From 889b0dd6388b0a06e92d93fef8ad59ff0a71468d Mon Sep 17 00:00:00 2001
From: ss13-beebot <56381746+ss13-beebot@users.noreply.github.com>
Date: Fri, 10 Nov 2023 01:39:58 +0000
Subject: [PATCH] Automatic changelog compile [ci skip]
---
html/changelog.html | 219 ++++++++++-----------
html/changelogs/.all_changelog.yml | 124 ++++++++++++
html/changelogs/AutoChangeLog-pr-10054.yml | 11 --
html/changelogs/AutoChangeLog-pr-10114.yml | 6 -
html/changelogs/AutoChangeLog-pr-10116.yml | 6 -
html/changelogs/AutoChangeLog-pr-10124.yml | 4 -
html/changelogs/AutoChangeLog-pr-10128.yml | 4 -
html/changelogs/AutoChangeLog-pr-10129.yml | 7 -
html/changelogs/AutoChangeLog-pr-10134.yml | 4 -
html/changelogs/AutoChangeLog-pr-10138.yml | 5 -
html/changelogs/AutoChangeLog-pr-10139.yml | 9 -
html/changelogs/AutoChangeLog-pr-10141.yml | 6 -
html/changelogs/AutoChangeLog-pr-10143.yml | 4 -
html/changelogs/AutoChangeLog-pr-10145.yml | 6 -
html/changelogs/AutoChangeLog-pr-9337.yml | 40 ----
html/changelogs/AutoChangeLog-pr-9503.yml | 7 -
html/changelogs/AutoChangeLog-pr-9669.yml | 6 -
html/changelogs/AutoChangeLog-pr-9767.yml | 9 -
html/changelogs/AutoChangeLog-pr-9789.yml | 6 -
html/changelogs/AutoChangeLog-pr-9858.yml | 6 -
html/changelogs/AutoChangeLog-pr-9861.yml | 13 --
html/changelogs/AutoChangeLog-pr-9940.yml | 5 -
html/changelogs/AutoChangeLog-pr-9950.yml | 5 -
html/changelogs/AutoChangeLog-pr-9976.yml | 7 -
24 files changed, 228 insertions(+), 291 deletions(-)
delete mode 100644 html/changelogs/AutoChangeLog-pr-10054.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10114.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10116.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10124.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10128.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10129.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10134.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10138.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10139.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10141.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10143.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-10145.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9337.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9503.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9669.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9767.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9789.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9858.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9861.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9940.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9950.yml
delete mode 100644 html/changelogs/AutoChangeLog-pr-9976.yml
diff --git a/html/changelog.html b/html/changelog.html
index 6971978452f63..78ae72fd42bdb 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,110 @@
-->
+
10 November 2023
+
Absolucy updated:
+
+ - Fixed some heretic spells restarting the cooldown even though they failed (cleave, blood siphon, mansus link, nightwatcher's rebirth)
+ - Fixed Nightwatcher's Rebirth causing toxin damage to oozeling users, when it should be healing them of toxin damage.
+ - Fixed a runtime error when accidentally using Blood Siphon on a non-living target.
+
+
BeeLover66 updated:
+
+ - Radio channels no longer always default to common when no encryption key is installed
+ - There is now a warning message when you try to transmit to a channel without the proper encryption key
+
+
CydiaLamiales updated:
+
+ - The .357 revolver and speedloader now require at least 25 players in order to be bought from the uplink
+ - Made vendors show pills and bottles better
+ - added a vendor_icon_preview var to obj/item, which is an icon state shown when the item is sold at vendors, pulled from the item's icon file
+
+
Dejaku51 updated:
+
+ - Added relative coords components which lets you get relative coordinates to target from circuit POV (requires line of sight)
+ - Changed can_see default value of length var to 7
+
+
EvilDragonfiend updated:
+
+ - mime invisible walls, agent stealth box, heretic influence, and mobs in lockers/closets will be visible to ghosts.
+ - Lazarus injector will not accidentally change faction status when it has a player mind.
+ - Mobs with player mind that are revived by Lazarus injector will have their AI status off, so that people will not be attacked randomly.
+ - Lazarus injector will not revive a mob with an unrevivable mind. If it revives a mob, it will notify its ghost.
+
+
JixS4v updated:
+
+ - Unwrapping crates takes 0.3 seconds now.
