2 30-40
# [3003] Progression - Part 4 40-65
# [3004] Normal items - First 12 levels - exceptions
# [3005] Magic items - general highlight
# [[3100]] HIDE LAYER 5 - Remaining Items
# [[3200]] CATCHALL - if you see pink items - send me a mail please - should never happen
# [[3300]] Special thanks to!
#===============================================================================================================
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here
#===============================================================================================================
#===============================================================================================================
# [[0200]] 6 LINKS
#===============================================================================================================
Show #
LinkedSockets 6
Rarity <= Rare
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
#===============================================================================================================
# [[0300]] SHAPER ITEMS
#===============================================================================================================
#------------------------------------
# [0301] Exception Handling - Rings, Amulets, Belts
#------------------------------------
Show # $Rare->Shaper->T1 $x->ShaperElder
ShaperItem True
ItemLevel >= 84
BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
#------------------------------------
# [0302] Shaper Item Layers - T1
#------------------------------------
# Level-Independent Expensive finds
Show # $Rare->Shaper->T1 $x->ShaperElder
ShaperItem True
BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Blue Pearl Amulet" "Marble Amulet"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
# Level-Dependent Expensive finds (82)
Show # $Rare->Shaper->T1 $x->ShaperElder
ShaperItem True
ItemLevel >= 82
Class "Amulets"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
Show # $Rare->Shaper->T1 $x->ShaperElder
ShaperItem True
ItemLevel >= 85
Class "Quivers" "Rings" "Belts"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
Show # $Rare->Shaper->T1 $x->ShaperElder
ShaperItem True
ItemLevel >= 82
BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
# Level-Dependent Expensive finds (84)
Show # $Rare->Shaper->T1 $x->ShaperElder
ShaperItem True
ItemLevel >= 85
BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
#------------------------------------
# [0303] Shaper Item Layers - T2
#------------------------------------
Show # $Rare->Shaper->T2 $x->ShaperElder
ShaperItem True
ItemLevel >= 80
Class "Daggers" "Sceptres" "Quivers"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # $Rare->Shaper->T2 $x->ShaperElder
ShaperItem True
ItemLevel >= 83
DropLevel >= 62
Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # $Rare->Shaper->T2 $x->ShaperElder
ShaperItem True
Class "Amulets" "Rings" "Belts"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
#------------------------------------
# [0304] Shaper Item Layers - T3
#------------------------------------
Show # $Rare->Shaper->T3 $x->ShaperElder
ShaperItem True
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
#===============================================================================================================
# [[0400]] ELDER ITEMS
#===============================================================================================================
#------------------------------------
# [0401] Exception Handling - Rings, Amulets, Belts
#------------------------------------
Show # $Rare->Elder->T1 $x->ShaperElder
ElderItem True
ItemLevel >= 84
BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
#------------------------------------
# [0402] Elder Item Layers - T1
#------------------------------------
# Level-Independent Expensive finds
Show # $Rare->Elder->T1 $x->ShaperElder
ElderItem True
BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Blue Pearl Amulet" "Marble Amulet"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
# Level-Dependent Expensive finds (80)
Show # $Rare->Elder->T1 $x->ShaperElder
ElderItem True
ItemLevel >= 85
Class "Belts" "Rings" "Amulets"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
Show # $Rare->Elder->T1 $x->ShaperElder
ElderItem True
ItemLevel >= 82
BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
# Level-Dependent Expensive finds (84)
Show # $Rare->Elder->T1 $x->ShaperElder
ElderItem True
ItemLevel >= 85
BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield"
Rarity <= Rare
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 3 300 # DROPSOUND: Unique
#------------------------------------
# [0403] Elder Item Layers - T2
#------------------------------------
Show # $Rare->Elder->T2 $x->ShaperElder
ElderItem True
Class "Amulets" "Rings" "Belts"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # $Rare->Elder->T2 $x->ShaperElder
ElderItem True
ItemLevel >= 83
DropLevel >= 62
Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
#------------------------------------
# [0404] Elder Item Layers - T3
#------------------------------------
Show # $Rare->Elder->T3 $x->ShaperElder
ElderItem True
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
#===============================================================================================================
# [[0500]] Explicit Mod filtering
#===============================================================================================================
#------------------------------------
# [0501] League-Specific Magic Items
#------------------------------------
Show # Incursion Mod Items
Identified True
HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
SetFontSize 45
SetTextColor 220 0 0 240 # TEXTCOLOR: Incursion Mod
SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Warband Mod Items
Identified True
HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
#------------------------------------
# [0502] Magic Mod Permutations
#------------------------------------
Show # Noteworthy phys rolls
Corrupted False
Identified True
DropLevel > 55
Rarity Magic
HasExplicitMod "Merciless"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy phys rolls 2
Corrupted False
Identified True
DropLevel > 55
Class "Dagger" "Wand" "One Hand" "Claw" "Bow"
Rarity Magic
HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Malicious" "Tyrannical" "Merciless"
HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy caster rolls
Corrupted False
Identified True
Class "Dagger" "Sceptre"
Rarity Magic
HasExplicitMod "Runic" "Xoph's" "Esh's"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy dual magic rolls
Corrupted False
Identified True
DropLevel > 55
Class "Dagger" "Sceptre" "Wand"
Rarity Magic
HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's"
HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Summonner +3 helmets (?)
