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Phaser 3.60.0 Change Log

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Utils New Features

  • Utils.Array.Flatten is a new function that will return a flattened version of an array, regardless of how deeply-nested it is.
  • ProcessQueue.isActive is a new method that tests if the given object is in the active list, or not.
  • ProcessQueue.isPending is a new method that tests if the given object is in the pending insertion list, or not.
  • ProcessQueue.isDestroying is a new method that tests if the given object is pending destruction, or not.
  • ProcessQueue.add will no longer place the item into the pending list if it's already active or pending.
  • ProcessQueue.remove will check if the item is in the pending list, and simply remove it, rather than destroying it.

Math New Features

  • Math.LinearXY is a new function that will interpolate between 2 given Vector2s and return a new Vector2 as a result (thanks @GregDevProjects)
  • Vector2.project is a new method that will project the vector onto the given vector (thanks @samme)

Utils Updates

  • Previously, an Array Matrix would enforce it had more than 2 rows. This restriction has been removed, allowing you to define and rotate single-row array matrices (thanks @andriibarvynko)
  • The GetValue function has a new optional parameter altSource which allows you to provide an alternative object to source the value from.

Utils Bug Fixes

  • The Utils.Array.SafeRange function would exclude valid certain ranges. Fix #5979 (thanks @ksritharan)
  • Fixed issue in Utils.Objects.GetValue where it would return an incorrect result if a source and altSource were provided that didn't match in structure. Fix #5952 (thanks @rexrainbow)

Actions Bug Fixes

  • The tempZone used by GridAlign has now had setOrigin(0, 0) applied to it. This leads to more accurate / expected zone placement when aligning grid items.
  • The Actions.Spread method will now place the final item correctly and abort early if the array only contains 1 or 0 items (thanks @EmilSV)

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