+ - Heretics now shatter the blade farthest away from them when they make a new blade at the limit.
+ - Gives the detective a chem scanner in the PDA
+
+
PestoVerde322 updated:
+
+ - Overhauled the moodlet code to linebreak whenever a new moodlet is added
+ - Moved the pool moodlet into their own dedicated files.
+ - Fixed the moodlet on the Syndicate Balloon
+ - removed and reworked an overused meme moodlet description
+
+
PowerfulBacon updated:
+
+ - Necrotic Metabolism will no longer allow symtpoms to process in dead hosts, instead it will allow dead bodies to spread the disease via airbourne transmission which no longer happens by default.
+ - Refactors most turf breaking mechanics, removing environment smash in exchange for damage. This means most simplemobs will be able to break turfs slowly now.
+ - Turfs now have integrity and can be damaged like normal objects.
+ - Tweaks dynamic's endgame, making only specific threats capable of spawning after the midround spawn time limit has passed (100 minute mark) and making dynamic ignore the cost of threats after that point has passed.
+
+
Rukofamicom updated:
+
+ - bluespace capsules can't be deepfried anymore.
+ - Cleaned up safe Initialization code slightly
+ - Morphs may no longer utilize stomach abilities while ventcrawling. This means no more victims or items left inside of atmos pipes where they are nearly impossible to find.
+ - Adds a new "Large" weight class for items, between normal and bulky. Largel items fit inside of backpacks, but take up twice as much space as normal items do.
+ - Several normal items have been changed to Large, including boxes, guns, stun batons, and a variety of other items without major balance implications.
+ - Belts of all varieties are now bulky items and no longer fit into backpacks.
+ - Boxes have had their storage capacity reduced dramatically so that the space they take up inside of a bag matches the amount of storage space they have inside.
+ - The emergency internals box that all players spawn with is smaller than most other boxes, but may only store emergency equipment and tiny items.
+ - All backpacks have had an increase in their base storage capacity to make up for the loss of storage space in your roundstart box.
+ - Fanny packs have had their storage capacity increased from 3 slots to 5, and may now hold normal sized items. Fanny packs are primarily craftable by botanists and are considered belts.
+ - All other belts now have 7 slots if they didn't already, this most notably impacts security officers who will find their belts have 2 additional slots.
+ - Most security personnel now spawn with a loaded belt instead of a loose baton, cuffs and flash.
+ - Detectives now spawn with a 5-slot "utility" belt that holds some of their tools that were previously loose. This belt is actually just a renamed fanny pack and can hold anything they want however.
+ - Holsters now have one less slot, and may hold loose bullets instead of only full clips. Detective holsters no longer spawn pre-loaded with ammo.
+ - Boxes of shotgun ammo no longer fit in sec belts, however individual shotgun shells do.
+ - Medkits are now large items instead of bulky and can fit into bags again. These same medkits no longer fit in suit slots or belt slots.
+ - The extra large medkit that several medical roles spawn with is now a "doctor's bag". The doctor's bag fits in in the suit slot of all labcoats, including those previously excluded from storing medkits.
+ - Compressed matter cartridges now fit inside of construction bags
+ - The emergency survival boxes everyone spawns with have a new icon showing they contain an emergency O2 tank.
+ - Adds a new procs to `obj/item/` for increasing and decreasing weight by one class
+
+
Tyranicranger4, San7890, Dragomagol, Melbert, Mothblocks updated:
+
+ - Adds logging to Lavaland elite creation
+ - Adds logging to BSA aiming (seperate from firing)
+ - Adds logging to going DNR
+ - Adds logging to creating areas using blueprints (seperate from modifying them)
+ - Adds logging plus an admin notification for when non-roundstart upload consoles are created
+ - Renames the undelay round end button from "End Round Normally" to "Undelay Round End"
+ - BSArtillery aiming now uses a tgui input list
+
+
itsmeow updated:
+
+ - Fixed compile warnings
+ - Fixed clockcult mid-init disconnections incorrectly spawning regular drones instead of cogscarabs.
+
+
rkz, IndieanaJones, tralezab, Angustmeta updated:
+
+ - adds completely new sprites and sounds for Venus Human Traps!
+ - Cleans up VHTs to no longer instantly kill you due to spaghetti, and their tether knockdown ability actually works!