Corrupted False
Identified True
DropLevel > 55
Rarity Magic
HasExplicitMod "Necromancer's"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy boots rolls
Corrupted False
Identified True
DropLevel > 50
Class "Boots"
Rarity Magic
HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable"
HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy armor rolls
Corrupted False
Identified True
DropLevel > 60
Class "Body Armour"
Rarity Magic
HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable"
HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy glove rolls
Corrupted False
Identified True
DropLevel > 50
Class "Gloves"
Rarity Magic
HasExplicitMod "Athlete's" "Seething" "Unassailable"
HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy shield rolls
Corrupted False
Identified True
DropLevel > 50
Class "Shield"
Rarity Magic
HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's"
HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy quiver rolls
Corrupted False
Identified True
Class "Quiver"
BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
Rarity Magic
HasExplicitMod "Overpowering" "Devastating" "Fecund"
HasExplicitMod "of Ease" "of Rending" "of Destruction"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy helmets rolls
Corrupted False
Identified True
DropLevel > 50
Class "Helmets"
Rarity Magic
HasExplicitMod "Fecund" "Blazing" "Unassailable"
HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy amulet rolls
Corrupted False
Identified True
Class "Amulet"
Rarity Magic
HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating"
HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy ring rolls
Corrupted False
Identified True
Class "Rings"
Rarity Magic
HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing"
HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # Noteworthy ring rolls
Corrupted False
Identified True
Class "Jewel"
Rarity Magic
HasExplicitMod "Vivid" "Shimmering"
SetFontSize 45
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
Show # Noteworthy ring rolls
Corrupted False
Identified True
Class "Belts"
Rarity Magic
HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped"
HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
#------------------------------------
# [0503] Rare Item Permutations
#------------------------------------
Show
Corrupted False
Identified True
Class "Bow" "Staves"
HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's"
HasExplicitMod "Paragon's"
SetFontSize 45
SetTextColor 0 240 190 240 # TEXTCOLOR: Special
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 3 300 # DROPSOUND: Unique
#===============================================================================================================
# [[0600]] Recipes, Magic and Normal items (endgame!)
#===============================================================================================================
