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Phaser 3.60.0 Change Log

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Canvas Renderer Updates

  • BlitterCanvasRenderer will now skip the drawImage call in canvas if the frame width or height are zero.
  • ParticleManagerCanvasRenderer will now skip the drawImage call in canvas if the frame width or height are zero.
  • CanvasSnapshot will now skip the drawImage call in canvas if the frame width or height are zero.
  • TextureManager.getBase64 will now skip the drawImage call in canvas if the frame width or height are zero.
  • TilemapLayerCanvasRenderer will now skip the drawImage call in canvas if the frame width or height are zero.

Canvas Renderer Bug Fixes

  • The CanvasRenderer.snapshotCanvas method used an incorrect reference to the canvas, causing the operation to fail. It will now snapshot a canvas correctly. Fix #5792 #5448 (thanks @rollinsafary-inomma @samme @akeboshi1)
  • With roundPixels set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 (thanks @samme)

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