+ - Did I mention it no longer INSTANTLY KILLS YOU?
+ - Observers now have a timer to which they can see when a new VHT will be born from a flower pod!
+ - Observers can now control VHTs
+ - cleaned up some misc shitcode
+
+
theoctopusempress updated:
+
+ - Recipe for Standard glitter
+ - Recipes for pink, white and blue glitter
+ - Changed name of Generic glitter to Standard glitter and changed its description
+
+
01 November 2023
HowToLoLu updated:
@@ -906,121 +1010,6 @@ rkz, ATH1909 updated:
- Cyborgs can unbuckle mobs, same as any other mob can.
-
- 08 September 2023
- HowToLoLu updated:
-
- - Air Mixers are no longer use an invalid icon state, and are now visible in a map editor.
- - Temperature Pumps and Gates now have additional mapping helpers, which bring them inline with other binary atmospheric devices.
- - Images for said temperature pump and gate mapping helpers.
-
- boombaklops updated:
-
- - removed mystery meat from vegetarian burritos and fixed a taste typo
-
-
- 07 September 2023
- EvilDragonfiend updated:
-
- - a random maint with three fridges no longer shows dead body placer icons.
- - dead_body_placer mapping effect has more subtypes
-
- HowToLoLu updated:
-
- - You can drag action buttons to anywhere on the screen again
-
-
- 05 September 2023
- CydiaLamiales updated:
-
- - fixed installing the efficiency upgrade to the firefighting atmos backpack breaking the worn icon
- - fixed not being able to shoot normal foam with an upgraded firefighting atmos backpack
- - fixed the resin launcher mode of the nozzle shooting a capsule when breaking placed resin point-blank
-
-
- 04 September 2023
- Absolucy updated:
-
- - Made the viral extrapolator output look much better.
- - Added some additional info to the viral extrapolator's examine - telling the user the maximum stealth / level it can extract, and how long extractions take.
- - The viral extrapolator will now tell you when scanning if it has extracted that same virus previously.
- - You no longer have to click on an exact sprite to scan or extract a virus from something with the viral extrapolator - if you click on something that doesn't have any valid diseases (such as a floor tile), you will instead scan/extract whatever thing on that tile that does have a valid disease. (And if there's multiple things on the tile, you can choose which one to scan from a popup)
- - Extracting a virus from someone now displays a visible message, rather than being completely silent except for the beep afterwards.
- - Vector (the virologist's pet hamster) is always guaranteed to have at least one level 9 symptom in its freebie virus.
- - Morgue corpses and roundstart monkeys can also generate with dormant diseases now, although they can be less reliable and more of a wildcard than diseases in dried blood/vomit/gibs or crew members.
- - Fixed only being able to extract symptoms rather than full diseases from rats.
- - Morgue corpses now have a small chance to be a non-human (and non-IPC) roundstart race.
- - Refactored how `extrapolator_act` works.
- - Fix incorrect custom virus names being shown by health analyzers and viral extrapolators.
- - Obsession objectives no longer bug out if the target has a heirloom.
- - Fixed the unit test for operating computer linking.
-
- CydiaLamiales updated:
-
- - Made sleeper beds no longer block chemicals other than Epinephrine from being injected into patients in critical state.
- - Fixed the contents of the sleeper being duplicated after the person who inserted them got forcestripped.
- - Added a new mood event associated with the Aurora Caelus event
- - Tweaked the colors of the Aurora Caelus event
- - Added an efficiency and smart foam for the Backpack Firefighting Tank
- - Added the research node for the BFT upgrades
- - Added a new advanced ATMOS resin
- - Added reagent overlays to the water backpacks and the atmos nozzle
- - added reagent overlays for liquid holder backpacks, alternative appearances for the atmos waterpack and nozzle
- - Decreased the default cooldown time of the BFT's resin modes from 10 to 8 seconds
-
- PowerfulBacon updated:
-
- - Deployables are now a component.
- - Dragging a bodybag onto your mob while it is open will try to zip it up instead of instantly failing.
-
- Rukofamicom updated:
-
- - Trash bags can no longer be opened to view contents, the bag must be dumped out onto the floor instead.
-
- lowwy updated:
-
- - Rust heretic will no longer mansus grasping floors/walls/objects when on harm intent
-
-
- 03 September 2023
- Absolucy, Itsmeowdev updated:
-
- - The PDA/NtOS notepad is now actually usable, you won't hit rate limits just typing into it normally!
