⚠️ This accelbyte-csharp-modular-sdk is not to be confused with accelbyte-csharp-sdk:
- The former (modular SDK) is experimental and is planned to be the sucessor for the latter (monolithic SDK).
- The modular SDK allows developers to include only the required modules in projects.
- If you are starting a new project, you may try to use modular SDK.
- If you use monolithic SDK in an existing project, a migration path is available via compatibility layer in modular SDK.
- Both monolithic and modular SDK will be maintained for some time to give time for migration until monolithic SDK is deprecated in the future.
A software development kit (SDK) for interacting with AccelByte Gaming Services (AGS) written in C#.
This SDK was generated from AGS OpenAPI spec files included in the spec directory.
This SDK requires .NET 8.0 SDK to be installed.
# always include these package to use AccelByte .NET SDK
$ dotnet add package AccelByte.Sdk.Abstractions
$ dotnet add package AccelByte.Sdk.Core
# include this package to do authentication to AGS or token validation
$ dotnet add package AccelByte.Sdk.Authentication
# feature packages, these are optional
$ dotnet add package AccelByte.Sdk.Feature.AutoRefreshToken
$ dotnet add package AccelByte.Sdk.Feature.LocalTokenValidation
# Api packages. You can include only one or more packages depending on your need.
$ dotnet add package AccelByte.Sdk.Api.<ApiName>
# Compatibility layer. Use this package to enable compatibility layer with monolithic sdk version.
$ dotnet add package AccelByte.Sdk.Api.Compat
See the list of api packages here.
The following environment variables need to be set when using DefaultConfigRepository
.
Name | Required | Example |
---|---|---|
AB_BASE_URL |
Yes | https://test.accelbyte.io |
AB_CLIENT_ID |
Yes | abcdef0123456789abcdef0123456789 |
AB_CLIENT_SECRET |
Yes, but only if you use a private AB_CLIENT_ID |
ab#c,d)ef(ab#c,d)ef(ab#c,d)ef(ab |
AB_NAMESPACE |
Yes | accelbyte |
//Add core namespace
using AccelByte.Sdk.Core;
using AccelByte.Sdk.Core.Net.Http;
using AccelByte.Sdk.Core.Repository;
IAccelByteSdk sdk = AccelByteSdk.Builder
.UseDefaultHttpClient()
.UseDefaultConfigRepository() // Using DefaultConfigRepository, make sure the required environment variables are set
.UseDefaultTokenRepository()
.UseDefaultCredentialRepository() // Required if you want to load user's credential via environment variables.
.UseDefaultTokenValidator() // Required if you want to use ValidateToken method.
.Build();
bool login = sdk.LoginUser("myUsername", "myPassword");
if (!login)
{
// Login failed
}
bool login = sdk.LoginUser("myUsername", "myPassword", "<selected scopes>", null);
if (!login)
{
// Login failed
}
bool login = sdk.LoginUser("myUsername", "myPassword", null, null);
if (!login)
{
// Login failed
}
bool login = sdk.LoginClient();
if (!login)
{
// Login failed
}
⚠️ Please use LoginClient() function with confidential OAuth client: Using LoginClient() function with public OAuth client is not supported.
As an example, we will get current user profile info using getMyProfileInfo endpoint available in basic service.
//Add api namespace
using AccelByte.Sdk.Api;
//Add basic service model namespace
using AccelByte.Sdk.Api.Basic.Model;
// Login using username and password
bool login = sdk.LoginUser("myUsername", "myPassword");
if (!login)
{
Console.WriteLine("Login failed");
}
// Make a call to getMyProfileInfo endpoint
var response = sdk.GetBasicApi().UserProfile.GetMyProfileInfoOp.Execute(sdk.Namespace);
if (response.IsSuccess && response.Data != null)
{
UserProfilePrivateInfo profileData = response.Data;
// do something with user profile data
Console.WriteLine(response.UserId);
}
else
{
//if call failed, get the error
var error = response.Error;
// do someting with call error.
}
/*
try
{
// Or, use Ok() method to do use default error checking and get the response data directly
// Ok() method will throw an exception if there is any error or if the data is null.
UserProfilePrivateInfo profileData = sdk.GetBasicApi().UserProfile.GetMyProfileInfoOp.Execute(sdk.Namespace).EnsureSuccess();
// do something with user profile data
Console.WriteLine(response.UserId);
}
catch (HttpResponseException e)
{
Console.WriteLine(e.Message);
}
*/
bool logout = sdk.Logout();
if (!logout)
{
// Logout failed
}
Every operation in C# Modular SDK will returns a response object. Use this object to do check whether the call is success or not, get the response data or error object.
IsSuccess
property will betrue
if the call is success, otherwisefalse
.Data
property contains response data from service. This property is optional depending whether the endpoint has response or not.Error
property contains error object if call failed, otherwise null.