#------------------------------------
# [0601] 5-Linked items
#------------------------------------
# Very useful at the start of the league. Otherwise often trash. Still, highlight material.
# There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
# Is a rare occurrence, so we won’t be doing it for performance reasons.
Show # $recipe->6S $linked->5L %D5
LinkedSockets 5
Sockets 6
Rarity <= Rare
SetFontSize 45
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $linked->5L %D4
LinkedSockets 5
ItemLevel >= 65
Rarity < Unique
SetFontSize 45
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $linked->5L $lvl %D5
LinkedSockets 5
Rarity < Unique
SetFontSize 45
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
#------------------------------------
# [0602] 6-Socket Items
#------------------------------------
# Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
# Chances are high that people will want to buy those.
Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors %D5
Sockets 6
ItemLevel >= 84
BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons %D5
Sockets 6
ItemLevel >= 83
BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $recipe->6S %D5
Sockets 6
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
#------------------------------------
# [0603] Exclusive bases: Stygian Vise
#------------------------------------
Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
ItemLevel >= 86
BaseType "Stygian Vise"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
ItemLevel >= 75
BaseType "Stygian Vise"
Rarity <= Rare
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 200 240 50 255 # BACKGROUND: Trinket T1
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
BaseType "Stygian Vise"
Rarity <= Rare
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 200 240 50 200 # BACKGROUND: Trinket T2
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
#------------------------------------
# [0604] Abyss Jewels (Rare and Magic)
#------------------------------------
Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
ItemLevel >= 82
Class "Abyss Jewel"
Rarity = Rare
SetFontSize 45
SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic
ItemLevel >= 82
Class "Abyss Jewel"
Rarity <= Magic
SetFontSize 45
SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $x->Abyss->Jewel $Jewels->Rare
Class "Abyss Jewel"
Rarity = Rare
SetFontSize 45
SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $x->Abyss->Jewel $Jewels->Magic %H4
Class "Abyss Jewel"
Rarity <= Magic
SetFontSize 45
SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
Show # $Jewels->Rare %TC-Rare-Jewels
Class Jewel
Rarity Rare
SetFontSize 45
SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
#------------------------------------
# [0605] Exclusive bases: Top Value
#------------------------------------
# These bases are valuable crafting due to their rarity and strong implicit.
Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases
ItemLevel >= 86
BaseType "Steel Ring" "Opal Ring"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
Show # $x->Atlas->T1 %TB-Top-Atlas-Bases
BaseType "Steel Ring" "Opal Ring"
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
PlayAlertSound 3 300 # DROPSOUND: Unique
#------------------------------------
# [0606] Exclusive bases: Trinkets
#------------------------------------
# These bases are valuable crafting due to their rarity and strong implicit.
Show # $x->Atlas->T2 %TB-Atlas-Bases
ItemLevel >= 86
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
Rarity < Rare
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
PlayAlertSound 3 300 # DROPSOUND: Unique
Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases
ItemLevel >= 84
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
Rarity = Rare
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
ItemLevel >= 75
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
Rarity = Rare
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 200 240 50 225 # BACKGROUND: Trinket T3
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
Rarity = Rare
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 200 240 50 225 # BACKGROUND: Trinket T3
PlayAlertSound 2 300 # DROPSOUND: Currency Sound
Show # $x->Atlas->T2 %TB-Atlas-Bases
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
Rarity <= Magic
SetFontSize 45
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
Show # $x->Talismans %TB-Talisman
Class Amulets
BaseType "Talisman"
Rarity < Unique
SetFontSize 45
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
#------------------------------------
# [0607] Exclusive bases: Others
#------------------------------------
# These bases are valuable crafting due to their rarity and strong implicit.
Show # $x->Atlas->T2 %TB-Atlas-Bases
ItemLevel >= 86
BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity < Rare
SetFontSize 45
SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
ItemLevel >= 84
BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity = Rare
SetFontSize 45
SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4
ItemLevel >= 75
BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity = Rare
SetFontSize 45
SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4
BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity = Rare
SetFontSize 45
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
#Show # $x->Atlas->T2 %TB-Atlas-Bases %D2
# BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
# Rarity <= Magic
# SetFontSize 45
# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
#------------------------------------
# [0608] Corrupted Amulets
#------------------------------------
# Corrupted amulets for rare lab shrines (to turn them rare)
# Show # $outdated $normal $corr %TC-Corrupted-Bases
# Corrupted True
# Class Amulet Belt
# Rarity = Normal
# SetFontSize 36
# SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
#------------------------------------
# [0609] Chancing items
#------------------------------------
# You can add your own items here. The items in this section have a dropsound
# LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
# Leather belt - NEMESIS only - can be chanced into a headhunter belt!
# EXAMPLE OF NON LEGACY UNIQUES:
# Prophecy wand - Void Battery
# Judgement Staff - Hegemony's/Pledge of Hands
# TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
# Example, to add Agate amulet:
# BaseType "Sorcerer Boots"
#Show # $Chancing B-T1-Chancing %D4
# BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
# Rarity Normal
# SetFontSize 38
# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
# SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
# PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
# Corrupted False
#Show # $Chancing %TB-T2-Chancing %D3