-
- CydiaLamiales updated:
-
- - Made unstaffed departments having their lights be turned off at roundstart a config option
-
- HowToLoLu updated:
-
- - RadStation's Air Mixer no longer requires roundstart attention due to being improperly setup
-
- Kapu1178,CydiaLamiales updated:
-
- - Lockers, crates, and machines no longer block click attempts in adjacency checks. Basically, you can reach tables cornered between lockers/machines.
- - Adds a new pass_flags_self flag called LETPASSCLICKS that lets you mark an atom to not block ClickCross() attempts.
-
- PowerfulBacon, KubeRoot, Victor239, stylemistake updated:
-
- - Adds fullscreen mode, toggleable with F11 or via game preferences.
-
-
- 02 September 2023
- Absolucy updated:
-
- - Abductors can no longer customize abductee objectives.
-
- CydiaLamiales updated:
-
- - Made the shove intent stun of an emagged/EMP'd/combat defib be blocked by shields
- - Made crafting an item be put on a table or rack in front of the user if their hands are full
-
-
- 01 September 2023
- CydiaLamiales updated:
-
- - Added the ability for Obsessed people to open the mail addressed to their obsessions
-
GoonStation 13 Development Team
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index b6ffbd1f5df5b..fd68691347146 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -41453,3 +41453,127 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: The atmosbot on the Corg Station Emergency Shuttle now starts off.
PowerfulBacon:
- rscadd: Adds in a new death notice message to reflect the policy changes.
+2023-11-10:
+ Absolucy:
+ - bugfix: Fixed some heretic spells restarting the cooldown even though they failed
+ (cleave, blood siphon, mansus link, nightwatcher's rebirth)
+ - bugfix: Fixed Nightwatcher's Rebirth causing toxin damage to oozeling users, when
+ it should be healing them of toxin damage.
+ - bugfix: Fixed a runtime error when accidentally using Blood Siphon on a non-living
+ target.
+ BeeLover66:
+ - bugfix: Radio channels no longer always default to common when no encryption key
+ is installed
+ - rscadd: There is now a warning message when you try to transmit to a channel without
+ the proper encryption key
+ CydiaLamiales:
+ - balance: The .357 revolver and speedloader now require at least 25 players in
+ order to be bought from the uplink
+ - tweak: Made vendors show pills and bottles better
+ - code_imp: added a vendor_icon_preview var to obj/item, which is an icon state
+ shown when the item is sold at vendors, pulled from the item's icon file
+ Dejaku51:
+ - rscadd: Added relative coords components which lets you get relative coordinates
+ to target from circuit POV (requires line of sight)
+ - code_imp: Changed can_see default value of length var to 7
+ EvilDragonfiend:
+ - rscadd: mime invisible walls, agent stealth box, heretic influence, and mobs in
+ lockers/closets will be visible to ghosts.
+ - bugfix: Lazarus injector will not accidentally change faction status when it has
+ a player mind.
+ - bugfix: Mobs with player mind that are revived by Lazarus injector will have their
+ AI status off, so that people will not be attacked randomly.
+ - rscadd: Lazarus injector will not revive a mob with an unrevivable mind. If it
+ revives a mob, it will notify its ghost.
+ JixS4v:
+ - tweak: Unwrapping crates takes 0.3 seconds now.
+ - tweak: Heretics now shatter the blade farthest away from them when they make a
+ new blade at the limit.
+ - tweak: Gives the detective a chem scanner in the PDA
+ PestoVerde322:
+ - code_imp: Overhauled the moodlet code to linebreak whenever a new moodlet is added
+ - code_imp: Moved the pool moodlet into their own dedicated files.
+ - bugfix: Fixed the moodlet on the Syndicate Balloon
+ - rscdel: removed and reworked an overused meme moodlet description
+ PowerfulBacon:
+ - balance: Necrotic Metabolism will no longer allow symtpoms to process in dead
+ hosts, instead it will allow dead bodies to spread the disease via airbourne
+ transmission which no longer happens by default.
+ - refactor: Refactors most turf breaking mechanics, removing environment smash in
+ exchange for damage. This means most simplemobs will be able to break turfs
+ slowly now.
+ - balance: Turfs now have integrity and can be damaged like normal objects.