Known errors are available in <ServiceName>Errors
static class. E.g BasicErrors
, IamErrors
, and so on.
var response = sdk.GetBasicApi().UserProfile.GetMyProfileInfoOp.Execute(sdk.Namespace);
if (response.IsSuccess)
{
// do something with response.Data
}
else
{
// do something with response.Error
// get error code
string errorCode = response.Error.Code;
// get error message
string errorMessage = response.Error.Message;
// or throw an exception
response.Error.ThrowException();
// compare to known error to handle more specific error
if (response.Error == BasicErrors.Error11440)
{
//do something if user profile not found.
}
}
Use EnsureSuccess()
method as a shorthand to do default error and null checking in response object. This method will return response data directly if the endpoint has response.
UserProfilePrivateInfo profileData = sdk.GetBasicApi().UserProfile.GetMyProfileInfoOp
.Execute(sdk.Namespace)
.EnsureSuccess();
To enable http logging feature, build the sdk with EnableLog()
.
using AccelByte.Sdk.Core;
IAccelByteSdk sdk = AccelByteSdk.Builder
.UseDefaultHttpClient()
.UseDefaultConfigRepository()
.UseDefaultTokenRepository()
.EnableLog()
.Build();
If retry feature is required, instantiate the sdk with ReliableHttpClient
object.
//Add core namespace
using AccelByte.Sdk.Core;
using AccelByte.Sdk.Core.Net.Http;
//Using default retry policy
HttpClientPolicy policy = HttpClientPolicy.Default;
IAccelByteSdk sdk = AccelByteSdk.Builder
.SetHttpClient(ReliableHttpClient.Builder
.SetDefaultPolicy(policy)
.Build())
.UseDefaultConfigRepository()
.UseDefaultTokenRepository()
.Build();
For HttpClientPolicy
properties, refer to this code.
To enable automatic access token refresh, include AccelByte.Sdk.Feature.AutoRefreshToken
and instantiate the sdk with following code.
//Add core namespace
using AccelByte.Sdk.Core;
//Add feature namespace
using AccelByte.Sdk.Feature.AutoRefreshToken;
IAccelByteSdk sdk = AccelByteSdk.Builder
.UseDefaultHttpClient()
// Using DefaultConfigRepository, make sure the required environment variables are set
.UseDefaultConfigRepository()
// Credential repository is required for auto refresh token to works
.UseDefaultCredentialRepository()
// call this to enable the feature
.UseAutoTokenRefresh()
.Build();
Then when login, use the extension method provided.
using AccelByte.Sdk.Core;
using AccelByte.Sdk.Feature.AutoRefreshToken;
//pass true to the third parameter
bool login = sdk.LoginUser("myUsername", "myPassword", true);
if (!login)
{
Console.WriteLine("Login failed");
}
//Or simply pass true to the first parameter if username and password are stored and retrieved by credential repository
bool login = sdk.LoginUser(true);
if (!login)
{
Console.WriteLine("Login failed");
}
Alternative to automatic access token refresh is scheduled access token refresh. Scheduled access token refresh is using a timer that periodically refresh the access token. To enable it, instead of using .UseAutoTokenRefresh()
, use .UseScheduledTokenRefresh()
while instantiate the sdk.
//Add core namespace
using AccelByte.Sdk.Core;
//Add feature namespace
using AccelByte.Sdk.Feature.AutoRefreshToken;
IAccelByteSdk sdk = AccelByteSdk.Builder
.UseDefaultHttpClient()
// Using DefaultConfigRepository, make sure the required environment variables are set
.UseDefaultConfigRepository()
// Credential repository is required for auto refresh token to works
.UseDefaultCredentialRepository()
// call this to enable the scheduled access token refresh
.UseScheduledTokenRefresh()
.Build();
This feature will try to update any open WebSocket connection when refresh action triggered by AutoTokenRefresh
or ScheduledTokenRefresh
.
NOTE: Do not use .UseAutoTokenRefresh()
together with .UseScheduledTokenRefresh()
. It will introduce unnecessary overhead and possibility of unexpected behaviour.
To use token validation, add AccelByte.Sdk.Authentication
package and instantiate the sdk with following code.
//Add core namespace
using AccelByte.Sdk.Core;
IAccelByteSdk sdk = AccelByteSdk.Builder
.UseDefaultHttpClient()
// Using DefaultConfigRepository, make sure the required environment variables are set
.UseDefaultConfigRepository()
// Credential repository is required for auto refresh token to works
.UseDefaultCredentialRepository()
// call this to enable the feature
.UseDefaultTokenValidator()
.Build();
Use following method to validate access token.
bool isValid = sdk.ValidateToken(accessTokenStr);
To validate permission and action, use following method.
bool isValid = sdk.ValidateToken(accessTokenStr, permissionStr, actionInt);
To validate permission and action with specified namespace and/or userid, use following method.
bool isValid = sdk.ValidateToken(accessTokenStr, permissionStr, actionInt, namespaceId, userId);
Note: To validate permission from user token, you need to instantiate the SDK with OAuth Client that has ADMIN:ROLE [READ]
permission assigned to it.
