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BlitterCanvasRenderer
will now skip thedrawImage
call in canvas if the frame width or height are zero.ParticleManagerCanvasRenderer
will now skip thedrawImage
call in canvas if the frame width or height are zero.CanvasSnapshot
will now skip thedrawImage
call in canvas if the frame width or height are zero.TextureManager.getBase64
will now skip thedrawImage
call in canvas if the frame width or height are zero.TilemapLayerCanvasRenderer
will now skip thedrawImage
call in canvas if the frame width or height are zero.
- The
CanvasRenderer.snapshotCanvas
method used an incorrect reference to the canvas, causing the operation to fail. It will now snapshot a canvas correctly. Fix #5792 #5448 (thanks @rollinsafary-inomma @samme @akeboshi1) - With
roundPixels
set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 (thanks @samme)
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