+ - tweak: Tweaks dynamic's endgame, making only specific threats capable of spawning
+ after the midround spawn time limit has passed (100 minute mark) and making
+ dynamic ignore the cost of threats after that point has passed.
+ Rukofamicom:
+ - bugfix: bluespace capsules can't be deepfried anymore.
+ - code_imp: Cleaned up safe Initialization code slightly
+ - bugfix: Morphs may no longer utilize stomach abilities while ventcrawling. This
+ means no more victims or items left inside of atmos pipes where they are nearly
+ impossible to find.
+ - rscadd: Adds a new "Large" weight class for items, between normal and bulky. Largel
+ items fit inside of backpacks, but take up twice as much space as normal items
+ do.
+ - balance: Several normal items have been changed to Large, including boxes, guns,
+ stun batons, and a variety of other items without major balance implications.
+ - tweak: Belts of all varieties are now bulky items and no longer fit into backpacks.
+ - tweak: Boxes have had their storage capacity reduced dramatically so that the
+ space they take up inside of a bag matches the amount of storage space they
+ have inside.
+ - tweak: The emergency internals box that all players spawn with is smaller than
+ most other boxes, but may only store emergency equipment and tiny items.
+ - tweak: All backpacks have had an increase in their base storage capacity to make
+ up for the loss of storage space in your roundstart box.
+ - tweak: Fanny packs have had their storage capacity increased from 3 slots to 5,
+ and may now hold normal sized items. Fanny packs are primarily craftable by
+ botanists and are considered belts.
+ - tweak: All other belts now have 7 slots if they didn't already, this most notably
+ impacts security officers who will find their belts have 2 additional slots.
+ - tweak: Most security personnel now spawn with a loaded belt instead of a loose
+ baton, cuffs and flash.
+ - tweak: Detectives now spawn with a 5-slot "utility" belt that holds some of their
+ tools that were previously loose. This belt is actually just a renamed fanny
+ pack and can hold anything they want however.
+ - tweak: Holsters now have one less slot, and may hold loose bullets instead of
+ only full clips. Detective holsters no longer spawn pre-loaded with ammo.
+ - tweak: Boxes of shotgun ammo no longer fit in sec belts, however individual shotgun
+ shells do.
+ - tweak: Medkits are now large items instead of bulky and can fit into bags again.
+ These same medkits no longer fit in suit slots or belt slots.
+ - tweak: The extra large medkit that several medical roles spawn with is now a "doctor's
+ bag". The doctor's bag fits in in the suit slot of all labcoats, including those
+ previously excluded from storing medkits.
+ - tweak: Compressed matter cartridges now fit inside of construction bags
+ - tweak: The emergency survival boxes everyone spawns with have a new icon showing
+ they contain an emergency O2 tank.
+ - code_imp: Adds a new procs to `obj/item/` for increasing and decreasing weight
+ by one class
+ Tyranicranger4, San7890, Dragomagol, Melbert, Mothblocks:
+ - admin: Adds logging to Lavaland elite creation
+ - admin: Adds logging to BSA aiming (seperate from firing)
+ - admin: Adds logging to going DNR
+ - admin: Adds logging to creating areas using blueprints (seperate from modifying
+ them)
+ - admin: Adds logging plus an admin notification for when non-roundstart upload
+ consoles are created
+ - admin: Renames the undelay round end button from "End Round Normally" to "Undelay
+ Round End"
+ - tweak: BSArtillery aiming now uses a tgui input list
+ itsmeow:
+ - code_imp: Fixed compile warnings
+ - bugfix: Fixed clockcult mid-init disconnections incorrectly spawning regular drones
+ instead of cogscarabs.
+ rkz, IndieanaJones, tralezab, Angustmeta:
+ - rscadd: adds completely new sprites and sounds for Venus Human Traps!
+ - bugfix: Cleans up VHTs to no longer instantly kill you due to spaghetti, and their
+ tether knockdown ability actually works!
+ - balance: Did I mention it no longer INSTANTLY KILLS YOU?
+ - tweak: Observers now have a timer to which they can see when a new VHT will be
+ born from a flower pod!
