From abd36eacafe14cd0333a0ffd98656dac8134fff8 Mon Sep 17 00:00:00 2001 From: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com> Date: Sat, 4 Nov 2023 19:18:40 -0500 Subject: [PATCH] Automatic changelog generation for PR #9337 [ci skip] --- html/changelogs/AutoChangeLog-pr-9337.yml | 40 +++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-9337.yml diff --git a/html/changelogs/AutoChangeLog-pr-9337.yml b/html/changelogs/AutoChangeLog-pr-9337.yml new file mode 100644 index 0000000000000..66cac5b27fa47 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9337.yml @@ -0,0 +1,40 @@ +author: Rukofamicom +delete-after: true +changes: + - rscadd: Adds a new "Large" weight class for items, between normal and bulky. Largel + items fit inside of backpacks, but take up twice as much space as normal items + do. + - balance: Several normal items have been changed to Large, including boxes, guns, + stun batons, and a variety of other items without major balance implications. + - tweak: Belts of all varieties are now bulky items and no longer fit into backpacks. + - tweak: Boxes have had their storage capacity reduced dramatically so that the + space they take up inside of a bag matches the amount of storage space they + have inside. + - tweak: The emergency internals box that all players spawn with is smaller than + most other boxes, but may only store emergency equipment and tiny items. + - tweak: All backpacks have had an increase in their base storage capacity to make + up for the loss of storage space in your roundstart box. + - tweak: Fanny packs have had their storage capacity increased from 3 slots to 5, + and may now hold normal sized items. Fanny packs are primarily craftable by + botanists and are considered belts. + - tweak: All other belts now have 7 slots if they didn't already, this most notably + impacts security officers who will find their belts have 2 additional slots. + - tweak: Most security personnel now spawn with a loaded belt instead of a loose + baton, cuffs and flash. + - tweak: Detectives now spawn with a 5-slot "utility" belt that holds some of their + tools that were previously loose. This belt is actually just a renamed fanny + pack and can hold anything they want however. + - tweak: Holsters now have one less slot, and may hold loose bullets instead of + only full clips. Detective holsters no longer spawn pre-loaded with ammo. + - tweak: Boxes of shotgun ammo no longer fit in sec belts, however individual shotgun + shells do. + - tweak: Medkits are now large items instead of bulky and can fit into bags again. + These same medkits no longer fit in suit slots or belt slots. + - tweak: The extra large medkit that several medical roles spawn with is now a "doctor's + bag". The doctor's bag fits in in the suit slot of all labcoats, including those + previously excluded from storing medkits. + - tweak: Compressed matter cartridges now fit inside of construction bags + - tweak: The emergency survival boxes everyone spawns with have a new icon showing + they contain an emergency O2 tank. + - code_imp: Adds a new procs to `obj/item/` for increasing and decreasing weight + by one class