Enable this feature to use local token validation instead of default token validation.
To enable it, add AccelByte.Sdk.Feature.LocalTokenValidation
package, include AccelByte.Sdk.Feature.LocalTokenValidation
namespace and then instantiate the sdk with following code.
//Add core namespace
using AccelByte.Sdk.Core;
//Add feature namespace
using AccelByte.Sdk.Feature.LocalTokenValidation;
IAccelByteSdk sdk = AccelByteSdk.Builder
.UseDefaultHttpClient()
// Using DefaultConfigRepository, make sure the required environment variables are set
.UseDefaultConfigRepository()
// Credential repository is required for auto refresh token to works
.UseDefaultCredentialRepository()
// call this to enable the feature
.UseLocalTokenValidator()
// call this to enable auto refresh for token revocation list
.UseAutoRefreshForTokenRevocationList()
// call this to enable auto cache clear for token validator
.UseTokenValidatorAutoClearCache()
.Build();
Then use the usual ValidateToken
methods.
If you only want to parse the access token.
var payload = sdk.ParseAccessToken(accessTokenStr, false);
Or, you want to validate the token first before parse it.
var payload = sdk.ParseAccessToken('<access token>', true);
//payload will be null if the access token is invalid.
Permission and namespace context cache can be cleared manually or automatically with set interval.
- To use it manually, call
sdk.Configuration.TokenValidator.InvalidateCache()
. - to enable auto clear, instantiate the sdk with
UseTokenValidatorAutoClearCache(<interval in seconds>)
method.
C# Extend SDK enable overloaded ParseOperation
method with generic data type that applies to almost all operations with response model which has one or more object data type in it.
For example:
using AccelByte.Sdk.Api.Cloudsave.Model;
using AccelByte.Sdk.Api.Cloudsave.Operation;
GameRecordExample myGameRecord = new GameRecordExample()
{
MyStatus = "ALIVE",
Location = "MOUNTAIN",
Character = new GameRecordExample.CharacterClass()
{
Name = "Character",
Strength = 10,
Agility = 15,
Intelligence = 20
}
};
ModelsGameRecordResponse<GameRecordExample> response = sdk.GetCloudsaveApi().PublicGameRecord.PostGameRecordHandlerV1Op
.Execute<GameRecordExample>(myGameRecord, "test_record", sdk.Namespace)
.EnsureSuccess();
The list of which endpoints that support it can be found in here
C# Extend SDK enable support for FlightID transmission during Http request. By default, new flight id will be generated when the sdk is loaded. There will be some case that this default value need to be updated with new value.
-
To update default flight id globally, use following code:
AccelByteConfig.UpdateDefaultFlightId("<new flight id value>");
This will update the default flight id, and will be used by newly created sdk object (won't affect existing sdk object created before this code get executed).
-
To update flight id value in sdk object, use following code:
sdk.UpdateFlightId("<new flight id value>");
This will update the flight id value stored inside the sdk object. Will be used for all operations executed by the sdk object.
-
To update flight id value for specific operation, use
UpdateFlightId
method when building the operation object.// Make a call to getMyProfileInfo endpoint UserProfilePrivateInfo response = sdk.Basic.UserProfile.GetMyProfileInfoOp .UpdateFlightId("<new flight id value>") .Execute(sdk.Namespace) .EnsureSuccess()
C# Extend SDK is able to connect to Lobby Web Socket Service. Following code demonstrate on how to use it.
using AccelByte.Sdk.Core;
using AccelByte.Sdk.Api.Lobby;
var sdk = AccelByteSdk.Builder
.UseDefaultHttpClient()
.UseDefaultConfigRepository()
.Build();
// do login first
var lobbyWs = new LobbyService(sdk.Configuration);
//start connect
await lobbyWs.Connect(false);
//listen to message, this will block the execution
await lobbyWs.Listen();
//disconnect
await lobbyWs.Disconnect();
By default, web socket service is allowed to reconnect when not normal closure is received. To disable it, set AllowReconnect
to false.
lobbyWs.AllowReconnect = false;
To handle message, register the event on which message type. For example:
lobbyWs.OnFriendsStatusResponse = (data) =>
{
};
In some cases, it is probably desired to handle all incoming message in single handler. To do this, set RedirectAllReceivedMessagesToMessageReceivedEvent
to true and register an action to OnMessageReceived
.
lobbyWs.RedirectAllReceivedMessagesToMessageReceivedEvent = true;
lobbyWs.OnMessageReceived = (message) =>
{
};
See this migration info.
For documentation about AccelByte Gaming Services and SDK, see docs.accelbyte.io