+ - tweak: Observers can now control VHTs
+ - bugfix: cleaned up some misc shitcode
+ theoctopusempress:
+ - rscadd: Recipe for Standard glitter
+ - rscadd: Recipes for pink, white and blue glitter
+ - tweak: Changed name of Generic glitter to Standard glitter and changed its description
diff --git a/html/changelogs/AutoChangeLog-pr-10054.yml b/html/changelogs/AutoChangeLog-pr-10054.yml
deleted file mode 100644
index 701681f51dea4..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10054.yml
+++ /dev/null
@@ -1,11 +0,0 @@
-author: rkz, IndieanaJones, tralezab, Angustmeta
-delete-after: true
-changes:
- - rscadd: adds completely new sprites and sounds for Venus Human Traps!
- - bugfix: Cleans up VHTs to no longer instantly kill you due to spaghetti, and their
- tether knockdown ability actually works!
- - balance: Did I mention it no longer INSTANTLY KILLS YOU?
- - tweak: Observers now have a timer to which they can see when a new VHT will be
- born from a flower pod!
- - tweak: Observers can now control VHTs
- - bugfix: cleaned up some misc shitcode
diff --git a/html/changelogs/AutoChangeLog-pr-10114.yml b/html/changelogs/AutoChangeLog-pr-10114.yml
deleted file mode 100644
index 5ccbda9fc2797..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10114.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: theoctopusempress
-delete-after: true
-changes:
- - rscadd: Recipe for Standard glitter
- - rscadd: Recipes for pink, white and blue glitter
- - tweak: Changed name of Generic glitter to Standard glitter and changed its description
diff --git a/html/changelogs/AutoChangeLog-pr-10116.yml b/html/changelogs/AutoChangeLog-pr-10116.yml
deleted file mode 100644
index 90b6a71697295..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10116.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: Dejaku51
-delete-after: true
-changes:
- - rscadd: Added relative coords components which lets you get relative coordinates
- to target from circuit POV (requires line of sight)
- - code_imp: Changed can_see default value of length var to 7
diff --git a/html/changelogs/AutoChangeLog-pr-10124.yml b/html/changelogs/AutoChangeLog-pr-10124.yml
deleted file mode 100644
index 40180cf5320b9..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10124.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: JixS4v
-delete-after: true
-changes:
- - tweak: Gives the detective a chem scanner in the PDA
diff --git a/html/changelogs/AutoChangeLog-pr-10128.yml b/html/changelogs/AutoChangeLog-pr-10128.yml
deleted file mode 100644
index f5ff64d4fc91b..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10128.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Rukofamicom
-delete-after: true
-changes:
- - bugfix: bluespace capsules can't be deepfried anymore.
diff --git a/html/changelogs/AutoChangeLog-pr-10129.yml b/html/changelogs/AutoChangeLog-pr-10129.yml
deleted file mode 100644
index a4781269b92af..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10129.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: BeeLover66
-delete-after: true
-changes:
- - bugfix: Radio channels no longer always default to common when no encryption key
- is installed
- - rscadd: There is now a warning message when you try to transmit to a channel without
- the proper encryption key
diff --git a/html/changelogs/AutoChangeLog-pr-10134.yml b/html/changelogs/AutoChangeLog-pr-10134.yml
deleted file mode 100644
index ecb8859021a9d..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10134.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Rukofamicom
-delete-after: true
-changes:
- - code_imp: Cleaned up safe Initialization code slightly
diff --git a/html/changelogs/AutoChangeLog-pr-10138.yml b/html/changelogs/AutoChangeLog-pr-10138.yml
deleted file mode 100644
index 430aaa63cad4a..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10138.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: JixS4v
-delete-after: true
-changes:
- - tweak: Heretics now shatter the blade farthest away from them when they make a
- new blade at the limit.
diff --git a/html/changelogs/AutoChangeLog-pr-10139.yml b/html/changelogs/AutoChangeLog-pr-10139.yml
deleted file mode 100644
index ceca6ea45d9e0..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10139.yml
+++ /dev/null
@@ -1,9 +0,0 @@
-author: Absolucy
-delete-after: true
-changes:
- - bugfix: Fixed some heretic spells restarting the cooldown even though they failed
- (cleave, blood siphon, mansus link, nightwatcher's rebirth)
- - bugfix: Fixed Nightwatcher's Rebirth causing toxin damage to oozeling users, when
- it should be healing them of toxin damage.
- - bugfix: Fixed a runtime error when accidentally using Blood Siphon on a non-living
- target.
diff --git a/html/changelogs/AutoChangeLog-pr-10141.yml b/html/changelogs/AutoChangeLog-pr-10141.yml
deleted file mode 100644
index e14b091febe4e..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10141.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: Rukofamicom
-delete-after: true
-changes:
- - bugfix: Morphs may no longer utilize stomach abilities while ventcrawling. This
- means no more victims or items left inside of atmos pipes where they are nearly
- impossible to find.
diff --git a/html/changelogs/AutoChangeLog-pr-10143.yml b/html/changelogs/AutoChangeLog-pr-10143.yml
deleted file mode 100644
index 2c400b6d2d0b9..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10143.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: JixS4v
-delete-after: true
-changes:
- - tweak: Unwrapping crates takes 0.3 seconds now.
diff --git a/html/changelogs/AutoChangeLog-pr-10145.yml b/html/changelogs/AutoChangeLog-pr-10145.yml
deleted file mode 100644
index 2789bc751b7f8..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-10145.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: itsmeow
-delete-after: true
-changes:
- - code_imp: Fixed compile warnings
- - bugfix: Fixed clockcult mid-init disconnections incorrectly spawning regular drones
- instead of cogscarabs.
diff --git a/html/changelogs/AutoChangeLog-pr-9337.yml b/html/changelogs/AutoChangeLog-pr-9337.yml
deleted file mode 100644
index 66cac5b27fa47..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9337.yml
+++ /dev/null
@@ -1,40 +0,0 @@
-author: Rukofamicom
-delete-after: true
-changes:
- - rscadd: Adds a new "Large" weight class for items, between normal and bulky. Largel
- items fit inside of backpacks, but take up twice as much space as normal items
- do.
- - balance: Several normal items have been changed to Large, including boxes, guns,
- stun batons, and a variety of other items without major balance implications.
- - tweak: Belts of all varieties are now bulky items and no longer fit into backpacks.
- - tweak: Boxes have had their storage capacity reduced dramatically so that the
- space they take up inside of a bag matches the amount of storage space they
- have inside.
- - tweak: The emergency internals box that all players spawn with is smaller than
- most other boxes, but may only store emergency equipment and tiny items.
- - tweak: All backpacks have had an increase in their base storage capacity to make
- up for the loss of storage space in your roundstart box.
- - tweak: Fanny packs have had their storage capacity increased from 3 slots to 5,
- and may now hold normal sized items. Fanny packs are primarily craftable by
- botanists and are considered belts.
- - tweak: All other belts now have 7 slots if they didn't already, this most notably
- impacts security officers who will find their belts have 2 additional slots.
- - tweak: Most security personnel now spawn with a loaded belt instead of a loose
- baton, cuffs and flash.
- - tweak: Detectives now spawn with a 5-slot "utility" belt that holds some of their
- tools that were previously loose. This belt is actually just a renamed fanny
- pack and can hold anything they want however.
- - tweak: Holsters now have one less slot, and may hold loose bullets instead of
- only full clips. Detective holsters no longer spawn pre-loaded with ammo.
- - tweak: Boxes of shotgun ammo no longer fit in sec belts, however individual shotgun
- shells do.
- - tweak: Medkits are now large items instead of bulky and can fit into bags again.
- These same medkits no longer fit in suit slots or belt slots.
- - tweak: The extra large medkit that several medical roles spawn with is now a "doctor's
- bag". The doctor's bag fits in in the suit slot of all labcoats, including those
- previously excluded from storing medkits.
- - tweak: Compressed matter cartridges now fit inside of construction bags
- - tweak: The emergency survival boxes everyone spawns with have a new icon showing
- they contain an emergency O2 tank.
- - code_imp: Adds a new procs to `obj/item/` for increasing and decreasing weight
- by one class
diff --git a/html/changelogs/AutoChangeLog-pr-9503.yml b/html/changelogs/AutoChangeLog-pr-9503.yml
deleted file mode 100644
index e37ccde62a821..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9503.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: PowerfulBacon
-delete-after: true
-changes:
- - refactor: Refactors most turf breaking mechanics, removing environment smash in
- exchange for damage. This means most simplemobs will be able to break turfs
- slowly now.
- - balance: Turfs now have integrity and can be damaged like normal objects.
diff --git a/html/changelogs/AutoChangeLog-pr-9669.yml b/html/changelogs/AutoChangeLog-pr-9669.yml
deleted file mode 100644
index f65a0c8538cc5..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9669.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: PowerfulBacon
-delete-after: true
-changes:
- - balance: Necrotic Metabolism will no longer allow symtpoms to process in dead
- hosts, instead it will allow dead bodies to spread the disease via airbourne
- transmission which no longer happens by default.
diff --git a/html/changelogs/AutoChangeLog-pr-9767.yml b/html/changelogs/AutoChangeLog-pr-9767.yml
deleted file mode 100644
index 37d21cd4e3dab..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9767.yml
+++ /dev/null
@@ -1,9 +0,0 @@
-author: EvilDragonfiend
-delete-after: true
-changes:
- - bugfix: Lazarus injector will not accidentally change faction status when it has
- a player mind.
- - bugfix: Mobs with player mind that are revived by Lazarus injector will have their
- AI status off, so that people will not be attacked randomly.
- - rscadd: Lazarus injector will not revive a mob with an unrevivable mind. If it
- revives a mob, it will notify its ghost.
diff --git a/html/changelogs/AutoChangeLog-pr-9789.yml b/html/changelogs/AutoChangeLog-pr-9789.yml
deleted file mode 100644
index 274e11dc9e49e..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9789.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: CydiaLamiales
-delete-after: true
-changes:
- - tweak: Made vendors show pills and bottles better
- - code_imp: added a vendor_icon_preview var to obj/item, which is an icon state
- shown when the item is sold at vendors, pulled from the item's icon file
diff --git a/html/changelogs/AutoChangeLog-pr-9858.yml b/html/changelogs/AutoChangeLog-pr-9858.yml
deleted file mode 100644
index 58a9a52ca865d..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9858.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: PowerfulBacon
-delete-after: true
-changes:
- - tweak: Tweaks dynamic's endgame, making only specific threats capable of spawning
- after the midround spawn time limit has passed (100 minute mark) and making
- dynamic ignore the cost of threats after that point has passed.
diff --git a/html/changelogs/AutoChangeLog-pr-9861.yml b/html/changelogs/AutoChangeLog-pr-9861.yml
deleted file mode 100644
index 5ee28d2d1d468..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9861.yml
+++ /dev/null
@@ -1,13 +0,0 @@
-author: Tyranicranger4, San7890, Dragomagol, Melbert, Mothblocks
-delete-after: true
-changes:
- - admin: Adds logging to Lavaland elite creation
- - admin: Adds logging to BSA aiming (seperate from firing)
- - admin: Adds logging to going DNR
- - admin: Adds logging to creating areas using blueprints (seperate from modifying
- them)
- - admin: Adds logging plus an admin notification for when non-roundstart upload
- consoles are created
- - admin: Renames the undelay round end button from "End Round Normally" to "Undelay
- Round End"
- - tweak: BSArtillery aiming now uses a tgui input list
diff --git a/html/changelogs/AutoChangeLog-pr-9940.yml b/html/changelogs/AutoChangeLog-pr-9940.yml
deleted file mode 100644
index 9bdaf236d6cbd..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9940.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: EvilDragonfiend
-delete-after: true
-changes:
- - rscadd: mime invisible walls, agent stealth box, heretic influence, and mobs in
- lockers/closets will be visible to ghosts.
diff --git a/html/changelogs/AutoChangeLog-pr-9950.yml b/html/changelogs/AutoChangeLog-pr-9950.yml
deleted file mode 100644
index f1cab82461175..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9950.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: CydiaLamiales
-delete-after: true
-changes:
- - balance: The .357 revolver and speedloader now require at least 25 players in
- order to be bought from the uplink
diff --git a/html/changelogs/AutoChangeLog-pr-9976.yml b/html/changelogs/AutoChangeLog-pr-9976.yml
deleted file mode 100644
index 3548e4aa933f8..0000000000000
--- a/html/changelogs/AutoChangeLog-pr-9976.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: PestoVerde322
-delete-after: true
-changes:
- - code_imp: Overhauled the moodlet code to linebreak whenever a new moodlet is added
- - code_imp: Moved the pool moodlet into their own dedicated files.
- - bugfix: Fixed the moodlet on the Syndicate Balloon
- - rscdel: removed and reworked an overused meme moodlet description